Chico Bola RO · Player Reference

Regional Eden Forge

Two artisans inside the Eden Group headquarters rebuild jRO and iRO equipment that never shipped with our client. Bring the materials and the Zeny, or hand over one MVP Token and skip both. Everything below is read straight from the server's own item database - if a bonus is not listed here, the server does not grant it.

354Patterns
2Artisans
353With effects
1Effects missing

About the effects column. Bonuses are shown as the server script that runs when you equip the item - getrefine() is your refine level and the if blocks are the refine thresholds. Items flagged no effects are stat-sticks only: their client description promises bonuses that are not implemented yet. Report those in Discord and they will be filled in.

JRO Equipment Artisan

moc_para01 41, 160 - Eden Group HQ

Reproduces JRO regional equipment from thematic materials. Every pattern can be bought outright with a single MVP Token instead of its materials and Zeny.

Headgear 72

Altair Hat #400506

S magic
Type
Armor
DEF
10
Armor Lv
1
Slots
1
Weight
500
Base Lv
200
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 30x Will of the Darkness (7340)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A hat said to have been a favorite of the stargazer.

The compass needle decoration will help you find Altair's brilliance wherever you are in the world.


CON +3


Decreases damage taken from Players by 13%.

Decreases damage taken from monsters of Boss class by 20%.

Increases Physical Damage by 40%.


For each 10 Base Level:

Increases damage of Hawk Boomerang and Hawk Rush by 1%.


For each Refine Level:

CON +1


Refine Level +10:

Critical +25

Decreases After Skill Delay by 20%.


Type: Headgear

Defense: 10

Position: Upper

Weight: 50

Armor Level: 1


Requirement:

Base Level 200

All 4th Jobs

Server script
bonus bCon,3+getrefine();
bonus2 bSubRace,RC_Player_Doram,13;
bonus2 bSubRace,RC_Player_Human,13;
bonus2 bSubClass,Class_Boss,20;
bonus2 bSubClass,Class_Normal,20;
bonus bAtkRate,40;
bonus2 bSkillAtk,"WH_HAWKBOOMERANG",BaseLevel/10;
bonus2 bSkillAtk,"WH_HAWKRUSH",BaseLevel/10;

Usable by: All classes

Ancient Dragon Crown #19262

A beast
Type
Armor
DEF
12
Armor Lv
1
Slots
1
Weight
600
Base Lv
130
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 100x Animal Skin (919)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

One of the seven magic tools that Gilant possesses.

The wearer will be forced to awaken his potential and be able to exert extraordinary power on the person.


MDEF +15


For each Refine Level:

Increases resistance to Fear by 10%.

MATK +1%.

Decreases Variable Casting Time by 1%.


Refine Level +7:

Increases damage of Psychic Wave by 15%.

Decreases Psychic Wave skill cooldown by 1 second.


Refine Level +9:

Increases damage of Psychic Wave by additional 15%.

Decreases Psychic Wave skill cooldown by additional 1 second.


Refine Level +10:

For each 10 combined sum of base INT and DEX:

INT +1, DEX +1

When equipped by Sorcerer:

Enables the use of Level 1 Ganbantein.


Type: Headgear

Defense: 12

Position: Upper

Weight: 60

Armor Level: 1


Requirement:

Base Level 130

Server script
.@r = getrefine();
bonus bMdef,15;
bonus2 bResEff,Eff_Fear,1000*.@r;
bonus bMatkRate,.@r;
bonus bVariableCastrate,-.@r;
if (.@r>=7) {
   bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
   bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
   bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
}
if (.@r>=10) {
   bonus bInt,(readparam(bInt)+readparam(bDex))/10;
   bonus bDex,(readparam(bInt)+readparam(bDex))/10;
   if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
       skill "HW_GANBANTEIN",1;
   }
}

Usable by: All classes

Beret Boss Hat #18969

B magic
Type
Armor
DEF
3
Armor Lv
1
Slots
1
Weight
200
Base Lv
10
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A cute design hat with BOSS wearing beret on top of it.


Decreases damage taken from Small, Medium and Large size by 5%.


For each Refine Level above +6: Decreases damage taken from Small, Medium and Large size by 1%.


Refine Level +10:

Decreases damage taken from Small, Medium and Large size by 10%.


When equipped with 11th Anniversary Card:

Perfect Dodge +5


Refine Level +7:

Perfect Dodge +1


Refine Level +9:

Perfect Dodge +1


Refine Level +10:

Perfect Dodge +3


Type: Headgear

Defense: 3

Position: Upper

Weight: 20

Armor Level: 1


Requirement:

Base Level 10

Server script
.@r = getrefine();
bonus2 bSubSize,Size_All,5+(.@r-5);
if (.@r>=10)
   bonus2 bSubSize,Size_All,5;

Usable by: All classes

Bio Protector #19082

B ice/water
Type
Armor
DEF
3
Armor Lv
1
Slots
0
Weight
500
Base Lv
50
Refinable
No
Position
Middle

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

An eyes protector made for researcher.


HIT +10


Decreases Variable Casting Time by 5%.


Perfect HIT +5%


When equipped with Pipe:

Decreases After Skill Delay by 5%.


When equipped with Mechanical Plant Hat:

For each Refine Level:

Increases damage of Spore Explosion by 5%.


When equipped with Pipe and Mechanical Plant Hat:

Decreases SP Consumption of Spore Explosion of 20.


Type: Headgear

Defense: 3

Position: Middle

Weight: 50

Armor Level: 1

Refineable: No


Requirement:

Base Level 50

Server script
bonus bHit,10;
bonus bVariableCastrate,-5;
bonus bPerfectHitAddRate,5;

Usable by: All classes

Black Feather Hat #19409

B magic
Type
Armor
DEF
18
Armor Lv
1
Slots
0
Weight
1000
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A winged hat that is said to have been used by an executive of a certain organization.

Get high performance with top secret missions.


DEX +10

MDEF +15


Restores 50 SP when defeating enemies with physical or magical attacks.


Increases damage of Feint Bomb by 10%.


When Invisibility is mastered:

Increases Physical Damage against enemies of Boss class by 50%.


When Maelstrom is Level 3:

Enables use of Level 7 Flying Kick.


When Reproduce is Level 10:

Decreases SP Consumption of Reproduce by 30%.


Refine Level +7:

HIT +30

Increases damage of Feint Bomb by additional 15%.


Refine Level +9:

HIT +20

Increases damage of Feint Bomb by additional 25%.


Refine Level +10:

Bypass 100% of hard defense of Normal, Boss and Demi-Human race when performing a physical attacks.


Type: Headgear

Defense: 18

Position: Upper

Weight: 100

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bSPGainValue,50;
bonus bLongSPGainValue,50;
bonus bMagicSPGainValue,50;
bonus bMdef,15;
bonus bDex,10;
bonus2 bSkillAtk,"SC_FEINTBOMB",10;
if (getskilllv("SC_INVISIBILITY") >= 5)
   bonus2 bAddClass,Class_Boss,50;
if (getskilllv("SC_MAELSTROM") >= 3)
   skill "TK_JUMPKICK",7;
if (getskilllv("SC_REPRODUCE") >= 10)
   bonus bUseSPrate,-30;
if (.@r>=7) {
   bonus2 bSkillAtk,"SC_FEINTBOMB",15;
   bonus bHit,30;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"SC_FEINTBOMB",25;
   bonus bHit,20;
}
if (.@r>=10)
   bonus bIgnoreDefRace,RC_All;

Usable by: All classes

Circlet of Phoenix #19343

A fire
Type
Armor
DEF
18
Armor Lv
1
Slots
0
Weight
1000
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Burning Heart (7097)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A bird-shaped crown that revives many times.

It is said that those who wear it have blessings.


MDEF +15


MaxHP +10%


Decreases Variable Casting Time by 10%.


Increases damage of Overbrand by 10%.


Decreases Fixed Casting Time of Overbrand by 100%.


When Level 5 King's Grace is learned:

Decreases Variable Casting Time of Inspiration by 2 seconds.

Decreases Inspiration skill cooldown by 10 seconds.


When Level 5 Moon Slasher is learned:

Decreases Variable Casting Time of Overbrand by 1 second.


When Level 5 Moon Slasher is learned:

MaxHP +10%, MaxSP +10%

DEF +150, MDEF +15


Refine Level +7:

Decreases Variable Casting Time by 5%.

Increases damage of Overbrand by 15%.


Refine Level +9:

Decreases Variable Casting Time by additional 5%.

Increases damage of Overbrand by additional 25%.


Refine Level +10:

Ignores physical defense of all enemies by 100%.


Type: Headgear

Defense: 18

Position: Upper

Weight: 100

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
.@mdef = 15;
.@hp = 10;
.@dmg = 10;
.@cast = -10;
bonus2 bFixedCastrate,"LG_OVERBRAND",-100;
if (.@r>=7) {
   .@cast -= 5;
   .@dmg += 15;
   if (.@r>=9) {
      .@cast -= 5;
      .@dmg += 25;
      if (.@r>=10) {
         bonus bIgnoreDefRace,RC_All;
      }
   }
}
if (getskilllv("LG_KINGS_GRACE")>=5) {
   bonus2 bSkillCooldown,"LG_INSPIRATION",-10000;
   bonus2 bSkillVariableCast,"LG_INSPIRATION",-2000;
}
if (getskilllv("LG_MOONSLASHER")>=5) {
   bonus2 bSkillVariableCast,"LG_OVERBRAND",-1000;
}
if (getskilllv("LG_FORCEOFVANGUARD")>=5) {
   .@hp += 10;
   .@mdef += 15;
   bonus bMaxSPrate,10;
   bonus bDef,150;
}
bonus bMdef,.@mdef;
bonus bMaxHPrate,.@hp;
bonus2 bSkillAtk,"LG_OVERBRAND",.@dmg;
bonus bVariableCastrate,.@cast;

Usable by: All classes

Clockwise #400408

S fire
Type
Armor
DEF
10
Armor Lv
1
Slots
1
Weight
500
Base Lv
200
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Burning Heart (7097)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

The fruit of the blood, sweat, and tears of the Magician's Guild.

The power of fire is in the clubs, water in the hearts, wind in the spades, and earth in the diamonds.


SPL +3


Decreases damage taken from Players by 13%.

Decreases damage taken from monsters of Boss class by 20%.

Increases Magical Damage with every element by 40%.


For each 10 Base Level:

Increases damage of Crimson Arrow, Frozen Slash, Storm Cannon and Rock Down by 1%.


For each Refine Level:

SPL +1


Refine Level +10:

Decreases After Skill Delay by 20%.

Ignores 50% magical defense of enemies of every race.


Type: Headgear

Defense: 10

Position: Upper

Weight: 50

Armor Level: 1


Requirement:

Base Level 200

All 4th Jobs

Server script
.@r = getrefine();
bonus bSpl,3+.@r;
bonus2 bSubRace,RC_Player_Human,13;
bonus2 bSubRace,RC_Player_Doram,13;
bonus2 bSubClass,Class_Boss,20;
bonus2 bSubClass,Class_Normal,20;
bonus bMatkRate,40;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",BaseLevel/10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",BaseLevel/10;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",BaseLevel/10;
bonus2 bSkillAtk,"AG_STORM_CANNON",BaseLevel/10;
bonus2 bSkillAtk,"AG_ROCK_DOWN",BaseLevel/10;

Usable by: All classes

Cuddly Siamese Cat #19347

B beast
Type
Armor
DEF
12
Armor Lv
1
Slots
1
Weight
0
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A cute headgear with the image of a Siamese cat hugging and spoiling.


MDEF +15


MaxHP +5%, MaxSP +5%


Increases Attack Speed (decreases After Attack Delay by 10%).


Decreases damage taken from Players by 3%.


Enables the use of Level 1 Greed.


For each Refine Level:

MaxHP +1%, MaxSP +1%

Decreases damage taken from Players by additional 1%.

Decreases Fixed Casting Time by 7%.


Refine Level +8:

Decreases After Skill Delay by 100%.


Refine Level +10:

Random chance to increase All Basic Stats by 30 for 10 seconds when receiving physical or magical damage.


Indestructible in battle


This item can only be sold to NPCs and moved to storage.


Type: Headgear

Defense: 12

Position: Upper

Weight: 0

Armor Level: 1


Requirement:

Summoner (Doram)

Server script
.@r = getrefine();
bonus bUnbreakableHelm;
bonus bMaxHPrate,5+.@r;
bonus bMaxSPrate,5+.@r;
bonus bAspdRate,10;
bonus2 bSubRace,RC_Player_Human,3+.@r;
bonus2 bSubRace,RC_Player_Doram,3+.@r;
skill "BS_GREED",1;
bonus bFixedCastrate,-7*.@r;
if (.@r>=8)
   bonus bDelayrate,-100;
if (.@r>=10)
   autobonus "{ bonus bAllStats,30; }",50,10000,BF_WEAPON|BF_MAGIC;

Usable by: Spirit Handler, Summoner

Cylinder Hairband #19125

B magic
Type
Armor
DEF
12
Armor Lv
1
Slots
1
Weight
300
Base Lv
90
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Developed to hold the chemicals when fixing carts. The cylinders are made out of reinforced material but you still have to handle it with care.


STR +5

INT +5


Decreases Variable Casting Time of Cart Cannon by 100%.


Decreases SP Consumption of Cart Cannon by 30.

Decreases SP Consumption of Cart Tornado by 5.


Increases damage of Cart Cannon by 10%.

Increases damage of Cart Tornado by 5%.


Refine Level +5:

Increases damage of Cart Cannon by 20%.

Increases damage of Cart Tornado by 10%.


Refine Level +8:

Increases damage of Cart Cannon by 30%.

Increases damage of Cart Tornado by 20%.


Type: Headgear

Defense: 12

Position: Upper

Weight: 30

Armor Level: 1


Requirement:

Base Level 90

Server script
bonus bStr,5;
bonus bInt,5;
bonus2 bVariableCastrate,"GN_CARTCANNON",-100;
bonus2 bSkillUseSP,"GN_CARTCANNON",30;
bonus2 bSkillUseSP,"GN_CART_TORNADO",5;
bonus2 bSkillAtk,"GN_CARTCANNON",10;
bonus2 bSkillAtk,"GN_CART_TORNADO",5;
if (getrefine()>=5) {
   bonus2 bSkillAtk,"GN_CARTCANNON",20;
   bonus2 bSkillAtk,"GN_CART_TORNADO",10;
}
if (getrefine()>=8) {
   bonus2 bSkillAtk,"GN_CARTCANNON",30;
   bonus2 bSkillAtk,"GN_CART_TORNADO",20;
}

Usable by: All classes

Dark Hand #19185

B beast
Type
Armor
Armor Lv
1
Slots
1
Weight
800
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

I get caught in my head and feel fate-dependent.


All Basic Stats +10


Decreases SP Consumption by 20%.


Decreases damage taken from Demi-Human race by 5%.


For each Refine Level:

Increases Damage by 1%.


When enchanted with Neev of Comfort(Vitality):

MaxHP +5000


When enchanted with Neev of Comfort(Spirit):

MaxSP +100


When enchanted with Neev of Comfort(Life):

Recovers 1000 HP every 5 seconds.


When enchanted with Neev of Comfort(Intelligence):

Recovers 25 SP every 5 seconds.


When enchanted with Neev of Eternal(Fire):

Decreases damage taken from Fire elemental attacks by 15%.


When enchanted with Neev of Eternal(Water):

Decreases damage taken from Water elemental attacks by 15%.


When enchanted with Neev of Eternal(Wind):

Decreases damage taken from Wind elemental attacks by 15%.


When enchanted with Neev of Eternal(Earth):

Decreases damage taken from Earth elemental attacks by 15%.


When enchanted with Neev of Eternal(Shadow):

Decreases damage taken from Shadow elemental attacks by 15%.


When enchanted with Neev of Eternal(Ghost):

Decreases damage taken from Ghost elemental attacks by 15%.


When enchanted with Neev of Eternal(Poison):

Decreases damage taken from Poison elemental attacks by 15%.


When enchanted with Neev of Wound(Formless Form):

Decreases damage taken from Formless race by 5%.


When enchanted with Neev of Wound(Undead Form):

Decreases damage taken from Undead race by 5%.


When enchanted with Neev of Wound(Brute Form):

Decreases damage taken from monsters of Brute race by 5%.


When enchanted with Neev of Wound(Plant Form):

Decreases damage taken from Plant race by 5%.


When enchanted with Neev of Wound(Insect Form):

Decreases damage taken from Insect race by 5%.


When enchanted with Neev of Wound(Fish Form):

Decreases damage taken from Fish race by 5%.


When enchanted with Neev of Wound(Demon Form):

Decreases damage taken from Demon race by 5%.


When enchanted with Neev of Wound(Demi-Human Form):

Decreases damage taken from Demi-Human race by 5%.


When enchanted with Neev of Wound(Angel Form):

Decreases damage taken from Angel race by 5%.


When enchanted with Neev of Wound(Dragon Form):

Decreases damage taken from Dragon race by 5%.


When enchanted with Neev of Blood(Strength):

STR +5


When enchanted with Neev of Blood(Speed):

AGI +5


When enchanted with Neev of Blood(Vitality):

VIT +5


When enchanted with Neev of Blood(Intelligence):

INT +5


When enchanted with Neev of Blood(Concentration):

DEX +5


When enchanted with Neev of Blood(Fortune):

LUK +5


When enchanted with Neev of Honor(Speed):

ASPD +1


When enchanted with Neev of Honor(Concentration):

Decreases Variable Casting Time by 10%.


When enchanted with Neev of Honor(Skill):

Decreases After Skill Delay by 10%.


When enchanted with Neev of Death(Strength):

ATK +5%


When enchanted with Neev of Death(Intelligence):

MATK +5%


When enchanted with Neev of Death(Physical):

DEF +500


When enchanted with Neev of Death(Magic):

MDEF +20


When enchanted with Neev of Honor(Hit):

HIT +20


When enchanted with Neev of Honor(Flee):

FLEE +20


When enchanted with Neev of Honor(Luk):

Perfect Dodge +5


When enchanted with Neev of Death(Dex):

Increases range physical damage by 5%.


When enchanted with Neev of Death(Luk):

Increases Critical Damage by 5%.


When enchanted with Neev of Wound(Player):

Decreases damage taken from Demi-Human Players by 5%.

Decreases damage taken from Doram Players by 5%.


When equipped with Puppet Bracelet:

Decreases damage taken from Demi-Human race by 3%.

Refine Level of Dark Hand is +6 or higher:

Perfect HIT +15%

Decreases After Skill Delay by 5%.

Ignores physical and magical defense of every race by 25%.

Refine Level of Dark Hand is +8 or higher:

Perfect HIT +15%

Decreases After Skill Delay by additional 10%.

Ignores physical and magical defense of every race by additional 25%.


Type: Headgear

Defense: 0

Position: Upper

Weight: 80

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bAllStats,10;
bonus bUseSPrate,-20;
bonus2 bSubRace,RC_DemiHuman,5;
bonus bAtkRate,.@r;
bonus bMatkRate,.@r;

Usable by: All classes

Devil's Hand #19329

S wind/storm
Type
Armor
DEF
18
Armor Lv
1
Slots
0
Weight
1000
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Burning Feather (6691)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A hand dropped by a psychic who was chasing after a powerful demon. It will surround you with fear once you equip it.


Decreases After Attack Delay 10%.


Decreases Fixed Casting Time by 50%.


Increases damage of Howling of Lion by 20%.


Skill casting cannot be interrupted.


Refine Level +7:

Increases Attack Speed (decreases After Attack Delay by additional 5%).

Increases damage of Howling of Lion by additional 30%.


Refine Level +9:

Increases Attack Speed (decreases After Attack Delay by additional 5%).

Increases damage of Howling of Lion by additional 50%.


Refine Level +10:

Bypass 100% of hard defense of all race.


When Ride in Lightning is Level 5:

Decreases Variable Casting Time of Call Spirits, Steel Body, Howling of Lion and Dangerous Soul Collect by 50%.


When Earth Shaker is Level 5:

Decreases Howling of Lion skill cooldown by 9.5 seconds.


When Rampage Blaster is Level 5:

Increases Physical Damage against enemies of Boss class by 50%.


Type: Headgear

Defense: 18

Position: Upper

Weight: 100

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
.@a = getskilllv("SR_RIDEINLIGHTNING");
.@b = getskilllv("SR_EARTHSHAKER");
.@c = getskilllv("SR_RAMPAGEBLASTER");
bonus bNoCastCancel;
bonus bAspdRate,10;
bonus2 bFixedCastrate,"SR_HOWLINGOFLION",-100;
bonus2 bSkillAtk,"SR_HOWLINGOFLION",20;
if (.@r>=7) {
   bonus2 bSkillAtk,"SR_HOWLINGOFLION",30;
   bonus bAspdRate,5;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"SR_HOWLINGOFLION",50;
   bonus bAspdRate,5;
}
if (.@r>=10)
   bonus bIgnoreDefRace,RC_All;
if (.@r>=10 && .@a == 5) {
   bonus2 bVariableCastrate,"SR_HOWLINGOFLION",-50;
   bonus2 bVariableCastrate,"MO_STEELBODY",-50;
   bonus2 bVariableCastrate,"MO_CALLSPIRITS",-50;
}
if (.@r>=10 && .@b == 5)
   bonus2 bSkillCooldown,"SR_HOWLINGOFLION",-9500;
if (.@r>=10 && .@c == 5)
   bonus2 bAddClass,Class_Boss,50;

Usable by: All classes

Diabolus Wing #19495

B fire
Type
Armor
DEF
2
Armor Lv
1
Slots
1
Weight
300
Refinable
No
Position
Middle

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Burning Heart (7097)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A symbol of endless darkness.

It is said that it was born from a fragment of the Demon King's feathers.

It may move freely and it seems as if it is alive.


All Basic Stats +10


Increases Damage against monsters in Temple of the Demon God by 30%.


When equipped with Diabolus Armor:

STR +8, DEX +4,

MaxHP +1350

Increases Damage against monsters in Temple of the Demon God by additional 20%.

Decreases damage taken from Memorial Dungeon's Temple of the Demon God monsters by 5%.

For each Refine Level of Diabolus Armor:

ATK +15

Increases Stun and Stone Curse resistance by 5%.


When equipped with Diabolus Robe:

MDEF +25, MaxSP +350

Decreases After Skill Delay by 10%.

Increases Damage against monsters in Temple of the Demon God by additional 20%.

Decreases damage taken from Memorial Dungeon's Temple of the Demon God monsters by 5%.

For each Refine Level of Diabolus Armor:

MATK +15

Increases Healing skills effectiveness by 2%.


When equipped with Diabolus Manteau:

MaxHP +900

Decreases damage taken from Ranged Physical Damage by 10%.

Increases Damage against monsters in Temple of the Demon God by additional 20%.

Decreases damage taken from Memorial Dungeon's Temple of the Demon God monsters by 5%.

For each Refine Level of Diabolus Manteau:

Decreases damage taken from Fire,Water and Wind elemental attacks by 3%.


When equipped with Diabolus Boots:

Increases Damage against monsters in Temple of the Demon God by additional 20%.

Decreases damage taken from Memorial Dungeon's Temple of the Demon God monsters by 5%.

For each Base Level:

MaxHP +100

For each Refine Level of Diabolus Boots:

ATK +20, MATK +20


When equipped with Diabolus Ring:

MaxHP +2000, MaxSP +200

Increases Healing skills effectiveness by 15%.

Increases Damage against monsters in Temple of the Demon God by additional 20%.

Decreases damage taken from Memorial Dungeon's Temple of the Demon God monsters by 5%.


Type: Headgear

Defense: 2

Position: Middle

Weight: 30

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bAllStats,10;
/*bonus2 bAddRace2,RC2_TEMPLE_DEMON,30;
bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,30;*/

Usable by: All classes

Fafnir Helm #400177

S beast
Type
Armor
DEF
10
Armor Lv
1
Slots
1
Weight
500
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 100x Animal Skin (919)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A helm made from the scales of Fafnir, who was defeated by the hero Sigurd.

As his name suggests, he feels as if he is being hugged.


MDEF +10


Decreases After Skill Delay by 10%.


Increases damage of Dragon Breath and Dragon Breath - Water by 30%.


When activating Runestone skills, the effect of the Runestone skill is additionally strengthened or various effects are applied to themselves.

The additional effect of Verkana Stone will not be activated in WoE, WoE 2, WoE TE, PvP, and Turbo Tracks.


When Level 10 Dragon Breath and Level 10 Dragon Breath - Water are learned:

Increases Ranged Physical Damage by 50%.

Decreases Fixed Casting Time of Dragon Breath and Dragon Breath - Water by 0.2 seconds.


When Level 5 Dragon Training is learned:

MaxHP +25%, MaxSP +25%

Decreases After Skill Delay by additional 20%.


When Level 5 Dragon Howling is learned:

Decreases damage taken from monsters of Normal and Boss class by 20%.


When Dragon Breath and Dragon Breath - Water Lv. 10 are learned:

Increases Ranged Physical Damage by 50%.


For each Refine Level:

Decreases damage taken from Water and Fire elemental attacks by 3%.


Refine Level +7:

Increases damage of Dragon Breath and Dragon Breath - Water by additional 50%.


Refine Level +9:

Increases damage of Dragon Breath and Dragon Breath - Water by additional 70%.


Cancels additional Runestone effects when unequipping.


Type: Headgear

Defense: 10

Position: Upper

Weight: 50

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r =  getrefine();
bonus bMdef,10;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"RK_DRAGONBREATH",30;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",30;
bonus2 bSkillAtk,"RK_STORMBLAST",(.@r>=8?70:(.@r>=6?50:30));
bonus2 bFixedCastrate,"RK_REFRESH",-100;
bonus2 bSubEle,Ele_Fire,3*.@r;
bonus2 bSubEle,Ele_Water,3*.@r;
autobonus3 "{ bonus bAtkRate,-50; bonus bMatkRate,-50; bonus3 bAutoSpellWhenHit,\"RK_MILLENNIUMSHIELD\",1,10; }",1000,60000,"RK_MILLENNIUMSHIELD";
autobonus3 "{ percentheal 100,100; sc_end UNLUCKY; sc_end IGNORANCE; sc_end WEAKNESS; sc_end ENERVATION; sc_end LAZINESS; }",1000,1000,"RK_REFRESH";
autobonus3 "{ bonus bNoKnockback; }",1000,30000,"RK_CRUSHSTRIKE";
autobonus3 "{ bonus2 bHPRegenRate,500,10000; }",1000,300000,"RK_VITALITYACTIVATION";
autobonus3 "{ bonus bBaseAtk,10; bonus bAspdRate,10; }",1000,300000,"RK_FIGHTINGSPIRIT";
autobonus3 "{ bonus2 bSPRegenRate,40,10000; }",1000,300000,"RK_ABUNDANCE";
autobonus3 "{ bonus bStr,30; bonus bInt,-30; }",1000,300000,"RK_GIANTGROWTH";
autobonus3 "{ bonus bShortWeaponDamageReturn,10; heal -1000,0; }",1000,300000,"RK_STONEHARDSKIN";
if ((getskilllv("RK_DRAGONBREATH") == 10) && (getskilllv("RK_DRAGONBREATH_WATER") == 10)) {
   bonus bLongAtkRate,50;
   bonus2 bSkillFixedCast,"RK_DRAGONBREATH",-200;
   bonus2 bSkillFixedCast,"RK_DRAGONBREATH_WATER",-200;
}
if (getskilllv("RK_DRAGONTRAINING") == 5) {
   bonus bMaxHPrate,25;
   bonus bMaxSPrate,25;
   bonus bDelayrate,-20;
}
if (getskilllv("RK_DRAGONHOWLING") == 5) {
   bonus2 bSubClass,Class_Normal,20;
   bonus2 bSubClass,Class_Boss,20;
}
if (.@r>=6)
   autobonus3 "{ bonus3 bAutoSpellWhenHit,\"RK_MILLENNIUMSHIELD\",1,20; }",1000,60000,"RK_MILLENNIUMSHIELD";
if (.@r>=7) {
   bonus2 bSkillAtk,"RK_DRAGONBREATH",50;
   bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",50;
}
if(.@r>=8)
   autobonus3 "{ bonus3 bAutoSpellWhenHit,\"RK_MILLENNIUMSHIELD\",1,30; }",1000,60000,"RK_MILLENNIUMSHIELD";
if (.@r>=9) {
   bonus2 bSkillAtk,"RK_DRAGONBREATH",70;
   bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",70;
}

Usable by: All classes

Falconer Flute #18985

B magic
Type
Armor
Armor Lv
1
Slots
0
Weight
100
Base Lv
75
Refinable
No
Position
Lower

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A whistle that imitate the wing of Grypohn.


Random chance to auto-cast learned Level of Blitz Beat when dealing physical damage.

Learned Level of Blitz Beat and base LUK (up to 120), affects the trigger rate.


When equipped with Falconer Claw:

Increases damage of Blitz Beat by 100%.


When equipped with Falconer Glove:

Increases damage of Falcon Assault by 50%.


When equipped with Falconer Claw and Falconer Glove:

Increases damage of Blitz Beat by 200%.


Type: Headgear

Defense: 0

Position: Lower

Weight: 10

Armor Level: 1

Refineable: No


Requirement:

Base Level 75

Hunter

Server script
set .@bblvl,max(getskilllv("HT_BLITZBEAT"),1);
set .@luk,min(readparam(bLuk),120);
bonus3 bAutoSpell,"HT_BLITZBEAT",.@i,((.@bblvl / 3) * 10) + (.@luk * 10) + (((.@bblvl / 5) * .@bblvl) * 2);

Usable by: Hunter

Flying Galapago #5967

B ice/water
Type
Armor
Armor Lv
1
Slots
0
Weight
500
Base Lv
110
Refinable
No
Position
Lower

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A galapago that has a dream to fly high in the sky.


AGI +1


Random chance to auto-cast Blizz Beat when dealing physical damage.

Learned Level of Blizz Beat affects the Level of auto-cast.

Every base LUK increases the chance of Blitz Beat.


If Steel Crow is learned:

Increases damage of Blizz Beat by 40%.


When equipped with Galapago Card:

Increases recovery amount gained from Apple Juice, Banana Juice and Carrot Juice by 1000%.


When equipped with Gryphon Card:

ASPD +1

Decreases physical attack damage by 5%.

Increases Attack Speed (decreases After Attack Delay by 3%).


When equipped with +9 Bow class weapon:

ASPD +1


When equipped with Condor Card:

Decreases damage taken from all elemental attacks by 5%.


When equipped with Cendrawasih Card:

INT +1

Increases Critical Damage by 5%.

When equipped by Archer classes:

Increases Critical Damage by 15%.


When equipped with Falconer Claw:

Decreases skill damage of Blizz Beat by 200%.


Type: Headgear

Defense: 0

Position: Lower

Weight: 50

Armor Level: 1

Refineable: No


Requirement:

Base Level 110

Server script
set .@bblvl,max(getskilllv("HT_BLITZBEAT"),1);
set .@luk,min(readparam(bLuk),120);
bonus bAgi,1;
bonus3 bAutoSpell,"HT_BLITZBEAT",.@bblvl,50 + (.@luk / 3) + (.@bblvl * 2);
bonus2 bSkillAtk,"HT_BLITZBEAT",getskilllv("HT_STEELCROW") * 40;

Usable by: All classes

Garden of Eden #19272

A magic
Type
Armor
DEF
5
Armor Lv
1
Slots
1
Weight
400
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 30x Will of the Darkness (7340)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A hat created by imagining the garden of Eden.


INT +5

DEX +5


Increases Magical Damage with every element by 10%.


Bypass 20% of hard magic defense of all race.


Refine Level +7:

Increases Magical Damage with every element by additional 15%.

Bypass 30% of hard magic defense of all race.


Refine Level +9:

Decreases Variable Casting Time time by 15%

Bypass 50% of hard magic defense of all race.


When compounded with High Wizard Card:

Decreases Variable Casting Time by 100%.

Decreases Telekinesis Intense skill cooldown by 120 seconds.


When Garden Of Eden is unequipped Telekinesis Intense effect is disabled.


Type: Headgear

Defense: 5

Position: Upper

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bInt,5;
bonus bDex,5;
bonus2 bIgnoreMdefRaceRate,RC_All,20;
bonus2 bMagicAtkEle,Ele_All,10;
if (.@r>=7) {
   bonus2 bIgnoreMdefRaceRate,RC_All,30;
   bonus2 bMagicAtkEle,Ele_All,15;
}
if (.@r>=9) {
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus bVariableCastrate,-15;
}

Usable by: All classes

Ghost Whisper #400396

S darkness
Type
Armor
DEF
10
Armor Lv
1
Slots
1
Weight
500
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Fragment of Darkness (7798)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Beautiful demon horns.


MDEF +10


Increases Attack Speed (decreases After Attack Delay by 10%).


For each Base Level:

Increases damage of Meteor Assault by 1%.


When Level 5 Weapon Crush is learned:

Increases Physical Damage against monsters of every element by 25%.


When Level 5 Weapon Blocking is learned:

Decreases After Skill Delay by 25%.


When Level 10 Counter Slash is learned:

ATK +25%


When Level 5 Hallucination Walk is learned:

Decreases damage taken from monsters of Normal and Boss class by 25%.


For each Refine Level:

Decreases After Skill Delay by additional 3%.


Refine Level +7:

For each Base Level:

Increases damage of Soul Breaker and Meteor Assault by additional 1%.


Refine Level +9:

For each Base Level:

Increases damage of Soul Breaker and Meteor Assault by additional 1%.


Type: Headgear

Defense: 10

Position: Upper

Weight: 50

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
.@b = BaseLevel;
if (.@r>=9) {
   .@b *=3;
   bonus2 bSkillAtk,"ASC_BREAKER",BaseLevel*2;
}
else if (.@r>=7) {
   .@b *=2;
   bonus2 bSkillAtk,"ASC_BREAKER",BaseLevel;
}
bonus bMdef,10;
bonus bAspdRate,10;
bonus bDelayrate,-3*.@r;
bonus2 bSkillAtk,"ASC_METEORASSAULT",.@b;
if (getskilllv("GC_WEAPONCRUSH") == 5)
   bonus2 bAddEle,Ele_All,25;
if (getskilllv("GC_WEAPONBLOCKING") == 5)
   bonus bDelayrate,-20;
if (getskilllv("GC_COUNTERSLASH") == 10)
   bonus bWeaponAtkRate,25;
if (getskilllv("GC_HALLUCINATIONWALK") == 5) {
   bonus2 bSubClass,Class_Normal,20;
   bonus2 bSubClass,Class_Boss,20;
}

Usable by: All classes

Gift of Panagia #400048

B holy/light
Type
Armor
Armor Lv
1
Slots
1
Weight
200
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Light Granule (7938)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A blessed Kurobuk granted by a holy maiden.

It's power has the effect of dramatically increasing healing ability.


VIT +5, INT +5


Increases Healing skills effectiveness by 10%.

Increases resistance to Stun status by 50%.


Refine Level +7:

Decreases After Skill Delay by 20%.

Increases Healing skills effectiveness by additional 10%.


Refine Level +9:

Increases Healing skills effectiveness by additional 20%.


Refine Level +10:

Decreases SP Consumption by 20%.


If the Gift of Panagia's Grade is C or higher:

For each Refine Level:

Increases Healing skills effectiveness by additional 4%.

Refine Level +10:

Increases resistance to Stun status by additional 50%.


When enchanted with Archbishop Lv1:

Decreases Variable Casting Time by 10%.

Increases Healing skills effectiveness by additional 5%.


When enchanted with Archbishop Lv2:

Decreases Variable Casting Time by 10%.

Increases Healing skills effectiveness by additional 5%.


When enchanted with Basilica Lv1:

Decreases SP Consumption by 10%.

Increases Healing skills effectiveness by additional 10%.


When enchanted with Cure Lv1:

Decreases After Skill Delay by 10%.

Increases Healing skills effectiveness by additional 20%.


Type: Headgear

Defense: 0

Position: Upper

Weight: 20

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bVit,5;
bonus bInt,5;
bonus bHealPower,10;
bonus2 bResEff,Eff_Stun,5000;
if (.@r>=7) {
   bonus bDelayrate,-20;
   bonus bHealPower,10;
}
if (.@r>=9)
   bonus bHealPower,20;
if (.@r>=10)
   bonus bUseSPrate,-20;

Usable by: All classes

Gigant Helm #19021

B magic
Type
Armor
DEF
10
Armor Lv
1
Slots
1
Weight
500
Base Lv
50
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A giant helm of guardian of the ancient temple.


STR +3

ATK +4%


Base Level is below 100:

For each 2 Refine Levels:

STR +1


Base Level at least 100:

For each Refine Level:

STR +1


When equipped with Giant Axe:

Increases damage of Cart Termination by 15%.

every Refine of axe further inrease damage by 5%.


When equipped with Giant Shield:

Decreases damage taken from Large size monsters by 5%.

every Refine of shield Decreases damage by 2%.


When equipped with Giant Lance:

When using Joint Beat, auto cast Level 1 Spiral pierce, every Refine of lance Increases the chance of trigger and Increases damage of spiral pierce by 5%.


Type: Headgear

Defense: 10

Position: Upper

Weight: 50

Armor Level: 1


Requirement:

Base Level 50

Server script
.@r = getrefine();
bonus bStr,(3 + (BaseLevel > 99 ? .@r : .@r/2));
bonus2 bAddClass,Class_All,4;

Usable by: All classes

Guardian Helm #410120

B ice/water
Type
Armor
DEF
2
Armor Lv
1
Slots
1
Weight
300
Base Lv
100
Refinable
No
Position
Middle

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Helmet of the strongest escort force on the continent.

It symbolizes deep loyalty to the great king.


Increases Damage against monsters of every size by 10%,

Decreases damage taken from monsters of Demi-Human race by 5%.


When equipped with King Schmidt's Suit:

All Basic Stats +10

Decreases damage taken from monsters of Demi-Human and Doram players by 7%.

Prevents Freeze status.

Using either Elvira Candy or Elvira Candy(YE), cures Masquerade: Ignorance status.


When equipped with King Schmidt's Manteau:

All Basic Stats +10

MaxHP +20%, MaxSP +20%

Prevents knock-back effect.

Decreases damage taken from monsters of Demi-Human and Doram players by 5%.

Decreases damage taken from Water elemental attacks by 100%.


When equipped with King Schmidt's Power Insignia:

All Basic Stats +10

Increases Physical Damage by 15%.

Decreases damage taken from monsters of Demi-Human and Doram players by 3%.


When equipped with King Schmidt's Rigid Body Insignia:

All Basic Stats +10

MaxHP +15%, MaxSP +15%

Decreases Variable Casting Time by 10%.

Decreases damage taken from monsters of Demi-Human and Doram players by 3%.


When equipped with King Schmidt's Divine Power Insignia:

All Basic Stats +10

Increases Magical Damage by 15%.

Decreases damage taken from monsters of Demi-Human and Doram players by 3%.


When equipped with King Schmidt's Flash Insignia:

All Basic Stats +10

MaxHP +15%, MaxSP +15%

Increases Attack Speed (decreases After Attack Delay by 10%).

Decreases damage taken from monsters of Demi-Human and Doram players by 3%.


When equipped with King Schmidt's Celestial Insignia:

All Basic Stats +10

Increases Ranged Physical Damage by 15%.

Decreases damage taken from monsters of Demi-Human and Doram players by 3%.


When equipped with King Schmidt's Hundred Lucks Insignia:

All Basic Stats +10

Increases Critical Damage by 15%.

Decreases damage taken from monsters of Demi-Human and Doram players by 3%.


Type: Headgear

Defense: 2

Position: Middle

Weight: 30


Requirement:

Base Level 100

Server script
bonus2 bAddSize,Size_All,10;
bonus2 bSubRace,RC_DemiHuman,5;

Usable by: All classes

Guardian Helm #410119

B ice/water
Type
Armor
DEF
2
Armor Lv
1
Slots
0
Weight
300
Base Lv
100
Refinable
No
Position
Middle

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Helmet of the strongest escort force on the continent.

It symbolizes deep loyalty to the great king.


Increases Damage against monsters of every size by 10%,

Decreases damage taken from monsters of Demi-Human race by 5%.


When equipped with King Schmidt's Suit:

All Basic Stats +10

Decreases damage taken from monsters of Demi-Human and Doram players by 7%.

Prevents Freeze status.

Using either Elvira Candy or Elvira Candy(YE), cures Masquerade: Ignorance status.


When equipped with King Schmidt's Manteau:

All Basic Stats +10

MaxHP +20%, MaxSP +20%

Prevents knock-back effect.

Decreases damage taken from monsters of Demi-Human and Doram players by 5%.

Decreases damage taken from Water elemental attacks by 100%.


When equipped with King Schmidt's Power Insignia:

All Basic Stats +10

Increases Physical Damage by 15%.

Decreases damage taken from monsters of Demi-Human and Doram players by 3%.


When equipped with King Schmidt's Rigid Body Insignia:

All Basic Stats +10

MaxHP +15%, MaxSP +15%

Decreases Variable Casting Time by 10%.

Decreases damage taken from monsters of Demi-Human and Doram players by 3%.


When equipped with King Schmidt's Divine Power Insignia:

All Basic Stats +10

Increases Magical Damage by 15%.

Decreases damage taken from monsters of Demi-Human and Doram players by 3%.


When equipped with King Schmidt's Flash Insignia:

All Basic Stats +10

MaxHP +15%, MaxSP +15%

Increases Attack Speed (decreases After Attack Delay by 10%).

Decreases damage taken from monsters of Demi-Human and Doram players by 3%.


When equipped with King Schmidt's Celestial Insignia:

All Basic Stats +10

Increases Ranged Physical Damage by 15%.

Decreases damage taken from monsters of Demi-Human and Doram players by 3%.


When equipped with King Schmidt's Hundred Lucks Insignia:

All Basic Stats +10

Increases Critical Damage by 15%.

Decreases damage taken from monsters of Demi-Human and Doram players by 3%.


Type: Headgear

Defense: 2

Position: Middle

Weight: 30


Requirement:

Base Level 100

Server script
bonus2 bAddSize,Size_All,10;
bonus2 bSubRace,RC_DemiHuman,5;

Usable by: All classes

Guardian Processor #19170

B darkness
Type
Armor
Armor Lv
1
Slots
0
Weight
300
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Fragment of Darkness (7798)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Processor to control Madogear's power.

Allow players to push the envelope when piloting the suit.


Decreases damage taken from Demi-Human race enemies by 10%.


Refine Level +7:

Decreases damage taken from Demi-Human race enemies by additional 2%.


When equipped with Pile Punker:

Refine Level of Pile Punker is +7:

Increases Attack Speed (decreases After Attack Delay by 10%).

Increases damage of Vulcan Arm by 50%.

Increases damage of Boost Knuckles by 30%.

Refine Level of Pile Punker is +9:

Increases Attack Speed (decreases After Attack Delay by additional 10%).

Increases damage of Vulcan Arm by additional 50%.

Increases damage of Boost Knuckles by additional 30%.

Refine Level of Pile Punker is +10:

Decreases the After Skill Delay of Pile Punker by 1 second.


When equipped with Guardian Unit:

Decreases damage taken from Demi-Human race enemies by additional 3%.

Refine Level of Guardian Unit is +7:

MaxHP +10%

Decreases damage taken from Demi-Human race enemies by additional 2%.

Refine Level of Guardian Unit is +9:

MaxHP +10%

Decreases damage taken from Demi-Human race enemies by additional 2%.


When equipped with Guardian Engine:

Decreases damage taken from Demi-Human race enemies by additional 3%.

Refine Level of Guardian Engine is +7:

Decreases damage taken from Demi-Human race enemies by additional 1%.

Decreases damage taken from Holy and Shadow elemental attacks by 15%.

Refine Level of Guardian Engine is +9:

Decreases damage taken from Demi-Human race enemies by additional 1%.

Decreases damage taken from Holy and Shadow elemental attacks by additional 15%.


When equipped with Guardian Boots:

Decreases damage taken from Demi-Human race enemies by additional 3%.

Refine Level of Guardian Boots is +7:

Increases Attack Speed (decreases After Attack Delay by 5%).

Decreases damage taken from Demi-Human race enemies by additional 1%.

Refine Level of Guardian Boots is +9:

Increases Attack Speed (decreases After Attack Delay by additional 5%).

Decreases damage taken from Demi-Human race enemies by additional 1%.


When equipped with Guardian Barrel:

All Basic Stats +1

Decreases damage taken from Demi-Human race enemies by additional 2%.


Type: Headgear

Defense: 0

Position: Upper

Weight: 30

Armor Level: 1


Requirement:

Base Level 100

Server script
.@bonus = (getrefine() >= 7 ? 12 : 10);
bonus2 bSubRace,RC_DemiHuman,.@bonus;
bonus2 bSubRace,RC_Player_Human,.@bonus;

Usable by: All classes

Jeje Cap #19453

S fire
Type
Armor
DEF
18
Armor Lv
1
Slots
0
Weight
1000
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Burning Heart (7097)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A Hat made with the image of a Jejecap.


Skill casting cannot be interrupted.


Decreases After Skill Delay by 15%.


Decreases Variable Casting Time of Acid Demonstration ,Crazy Weed and Full Chemical Protection by 50%.


Increases damage of Acid Demonstration and Crazy Weed by 10%.


Refine Level +7:

Increases damage of Acid Demonstration and Crazy Weed by additional 15%.


Refine Level +9:

Increases damage of Acid Demonstration and Crazy Weed by additional 25%.


Refine Level +10:

Bypass 100% of hard defense of Normal Boss class monsters and Demi-Human race when performing a physical attacks.


When Fire Expansion is Level 5:

Increases Physical Damage against enemies of Boss class by 50%.


When Madragora's Howl is Level 5:

Decreases After Skill Delay by 25%.

Decreases Crazy Weed skill cooldown by 4.5 seconds.


For each Level of Crazy Weed:

Decreases After Skill Delay by 6%.


Type: Headgear

Defense: 18

Position: Upper

Weight: 100

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
.@dmg = 10;
.@delay = -15-6*getskilllv("GN_CRAZYWEED");
bonus bMdef,15;
bonus bNoCastCancel;
bonus2 bVariableCastrate,"GN_CRAZYWEED",-50;
bonus2 bVariableCastrate,"CR_ACIDDEMONSTRATION",-50;
bonus2 bVariableCastrate,"CR_FULLPROTECTION",-50;
if (.@r>=7) {
   .@dmg += 15;
   if (.@r>=9) {
      .@dmg += 25;
      if (.@r>=10) {
         bonus2 bIgnoreMdefRaceRate,RC_All,100;
      }
   }
}
if (getskilllv("GN_FIRE_EXPANSION") == 5)
   bonus2 bAddClass,Class_Boss,50;
if (getskilllv("GN_MANDRAGORA") == 5) {
   .@delay -= 25;
   bonus2 bSkillCooldown,"GN_CRAZYWEED",-4500;
}
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",.@dmg;
bonus2 bSkillAtk,"GN_CRAZYWEED_ATK",.@dmg;
bonus bDelayrate,.@delay;

Usable by: All classes

Juho Necktie #18512

B ice/water
Type
Armor
DEF
1
Armor Lv
1
Slots
1
Weight
0
Base Lv
20
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Have a good drink and have a good mood!

However, be careful when drinking too much.


Decreases After Skill Delay by 3%.


When equipped with Blush:

MDEF +5

Every 10 seconds HP -10 and SP -5


Refine Level +7:

Decreases After Skill Delay by additionally by 4%.


Refine Level +9:

Decreases After Skill Delay by additionally by 5%.


Type: Headgear

Defense: 0

Position: Upper

Weight: 10

Armor Level: 1


Requirement:

Base Level 20

All Jobs except Novice

Server script
.@r = getrefine();
bonus bDelayrate,-3;
if (.@r>=7)
   bonus bDelayrate,-4;
if (.@r>=9)
   bonus bDelayrate,-5;

Usable by: All classes

Kardui Ear #5966

A magic
Type
Armor
Armor Lv
1
Slots
0
Weight
300
Base Lv
70
Refinable
No
Position
Middle

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 30x Will of the Darkness (7340)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

An ears ornament modeled after the ears of king of Lapines.


For each 10 base DEX:

MATK +2


Base DEX at least 108:

MATK +60

Decreases Variable Casting Time by 10%.


Base DEX at least 120:

MATK +40

Decreases Variable Casting Time by 5%.


When equipped with Book or Staff class weapon and Tendrillion Card:

For each Refine Level of weapon Increases Magical Damage against monsters of Demi-Human race by 2%.


When equipped with Lapine Shield:

Refine Level of Lapine Shield is +7 or higher:

Decreases Comet skill cooldown by 20 seconds.

Refine Level of Lapine Shield is +9 or higher:

Decreases Comet skill cooldown by 40 seconds.

When equipped with Fallen Bishop Card or Runaway Magic stone:

The cooldown reduction will not activated.


Type: Headgear

Defense: 0

Position: Middle

Weight: 30

Armor Level: 1

Refineable: No


Requirement:

Base Level 70

Server script
.@dex = readparam(bDex);
bonus bMatk,(.@dex > 10) ? .@dex/10*2 : 0;
if (.@dex > 107) {
   bonus bVariableCastrate,-10;
   bonus bMatk,60;
}
if (.@dex > 119) {
   bonus bVariableCastrate,-5;
   bonus bMatk,100;
}

Usable by: All classes

Magical Booster #18720

B magic
Type
Armor
Armor Lv
1
Slots
0
Weight
300
Base Lv
30
Refinable
No
Position
Middle

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A booster developed and discovered in Juperos ruins that can raise magical power. It's made from unknown material.


MATK +3%


When equipped with Southern Cross:

Increases Magical Damage against monsters of Boss class by 2%.

Refine Level of Southern Cross is +5 or higher:

Increases Magical Damage against monsters of Boss class by 3%.

Increases damage taken from monsters of Normal class by 5%.

Refine Level of Southern Cross is +7 or higher:

Increases Magical Damage against monsters of Boss class by 4%.

Increases damage taken from monsters of Normal class by 5%.


When equipped with Staff of Piercing:

For each Refine Level of Staff of Piercing:

MATK +15

Refine Level of Staff of Piercing is +10 or higher:

MATK +50

Decreases Variable Casting Time by 10%.


When equipped with Hypnotist's Staff:

For each Refine Level of Hypnotist's Staff:

MATK +20


Refine Level of Hypnotist's Staff is +10 or higher:

MATK +50

Decreases After Skill Delay by 10%.


Type: Headgear

Defense: 0

Position: Middle

Weight: 30

Armor Level: 1

Refineable: No


Requirement:

Base Level 30

Server script
bonus bMatkRate,3;

Usable by: All classes

Mechanical Plant Hat #18933

A earth/nature
Type
Armor
DEF
10
Armor Lv
1
Slots
1
Weight
500
Base Lv
45
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 30x Great Nature (997)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A hat with mixed decorations between machine and plant.


DEX +2

MDEF +7


Increases damage of Spore Explosion by 5%.


For each 2 Refine Levels:

Increases damage of Spore Explosion by 5%.


When equipped with Pipe:

Decreases After Skill Delay by 5%.


When equipped with Clock Tower Manager Card:

Decreases Variable Casting Time by 10%.


Type: Headgear

Defense: 10

Position: Upper

Weight: 50

Armor Level: 1


Requirement:

Base Level 45

Server script
.@r = getrefine()/2;
bonus bDex,2;
bonus bMdef,7;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",5+(5*.@r);

Usable by: All classes

Neev Barrette #19313

B advanced equipment
Type
Armor
DEF
5
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Middle

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 20x Etel Dust (1000322)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A mysterious Barrette that resonates with Neve and causes various phenomena.


MDEF +3


When equipped with any kind of Neev weapon:

For each 10 base STR:

ATK +1%.

For each 10 base AGI:

Increases Attack Speed (decreases After Attack Delay by 1%).

For each 10 base VIT:

MaxHP +1%

For each 10 base INT:

MATK +20

For each 10 base DEX:

Decreases Variable Casting Time by 1%.

For each 10 base LUK:

Critical +1

For each Refine Level of equipped Neev weapon:

ATK +20, MATK +20


Type: Headgear

Defense: 5

Position: Middle

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Server script
.@b = BaseLevel;
bonus bMdef,3+(.@b/25);
bonus bMaxHPrate,.@b/25;
bonus bMaxSPrate,.@b/25;

Usable by: All classes

New Year Hairpin #18992

A fire
Type
Armor
Armor Lv
1
Slots
1
Weight
180
Base Lv
15
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Burning Heart (7097)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

An over-sized, pure red ribbon enchanted with hidden magical powers.


HIT +5

Perfect Dodge +3


When equipped with Shinobi Card:

For each Refine Level:

Increases Attack Speed (decreases After Attack Delay by 1%).


When equipped with Alligator Card:

For each Refine Level:

Increases HP and SP Recovery Rateeration by 4%.


When equipped with Bloody Butterfly Card:

For each Refine Level:

Decreases Variable Casting Time by 2%.

Increases damage of Fire Wall by 5%.


Type: Headgear

Defense: 0

Position: Upper

Weight: 18

Armor Level: 1


Requirement:

Base Level 15

Server script
bonus bHit,5;
bonus bFlee2,3;

Usable by: All classes

Nostalgia Cherry Blossom #400194

A holy/light
Type
Armor
DEF
10
Armor Lv
1
Slots
1
Weight
500
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Light Granule (7938)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A cute hair accessory with cherry blossoms and bells.

Looking at it brings back memories.


MDEF +10

MaxHP +10%


Increases Physical Damage against monsters of Boss class by 25%.


Gain following effects when Level 5 Light of Moon is learned:

When Level 7 New Moon Kick is learned:

Physical attacks have a random chance to increase your movement speed for 30 seconds.

When Level 3 Lunar Stance is learned:

FLEE +50

When Level 10 Full Moon Kick is learned:

Absorbs 2% of the inflicted physical damage as HP.


For each Refine Level:

Perfect HIT +3%


Refine Level +7:

Increases damage of New Moon Kick and Full Moon Kick by 15%.


Refine Level +9:

Increases damage of New Moon Kick and Full Moon Kick by additional 35%.


Type: Headgear

Defense: 10

Position: Upper

Weight: 50

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bMdef,10;
bonus bMaxHPrate,10;
bonus2 bAddClass,Class_Boss,25;
bonus bPerfectHitAddRate,3*.@r;
if (getskilllv("SJ_LIGHTOFMOON") == 5) {
   if (getskilllv("SJ_NEWMOONKICK") == 7)
       autobonus "{ bonus bSpeedRate,25; }",100,30000,BF_WEAPON;
   if (getskilllv("SJ_LUNARSTANCE") == 3)
       bonus bFlee,50;
   if (getskilllv("SJ_FULLMOONKICK") == 10)
       bonus2 bHPDrainRate,1000,2;
}
if(.@r>=7) {
   bonus2 bSkillAtk,"SJ_NEWMOONKICK",15;
   bonus2 bSkillAtk,"SJ_FULLMOONKICK",15;
}
if(.@r>=9) {
   bonus2 bSkillAtk,"SJ_NEWMOONKICK",35;
   bonus2 bSkillAtk,"SJ_FULLMOONKICK",35;
}

Usable by: All classes

Old Blazing Soul (jRO) #5990

A fire
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
0
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Burning Heart (7097)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Blazing soul with enormous power.

It is made with a completely different manufacturing method from the usual one, and has a different power.


Decreases damage taken from Demi-Human race by 5%.


Increases damage of Ride in Lightning by 10%.


For each Refine Level:

MDEF +1


Refine Level +7:

Decreases damage taken from Demi-Human race by additional 5%.

Increases damage of Ride in Lightning by additional 30%.


Refine Level +9:

Decreases damage taken from Demi-Human race by additional 2%.

Increases damage of Ride in Lightning by additional 20%.


Refine Level +10:

Physical attacks have a certain chance to decreases Variable Casting Time by 100% for 5 seconds.

When using Ride in Lightning, auto-cast Level 1 Dangerous Soul Collect.


When equipped with Manteau of the Fallen:

MaxHP +20% and doubles the effect received from base stats bonus.


When equipped with Old Convoy Ring:

Increases damage of Ride in Lightning by additional 70%.


Can only be sold to NPCs.


Type: Headgear

Defense: 12

Position: Upper

Weight: 0

Armor Level: 1


Requirement:

Base Level 100

Sura

Server script
.@r = getrefine();
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",10;
bonus bMdef,.@r;
if (.@r>=7) {
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
   bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",30;
}
if (.@r>=9) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
   bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",20;
}
if (.@r>=10) {
   autobonus "{ bonus bVariableCastrate,-100; }",50,5000,BF_WEAPON;
   bonus5 bAutoSpellOnSkill,"SR_RIDEINLIGHTNING","MO_CALLSPIRITS",1,1000,0;
}

Usable by: Monk - All Third, Fourth

Old Bone Circlet (jRO) #5987

S darkness
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
0
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Fragment of Darkness (7798)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Bone circlet with enormous power.

It is made with a completely different manufacturing method from the usual one, and has a different power.


Decreases damage taken from Demi-Human race by 5%.


Increases damage of Cross Impact and Dark Illusion by 10%.


For each Refine Level:

Decreases After Skill Delay by 1%.


Refine Level +7:

Decreases damage taken from Demi-Human race by additional 5%.

Increases damage of Cross Impact and Dark Illusion by additional 20%.


Refine Level +9:

Decreases damage taken from Demi-Human race by additional 2%.

Increases damage of Cross Impact and Dark Illusion by additional 15%.


Refine Level +10:

Decreases Hallucination Walk skill cooldown by 60 seconds.


When equipped with Manteau of the Fallen:

MaxHP +20% and doubles the effect received from base stats bonus.


When equipped with Old Convoy Ring:

When using Counter Slash, increases STR by 200 for 10 seconds.


Can only be sold to NPCs.


Type: Headgear

Defense: 12

Position: Upper

Weight: 0

Armor Level: 1


Requirement:

Base Level 100

Guillotine Cross

Server script
.@r = getrefine();
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSkillAtk,"GC_CROSSIMPACT",10;
bonus2 bSkillAtk,"GC_DARKILLUSION",10;
bonus bDelayrate,-.@r;
if (.@r>=7) {
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
   bonus2 bSkillAtk,"GC_CROSSIMPACT",20;
   bonus2 bSkillAtk,"GC_DARKILLUSION",20;
}
if (.@r>=9) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
   bonus2 bSkillAtk,"GC_CROSSIMPACT",15;
   bonus2 bSkillAtk,"GC_DARKILLUSION",15;
}
if (.@r>=10)
   bonus2 bSkillCooldown,"GC_HALLUCINATIONWALK",-60000;

Usable by: Assassin - All Third, Fourth

Old Camouflage Rabbit Hood (jRO) #5999

B wolf
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
0
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 100x Wolf Claw (920)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A camouflage rabbit hood with enormous power.

It is made with a completely different manufacturing method from the usual one, and has a different power.


Decreases damage taken from Demi-Human race by 5%.


Decreases SP Consumption of Warg Strike by 10.


For each Refine Level:

HIT +2


Refine Level +7:

Decreases damage taken from Demi-Human race by additional 5%.

Physical attacks have a certain chance to auto-cast Warg Bite at learned skill level.


Refine Level +9:

Decreases damage taken from Demi-Human race by additional 2%.

Physical attacks have a certain chance to auto-cast Warg Strike at learned skill level.

For each Level of Warg Strike:

Increases the trigger chance further.

For each base LUK:

Increases the trigger chance of Warg Strike.

Up to Base LUK 120


Refine Level +10:

Deals more damage depending on the target's Defense.


When equipped with Manteau of the Fallen:

MaxHP +20% and doubles the effect received from base stats bonus.


When equipped with Old Convoy Ring:

Critical +70

Increases Critical Damage by 70%.


Can only be sold to NPCs.


Type: Headgear

Defense: 12

Position: Upper

Weight: 0

Armor Level: 1


Requirement:

Base Level 100

Ranger

Server script
.@r = getrefine();
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSkillUseSP,"RA_WUGSTRIKE",10;
bonus bHit,2*.@r;
if (.@r>=7) {
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
   bonus3 bAutoSpell,"RA_WUGBITE",getskilllv("RA_WUGBITE"),50;
}
if (.@r>=9) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
   .@luk = readparam(bLuk);
   if (.@luk > 120) .@luk = 120;
   bonus3 bAutoSpell,"RA_WUGSTRIKE",getskilllv("RA_WUGSTRIKE"),30+(getskilllv("RA_WUGSTRIKE")*5)+(.@luk/4);
}
// +10 "deals more damage depending on the target's Defense" has no rAthena bonus

Usable by: Hunter - All Third, Fourth

Old Crown of Guardian (jRO) #19100

B magic
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
0
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A guardian crown with enormous power.

It is made by a completely different manufacturing method from the usual one, and has a different power.


Decreases damage taken from Demi-Human race by 5%.


Increases damage of Cannon Spear and Banishing Point by 10%.


For each Refine Level:

DEF +30


Refine Level +7:

Decreases damage taken from Demi-Human race by additional 5%.

Increases damage of Cannon Spear and Banishing Point by additional 20%.


Refine Level +9:

Decreases damage taken from Demi-Human race by additional 2%.

Increases damage of Cannon Spear and Banishing Point by additional 15%.


Refine Level +10:

receiving physical damage has a certain chance to reflect 100% damage of melee physical attacks for 5 seconds.


When equipped with Manteau of the Fallen:

MaxHP +20% and doubles the effect received from base stats bonus.


When equipped with Old Convoy Ring:

Increases damage of Cannon Spear by additional 70%.


Can only be sold to NPCs.


Type: Headgear

Defense: 12

Position: Upper

Weight: 0

Armor Level: 1


Requirement:

Base Level 100

Royal Guard

Server script
.@r = getrefine();
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSkillAtk,"LG_CANNONSPEAR",10;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",10;
bonus bDef,30*.@r;
if (.@r>=7) {
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
   bonus2 bSkillAtk,"LG_CANNONSPEAR",20;
   bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;
}
if (.@r>=9) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
   bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
   bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
}
if (.@r>=10)
   autobonus2 "{ bonus bShortWeaponDamageReturn,100; }",50,5000;

Usable by: Crusader - All Third, Fourth

Old Driver Band(Red) (jRO) #5996

B fire
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
0
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Burning Heart (7097)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A driver band with enormous power.

It is made with a completely different manufacturing method from the usual one, and has a different power.


Decreases damage taken from Demi-Human race by 5%.


Increases damage of Cold Slower and Flame Launcher by 10%.


For each Refine Level:

Decreases SP Consumption by 2%.


Refine Level +7:

Decreases damage taken from Demi-Human race by additional 5%.

Increases damage of Cold Slower and Flame Launcher by additional 30%.


Refine Level +9:

Decreases damage taken from Demi-Human race by additional 2%.

Increases damage of Cold Slower and Flame Launcher by additional 20%.


Refine Level +10:

Nullifies Mado Gear Fuel requirement of certain skills.


When equipped with Manteau of the Fallen:

MaxHP +20% and doubles the effect received from base stats bonus.


When equipped with Old Convoy Ring:

Increases damage of Cold Slower and Flame Launcher by additional 70%.


Can only be sold to NPCs.


Type: Headgear

Defense: 12

Position: Upper

Weight: 0

Armor Level: 1


Requirement:

Base Level 100

Mechanic

Server script
.@r = getrefine();
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSkillAtk,"NC_COLDSLOWER",10;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",10;
bonus bUseSPrate,-2*.@r;
if (.@r>=7) {
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
   bonus2 bSkillAtk,"NC_COLDSLOWER",30;
   bonus2 bSkillAtk,"NC_FLAMELAUNCHER",30;
}
if (.@r>=9) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
   bonus2 bSkillAtk,"NC_COLDSLOWER",20;
   bonus2 bSkillAtk,"NC_FLAMELAUNCHER",20;
}
if (.@r>=10)
   bonus bNoMadoFuel;

Usable by: Blacksmith - All Third, Fourth

Old Driver Band(Yellow) (jRO) #5995

B fire
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
0
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Burning Heart (7097)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A driver band with enormous power.

It is made with a completely different manufacturing method from the usual one, and has a different power.


Decreases damage taken from Demi-Human race by 5%.


Increases damage of Cold Slower and Flame Launcher by 10%.


For each Refine Level:

Decreases SP Consumption by 2%.


Refine Level +7:

Decreases damage taken from Demi-Human race by additional 5%.

Increases damage of Cold Slower and Flame Launcher by additional 30%.


Refine Level +9:

Decreases damage taken from Demi-Human race by additional 2%.

Increases damage of Cold Slower and Flame Launcher by additional 20%.


Refine Level +10:

Nullifies Mado Gear Fuel requirement of certain skills.


When equipped with Manteau of the Fallen:

MaxHP +20% and doubles the effect received from base stats bonus.


When equipped with Old Convoy Ring:

Increases damage of Cold Slower and Flame Launcher by additional 70%.


Can only be sold to NPCs.


Type: Headgear

Defense: 12

Position: Upper

Weight: 0

Armor Level: 1


Requirement:

Base Level 100

Mechanic

Server script
.@r = getrefine();
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSkillAtk,"NC_COLDSLOWER",10;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",10;
bonus bUseSPrate,-2*.@r;
if (.@r>=7) {
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
   bonus2 bSkillAtk,"NC_COLDSLOWER",30;
   bonus2 bSkillAtk,"NC_FLAMELAUNCHER",30;
}
if (.@r>=9) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
   bonus2 bSkillAtk,"NC_COLDSLOWER",20;
   bonus2 bSkillAtk,"NC_FLAMELAUNCHER",20;
}
if (.@r>=10)
   bonus bNoMadoFuel;

Usable by: Blacksmith - All Third, Fourth

Old Dying Swan (jRO) #5988

B wind/storm
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
0
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Burning Feather (6691)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Ballerina's hair ornament with enormous power.

It is made with a completely different manufacturing method from the usual one, and has a different power.


Decreases damage taken from Demi-Human race by 5%.


Enables the use of Musical Lesson, skill level is based on Dancing Lesson.


Increases damage of Reverberation by 10%.


For each Refine Level:

All Basic Stats +1


Refine Level +7:

Decreases damage taken from Demi-Human race by additional 5%.

Increases damage of Reverberation by additional 30%.

Enables the use of Poem of Bragi, skill level is based on Fortune's Kiss when equipped with an Musical Instrument or Whip class weapon.


Refine Level +9:

Decreases damage taken from Demi-Human race by additional 2%.

Increases damage of Reverberation by additional 20%.

When using Gloomy Shyness, inflicts Stone Curse 11x11 cells around the target.


Refine Level +10:

Physical attacks have a certain chance to increase damage of Severe Rainstorm by 100% for 5 seconds.


When equipped with Manteau of the Fallen:

MaxHP +20% and doubles the effect received from base stats bonus.


When equipped with Old Convoy Ring:

Prevents Stun status.


Can only be sold to NPCs.


Type: Headgear

Defense: 12

Position: Upper

Weight: 0

Armor Level: 1


Requirement:

Base Level 100

Wanderer

Server script
.@r = getrefine();
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
.@lv = getskilllv("DC_DANCINGLESSON");
if (.@lv) skill "BA_MUSICALLESSON",.@lv;
bonus2 bSkillAtk,"WM_REVERBERATION",10;
bonus bAllStats,.@r;
if (.@r>=7) {
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
   bonus2 bSkillAtk,"WM_REVERBERATION",30;
   .@w = getiteminfo(getequipid(EQI_HAND_R),ITEMINFO_SUBTYPE);
   .@kiss = getskilllv("DC_FORTUNEKISS");
   if (.@kiss && (.@w == W_MUSICAL || .@w == W_WHIP)) skill "BA_POEMBRAGI",.@kiss;
}
if (.@r>=9) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
   bonus2 bSkillAtk,"WM_REVERBERATION",20;
   // client also promises Stone Curse around the Gloomy Shyness target
}
if (.@r>=10)
   autobonus "{ bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",100; }",50,5000,BF_WEAPON;

Usable by: BardDancer - All Third, Fourth

Old Magic Stone Hat (jRO) #5991

S magic
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
0
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 30x Will of the Darkness (7340)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A magic stone hat with enormous power.

It is made with a completely different manufacturing method from the usual one, and has a different power.


Decreases damage taken from Demi-Human race by 5%.


Increases damage of Crimson Rock by 10%.


Increases damage of Comet by 5%.


For each Refine Level:

Decreases Variable Casting Time by 7%.


Refine Level +7:

Decreases damage taken from Demi-Human race by additional 5%.

Increases damage of Crimson Rock by additional 30%.

Increases damage of Comet by additional 15%.


Refine Level +9:

Decreases damage taken from Demi-Human race by additional 2%.

Increases damage of Crimson Rock by additional 20%.

Increases damage of Comet by additional 10%.


Refine Level +10:

Decreases Comet skill cooldown by 30 seconds.


When equipped with Manteau of the Fallen:

MaxHP +20% and doubles the effect received from base stats bonus.


When equipped with Old Convoy Ring:

MATK +100

Decreases Crimson Rock skill cooldown by 0.5 seconds.


Can only be sold to NPCs.


Type: Headgear

Defense: 12

Position: Upper

Weight: 0

Armor Level: 1


Requirement:

Base Level 100

Warlock

Server script
.@r = getrefine();
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSkillAtk,"WL_CRIMSONROCK",10;
bonus2 bSkillAtk,"WL_COMET",5;
bonus bVariableCastrate,-7*.@r;
if (.@r>=7) {
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
   bonus2 bSkillAtk,"WL_CRIMSONROCK",30;
   bonus2 bSkillAtk,"WL_COMET",15;
}
if (.@r>=9) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
   bonus2 bSkillAtk,"WL_CRIMSONROCK",20;
   bonus2 bSkillAtk,"WL_COMET",10;
}
if (.@r>=10)
   bonus2 bSkillCooldown,"WL_COMET",-30000;

Usable by: Wizard - All Third, Fourth

Old Midas Whisper (jRO) #5992

A magic
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
0
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 30x Will of the Darkness (7340)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Midas whisper with enormous power.

It is made with a completely different manufacturing method from the usual one, and has a different power.


Decreases damage taken from Demi-Human race by 5%.


Decreases Mandragora Howling skill cooldown by 4 seconds.


For each Refine Level:

ATK +7, MATK +7


Refine Level +7:

Decreases damage taken from Demi-Human race by additional 5%.

Decreases Mandragora Howling skill cooldown by 6 seconds.


Refine Level +9:

Decreases damage taken from Demi-Human race by additional 2%.

Decreases Mandragora Howling skill cooldown by 2 seconds.


Refine Level +10:

Increases recovery rate of Red Slim Potion, Yellow Slim Potion and White Slim Potion by 200%.


When equipped with Manteau of the Fallen:

MaxHP +20% and doubles the effect received from base stats bonus.


When equipped with Old Convoy Ring:

Decreases Variable Casting Time of Mandragora Howling by 100%.


Can only be sold to NPCs.


Type: Headgear

Defense: 12

Position: Upper

Weight: 0

Armor Level: 1


Requirement:

Base Level 100

Genetic

Server script
.@r = getrefine();
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSkillCooldown,"GN_MANDRAGORA",-4000;
bonus bBaseAtk,7*.@r;
bonus bMatk,7*.@r;
if (.@r>=7) {
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
   bonus2 bSkillCooldown,"GN_MANDRAGORA",-6000;
}
if (.@r>=9) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
   bonus2 bSkillCooldown,"GN_MANDRAGORA",-2000;
}
if (.@r>=10) {
   bonus2 bAddItemHealRate,545,200;
   bonus2 bAddItemHealRate,546,200;
   bonus2 bAddItemHealRate,547,200;
}

Usable by: Alchemist - All Third, Fourth

Old Minstrel Song Hat (jRO) #5993

B ice/water
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
0
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Minstrel song hat with enormous power.

It is made with a completely different manufacturing method from the usual one, and has a different power.


Decreases damage taken from Demi-Human race by 5%.


Enables the use of Dancing Lesson, skill level is based on Musical Lesson.


Increases damage of Reverberation by 10%.


For each Refine Level:

All Basic Stats +1


Refine Level +7:

Decreases damage taken from Demi-Human race by additional 5%.

Increases damage of Reverberation by additional 30%.

Enables the use of Fortune's Kiss, skill level is based on Poem of Bragi when equipped with an Musical Instrument or Whip class weapon.


Refine Level +9:

Decreases damage taken from Demi-Human race by additional 2%.

Increases damage of Reverberation by additional 20%.

When using Gloomy Shyness, inflicts Confuse 11x11 cells around the target.


Refine Level +10:

Physical attacks have a certain chance to increase damage of Severe Rainstorm by 100% for 5 seconds.


When equipped with Manteau of the Fallen:

MaxHP +20% and doubles the effect received from base stats bonus.


When equipped with Old Convoy Ring:

Prevents Frozen status.


Can only be sold to NPCs.


Type: Headgear

Defense: 12

Position: Upper

Weight: 0

Armor Level: 1


Requirement:

Base Level 100

Minstrel

Server script
.@r = getrefine();
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
.@lv = getskilllv("BA_MUSICALLESSON");
if (.@lv) skill "DC_DANCINGLESSON",.@lv;
bonus2 bSkillAtk,"WM_REVERBERATION",10;
bonus bAllStats,.@r;
if (.@r>=7) {
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
   bonus2 bSkillAtk,"WM_REVERBERATION",30;
   .@w = getiteminfo(getequipid(EQI_HAND_R),ITEMINFO_SUBTYPE);
   .@bragi = getskilllv("BA_POEMBRAGI");
   if (.@bragi && (.@w == W_MUSICAL || .@w == W_WHIP)) skill "DC_FORTUNEKISS",.@bragi;
}
if (.@r>=9) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
   bonus2 bSkillAtk,"WM_REVERBERATION",20;
   // client also promises Confuse around the Gloomy Shyness target
}
if (.@r>=10)
   autobonus "{ bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",100; }",50,5000,BF_WEAPON;

Usable by: BardDancer - All Third, Fourth

Old Mitra (jRO) #5997

A darkness
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
0
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Fragment of Darkness (7798)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Mitra with enormous power.

It is made with a completely different manufacturing method from the usual one, and has a different power.


Decreases damage taken from Demi-Human race by 5%.


Decreases Expiatio skill cooldown by 1 second.


For each Refine Level:

Decreases damage taken from Demon and Undead race by 1%.


Refine Level +7:

Decreases damage taken from Demi-Human race by additional 5%.

Enables the use of Level 2 Odin's Power.


Refine Level +9:

Decreases damage taken from Demi-Human race by additional 2%.

Decreases Variable Casting Time of Highness Heal by 100%.

Decreases Highness Heal skill cooldown by 1 second.


Refine Level +10:

receiving physical or magical damage has a certain chance to decreases After Skill Delay by 100% for 5 seconds.


When equipped with Manteau of the Fallen:

MaxHP +20% and doubles the effect received from base stats bonus.


When equipped with Old Convoy Ring:

MaxHP +50%


Can only be sold to NPCs.


Type: Headgear

Defense: 12

Position: Upper

Weight: 0

Armor Level: 1


Requirement:

Base Level 100

Archbishop

Server script
.@r = getrefine();
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSkillCooldown,"AB_EXPIATIO",-1000;
bonus2 bSubRace,RC_Demon,.@r;
bonus2 bSubRace,RC_Undead,.@r;
if (.@r>=7) {
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
   skill "ALL_ODINS_POWER",2;
}
if (.@r>=9) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
   bonus2 bVariableCastrate,"AB_HIGHNESSHEAL",-100;
   bonus2 bSkillCooldown,"AB_HIGHNESSHEAL",-1000;
}
if (.@r>=10)
   autobonus2 "{ bonus bDelayrate,-100; }",50,5000;

Usable by: Priest - All Third, Fourth

Old Rune Circlet (jRO) #5998

A wind/storm
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
0
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Burning Feather (6691)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A rune circlet with enormous power.

It is made with a completely different manufacturing method from the usual one, and has a different power.


Decreases damage taken from Demi-Human race by 5%.


Increases damage of Wind Cutter by 50%.


Increases damage of Storm Blast by 20%.


For each Refine Level:

Increases Attack Speed (decreases After Attack Delay by 1%).


Refine Level +7:

Decreases damage taken from Demi-Human race by additional 5%.

Increases damage of Wind Cutter by additional 200%.

Increases damage of Storm Blast by additional 50%.


Refine Level +9:

Decreases damage taken from Demi-Human race by additional 2%.

Increases damage of Wind Cutter by additional 150%.

Increases damage of Storm Blast by additional 30%.


Refine Level +10:

Decreases Storm Blast re-use delay by 7 seconds.


When equipped with Manteau of the Fallen:

MaxHP +20% and doubles the effect received from base stats bonus.


When equipped with Old Convoy Ring:

Decreases Fixed Casting Time of Storm Blast by 100%.


Can only be sold to NPCs.


Type: Headgear

Defense: 12

Position: Upper

Weight: 0

Armor Level: 1


Requirement:

Base Level 100

Rune Knight

Server script
.@r = getrefine();
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSkillAtk,"RK_WINDCUTTER",50;
bonus2 bSkillAtk,"RK_STORMBLAST",20;
bonus bAspdRate,.@r;
if (.@r>=7) {
   bonus2 bSubRace,RC_DemiHuman,5;
   bonus2 bSubRace,RC_Player_Human,5;
   bonus2 bSkillAtk,"RK_WINDCUTTER",200;
   bonus2 bSkillAtk,"RK_STORMBLAST",50;
}
if (.@r>=9) {
   bonus2 bSubRace,RC_DemiHuman,2;
   bonus2 bSubRace,RC_Player_Human,2;
   bonus2 bSkillAtk,"RK_WINDCUTTER",150;
   bonus2 bSkillAtk,"RK_STORMBLAST",30;
}
if (.@r>=10)
   bonus2 bSkillCooldown,"RK_STORMBLAST",-7000;

Usable by: Knight - All Third, Fourth

Old Shadow Crown (jRO) #5994

A darkness
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
0
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Fragment of Darkness (7798)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A shadow crown with enormous power.

It is made with a completely different manufacturing method from the usual one, and has a different power.


Decreases damage taken from Demi-Human race by 5%.


Decreases SP Consumption of Triangle Shot by 4.


For each Refine Level:

DEX +2


Refine Level +7:

Decreases damage taken from Demi-Human race by additional 5%.

Increases movement speed.

Decreases SP Consumption of Triangle Shot by additional 4.


Refine Level +9:

Decreases damage taken from Demi-Human race by additional 2%.

Prevents Confuse status.

Decreases SP Consumption of Triangle Shot by additional 4.


Refine Level +10:

Physical attacks have a certain chance to increase DEX by 100 for 5 seconds.


When equipped with Manteau of the Fallen:

MaxHP +20% and doubles the effect received from base stats bonus.


When equipped with Old Convoy Ring:

Increases damage of Triangle Shot by 70%.


Can only be sold to NPCs.


Type: Headgear

Defense: 12

Position: Upper

Weight: 0

Armor Level: 1


Requirement:

Base Level 100

Shadow Chaser

Server script
.@r = getrefine();
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSkillUseSP,"SC_TRIANGLESHOT",4;
bonus bDex,2*.@r;
if (.@r>=7) {
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
   bonus bSpeedAddRate,25;
   bonus2 bSkillUseSP,"SC_TRIANGLESHOT",4;
}
if (.@r>=9) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
   bonus2 bResEff,Eff_Confusion,10000;
   bonus2 bSkillUseSP,"SC_TRIANGLESHOT",4;
}
if (.@r>=10)
   autobonus "{ bonus bDex,100; }",50,5000,BF_WEAPON;

Usable by: Rogue - All Third, Fourth

Old Wind Whisper (jRO) #5989

A ice/water
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
0
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Glacial Heart (7561)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A whisper of the wind with enormous power.

It is made with a completely different manufacturing method from the usual one, and has a different power.


Decreases damage taken from Demi-Human race by 5%.


Decreases Striking skill cooldown by 2 seconds.


For each Refine Level:

MaxHP +1%


Refine Level +7:

Decreases damage taken from Demi-Human race by additional 5%.

Decreases Extreme Vacuum skill cooldown by 3 seconds.


Refine Level +9:

Decreases damage taken from Demi-Human race by additional 2%.

Decreases Variable Casting Time of Summon Aqua by 100%.

Decreases Fixed Casting Time of Summon Aqua by 100%.


Refine Level +10:

receiving physical or magical damage has a certain chance to recover 5000 HP every second for 11 seconds.


When equipped with Manteau of the Fallen:

MaxHP +20% and doubles the effect received from base stats bonus.


When equipped with Old Convoy Ring:

Enables the use of Level 3 Trample.


Can only be sold to NPCs.


Type: Headgear

Defense: 12

Position: Upper

Weight: 0

Armor Level: 1


Requirement:

Base Level 100

Sorcerer

Server script
.@r = getrefine();
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSkillCooldown,"SO_STRIKING",-2000;
bonus bMaxHPrate,.@r;
if (.@r>=7) {
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
   bonus2 bSkillCooldown,"SO_VACUUM_EXTREME",-3000;
}
if (.@r>=9) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
   bonus2 bVariableCastrate,"SO_SUMMON_AQUA",-100;
   bonus2 bFixedCastrate,"SO_SUMMON_AQUA",-100;
}
if (.@r>=10)
   autobonus2 "{ bonus2 bHPRegenRate,5000,1000; }",50,11000;

Usable by: Sage - All Third, Fourth

Paradise Bird Cage #5932

B magic
Type
Armor
DEF
6
Armor Lv
1
Slots
1
Weight
800
Base Lv
40
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A decoration of bird and its eggs.


LUK +5

Critical +5

Perfect Dodge +5


When equipped with Grand Peco Card:

Random chance to auto-cast Level 5 Gloria when dealing physical damage.


When equipped by Ranger class:

For each Refine Level:

Increases damage of Blizz Beat by 5%.


When equipped with Ixion Wing:

Every Refine of bow: Increases damage of Blizz Beat by 5%.


Type: Headgear

Defense: 6

Position: Upper

Weight: 80

Armor Level: 1


Requirement:

Base Level 40

Server script
bonus bLuk,5;
bonus bCritical,5;
bonus bFlee2,5;
if (BaseClass == Job_Ranger)
   bonus2 bSkillAtk,"HT_BLITZBEAT",5*getrefine();

Usable by: All classes

Phantom Ears #410130

B beast
Type
Armor
DEF
2
Armor Lv
1
Slots
0
Weight
100
Base Lv
100
Refinable
No
Position
Middle

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Phantom Ears.

They have a mysterious power that interferes with the mind.


Increases Magical Damage against monsters of every size by 10%.

Decreases damage taken from Players by 5%.

Prevents Sleep status.


When Level 5 Telekinesis Intense is learned:

Decreases Fixed Casting Time of Jack Frost by 100%.

Decreases Telekinesis Intense skill cooldown by 80 seconds.


When Level 5 Recognized Spell is learned:

Decreases After Skill Delay by 15%.


Unequipping will cancel Telekinesis Intense.


Type: Headgear

Defense: 2

Position: Middle

Weight: 10


Requirement:

Base Level 100

Server script
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bResEff,Eff_Sleep,10000;
if (getskilllv("WL_TELEKINESIS_INTENSE")>=5) {
   bonus2 bFixedCastrate,"WL_JACKFROST",-100;
   bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-80000;
}
if (getskilllv("WL_RECOGNIZEDSPELL")>=5)
   bonus bDelayrate,-15;

Usable by: All classes

Pope Osuwari Head #19172

B advanced equipment
Type
Armor
DEF
5
Armor Lv
1
Slots
1
Weight
400
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 20x Etel Dust (1000322)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A doll made based of Arunafelt Pope in casual clothes.


INT +2


Decreases After Skill Delay by 10%.


Refine Level +7:

Decreases After Skill Delay by 10%.


Refine Level +9:

Decreases After Skill Delay by 10%.


When equipped with Zealous Necklace:

Decreases After Skill Delay by 15%.


When equipped with Kiel-D-01 Card:

Increases after cast delay by 30%.


Type: Headgear

Defense: 5

Position: Upper

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bInt,2;
bonus bDelayrate,-10;
.@r = getrefine();
if (.@r>=7)
   bonus bDelayrate,-10;
if (.@r>=9)
   bonus bDelayrate,-10;

Usable by: All classes

Rebirth Crown #15897

S darkness
Type
Armor
DEF
12
Armor Lv
1
Slots
1
Weight
600
Base Lv
130
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Fragment of Darkness (7798)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

One of the seven magical items that Mare possesses.

The witch's magical item gained a new form and soul through the princess's prayer.

The wearer's abilities blossom and they can draw forth glorious events from the future.


MDEF +15


For each Refine Level:

Increases resistance to Stone Curse status by 10%.

Decreases After Skill Delay by 3%.


Refine Level +7:

Increases Magical Damage against monsters of every element by 15%.

Decreases Comet skill cooldown by 40 seconds.


Refine Level +9:

Increases Magical Damage against monsters of every element by additional 15%.

Decreases Comet skill cooldown by additional 45 seconds.


Refine Level +10:

For each 10 combined sum of base INT and DEX:

Increases Magical Damage with Neutral element by 1%.

When equipped by Warlock:

Enables the use of Level 1 Spider Web.


When equipped with Lapine Shield:

The cooldown time reduction effect of Rebirth Crown's for Comet will not be activated.


Type: Headgear

Defense: 12

Position: Upper

Weight: 60

Armor Level: 1


Requirement:

Base Level 130

Server script
.@r = getrefine();
bonus bMdef,15;
bonus2 bResEff,Eff_Stone,1000*.@r;
bonus bDelayrate,-3*.@r;
if (.@r>=7) {
   bonus2 bMagicAddEle,Ele_All,15;
   bonus2 bSkillCooldown,"WL_COMET",-40000;
}
if (.@r>=9) {
   bonus2 bMagicAddEle,Ele_All,15;
   bonus2 bSkillCooldown,"WL_COMET",-45000;
}
if (.@r>=10) {
  bonus2 bMagicAtkEle,Ele_Neutral,(readparam(bInt)+readparam(bDex))/10;
  if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard)
   skill "PF_SPIDERWEB",1;
}

Usable by: All classes

Rental Ancient Dragon's Crown #19122

A beast
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
600
Base Lv
130
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 100x Animal Skin (919)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Rental equipment recommended by Kafra staff.


MDEF +15


For each Refine Level:

Increases resistance to Fear by 10%.

MATK +1%.

Decreases Variable Casting Time by 1%.


Refine Level +7:

Increases damage of Psychic Wave by 15%.

Decreases Psychic Wave skill cooldown by 1 second.


Refine Level +9:

Increases damage of Psychic Wave by additional 15%.

Decreases Psychic Wave skill cooldown by additional 1 second.


Refine Level +10:

For each 10 combined sum of base INT and DEX:

INT +1, DEX +1

When equipped by Sorcerer:

Enables the use of Level 1 Ganbantein.


Can only be sold to NPCs.


Type: Headgear

Defense: 12

Position: Upper

Weight: 60

Armor Level: 1


Requirement:

Base Level 130

Server script
bonus bMdef,15;

Usable by: All classes

Rental Garden of Eden #19124

B magic
Type
Armor
DEF
5
Armor Lv
1
Slots
0
Weight
400
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Rental equipment recommended by Kafra staff.


INT +5, DEX +5


Increases Magical Damage with every element by 10%.


Ignores magic defense of all race by 20%.


Refine Level +7:

Increases Magical Damage with every element by additional 15%.

Ignores magic defense of all race by additional 30%.


Refine Level +7:

Decreases Variable Casting Time by 15%.

Ignores magic defense of all race by additional 50%.


When equipped with High Wizard Card:

Decreases Variable Casting Time by 100%.

Decreases Telekinesis Intense skill cooldown by 120 seconds.

Unequipping will cancel Telekinesis Intense.


Can only be sold to NPCs.


Type: Headgear

Defense: 5

Position: Upper

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bInt,5; bonus bDex,5;

Usable by: All classes

Rental Mitra #19229

B darkness
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
0
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Fragment of Darkness (7798)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Rental equipment which was seriously selected by fashionistas.


Decreases damage taken from Demi-Human race by 5%.


Decreases Expiatio skill cooldown by 1 second.


For each Refine Level:

Decreases damage taken from Demon and Undead race by 1%.


Refine Level +7:

Decreases damage taken from Demi-Human race by additional 5%.

Enables the use of Level 2 Odin's Power.


Refine Level +9:

Decreases damage taken from Demi-Human race by additional 2%.

Decreases Variable Casting Time of Highness Heal by 100%.

Decreases Highness Heal skill cooldown by 1 second.


Refine Level +10:

receiving physical or magical damage has a certain chance to decreases After Skill Delay by 100% for 5 seconds.


Indestructible in battle


Can only be sold to NPCs.


Type: Headgear

Defense: 12

Position: Upper

Weight: 0

Armor Level: 1


Requirement:

Base Level 100

Archbishop

Server script
.@r = getrefine();
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSkillCooldown,"AB_EXPIATIO",-1000;
bonus2 bSubRace,RC_Demon,.@r;
bonus2 bSubRace,RC_Undead,.@r;
if (.@r>=7) {
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
   skill "ALL_ODINS_POWER",2;
}
if (.@r>=9) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
   bonus2 bVariableCastrate,"AB_HIGHNESSHEAL",-100;
   bonus2 bSkillCooldown,"AB_HIGHNESSHEAL",-1000;
}
if (.@r>=10)
   autobonus2 "{ bonus bDelayrate,-100; }",50,5000;

bonus bUnbreakableHelm;

Usable by: Priest - All Third, Fourth

Rental Old Blazing Soul #19225

B fire
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
0
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Burning Heart (7097)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Rental equipment which was seriously selected by fashionistas.


Decreases damage taken from Demi-Human race by 5%.


Increases damage of Ride in Lightning by 10%.


For each Refine Level:

MDEF +1


Refine Level +7:

Decreases damage taken from Demi-Human race by additional 5%.

Increases damage of Ride in Lightning by additional 30%.


Refine Level +9:

Decreases damage taken from Demi-Human race by additional 2%.

Increases damage of Ride in Lightning by additional 20%.


Refine Level +10:

receiving physical damage has a certain chance to decreases Variable Casting Time by 100% for 5 seconds.

When using Ride in Lightning, auto-cast Level 1 Dangerous Soul Collect.


Indestructible in battle


Can only be sold to NPCs.


Type: Headgear

Defense: 12

Position: Upper

Weight: 0

Armor Level: 1


Requirement:

Base Level 100

Sura

Server script
.@r = getrefine();
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",10;
bonus bMdef,.@r;
if (.@r>=7) {
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
   bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",30;
}
if (.@r>=9) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
   bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",20;
}
if (.@r>=10) {
   autobonus "{ bonus bVariableCastrate,-100; }",50,5000,BF_WEAPON;
   bonus5 bAutoSpellOnSkill,"SR_RIDEINLIGHTNING","MO_CALLSPIRITS",1,1000,0;
}

bonus bUnbreakableHelm;

Usable by: Monk - All Third, Fourth

Rental Old Bone Circlet #19226

A darkness
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
0
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Fragment of Darkness (7798)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Rental equipment which was seriously selected by fashionistas.


Decreases damage taken from Demi-Human race by 5%.


Increases damage of Cross Impact and Dark Illusion by 10%.


For each Refine Level:

Decreases After Skill Delay by 1%.


Refine Level +7:

Decreases damage taken from Demi-Human race by additional 5%.

Increases damage of Cross Impact and Dark Illusion by additional 20%.


Refine Level +9:

Decreases damage taken from Demi-Human race by additional 2%.

Increases damage of Cross Impact and Dark Illusion by additional 15%.


Refine Level +10:

Decreases Hallucination Walk skill cooldown by 60 seconds.


Indestructible in battle


Can only be sold to NPCs.


Type: Headgear

Defense: 12

Position: Upper

Weight: 0

Armor Level: 1


Requirement:

Base Level 100

Guillotine Cross

Server script
.@r = getrefine();
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSkillAtk,"GC_CROSSIMPACT",10;
bonus2 bSkillAtk,"GC_DARKILLUSION",10;
bonus bDelayrate,-.@r;
if (.@r>=7) {
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
   bonus2 bSkillAtk,"GC_CROSSIMPACT",20;
   bonus2 bSkillAtk,"GC_DARKILLUSION",20;
}
if (.@r>=9) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
   bonus2 bSkillAtk,"GC_CROSSIMPACT",15;
   bonus2 bSkillAtk,"GC_DARKILLUSION",15;
}
if (.@r>=10)
   bonus2 bSkillCooldown,"GC_HALLUCINATIONWALK",-60000;
bonus bUnbreakableHelm;

Usable by: Assassin - All Third, Fourth

Rental Old Magic Stone Hat #19227

A magic
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
0
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 30x Will of the Darkness (7340)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Rental equipment which was seriously selected by fashionistas.

Decreases damage taken from Demi-Human race by 5%.


Increases damage of Crimson Rock by 10%.


Increases damage of Comet by 5%.


For each Refine Level:

Decreases Variable Casting Time by 7%.


Refine Level +7:

Decreases damage taken from Demi-Human race by additional 5%.

Increases damage of Crimson Rock by additional 30%.

Increases damage of Comet by additional 15%.


Refine Level +9:

Decreases damage taken from Demi-Human race by additional 2%.

Increases damage of Crimson Rock by additional 20%.

Increases damage of Comet by additional 10%.


Refine Level +10:

Decreases Comet skill cooldown by 30 seconds.


Indestructible in battle


Can only be sold to NPCs.


Type: Headgear

Defense: 12

Position: Upper

Weight: 0

Armor Level: 1


Requirement:

Base Level 100

Warlock

Server script
.@r = getrefine();
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSkillAtk,"WL_CRIMSONROCK",10;
bonus2 bSkillAtk,"WL_COMET",5;
bonus bVariableCastrate,-7*.@r;
if (.@r>=7) {
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
   bonus2 bSkillAtk,"WL_CRIMSONROCK",30;
   bonus2 bSkillAtk,"WL_COMET",15;
}
if (.@r>=9) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
   bonus2 bSkillAtk,"WL_CRIMSONROCK",20;
   bonus2 bSkillAtk,"WL_COMET",10;
}
if (.@r>=10)
   bonus2 bSkillCooldown,"WL_COMET",-30000;

bonus bUnbreakableHelm;

Usable by: Wizard - All Third, Fourth

Rental Old Midas Whisper #19228

B magic
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
0
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Rental equipment which was seriously selected by fashionistas.


Decreases damage taken from Demi-Human race by 5%.


Decreases Mandragora Howling skill cooldown by 4 seconds.


For each Refine Level:

ATK +7, MATK +7


Refine Level +7:

Decreases damage taken from Demi-Human race by additional 5%.

Decreases Mandragora Howling skill cooldown by 6 seconds.


Refine Level +9:

Decreases damage taken from Demi-Human race by additional 2%.

Decreases Mandragora Howling skill cooldown by 2 seconds.


Refine Level +10:

Increases recovery rate of Red Slim Potion, Yellow Slim Potion and White Slim Potion by 200%.


Indestructible in battle


Can only be sold to NPCs.


Type: Headgear

Defense: 12

Position: Upper

Weight: 0

Armor Level: 1


Requirement:

Base Level 100

Genetic

Server script
.@r = getrefine();
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSkillCooldown,"GN_MANDRAGORA",-4000;
bonus bBaseAtk,7*.@r;
bonus bMatk,7*.@r;
if (.@r>=7) {
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
   bonus2 bSkillCooldown,"GN_MANDRAGORA",-6000;
}
if (.@r>=9) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
   bonus2 bSkillCooldown,"GN_MANDRAGORA",-2000;
}
if (.@r>=10) {
   bonus2 bAddItemHealRate,545,200;
   bonus2 bAddItemHealRate,546,200;
   bonus2 bAddItemHealRate,547,200;
}

bonus bUnbreakableHelm;

Usable by: Alchemist - All Third, Fourth

Rental Old Minstrel Song Hat #19230

B wind/storm
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
0
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Burning Feather (6691)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Rental equipment which was seriously selected by fashionistas.


Decreases damage taken from Demi-Human race by 5%.


Enables the use of Dancing Lesson, skill level is based on Musical Lesson.


Increases damage of Reverberation by 10%.


For each Refine Level:

All Basic Stats +1


Refine Level +7:

Decreases damage taken from Demi-Human race by additional 5%.

Increases damage of Reverberation by additional 30%.

Enables the use of Fortune's Kiss, skill level is based on Poem of Bragi when equipped with an Musical Instrument or Whip class weapon.


Refine Level +9:

Decreases damage taken from Demi-Human race by additional 2%.

Increases damage of Reverberation by additional 20%.

When using Gloomy Shyness, inflicts Confuse 11x11 cells around the target.


Refine Level +10:

receiving physical damage has a certain chance to increase damage of Severe Rainstorm by 100% for 5 seconds.


Indestructible in battle


Can only be sold to NPCs.


Type: Headgear

Defense: 12

Position: Upper

Weight: 0

Armor Level: 1


Requirement:

Base Level 100

Minstrel

Server script
.@r = getrefine();
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
.@lv = getskilllv("BA_MUSICALLESSON");
if (.@lv) skill "DC_DANCINGLESSON",.@lv;
bonus2 bSkillAtk,"WM_REVERBERATION",10;
bonus bAllStats,.@r;
if (.@r>=7) {
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
   bonus2 bSkillAtk,"WM_REVERBERATION",30;
   .@w = getiteminfo(getequipid(EQI_HAND_R),ITEMINFO_SUBTYPE);
   .@bragi = getskilllv("BA_POEMBRAGI");
   if (.@bragi && (.@w == W_MUSICAL || .@w == W_WHIP)) skill "DC_FORTUNEKISS",.@bragi;
}
if (.@r>=9) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
   bonus2 bSkillAtk,"WM_REVERBERATION",20;
   // client also promises Confuse around the Gloomy Shyness target
}
if (.@r>=10)
   autobonus "{ bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",100; }",50,5000,BF_WEAPON;
bonus bUnbreakableHelm;

Usable by: BardDancer - All Third, Fourth

Rental Old Rune Circlet #19232

B wind/storm
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
0
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Burning Feather (6691)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Rental equipment which was seriously selected by fashionistas.


Decreases damage taken from Demi-Human race by 5%.


Increases damage of Wind Cutter by 50%.


Increases damage of Storm Blast by 20%.


For each Refine Level:

Increases Attack Speed (decreases After Attack Delay by 1%).


Refine Level +7:

Decreases damage taken from Demi-Human race by additional 5%.

Increases damage of Wind Cutter by additional 200%.

Increases damage of Storm Blast by additional 50%.


Refine Level +9:

Decreases damage taken from Demi-Human race by additional 2%.

Increases damage of Wind Cutter by additional 150%.

Increases damage of Storm Blast by additional 30%.


Refine Level +10:

Decreases Storm Blast re-use delay by 7 seconds.


Indestructible in battle


Can only be sold to NPCs.


Type: Headgear

Defense: 12

Position: Upper

Weight: 0

Armor Level: 1


Requirement:

Base Level 100

Rune Knight

Server script
.@r = getrefine();
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSkillAtk,"RK_WINDCUTTER",50;
bonus2 bSkillAtk,"RK_STORMBLAST",20;
bonus bAspdRate,.@r;
if (.@r>=7) {
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
   bonus2 bSkillAtk,"RK_WINDCUTTER",200;
   bonus2 bSkillAtk,"RK_STORMBLAST",50;
}
if (.@r>=9) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
   bonus2 bSkillAtk,"RK_WINDCUTTER",150;
   bonus2 bSkillAtk,"RK_STORMBLAST",30;
}
if (.@r>=10)
   bonus2 bSkillCooldown,"RK_STORMBLAST",-7000;

bonus bUnbreakableHelm;

Usable by: Knight - All Third, Fourth

Rental Sitting Pope(Casual) #19234

B advanced equipment
Type
Armor
DEF
5
Armor Lv
1
Slots
0
Weight
400
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 20x Etel Dust (1000322)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Rental equipment which was seriously selected by fashionistas.


INT +2


Decreases After Skill Delay by 10%.


Refine Level +7:

Decreases After Skill Delay by 10%.


Refine Level +9:

Decreases After Skill Delay by 10%.


When equipped with Zealous Necklace:

Decreases After Skill Delay by 15%.


When equipped with Kiel-D-01 Card:

Increases after cast delay by 30%.


Can only be sold to NPCs.


Type: Headgear

Defense: 5

Position: Upper

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bInt,2; bonus bDelayrate,-10;

Usable by: All classes

Riot Chip #5965

B fire
Type
Armor
Armor Lv
1
Slots
1
Weight
300
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Burning Heart (7097)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A high performance IC chip. Has ability to activate special effects.


Decreases Fixed Casting Time by 50%.


For each Refine Level:

MATK +1%


When equipped with Broken Chip(Green):

Decreases After Skill Delay by 15%.


When equipped with EarthBroken Chip(Red):

Decreases Variable Casting Time by 20%.


When enchanted with Fire Property Reactor:

Increases Physical Damage against enemies of Fire elemental by 10%.


When enchanted with Water Property Reactor:

Increases Physical Damage against enemies of Water elemental by 10%.


When enchanted with Earth Property Reactor:

Increases Physical Damage against enemies of Earth elemental by 10%.


When enchanted with Wind Property Reactor:

Increases Physical Damage against enemies of Wind elemental by 10%.


When enchanted with Supportive Reactor Frozen:

MaxHP +1000


When enchanted with Fire Resistance Reactor:

Decreases damage taken from Fire elemental attacks by 25%.


When enchanted with Water Resistance Reactor:

Decreases damage taken fromWater elemental attacks by 25%.


When enchanted with Earth Resistance Reactor:

Decreases damage taken fromEarth elemental attacks by 25%.


When enchanted with Wind Resistance Reactor:

Decreases damage taken fromWind elemental attacks by 25%.


When enchanted with Recovery Reactor 101:

Every 5 seconds, restore 1500 HP


When enchanted with Recovery Reactor 102:

Every 5 seconds, restore 25 SP


When enchanted with Recovery Reactor 201:

Increases HP Recovery Rate by 350%


When enchanted with Recovery Reactor 202:

Increases SP Recovery Rate by 50%


When enchanted with Supportive Reactor STR:

ATK +3%


When enchanted with Supportive Reactor INT:

MATK +3%


When enchanted with Supportive Reactor DEF:

DEF +500


When enchanted with Supportive Reactor Perfect:

Perfect Dodge +2


When enchanted with Supportive Reactor Attack:

ATK +15


When enchanted with Supportive Reactor Magic:

MATK +15


When enchanted with Supportive Reactor MaxHP:

MaxHP +7500


When enchanted with Supportive Reactor MaxSP:

MaxSP +150


When enchanted with Supportive Reactor ASPD:

ASPD +1


When enchanted with A-Tolerance:

For each Refine Level:

Decreases damage taken from Demi-Human and Formless race by 1%.


When enchanted with A-Hit:

For each 3 Refine Levels:

HIT +5


When enchanted with A-Flee:

Every 3 Refine Levels

FLEE +5


When enchanted with A-MDEF:

MDEF +20


When enchanted with either S-Atk, S-Matk, S-Avoid, S-MaxHP, S-Quick or S-Cri:

For each 2 Refine Levels:

Increases Attack Speed (decreases After Attack Delay by 1%).


When enchanted with either Z-Knockback, Z-Immortal, Z-Killgain, Z-Reincarnation, Z-NoDispell, Z-Clairvoyance or Z-CastFixed:

For each 2 Refine Levels:

MaxHP +1%


When equipped with Accelerator Chip:

Increases Attack Speed (decreases After Attack Delay by 10%).

ATK +10%

MATK +10%

Ignores physical and magical defense of all monsters by 30%.


Type: Headgear

Defense: 0

Position: Upper

Weight: 30

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bFixedCastrate,-50;
.@r = getrefine();
bonus2 bAddClass,Class_All,.@r;
bonus2 bMagicAddClass,Class_All,.@r;

Usable by: All classes

Sacred Crown #19469

A earth/nature
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
600
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 30x Great Nature (997)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A crown with the sacred aura.


MDEF +15

Decreases After Attack Delay 10%


Decreases SP Consumption of Judex by 15.

Decreases SP Consumption of Adoramus by 15.


Increases damage of Adoramus and Judex by 20%.


For each Level of Oratio:

Decreases the Variable Casting Time of Adoramus and Judex by 5%.


When Clearance is Level 5:

Increases Magical Damage on Boss class by 25%.

For each Level of Lauda Agnus and Lauda Ramus:

Increases Magical Damage against Earth, Ghost, Neutral and Undead elemental by 5%.


For each Refine Level:

Increases Magical Damage against monsters of Demi-Human race by 2%.


Refine Level +7,

Increases Attack Speed (decreases After Attack Delay by 5%).

Increases damage of Adoramus and Judex by 30%.


Refine Level +9,

Increases Attack Speed (decreases After Attack Delay by 5%).

Increases damage of Adoramus and Judex by 50%.


Refine Level +10

Nullifies Gemstone requirement of certain skills.


Type: Headgear

Defense: 5

Position: Upper

Weight: 10

Armor Level: 1


Requirement: None

Server script
.@r = getrefine();
.@a = 5*(getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS"));
.@dmg = 20;
.@aspd = 10;
bonus bMdef,15;
bonus2 bSkillUseSP,"AB_JUDEX",15;
bonus2 bSkillUseSP,"AB_ADORAMUS",15;
bonus2 bVariableCastrate,"AB_JUDEX",-5*getskilllv("AB_ORATIO");
bonus2 bVariableCastrate,"AB_ADORAMUS",-5*getskilllv("AB_ORATIO");
if (getskilllv("AB_CLEARANCE") >= 5) {
   bonus2 bMagicAddClass,Class_Boss,25;
}
bonus2 bMagicAddEle,Ele_Undead,.@a;
bonus2 bMagicAddEle,Ele_Ghost,.@a;
bonus2 bMagicAddEle,Ele_Earth,.@a;
bonus2 bMagicAddEle,Ele_Neutral,.@a;
bonus2 bMagicAddRace,RC_DemiHuman,2*.@r;
bonus2 bMagicAddRace,RC_Player_Human,2*.@r;
if (.@r >= 7) {
   .@dmg += 30;
   .@aspd += 5;
   if (.@r >= 9) {
      .@dmg += 50;
      .@aspd += 5;
      if (.@r >= 10) {
         bonus bNoGemStone;
      }
   }
}
bonus bAspdRate,.@aspd;
bonus2 bSkillAtk,"AB_JUDEX",.@dmg;
bonus2 bSkillAtk,"AB_ADORAMUS",.@dmg;

Usable by: All classes

Sakura Coronet #5768

B earth/nature
Type
Armor
DEF
1
Armor Lv
1
Slots
1
Weight
800
Base Lv
1
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 30x Great Nature (997)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A beautiful pink corolla.


MaxSP +25


When equipped with Romantic Flower:

INT +1


For each Refine Level above +6 of Sakura Coronet:

MaxSP +1%


When equipped with Romantic White Flower:

DEX +1


For each Refine Level above +4 of Sakura Coronet:

Decreases After Skill Delay by 1%.


When equipped with Romantic Leaf:

STR +1


For each Refine Level above +3 of Sakura Coronet:

Decreases SP Consumption by 1%.


Type: Headgear

Defense: 1

Position: Upper

Weight: 80

Armor Level: 1


Requirement: None

Server script
bonus bMdef,3;
bonus bMaxSP,25;

Usable by: All classes

Skull Cap #18539

A darkness
Type
Armor
DEF
5
Armor Lv
1
Slots
1
Weight
200
Base Lv
10
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Fragment of Darkness (7798)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A driver's cap with a menacing skull on the band.


MATK +2%


Refine Level +5:

MATK +3%


Refine Level +7:

MATK +3%


When equipped with Elven Ears[0]:

Decreases SP Consumption by 3%.


When equipped with Evil Bone Wand[0]:

For each Refine Level of Evil Bone Wand[0]:

MATK +10

If Evil Bone Wand[0] is Refined to +10:

Decreases Variable Casting Time by 10%.


When equipped with Thorn Staff of Darkness[0]:

For each Refine Level of Thorn Staff of Darkness[0]:

MATK +10

If Thorn Staff of Darkness[0] is Refined to +10:

Decreases Variable Casting Time by 10%.


Type: Headgear

Defense: 5

Position: Upper

Weight: 40

Armor Level: 1


Requirement:

Base Level 10

Server script
bonus bMatkRate,2;
.@r = getrefine();
if (.@r >= 5) {
   bonus bMatkRate,3;
}
if (.@r >= 7) {
   bonus bMatkRate,3;
}

Usable by: All classes

Striking Hat #19379

B magic
Type
Armor
DEF
5
Armor Lv
1
Slots
1
Weight
400
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A crest hat with a venerable family crest.

It seems to have been used by the user of Goumi, who was proclaimed to be a warlord.


AGI +5

DEX +5

ASPD +10%


Increases Ranged Physical Damage by 5%.


Perfect HIT +10%


For each Refine Level:

HIT +2

Decreases After Skill Delay by 2%.


Refine Level +7:

Increases Ranged Physical Damage by additional 10%.

Perfect HIT +20%


Refine Level +9:

Increases Ranged Physical Damage by additional 10%.

Perfect HIT +20%


When equipped with Brave Hero Shoes:

Increases Ranged Physical Damage by additional 25%.


Type: Headgear

Defense: 5

Position: Upper

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bDex,5;
bonus bAgi,5;
bonus bLongAtkRate,5;
bonus bAspdRate,10;
bonus bPerfectHitAddRate,10;
bonus bHit,2*.@r;
bonus bDelayrate,-2*.@r;
if (.@r>=7) {
   bonus bPerfectHitAddRate,20;
   bonus bLongAtkRate,10;
}
if (.@r>=9) {
   bonus bPerfectHitAddRate,20;
   bonus bLongAtkRate,10;
}

Usable by: All classes

Survivor's Circlet #19020

B magic
Type
Armor
DEF
10
Armor Lv
1
Slots
1
Weight
500
Base Lv
50
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A headgear worn by practitioner.


INT +3

MATK +4%.


Base Level is below 100:

For each 2 Refine Levels:

INT +1


Base Level at least 100:

For each Refine Level:

INT +1


When equipped with Staff of Survival[1]:

For each Refine Level of Staff of Survival[1]:

MATK +10

When Staff of Survival[1] Refined to +9:

Random chance to decreases Variable Casting Time by 50% for 5 seconds when dealing magical damage.


Type: Headgear

Defense: 10

Position: Upper

Weight: 50

Armor Level: 1


Requirement:

Base Level 50

Server script
.@r = getrefine();
bonus bInt,(3 + (BaseLevel > 99 ? .@r : .@r/2));
bonus bMatkRate,4;

Usable by: All classes

Survivor's Orb #19139

A wind/storm
Type
Armor
Armor Lv
1
Slots
0
Weight
300
Base Lv
50
Refinable
No
Position
Lower

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Burning Feather (6691)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Orbs that automatically assist their master in battle.


ATK +2%

MATK +2%


Decreases Variable Casting Time by 3%


Enables the use of Level 1 Hiding.


When equipped with Staff of Survival[1]:

For each Refine Level of Staff of Survival[1]:

MATK +10


Refine Level of Staff of Survival[1] is +10 or higher:

Base Level is below 100:

Decreases Variable Casting Time by 3%.

Increases damage of Earth Strain and Chain Lightning by 15%.

Increases damage of Heaven's Drive and Jupitel Thunder by 70%.

Base Level at least 100:

Decreases Variable Casting Time by 9%.

Increases damage of Earth Strain and Chain Lightning by 45%.

Increases damage of Heaven's Drive and Jupitel Thunder by 210%.


When equipped with Circlet of Survival:

VIT +4

Decreases damage taken from Demi-Human race by 4%.

Decreases Variable Casting Time by 6%.

Increases Magical Damage with Wind and Earth element by 20%.


Refine Level of Circlet of Survival is +7 or higher:

VIT +4

Decreases damage taken from Demi-Human race by 4%.

Decreases Variable Casting Time by 6%.


Refine Level of Circlet of Survival is +9 or higher:

VIT +4

Decreases damage taken from Demi-Human race by 4%.

Decreases Variable Casting Time by 6%.


When equipped with Manteau of Survival:

Decreases damage taken from Demi-Human race by 1%.

Decreases Fixed Casting Time by 50%.


Refine Level of Manteau of Survival is +5 or higher:

Decreases damage taken from Demi-Human race by 2%.


Refine Level of Manteau of Survival is +7 or higher:

Decreases damage taken from Demi-Human race by 2%.


When equipped with Manteau of Survival and Staff of Survival[1]:

MATK +1%


Refine Level of Staff of Survival[1] is +5 or higher:

MATK +2%


Refine Level of Staff of Survival[1] is +7 or higher:

MATK +2%


Type: Headgear

Defense: 0

Position: Lower

Weight: 30

Armor Level: 1

Refineable: No


Requirement:

Base Level 50

Server script
skill "TF_HIDING",1;
bonus2 bAddClass,Class_All,2;
bonus bMatkRate,2;
bonus bVariableCastrate,-3;

Usable by: All classes

Tatenasi Helm #18884

B magic
Type
Armor
DEF
15
Armor Lv
1
Slots
1
Weight
1000
Base Lv
70
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Because of its robustness, it is said that it does not need a shield and it is said that it has been named "Donen".

A helmet that has been handed down from generation to generation.


Decreases damage taken from Neutral elemental attacks by 5%.


Increases damage taken from magical attacks by 5%.


Refine Level +6:

Decreases damage taken from Neutral elemental attacks by additional 1% For each Refine Level.

Certain chance to auto-cast Parry lv.1 when receiving melee physical attacks.

Parry will be activated with every weapon.


Refine Level +7:

Increases the chance to auto-cast Parry for every Refine Level.


When equipped with Tatenashi Armor:

DEF +15 for every Refine Level of Tatenashi Helmet.

For each Refine Level of Tatenashi Armor:

DEF +15


Indestructible in battle


Type: Headgear

Defense: 15

Position: Upper

Weight: 100

Armor Level: 1


Requirement:

Base Level 70

Server script
.@r = getrefine();
bonus bUnbreakableHelm;
bonus2 bSubEle,Ele_Neutral,5+(.@r-6);
bonus bMagicAtkDef,-5;
if (.@r>=6)
  bonus3 bAutoSpellWhenHit,"LK_PARRYING",1,(.@r*10-50);

Usable by: All classes

Tree Sprout #19299

B earth/nature
Type
Armor
Armor Lv
1
Slots
0
Weight
300
Base Lv
80
Refinable
No
Position
Lower

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 30x Great Nature (997)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A young leaf of a huge tree that towers in eclamation.

It is said that magical power always overflows from the young leaves.


Decreases Variable Casting Time of skills by 5%.


When equipped with Kardui Ears:

MATK +10

Decreases Variable Casting Time of skills by additional 2%.

Decreases damage taken from Demi-Human race by 2%.

Base DEX at least 108:

MATK +20

Decreases Variable Casting Time of skills by additional 3%.

Decreases damage taken from Demi-Human race by additional 2%.

Base DEX at least 120:

MATK +30

Decreases Variable Casting Time of skills by additional 5%.

Decreases damage taken from Demi-Human race by additional 4%.


When equipped with Tendrilion Card:

For each Refine Level of equipped Book, One-Handed Staff or Two-Handed Staff:

Increases Magical Damage on Players by 2%.


Type: Headgear

Defense: 0

Position: Lower

Weight: 30

Armor Level: 1


Requirement:

Base Level 80

Server script
bonus bVariableCastrate,-5;

Usable by: All classes

Vesper Headgear #19436

A holy/light
Type
Armor
DEF
8
Armor Lv
1
Slots
1
Weight
400
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Light Granule (7938)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A helmet made by combining parts found in the ruins of Juperos.

Looking at parts like the face makes me feel uneasy.


DEX +2


Decreases Variable Casting Time by 10%.


Refine Level +7:

Decreases Variable Casting Time by additional 10%.


Refine Level +9:

Decreases Variable Casting Time by additional 10%.


When equipped with Main Memory:

Decreases Variable Casting Time by additional 20%.


When compounded with Vesper Card:

Ignores magical defense of enemies of Boss class by 70%.

Increases Magical Damage with Holy and Neutral element by 30%.


When compounded with Beelzebub Card:

Increases Variable Casting Time by 30%.


Type: Headgear

Defense: 8

Position: Upper

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bDex,2;
bonus bVariableCastrate,-10;
if (.@r>=7)
   bonus bVariableCastrate,-10;
if (.@r>=9)
   bonus bVariableCastrate,-10;

Usable by: All classes

Wings of Asmodeus #410140

B darkness
Type
Armor
DEF
2
Armor Lv
1
Slots
1
Weight
300
Base Lv
100
Refinable
No
Position
Middle

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Fragment of Darkness (7798)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

The black wings of the abyss become a curtain that swallows even the heavens, and the world of darkness cries out the cry of destruction.


Increases Physical Damage against monsters of every size by 10%.

Decreases damage taken from Players by 5%.

Prevents Blind status


When Level 5 Ignition Break is learned:

Decreases Fixed Casting Time of Refresh by 100%.

Decreases Ignition Break skill cooldown by 2.5 seconds.

When equipped with Jasper Crest:

The cooldown reduction effect for Ignition Break of Jasper Crest will not be activated.


When Level 10 Sonic Wave is learned:

Perfect HIT +25%


Type: Headgear

Defense: 2

Position: Middle

Weight: 30


Requirement:

Base Level 100

Server script
bonus2 bAddSize,Size_All,10;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bResEff,Eff_Blind,10000;
if (getskilllv("RK_IGNITIONBREAK") == 5) {
   bonus2 bFixedCastrate,"RK_REFRESH",-100;
   bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-2500;
}
if (getskilllv("RK_SONICWAVE") == 10)
   bonus bPerfectHitAddRate,25;

Usable by: All classes

Wings of Asmodeus #410139

B darkness
Type
Armor
DEF
2
Armor Lv
1
Slots
0
Weight
300
Base Lv
100
Refinable
No
Position
Middle

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Fragment of Darkness (7798)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

The black wings of the abyss become a curtain that swallows even the heavens, and the world of darkness cries out the cry of destruction.


Increases Physical Damage against monsters of every size by 10%.

Decreases damage taken from Players by 5%.

Prevents Blind status


When Level 5 Ignition Break is learned:

Decreases Fixed Casting Time of Refresh by 100%.

Decreases Ignition Break skill cooldown by 2.5 seconds.

When equipped with Jasper Crest:

The cooldown reduction effect for Ignition Break of Jasper Crest will not be activated.


When Level 10 Sonic Wave is learned:

Perfect HIT +25%


Type: Headgear

Defense: 2

Position: Middle

Weight: 30


Requirement:

Base Level 100

Server script
bonus2 bAddSize,Size_All,10;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bResEff,Eff_Blind,10000;
if (getskilllv("RK_IGNITIONBREAK") == 5) {
   bonus2 bFixedCastrate,"RK_REFRESH",-100;
   bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-2500;
}
if (getskilllv("RK_SONICWAVE") == 10)
   bonus bPerfectHitAddRate,25;

Usable by: All classes

Wolf Officer Hat #400203

S wolf
Type
Armor
DEF
10
Armor Lv
1
Slots
1
Weight
500
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 100x Wolf Claw (920)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

An officer-style hat with wolf ears.


MDEF +10


Decreases After Skill Delay by 10%.

Increases damage of Arrow Storm by 15%.


When Level 3 Warg Rider is learned:

Decreases After Skill Delay by additional 20%.


When Level 10 Aimed Bolt is learned:

Decreases damage taken from monsters of Boss class by 20%.

Increases Attack Speed (decreases After Attack Delay by 15%).


When Level 5 Camouflage Lv. 5 is learned:

Decreases Arrow Storm skill cooldown by 0.2 seconds.


When Level 10 Ranger Main is learned:

Increases Physical Damage against monsters of every element by 25%.


For each Refine Level:

DEX +3


Refine Level +7:

Increases damage of Arrow Storm by additional 20%.


Refine Level +9:

Decreases No Limits skill cooldown by 150 seconds.


When unequipping, cancels Unlimit effect.


Type: Headgear

Defense: 10

Position: Upper

Weight: 50

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bDelayrate,-10;
bonus2 bSkillAtk,"RA_ARROWSTORM",15;
if (getskilllv("RA_AIMEDBOLT")>=10) {
   bonus2 bSubClass,Class_Boss,20;
   bonus bDelayrate,-15;
}
if (getskilllv("RA_WUGRIDER")>=3)
   bonus bDelayrate,-20;
if (getskilllv("RA_RANGERMAIN")>=10)
   bonus2 bAddEle,Ele_All,25;
if (getskilllv("RA_CAMOUFLAGE")>=5)
   bonus2 bSkillCooldown,"RA_ARROWSTORM",200;
bonus bDex,3*.@r;
if (.@r>=7)
   bonus2 bSkillAtk,"RA_ARROWSTORM",20;
if (.@r>=9)
   bonus2 bSkillCooldown,"RA_UNLIMIT",-150000;

Usable by: All classes

Work Cap #19407

A magic
Type
Armor
DEF
18
Armor Lv
1
Slots
0
Weight
1000
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 30x Will of the Darkness (7340)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A hat used by mechanics at work.

It is highly convenient and is also used in fashion.


MDEF +15

VIT +10


Increases damage of Axe Tornado by 20%.


Decreases Variable Casting Time of Greed by 100%.


When FAW Magic Decoy is Level 5:

Increases Physical Damage against enemies of Boss class by 50%.


When Axe Boomerang is Level 5:

ATK +100


When Magma Eruption is Level 5:

Random chance a defeated monster will drop 3 Carat Diamond.


Refine Level +7:

Increases Axe Tornado damage by additional 30%.


Refine Level +9:

Increases Axe Tornado damage by additional 50%.


Refine Level +10:

Bypass 100% of hard defense of Normal, Boss and Demi-Human race when performing a physical attacks.


Type: Headgear

Defense: 18

Position: Upper

Weight: 100

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bMdef,15;
bonus bVit,10;
bonus2 bSkillAtk,"NC_AXETORNADO",20;
bonus2 bVariableCastrate,"BS_GREED",-100;
if (getskilllv("NC_MAGICDECOY") >= 5)
   bonus2 bAddClass,Class_Boss,50;
if (getskilllv("NC_AXEBOOMERANG") >= 5)
   bonus bBaseAtk,100;
if (getskilllv("NC_MAGMA_ERUPTION") >= 5)
   bonus2 bAddMonsterDropItem,732,10;
if (.@r>=7)
   bonus2 bSkillAtk,"NC_AXETORNADO",30;
if (.@r>=9)
   bonus2 bSkillAtk,"NC_AXETORNADO",50;
if (.@r>=10)
   bonus bIgnoreDefRace,RC_All;

Usable by: All classes

Weapons 72

Abundant Healing Foxtail #26124

B beast
Type
Weapon / Staff
ATK
130
Weapon Lv
4
Slots
1
Weight
400
Base Lv
100
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A cat jar cane that makes you happy just by looking at a wealth of cat jars.


MATK +175


For each Refine Level:

Increases Healing skills effectiveness by 5%.


Refine Level +7:

Increases Healing skills effectiveness by additional 20%.


Refine Level +8:

Decreases Variable Casting Time by 10%.

Decreases After Skill Delay by 10%.

Increases Healing skills effectiveness by additional 30%.


Type: One-Handed Staff

Attack: 130

Weight: 40

Weapon Level: 4


Requirement:

Base Level 100

Summoner (Doram)

Server script
bonus bMatk,175;

Usable by: All classes

Abyss Blade Whip #32106

B darkness
Type
Weapon / Whip
ATK
150
MATK
120
Weapon Lv
4
Slots
1
Weight
500
Base Lv
165
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Fragment of Darkness (7798)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A weapon mutated by the magical power of a stranger.

Even if they look the same, the performance is different.


MATK +120


Refine Level +7:

Increases damage of Arrow Vulcan by 150%.

Decreases damage taken from Players by additional 5%.


Refine Level +7:

Increases damage of Arrow Vulcan by additional 50%.

Decreases damage taken from Players by additional 5%.


When compounded with Labyrinth Doppelganger Card:

Increases Attack Speed (decreases After Attack Delay by 10%).

ATK +10%


When equipped with Heavenly Order:

Decreases damage taken from Players by additional 3%.

Increases Damage against monsters of all elements by 15%.


Indestructible in battle


Type: Whip

Attack: 150

Weight: 50

Weapon Level: 4


Requirement:

Base Level 165

Wanderer

Server script
.@r = getrefine();
bonus bUnbreakableWeapon;
if (.@r>=7) {
   bonus2 bSkillAtk,"CG_ARROWVULCAN",150;
   bonus2 bSubRace,RC_Player_Human,5;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"CG_ARROWVULCAN",50;
   bonus2 bSubRace,RC_Player_Human,5;
}

Usable by: BardDancer - All Third, Fourth

Abyss Book #28627

B darkness
Type
Weapon / Book
ATK
120
MATK
140
Weapon Lv
4
Slots
1
Weight
800
Base Lv
165
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Fragment of Darkness (7798)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A weapon that has been mutated by receiving the magical power of a stranger.

Even if they look the same, their performance is different.


MATK +140


For each Refine Level:

Increases Healing skills effectiveness by 2%.


Refine Level +7:

MATK +5%

Decreases damage taken from Players by 5%.


Refine Level +9:

MATK +5%

Decreases damage taken from Players by additional 5%.


When compounded with Labyrinth Doppelganger Card:

Increases Attack Speed (decreases After Attack Delay by 10%).

ATK +10%


When equipped with Heavenly Order:

Decreases damage taken from Players by additional 3%.

Increases Damage against monsters of all elements by 15%.


Indestructible in battle


Type: Book

Attack: 120

Weight: 80

Weapon Level: 4


Requirement:

Base Level 165

Archbishop, Sorcerer and Star Emperor

Server script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bHealPower,.@r*2;
if (.@r>=7) {
   bonus2 bMagicAddClass,Class_All,5;
   bonus2 bSubRace,RC_Player_Human,5;
}
if (.@r>=9) {
   bonus2 bMagicAddClass,Class_All,5;
   bonus2 bSubRace,RC_Player_Human,5;
}

Usable by: Priest, Sage, StarGladiator - All Third, Fourth

Abyss Foxtail #26150

B beast
Type
Weapon / Staff
ATK
150
MATK
180
Weapon Lv
4
Slots
1
Weight
400
Base Lv
165
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A weapon that has been mutated by receiving the magical power of a stranger.

Even if they look the same, their performance is different.


MATK +180


For each Refine Level:

Increases Healing skills effectiveness by 2%.


Refine Level +7:

ATK +5%, MATK +5%

Decreases damage taken from Players by 5%.


Refine Level +9:

ATK +5%, MATK +5%

Decreases damage taken from Players by additional 5%.


When compounded with Labyrinth Doppelganger Card:

Increases Attack Speed (decreases After Attack Delay by 10%).

ATK +10%


When equipped with Heavenly Order:

Decreases damage taken from Players by additional 3%.

Increases Damage against monsters of all elements by 15%.


Indestructible in battle


Type: One-Handed Staff

Attack: 150

Weight: 40

Weapon Level: 4


Requirement:

Base Level 165

Summoner (Doram)

Server script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bHealPower,.@r*2;
if (.@r>=7) {
   bonus2 bMagicAddClass,Class_All,5;
   bonus2 bSubRace,RC_Player_Human,5;
}
if (.@r>=9) {
   bonus2 bMagicAddClass,Class_All,5;
   bonus2 bSubRace,RC_Player_Human,5;
}

Usable by: Spirit Handler, Summoner

Abyss Gatling Gun #28250

B darkness
Type
Weapon / Gatling
ATK
120
Weapon Lv
4
Slots
1
Weight
2500
Base Lv
165
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Fragment of Darkness (7798)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A weapon that has been mutated by receiving the magical power of a stranger.

Even if they look the same, their performance is different.


Decreases damage taken from Players by 30%.


For each 10 base AGI:

Increases damage of Round Trip by 7%.


Base AGI at least 110:

Increases damage of Round Trip by additional 30%.


Refine Level +7:

ATK +5%

Decreases damage taken from Players by additional 5%.


Refine Level +9:

ATK +5%

Decreases damage taken from Players by additional 5%.


When compounded with Labyrinth Doppelganger Card:

Increases Attack Speed (decreases After Attack Delay by 10%).

ATK +10%


When equipped with Heavenly Order:

Decreases damage taken from Players by additional 3%.

Increases Damage against monsters of all elements by 15%.


Indestructible in battle


Type: Gatling Gun

Attack: 120

Weight: 250

Weapon Level: 4


Requirement:

Base Level 165

Rebellion

Server script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSubRace,RC_Player_Human,30;
bonus2 bSkillAtk,"RL_R_TRIP",7*(readparam(bAgi)/10);
if (readparam(bAgi)>=110) {
   bonus2 bSkillAtk,"RL_R_TRIP",30;
}
if (.@r>=7) {
   bonus2 bAddRace,RC_All,5;
   bonus2 bSubRace,RC_Player_Human,5;
}
if (.@r>=9) {
   bonus2 bAddRace,RC_All,5;
   bonus2 bSubRace,RC_Player_Human,5;
}

Usable by: Rebellion

Abyss Grenade Gun #28252

B beast
Type
Weapon / Grenade
ATK
210
Weapon Lv
4
Slots
1
Weight
1400
Base Lv
165
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A weapon that has been mutated by receiving the magical power of a stranger.

Even if they look the same, their performance is different.


Decreases damage taken from Players by 30%.


For each 10 base LUK:

Increases damage of Dragon Tail by 7%.


Base LUK at least 110:

Increases damage of Dragon Tail by additional 30%.


Refine Level +7:

ATK +5%

Decreases damage taken from Players by additional 5%.


Refine Level +9:

ATK +5%

Decreases damage taken from Players by additional 5%.


When compounded with Labyrinth Doppelganger Card:

Increases Attack Speed (decreases After Attack Delay by 10%).

ATK +10%


When equipped with Heavenly Order:

Decreases damage taken from Players by additional 3%.

Increases Damage against monsters of all elements by 15%.


Indestructible in battle


Type: Grenade Launcher

Attack: 210

Weight: 140

Weapon Level: 4


Requirement:

Base Level 165

Rebellion

Server script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSubRace,RC_Player_Human,30;
bonus2 bSkillAtk,"RL_D_TAIL",7*(readparam(bLuk)/10);
if (readparam(bLuk)>=110) {
   bonus2 bSkillAtk,"RL_D_TAIL",30;
}
if (.@r>=7) {
   bonus2 bAddRace,RC_All,5;
   bonus2 bSubRace,RC_Player_Human,5;
}
if (.@r>=9) {
   bonus2 bAddRace,RC_All,5;
   bonus2 bSubRace,RC_Player_Human,5;
}

Usable by: Rebellion

Abyss Lance #26021

B darkness
Type
Weapon / 2hSpear
ATK
200
MATK
230
Weapon Lv
4
Slots
1
Weight
3500
Base Lv
165
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Fragment of Darkness (7798)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A weapon that has been mutated by receiving the magical power of a stranger.

Even if they look the same, their performance is different.


MATK +230


Decreases damage taken from Players by 30%.


For each Refine Level:

Increases Healing skills effectiveness by 2%.


Refine Level +7:

ATK +5%

Decreases damage taken from Players by 5%.


Refine Level +9:

ATK +5%

Decreases damage taken from Players by additional 5%.


When compounded with Labyrinth Doppelganger Card:

Increases Attack Speed (decreases After Attack Delay by 10%).

ATK +10%


When equipped with Heavenly Order:

Decreases damage taken from Players by additional 3%.

Increases Damage against monsters of all elements by 15%.


Indestructible in battle


Type: Two-Handed Spear

Attack: 200

Weight: 350

Weapon Level: 4


Requirement:

Base Level 165

3rd Swordsman classes

Server script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSubRace,RC_Player_Human,30;
if (.@r>=7) {
   bonus2 bAddRace,RC_All,5;
   bonus2 bSubRace,RC_Player_Human,5;
}
if (.@r>=9) {
   bonus2 bAddRace,RC_All,5;
   bonus2 bSubRace,RC_Player_Human,5;
}

Usable by: Crusader, Knight - All Third, Fourth

Abyss Rifle #28249

B darkness
Type
Weapon / Rifle
ATK
170
Weapon Lv
4
Slots
1
Weight
850
Base Lv
165
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Fragment of Darkness (7798)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A weapon that has been mutated by receiving the magical power of a stranger.

Even if they look the same, their performance is different.


Decreases damage taken from Players by 30%.


For each 10 base INT:

Increases damage of Hammer of God by 7%.


Base INT at least 110:

Increases damage of Hammer of God by additional 30%.


Refine Level +7:

ATK +5%

Decreases damage taken from Players by additional 5%.


Refine Level +9:

ATK +5%

Decreases damage taken from Players by additional 5%.


When compounded with Labyrinth Doppelganger Card:

Increases Attack Speed (decreases After Attack Delay by 10%).

ATK +10%


When equipped with Heavenly Order:

Decreases damage taken from Players by additional 3%.

Increases Damage against monsters of all elements by 15%.


Indestructible in battle


Type: Rifle

Attack: 170

Weight: 85

Weapon Level: 4


Requirement:

Base Level 165

Rebellion

Server script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSubRace,RC_Player_Human,30;
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",7*(readparam(bInt)/10);
if (readparam(bInt)>=110) {
   bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",30;
}
if (.@r>=7) {
   bonus2 bAddRace,RC_All,5;
   bonus2 bSubRace,RC_Player_Human,5;
}
if (.@r>=9) {
   bonus2 bAddRace,RC_All,5;
   bonus2 bSubRace,RC_Player_Human,5;
}

Usable by: Rebellion

Abyss Shotgun #28251

B darkness
Type
Weapon / Shotgun
ATK
180
Weapon Lv
4
Slots
1
Weight
3000
Base Lv
165
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Fragment of Darkness (7798)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A weapon that has been mutated by receiving the magical power of a stranger.

Even if they look the same, their performance is different.


Deals Splash Damage.


Decreases damage taken from Players by 30%.


For each 10 base STR:

Increases damage of Slug Shot by 7%.


Base STR at least 110:

Increases damage of Slug Shot by additional 30%.


Refine Level +7:

ATK +5%

Decreases damage taken from Players by additional 5%.


Refine Level +9:

ATK +5%

Decreases damage taken from Players by additional 5%.


When compounded with Labyrinth Doppelganger Card:

Increases Attack Speed (decreases After Attack Delay by 10%).

ATK +10%


When equipped with Heavenly Order:

Decreases damage taken from Players by additional 3%.

Increases Damage against monsters of all elements by 15%.


Indestructible in battle


Type: Shotgun

Attack: 180

Weight: 300

Weapon Level: 4


Requirement:

Base Level 165

Rebellion

Server script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bSplashRange,1;
bonus2 bSubRace,RC_Player_Human,30;
bonus2 bSkillAtk,"RL_SLUGSHOT",7*(readparam(bStr)/10);
if (readparam(bStr)>=110) {
   bonus2 bSkillAtk,"RL_SLUGSHOT",30;
}
if (.@r>=7) {
   bonus2 bAddRace,RC_All,5;
   bonus2 bSubRace,RC_Player_Human,5;
}
if (.@r>=9) {
   bonus2 bAddRace,RC_All,5;
   bonus2 bSubRace,RC_Player_Human,5;
}

Usable by: Rebellion

Abyss Staff #2053

B ice/water
Type
Weapon / 2hStaff
ATK
120
MATK
270
Weapon Lv
4
Slots
1
Weight
2400
Base Lv
165
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A weapon that has been transformed by the magical power of a stranger.

Even if they look the same, their performance is different.


MATK +270


Decreases damage taken from Players by 30%.


For each Refine Level:

Increases Healing skills effectiveness by 2%.


Refine Level +7:

ATK +5%

Decreases damage taken from Players by 5%.


Refine Level +9:

ATK +5%

Decreases damage taken from Players by additional 5%.


When compounded with Labyrinth Doppelganger Card:

Increases Attack Speed (decreases After Attack Delay by 10%).

Increases Physical Damage against enemies of all elements by 10%.


When equipped with Heavenly Order:

Decreases damage taken from Players by additional 3%.

Increases Damage against monsters of all elements by 15%.


Indestructible in battle


Type: Two-Handed Staff

Attack: 120

Weight: 240

Weapon Level: 4


Requirement:

Base Level 165

Super Novice, 3rd Magician and 3rd Acolyte classes

Server script
bonus2 bSubRace,RC_Player_Human,30;
.@r = getrefine();
bonus bHealPower,.@r*2;
if (.@r>=7) {
   bonus bMatkRate,5;
   bonus2 bSubRace,RC_Player_Human,5;
}
if (.@r>=9) {
   bonus bMatkRate,5;
   bonus2 bSubRace,RC_Player_Human,5;
}
bonus bUnbreakableWeapon;

Usable by: Novice, Priest, SuperNovice, Wizard - All Third, Fourth, Upper

Abyss Wand #26149

B darkness
Type
Weapon / Staff
ATK
60
MATK
180
Weapon Lv
4
Slots
1
Weight
300
Base Lv
165
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Fragment of Darkness (7798)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A weapon that has been mutated by receiving the magical power of a stranger.

Even if they look the same, their performance is different.


MATK +180


For each Refine Level:

Increases Healing skills effectiveness by 2%.


Refine Level +7:

MATK +5%

Decreases damage taken from Players by 5%.


Refine Level +9:

MATK +5%

Decreases damage taken from Players by additional 5%.


When compounded with Labyrinth Doppelganger Card:

Increases Attack Speed (decreases After Attack Delay by 10%).

ATK +10%


When equipped with Heavenly Order:

Decreases damage taken from Players by additional 3%.

Increases Damage against monsters of all elements by 15%.


Indestructible in battle


Type: One-Handed Staff

Attack: 60

Weight: 30

Weapon Level: 4


Requirement:

Base Level 165

3rd Magician and 3rd Acolyte classes

Server script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bHealPower,.@r*2;
if (.@r>=7) {
   bonus2 bMagicAddClass,Class_All,5;
   bonus2 bSubRace,RC_Player_Human,5;
}
if (.@r>=9) {
   bonus2 bMagicAddClass,Class_All,5;
   bonus2 bSubRace,RC_Player_Human,5;
}

Usable by: Monk, Priest, Sage, SoulLinker, SuperNovice, Wizard - All Third, Fourth

Avenger Gatling Gun #28220

B darkness
Type
Weapon / Gatling
ATK
120
Weapon Lv
4
Slots
0
Weight
0
Base Lv
100
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Fragment of Darkness (7798)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A dark-stained weapon made by those who died on the battlefield.

Although it is a two-handed weapon, it has high defense against human races.


Increases Physical Damage against enemies in Demi-Human race by 25%.


Decreases physical damage taken form Demi-Human race by 10%.


For each 10 base AGI:

Increases damage of Round Trip by 7%.


Base AGI at least 110:

Increases damage of Round Trip by additional 30%.


Refine Level +5:

Increases Physical Damage against enemies in Demi-Human race by additional 25%.

Decreases damage taken from Demi-Human race by additional 10%.


Refine Level +7:

Increases Physical Damage against enemies in Demi-Human race by additional 25%

Decreases damage taken from Demi-Human race by additional 10%.


Refine Level +9:

Decreases Heat Barrel skill cooldown by 20 seconds.


Indestructible in battle


Can only be sold to NPC's.


Type: Gatling Gun

Attack: 120

Weight: 0

Weapon Level: 4


Requirement:

Base Level 100

Rebellion

Server script
.@r = getrefine();
.@agi = readparam(bAgi);
bonus2 bAddRace,RC_DemiHuman,25;
bonus2 bAddRace,RC_Player_Human,25;
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSkillAtk,"RL_R_TRIP",7*(.@agi/10);
if (.@agi>=110)
   bonus2 bSkillAtk,"RL_R_TRIP",30;
if (.@r>=5) {
   bonus2 bAddRace,RC_DemiHuman,25;
   bonus2 bAddRace,RC_Player_Human,25;
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
}
if (.@r>=7) {
   bonus2 bAddRace,RC_DemiHuman,25;
   bonus2 bAddRace,RC_Player_Human,25;
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
}
if (.@r>=9)
   bonus2 bSkillCooldown,"RL_HEAT_BARREL",-20000;
bonus bUnbreakableWeapon;

Usable by: Rebellion

Delicate Foxtail Model #26134

B beast
Type
Weapon / Staff
ATK
160
Weapon Lv
3
Slots
1
Weight
400
Base Lv
100
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A delicately made model of a foxtail.


For each Refine Level:

ATK +5


Refine Level +7:

ATK +5%


Refine Level +8:

ATK +10%

Decreases Variable Casting Time by 10%.


Type: One-Handed Staff

Attack: 160

Weight: 40

Weapon Level: 3


Requirement:

Base Level 100

Summoner (Doram)

Server script
.@r = getrefine();
bonus bBaseAtk,5*.@r;
if (.@r>=7)
   bonus bAtkRate,5;
if (.@r>=8) {
   bonus bAtkRate,5;
   bonus bVariableCastrate,-10;
}

Usable by: Summoner

Demon Hunting Bible #28602

A darkness
Type
Weapon / Book
ATK
30
MATK
170
Weapon Lv
3
Slots
2
Weight
500
Base Lv
110
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Fragment of Darkness (7798)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A Bible that only skilled clergy are allowed to have.

The content about the demon extermination passed down from generation to generation is recorded.


MATK +170


INT +2

DEX +2


Increases damage of Magnus Exorcismus by 30%.


Increases recovery amount gained from Healing skills and Restorative items by 10%.


For each base INT:

Increases damage of Magnus Exorcismus by 1%.

Applies up to 120 base INT.


Refine Level +1:

Adds a chance of ignoring 100% of the attacker's magical defense for 1 second when attacked physical attacks.

For each Refine Level:

Extends the activation time by 1 second.


When equipped with Spiritual Ring:

Decreases Variable Casting Time of Magnus Exorcismus by -25%.


Indestructible in battle


Type: Book

Attack: 30

Weight: 50

Element: Holy

Weapon Level: 3


Requirement:

Base Level 110

Archbishop

Server script
bonus bInt,2;
bonus bDex,2;
.@b = readparam(bInt);
bonus2 bSkillAtk,"PR_MAGNUS",30+min(.@b,120);
bonus bHealPower,10;
bonus bAddItemHealRate,10;
.@r = (getrefine()*1000);
autobonus2 "{ bonus2 bIgnoreMdefRaceRate,RC_All,100; }",50,1000+.@r,BF_WEAPON,"{ specialeffect2 EF_FLOWERCAST; }";
bonus bUnbreakableWeapon;
bonus bAtkEle,Ele_Holy;

Usable by: Priest - All Third, Fourth

Deus Ex Machina #550021

B magic
Type
Weapon / Staff
ATK
280
MATK
180
Weapon Lv
4
Slots
3
Weight
2000
Base Lv
100
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Now is the time of the end.

The god of entanglements descends into the dull-colored world of crazy gears.


Indestructible in battle


MATK +180


Decreases damage taken from Players by 10%.

Enables the use of Level 1 Blessing.


For each Refine Level:

MaxHP +2% , MaxSP +2%

Decreases After Skill Delay by 1%.

Increases Magical Damage by 6%.


Refine Level +5:

Decreases damage taken from ranged physical attacks by 5%.


Refine Level +7:

Enables use of Blessing with Level beingt equal to the Refine Level.


Refine Level +9:

Decreases damage taken from ranged physical attacks by additional 5%.


Refine Level +10:

Decreases Fixed Casting Time by 70%.


Type: One-Handed Staff

Attack: 280

Weight: 200

Weapon Level: 4


Requirement:

Base Level 100

3rd Magician, 3rd Acolyte and Soul Reaper classes

Server script
.@r = getrefine();
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
skill "AL_BLESSING",1;
bonus bMaxHPrate,2*.@r;
bonus bMaxSPrate,2*.@r;
bonus bDelayrate,-.@r;
bonus bMatkRate,6*.@r;
if (.@r>=5)
   bonus bLongAtkDef,5;
if (.@r>=7)
   skill "AL_BLESSING",min(10,.@r);
if (.@r>=9)
   bonus bLongAtkDef,5;
if (.@r>=10)
   bonus bFixedCastrate,-70;

Usable by: Monk, Priest, Sage, SoulLinker, Wizard - All Third, Fourth

Diva Blade Whip #26201

A magic
Type
Weapon / Whip
ATK
150
MATK
120
Weapon Lv
4
Slots
1
Weight
500
Base Lv
150
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 30x Will of the Darkness (7340)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A weapon of unknown origin with the magical power of the labyrinth.

It is unknown what kind of material is refined, and even similar weapons have different performance.


MATK +120


Refine Level +7:

Increases damage of Arrow Vulcan by 150%.


Refine Level +9:

Increases damage of Arrow Vulcan by additional 50%.


When compounded with Labyrinth Baphomet Card:

Increases Physical Damage by 10%.

Normal attacks inflicts splash damage.


Type: Whip

Attack: 150

Weight: 50

Weapon Level: 4


Requirement:

Base Level 150

Wanderer

Server script
.@r = getrefine();
if (.@r>=7)
   bonus2 bSkillAtk,"CG_ARROWVULCAN",150;
if (.@r>=9)
   bonus2 bSkillAtk,"CG_ARROWVULCAN",50;

Usable by: BardDancer - All Third, Fourth

Diva Foxtail #26143

B beast
Type
Weapon / Staff
ATK
150
MATK
180
Weapon Lv
4
Slots
1
Weight
400
Base Lv
150
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A weapon of unknown origin with the magical power of the labyrinth.

It is unknown what kind of material is refined, and even similar weapons have different performance.


MATK +180


For each Refine Level:

Increases Healing skills effectiveness by 2%.


Refine Level +7:

ATK +30, HIT +5

MATK +4%


Refine Level +9:

ATK +30, HIT +5

MATK +4%


When compounded with Labyrinth Baphomet Card:

Increases Physical Damage by 10%.

Normal attacks inflicts splash damage.


Type: One-Handed Staff

Attack: 150

Weight: 40

Weapon Level: 4


Requirement:

Base Level 150

Summoner (Doram)

Server script
.@r = getrefine();
bonus bHealPower,2*.@r;
if (.@r>=7) {
   bonus bBaseAtk,30;
   bonus bHit,5;
   bonus bMatkRate,4;
}
if (.@r>=9) {
   bonus bBaseAtk,30;
   bonus bHit,5;
   bonus bMatkRate,4;
}

Usable by: Spirit Handler, Summoner

Diva Gatling Gun #28229

B magic
Type
Weapon / Gatling
ATK
120
Weapon Lv
4
Slots
1
Weight
2500
Base Lv
150
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A weapon of unknown origin that contains the magic of the labyrinth.

It is unclear what kind of material it is made from, and even similar weapons have different performance.


For each 10 base AGI:

Increases damage of Round Trip by 7%.


Base AGI at least 110:

Increases damage of Round Trip by additional 30%.


Refine Level +7:

ATK +30, HIT +5


Refine Level +9:

ATK +30, HIT +5


When equipped with Labyrinth Baphomet Card:

ATK +10%

Normal attacks inflicts splash damage.


Type: Gatling Gun

Attack: 120

Weight: 250

Weapon Level: 4


Requirement:

Base Level 150

Rebellion

Server script
.@r = getrefine();
bonus2 bSkillAtk,"RL_R_TRIP",(readparam(bAgi)/10)*7;
if (readparam(bAgi)>=110)
   bonus2 bSkillAtk,"RL_R_TRIP",30;
if (.@r>=7) {
   bonus bBaseAtk,30;
   bonus bHit,5;
}
if (.@r>=9) {
   bonus bBaseAtk,30;
   bonus bHit,5;
}

Usable by: Rebellion

Diva Launcher #28231

B beast
Type
Weapon / Grenade
ATK
210
Weapon Lv
4
Slots
1
Weight
1400
Base Lv
150
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A weapon of unknown origin that contains the magic of the labyrinth.

It is unknown what kind of material is refined, and even similar weapons have different performance.


For each 10 base LUK:

Increases damage of Dragon Tail by 7%.


Base LUK at least 110:

Increases damage of Dragon Tail by additional 30%.


Refine Level +7:

ATK +30, HIT +5


Refine Level +9:

ATK +30, HIT +5


When equipped with Labyrinth Baphomet Card:

ATK +10%

Normal attacks inflicts splash damage.


Type: Grenade Launcher

Attack: 210

Weight: 140

Weapon Level: 4


Requirement:

Base Level 150

Rebellion

Server script
.@r = getrefine();
bonus2 bSkillAtk,"RL_D_TAIL",(readparam(bLuk)/10)*7;
if (readparam(bLuk)>=110)
   bonus2 bSkillAtk,"RL_D_TAIL",30;
if (.@r>=7) {
   bonus bBaseAtk,30;
   bonus bHit,5;
}
if (.@r>=9) {
   bonus bBaseAtk,30;
   bonus bHit,5;
}

Usable by: Rebellion

Diva Rifle #28227

B magic
Type
Weapon / Rifle
ATK
170
Weapon Lv
4
Slots
1
Weight
850
Base Lv
150
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A weapon of unknown origin that contains the magic of the labyrinth.

It is unclear what kind of material it is made from, and even similar weapons have different performance.


For each 10 base INT:

Increases damage of Hammer of God by 7%.


Base INT at least 110:

Increases damage of Hammer of God by additional 30%.


Refine Level +7:

ATK +30, HIT +5


Refine Level +9:

ATK +30, HIT +5


When equipped with Labyrinth Baphomet Card:

ATK +10%

Normal attacks inflicts splash damage.


Type: Rifle

Attack: 170

Weight: 85

Weapon Level: 4


Requirement:

Base Level 150

Rebellion

Server script
.@r = getrefine();
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",(readparam(bInt)/10)*7;
if (readparam(bInt)>=110)
   bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",30;
if (.@r>=7) {
   bonus bBaseAtk,30;
   bonus bHit,5;
}
if (.@r>=9) {
   bonus bBaseAtk,30;
   bonus bHit,5;
}

Usable by: Rebellion

Diva Staff #2035

B ice/water
Type
Weapon / 2hStaff
ATK
120
MATK
270
Weapon Lv
4
Slots
1
Weight
2400
Base Lv
150
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A weapon of unknown origin that contains the magic of the labyrinth.

It is unclear what kind of material it is made of, and the same weapons have different performance.


MATK +270


For each Refine Level:

Increases Healing skills effectiveness by 2%.


Refine Level +7:

MATK +4%


Refine Level +7:

MATK +4%


When equipped with Labyrinth Baphomet Card:

ATK +10%

Normal attacks inflicts splash damage.


Type: Two-Handed Staff

Attack: 120

Weight: 240

Weapon Level: 4


Requirement:

Base Level 150

Super Novice, 3rd Magician and 3rd Acolyte classes

Server script
.@r = getrefine();
bonus bHealPower,2*.@r;
if (.@r>=7)
   bonus bMatkRate,4;
if (.@r>=9)
   bonus bMatkRate,4;

Usable by: Monk, Priest, Sage, SoulLinker, SuperNovice, Wizard - All Third, Fourth

Elaborate Foxtail Model #26136

B beast
Type
Weapon / Staff
ATK
180
Weapon Lv
4
Slots
1
Weight
400
Base Lv
100
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A very elaborate model of a foxtail.


For each Refine Level:

ATK +6

HIT +1


Refine Level +7:

ATK +20%


Refine Level +8:

ATK +40%

Decreases Variable Casting Time by 10%.

Decreases After Skill Delay by 10%.


Type: One-Handed Staff

Attack: 180

Weight: 40

Weapon Level: 4


Requirement:

Base Level 100

Summoner (Doram)

Server script
.@r = getrefine();
bonus bBaseAtk,6*.@r;
bonus bHit,.@r;
if (.@r>=7)
   bonus bAtkRate,20;
if (.@r>=8) {
   bonus bAtkRate,20;
   bonus bVariableCastrate,-10;
   bonus bDelayrate,-10;
}

Usable by: Summoner

Elemental Origin #28615

B fire
Type
Weapon / Book
ATK
180
MATK
150
Weapon Lv
4
Slots
3
Weight
800
Base Lv
130
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Burning Heart (7097)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A book that records the origin of all elements.


MATK +150


Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by 10%.


Decreases Variable Casting Time of Psychic Wave by 3 seconds.


Refine Level +7:

Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by additional 15%.


Refine Level +9:

Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by additional 20%.


When equipped with Frontier Boots:

Decreases After Skill Delay by 20%.

Refine Level of Frontier Boots is +7 or higher:

For each Refine Level of Book of Origin:

Increases Magical Damage against monsters of Fire, Water, Wind and Earth elemental by 3%.


Indestructible in battle


Type: Book

Attack: 180

Weight: 80

Weapon Level: 4


Requirement:

Base Level 130

Archbishop, Sorcerer and Star Emperor

Server script
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bSkillVariableCast,"SO_PSYCHIC_WAVE",-3000;
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Fire,15;
   bonus2 bMagicAtkEle,Ele_Earth,15;
   bonus2 bMagicAtkEle,Ele_Water,15;
   bonus2 bMagicAtkEle,Ele_Wind,15;
   bonus2 bMagicAtkEle,Ele_Neutral,15;
}
if (.@r>=9) {
   bonus2 bMagicAtkEle,Ele_Fire,20;
   bonus2 bMagicAtkEle,Ele_Earth,20;
   bonus2 bMagicAtkEle,Ele_Water,20;
   bonus2 bMagicAtkEle,Ele_Wind,20;
   bonus2 bMagicAtkEle,Ele_Neutral,20;
}

Usable by: Priest, Sage, StarGladiator - All Third, Fourth

Flame Moon Huuma Shuriken #13324

B fire
Type
Weapon / Huuma
ATK
120
Weapon Lv
4
Slots
3
Weight
1000
Base Lv
36
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Burning Heart (7097)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A wind demon shuriken that has the fire attribute.


MATK +25


For each Refine Level:

MATK +5


Refine Level +7:

MATK +20


Refine Level +10:

MATK +30


When equipped with Burning Tunic:

MATK +50

Refine Level of Burning Tunic is +5:

Increases the chance to auto-cast Flaming Petals.

Refine Level of Burning Tunic is +7:

Increases the chance to auto-cast Flaming Petals further.

Refine Level of Burning Tunic is +10:

Increases the chance to auto-cast Flaming Petals even further.


Type: Huuma Shuriken

Attack: 120

Weight: 100

Element: Fire

Weapon Level: 4


Requirement:

Base Level 36

Ninja

Server script
bonus bAtkEle,Ele_Fire;
bonus bMatk,25;

Usable by: All classes

Flame Thunder Witch's Wand #2041

S beast
Type
Weapon / 2hStaff
ATK
200
MATK
350
Weapon Lv
4
Slots
1
Weight
2700
Base Lv
130
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 100x Animal Skin (919)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A wand used by Gilant, who was called a rare witch.

The winding dragon amplifies the magical power of fire and wind and enhances its power.


MATK +350

INT +10

DEX +10


Decreases Variable Casting Time by 30%.


For each Level of Fire Walk:

Increases Magical Damage with Fire element by 10%.


For each Level of Electric Walk:

Increases Magical Damage with Wind element by 10%.


For each Refine Level:

Increases Magical Damage with Fire and Wind element by additional 5%.

Ignore magic defense of enemies by 5%.

Increases damage of Fire Walk and Electric Walk by 30%.


Refine Level +7:

Inflicts Curse status when enemies are hit by Fire Walk.

Inflicts Silence status when enemies are hit by Electric Walk.


Refine Level +9:

Increases damage of Fire Walk and Electric Walk by 100%.


Refine Level +10:

Decreases Fixed Casting Time by 70%.


When equipped with Necromancer's Manteau:

MATK +5%

Decreases damage taken from Fire and Wind elemental attacks by 20%.


When equipped with Necromancer's Dress:

Enables the use Level 1 Increase Agility.

For each Refine Level of Witch's Thunder Flame Wand:

Increases damage of Electric Walk and Fire Walk by additional 30%.

Recovers 50HP when defeating monsters.

Refine Level of Witch's Thunder Flame Wand is +7 or higher:

Enables the use of Increase Agility, skill level based on the refine level.


Type: Two-Handed Staff

Attack: 200

Weight: 270

Weapon Level: 4


Requirement:

Base Level 130

Sorcerer

Server script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bInt,5;
bonus bDex,10;
bonus bVariableCastrate,-30;
bonus2 bMagicAtkEle,Ele_Fire,(getskilllv("SO_FIREWALK")*10)+(.@r*5);
bonus2 bMagicAtkEle,Ele_Wind,(getskilllv("SO_ELECTRICWALK")*10)+(.@r*5);
bonus2 bSkillAtk,"SO_FIREWALK",.@r*30;
bonus2 bSkillAtk,"SO_ELECTRICWALK",.@r*30;
bonus2 bIgnoreMdefClassRate,Class_All,.@r*5;
if (.@r>=7) {
   bonus3 bAddEffOnSkill,"SO_ELECTRICWALK",Eff_Silence,1000;
   bonus3 bAddEffOnSkill,"SO_FIREWALK",Eff_Curse,1000;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"SO_FIREWALK",100;
   bonus2 bSkillAtk,"SO_ELECTRICWALK",100;
}
if (.@r>=10)
   bonus bFixedCastrate,-70;

Usable by: Sage - Third, Third Baby, Third Upper

Foxtail Model #26133

B beast
Type
Weapon / Staff
ATK
120
Weapon Lv
2
Slots
1
Weight
300
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A model of a foxtail made of plastic.


For each Refine Level:

ATK +2


Refine Level +7:

ATK +15


Refine Level +8:

ATK +30

Decreases Variable Casting Time by 5%.


Type: One-Handed Staff

Attack: 120

Weight: 30

Weapon Level: 2


Requirement:

Summoner (Doram)

Server script
.@r = getrefine();
bonus bBaseAtk,2*.@r;
if (.@r>=7)
   bonus bBaseAtk,15;
if (.@r>=8) {
   bonus bBaseAtk,15;
   bonus bVariableCastrate,-5;
}

Usable by: Summoner

Foxtail with Sitting Dragonfly #26126

B beast
Type
Weapon / Staff
ATK
60
Weapon Lv
2
Slots
1
Weight
300
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

It's a foxtail with a sitting dragonfly.

Even if I shake it for some reason, it doesn't try to fly.


MATK +120


For each Refine Level:

MATK +2


Refine Level +7:

MATK +15


Refine Level +8:

MATK +30

Decreases Variable Casting Time by 5%.


Type: One-Handed Staff

Attack: 60

Weight: 30

Weapon Level: 2


Requirement:

Summoner (Doram)

Server script
bonus bMatk,120;

Usable by: All classes

Full Force #21053

B ice/water
Type
Weapon / 2hSword
ATK
300
Weapon Lv
4
Slots
1
Weight
2200
Base Lv
99
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

It is said that he will unleash all the power of what he has acquired and surpass his limits.


Increases Attack Speed (decreases After Attack Delay by 10%).


For each Refine Level:

ATK +1


When equipped with Doppelganger Card:

Enables the use of Level 1 Lex Aeterna.

Base Level is 99 or less:

For each Refine Level:

ASPD +2%

Increases Physical Damage by 4%.

Base Level at least 100:

For each Refine Level:

ASPD +5%

Increases Physical Damage by 10%.


When equipped with Sealed Doppelganger Card:

Base Level is 99 or less:

For each Refine Level:

ASPD +1%

Increases Physical Damage by 2%.

Base Level at least 100:

For each Refine Level:

ASPD +2%

Increases Physical Damage by 4%.


Type: Two-Handed Sword

Attack: 300

Weight: 220

Weapon Level: 4


Requirement:

Base Level 99

Swordsman classes

Server script
bonus bUnbreakableWeapon;
bonus bAspdRate,10;
bonus bBaseAtk,pow(getrefine(),2)*4;

Usable by: Crusader, Knight, Swordman

Futsumitama #28718

B ice/water
Type
Weapon / Dagger
ATK
120
Weapon Lv
4
Slots
2
Weight
1000
Base Lv
150
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

An ancient sword held by god of eastern country.


MATK +160


Increases Physical Damage against enemies of Demi-Human race by 50%.


Decreases Soul Cutter skill cooldown by 1 second.


For each Refine Level:

Increases damage of Soul Cutter by 2%.


Type: Dagger

Attack: 120

Weight: 100

Weapon Level: 4


Requirement:

Base Level 150

Super Novice, 3rd classes of Swordsman, Magician, Archer, Merchant, Thief and Ninja

Server script
bonus bMatk,160;

Usable by: All classes

Gelerdria #1449

A ice/water
Type
Weapon / 1hSpear
ATK
145
Weapon Lv
4
Slots
3
Weight
700
Base Lv
48
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Glacial Heart (7561)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A special spear imbued with the earth element.


MaxHP +800

MaxSP -50


When equipped with Karma Wind Stone:

Refine Level of Gelerdria +7:

Increases Physical Damage against enemies of Boss class by 30%.

Increases Physical Damage against enemies of Water and Wind elemental by 30%.

Increases Physical Damage against enemies of Insect and Fish race by 30%.

Increases damage of Wind Cutter by 30%.


Refine Level of Gelerdria +9:

Increases Physical Damage against enemies of Boss class by 20%.

Increases Physical Damage against enemies of Water and Wind elemental by 20%.

Increases Physical Damage against enemies of Insect and Fish race by 20%.

Increases damage of Wind Cutter by 20%.


Refine Level of Gelerdria +10:

Decreases Variable Casting Time Wind Cutter by 50%


Type: One-Handed Spear

Attack: 145

Weight: 70

Element: Earth

Weapon Level: 4


Requirement:

Base Level 48

Swordman classes

Server script
bonus bAtkEle,Ele_Earth;
bonus bMaxHP,800;
bonus bMaxSP,-50;

Usable by: Crusader, Knight, Swordman

God Eater Dragon Spear #32007

A beast
Type
Weapon / 1hSpear
ATK
360
MATK
280
Weapon Lv
4
Slots
1
Weight
3800
Base Lv
130
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 100x Animal Skin (919)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

One of the seven magical tools possessed by Zilant.

As a result of the wrapped dragon eating the soul of the king, who was touted as a god, it transformed into a magic spear that would die just by touching it if it was not prepared to abandon being a human being.


MATK +280


STR +3, DEX +5


Increases damage of Dragon Breath - Water and Dragon Breath by 50%.


Physical attacks have a certain chance to absorb 1% of the inflicted damage as HP.


For each Refine Level:

ATK +2%

Increases Attack Speed (decreases After Attack Delay by 2%).

Decreases After Skill Delay by 1%.


Refine Level +7:

Physical attacks have a certain chance to absorb additional 2% of the inflicted damage as HP.


Refine Level +9:

Physical attacks have a certain chance to absorb additional 3% of the inflicted damage as HP.


Refine Level +10:

Decreases Fixed Casting Time by 70%.


Type: One-Handed Spear

Attack: 360

Weight: 380

Weapon Level: 4


Requirement:

Base Level 130

3rd Swordsman classes

Server script
.@r = getrefine();
bonus bStr,3;
bonus bDex,5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",50;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",50;
bonus2 bHPDrainRate,1000,1;
bonus2 bAddRace,RC_All,2*.@r;
bonus bAspdRate,2*.@r;
bonus bDelayrate,-.@r;
if (.@r>=7)
   bonus2 bHPDrainRate,1000,2;
if (.@r>=9)
   bonus2 bHPDrainRate,1000,3;
if (.@r>=10)
   bonus bFixedCastrate,-70;

Usable by: Crusader, Knight - All Third, Fourth

Hippie Rope #26204

A earth/nature
Type
Weapon / Whip
ATK
140
MATK
120
Weapon Lv
4
Slots
3
Weight
1000
Base Lv
130
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 30x Great Nature (997)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A rope where you can feel the power of nature.


MATK +120


For each Refine Level:

VIT +1, MaxHP +1%


Refine Level +7:

Increases damage of Arrow Vulcan by 150%.

Decreases damage taken from Demi-Human race by 5%.


Refine Level +9:

Increases damage of Arrow Vulcan by additional 50%.

Decreases damage taken from Demi-Human race by additional 5%.


When equipped with Frontier Boots:

Decreases damage taken from Demi-Human race by 10%.

Decreases damage taken from Doram Players by 20%.

Refine Level of Frontier Boots is +7 or higher:

Refine Level of Rope of Nature is +7 or higher:

MaxHP +10%, MaxSP +10%

Refine Level of Rope of Nature is +9 or higher:

Decreases damage taken from Normal class by 10%.


Type: Whip

Attack: 140

Weight: 100

Weapon Level: 4


Requirement:

Base Level 130

Wanderer

Server script
.@r = getrefine();
bonus bVit,.@r;
bonus bMaxHPrate,.@r;
if (.@r>=7) {
   bonus2 bSkillAtk,"CG_ARROWVULCAN",150;
   bonus2 bSubRace,RC_DemiHuman,5;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"CG_ARROWVULCAN",50;
   bonus2 bSubRace,RC_DemiHuman,5;
}

Usable by: BardDancer - All Third, Fourth

Huuma Shuriken of Dancing Petals #13340

A wind/storm
Type
Weapon / Huuma
ATK
250
MATK
180
Weapon Lv
4
Slots
3
Weight
2000
Base Lv
130
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Burning Feather (6691)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A wind demon shuriken used by a ninja hired by the mine owner as a watchman.


MATK +180


For each Refine Level:

Increases Attack Speed (decreases After Attack Delay by 1%).


Refine Level +9:

When you defeat monsters with physical attacks recover 20 SP.


When equipped with Frontier Boots:

Decreases Swirling Petal skill cooldown by 0.3 seconds.

Refine Level of Frontier Boots is +7 or higher:

Refine Level of Sakura Blossom Huuma Shuriken is +7 or higher:

Decreases damage taken from Boss class by 30%.

Refine Level of Sakura Blossom Huuma Shuriken is +9 or higher:

Decreases damage taken from Boss class by additional 20%.


Type: Huuma Shuriken

Attack: 250

Weight: 200

Element: Holy

Weapon Level: 4


Requirement:

Base Level 130

Kagerou and Oboro

Server script
.@r = getrefine();
bonus bAspdRate,.@r;
if (.@r>=9)
   bonus bSPGainValue,20;

Usable by: KagerouOboro, Ninja

Ice Moon Huuma Shuriken #13326

B ice/water
Type
Weapon / Huuma
ATK
120
Weapon Lv
4
Slots
3
Weight
1000
Base Lv
36
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A wind demon shuriken that has a water attribute.


MATK +25


For each Refine Level:

MATK +5


Refine Level +7:

MATK +20


Refine Level +10:

MATK +30


When equipped with Chilly Tunic:

MATK +50

Refine Level of Chilly Tunic is +5:

Increases the chance to auto-cast Freezing Spear.

Refine Level of Chilly Tunic is +7:

Increases the chance to auto-cast Freezing Spear further.

Refine Level of Chilly Tunic is +10:

Increases the chance to auto-cast Freezing Spear even further.


Type: Huuma Shuriken

Attack: 120

Weight: 100

Element: Water

Weapon Level: 4


Requirement:

Base Level 36

Ninja

Server script
bonus bAtkEle,Ele_Water;
bonus bMatk,25;

Usable by: All classes

Large Foxtail Model #26127

B beast
Type
Weapon / Staff
ATK
130
Weapon Lv
3
Slots
1
Weight
400
Base Lv
100
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

It's a very big foxtail that you can hold with one hand.

The weight is not odd either.


For each Refine Level:

ATK +2


Refine Level +7:

ATK +30


Refine Level +8:

ATK +40

Decreases Variable Casting Time by 5%.


Type: One-Handed Staff

Attack: 130

Weight: 40

Weapon Level: 3


Requirement:

Base Level 100

Summoner (Doram)

Server script
.@r = getrefine();
bonus bBaseAtk,2*.@r;
if (.@r>=7)
   bonus bBaseAtk,30;
if (.@r>=8) {
   bonus bBaseAtk,10;
   bonus bVariableCastrate,-5;
}

Usable by: Summoner

Lindy Hop (jRO) #21029

A magic
Type
Weapon / 2hSword
ATK
300
Weapon Lv
4
Slots
1
Weight
9000
Base Lv
150
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 30x Will of the Darkness (7340)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A sword known to be used by Berserker Riel.

It seems that a certain rhythm seems to be felt when he sees him cut down the enemy.


Refine Level +7:

ATK +25%.


Refine Level +9:

ATK +25%.


Refine Level +9:

Nullifies weapon damage penalty against all size enemies.


When equipped with Immortal Corps Dog Tag:

For each Refine Level of Lindy Hop (jRO):

Increases Critical Damage by 3%.

Refine Level of Lindy Hop (jRO) is +9 or higher:

Critical +50

Increases Physical Damage against enemies of Boss class by 25%.


Indestructible in battle


Type: Two-Handed Sword

Attack: 300

Range: 3

Weight: 900

Weapon Level: 4


Requirement:

Base Level 150

3rd Swordsman classes

Server script
.@r = getrefine();
if (.@r>=7)
   bonus bAtkRate,25;
if (.@r>=9) {
   bonus bAtkRate,25;
   bonus bNoSizeFix;
}
bonus bUnbreakableWeapon;

Usable by: All classes

Long Healing Foxtail #26125

B beast
Type
Weapon / Staff
ATK
80
Weapon Lv
2
Slots
1
Weight
400
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

It's a cool foxtail that is so long that it can catch everyone's attention.


MATK +110


For each Refine Level:

Increases Healing skills effectiveness by 2%.


Refine Level +7:

Increases Healing skills effectiveness by additional 10%.


Refine Level +8:

Decreases Variable Casting Time by 10%.

Increases Healing skills effectiveness by additional 15%.


Type: One-Handed Staff

Attack: 80

Weight: 40

Weapon Level: 2


Requirement:

Summoner (Doram)

Server script
bonus bMatk,110;

Usable by: All classes

Magical Foxtail with Sitting Dragonfly #26131

B beast
Type
Weapon / Staff
ATK
120
Weapon Lv
4
Slots
1
Weight
400
Base Lv
100
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

It's a foxtail that you can feel the strange magical synergy with the dragonfly.


MATK +180


For each Refine Level:

MATK +6

INT +1


Refine Level +7:

MATK +10%


Refine Level +8:

MATK +20%

Decreases Variable Casting Time by 10%.

Decreases After Skill Delay by 10%.


Type: One-Handed Staff

Attack: 120

Weight: 40

Weapon Level: 4


Requirement:

Base Level 100

Summoner (Doram)

Server script
bonus bMatk,180;

Usable by: All classes

Meteor Strike #16043

B ice/water
Type
Weapon / Mace
ATK
1
Weapon Lv
4
Slots
2
Weight
20000
Base Lv
110
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A very heavy hammer that only a super human can use it.


Base STR at least 108:

Decreases SP Consumption by 20%.


Base STR at least 120:

Decreases SP Consumption by 30%.


For each Refine Level:

ATK +10


For each Level of Axe Mastery:

ATK +7

HIT +5


For each Level of Weapon Research:

ATK +10


For each Level of Iron Hand:

ATK +30


When Push Cart is mastered:

Enables the use of Level 1 Cart Revolution.


When Level 1 of Sword Training is learned:

Enables the use of Level 1 Bowling Bash.

When Level 2 or more of Sword Training is learned:

Enables the learning of Bowling Bash.


When equipped with Toy Ring:

ATK +100

Increases damage of Bowling Bash by 50%.


Type: Mace

Attack: 1

Weight: 2000

Weapon Level: 4


Requirement:

Base Level 110

Super Novice

Server script
bonus bBaseAtk,10*getskilllv("BS_WEAPONRESEARCH");
bonus bBaseAtk,30*getskilllv("MO_IRONHAND");
.@s = getskilllv("AM_AXEMASTERY");
bonus bBaseAtk,7*.@s;
bonus bHit,5*.@s;
bonus bBaseAtk,10*getrefine();
if (getskilllv("MC_PUSHCART") > 9)
   skill "MC_CARTREVOLUTION",1;
if (getskilllv("SM_SWORD") > 0)
   skill "KN_BOWLINGBASH",1;
.@str = readparam(bStr);
if (.@str > 119)
   bonus bUseSPrate,-30;
else if (.@str > 107)
   bonus bUseSPrate,-20;

Usable by: Novice, SuperNovice

Mine Worker's Pickaxe #28127

A magic
Type
Weapon / 2hAxe
ATK
300
Weapon Lv
4
Slots
3
Weight
400
Base Lv
130
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 30x Will of the Darkness (7340)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

The pickaxe of a worker who worked in the mine.

It's heavy, but its destructive power is amazing.


Decreases Magma Eruption skill cooldown by 3 seconds.


For each Refine Level:

VIT +1, ATK +10


Refine Level +9:

Decreases Axe Tornado skill cooldown by 1 seconds.


When equipped with Frontier Boots:

Decreases Axe Tornado skill cooldown by 0.5 seconds.

Refine Level of Frontier Boots is +7 or higher:

Refine Level of Miner's Pickaxe is +7 or higher:

Decreases damage taken from Boss class by 30%.

Refine Level of Miner's Pickaxe is +9 or higher:

Decreases damage taken from Boss class by additional 20%.


Type: Two-Handed Axe

Attack: 300

Weight: 400

Weapon Level: 4


Requirement:

Base Level 170

3rd Swordsman and 3rd Merchant classes

Server script
.@r =  getrefine();
bonus2 bSkillCooldown,"NC_MAGMA_ERUPTION",-3000;
bonus bVit,.@r;
bonus bAtk,.@r*10;
if (.@r>=9)
   bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;

Usable by: All - All Third, Fourth

Mirage Blade Whip #26202

B magic
Type
Weapon / Whip
ATK
150
MATK
120
Weapon Lv
4
Slots
1
Weight
500
Base Lv
150
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A Diva Blade Whip that has mutated under the influence of the power of the labyrinth.

It is unknown what kind of material is refined, and even similar weapons have different performance.


Attack Range: 5 cells


MATK +120


Refine Level +7:

Increases damage of Arrow Vulcan by 150%.


Refine Level +9:

Increases damage of Arrow Vulcan by additional 50%.


When compounded with Labyrinth Dracula Card:

Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.


Type: Whip

Attack: 150

Weight: 50

Weapon Level: 4


Requirement:

Base Level 150

Wanderer

Server script
.@r = getrefine();
if (.@r>=7)
   bonus2 bSkillAtk,"CG_ARROWVULCAN",150;
if (.@r>=9)
   bonus2 bSkillAtk,"CG_ARROWVULCAN",50;

Usable by: BardDancer - All Third, Fourth

Mysterious Foxtail with Sitting Dragonfly #26130

B beast
Type
Weapon / Staff
ATK
110
Weapon Lv
3
Slots
1
Weight
400
Base Lv
100
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

It's a foxtail that has been completely integrated with the dragonfly.


MATK +165


For each Refine Level:

MATK +5


Refine Level +7:

MATK +5%


Refine Level +8:

MATK +10%

Decreases Variable Casting Time by 10%.


Type: One-Handed Staff

Attack: 110

Weight: 40

Weapon Level: 3


Requirement:

Base Level 100

Summoner (Doram)

Server script
bonus bMatk,165;

Usable by: All classes

Neev Arc Wand #2043

B magic
Type
Weapon / 2hStaff
ATK
80
MATK
160
Weapon Lv
4
Slots
1
Weight
1200
Base Lv
170
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

An arc wand that has the strength to hold the power of Nive.


MATK +160


Base Level at least 175:

ATK +5%, MATK +5%


When equipped with Neev Barrette:

For each 10 base STR:

ATK +1%.

For each 10 base AGI:

Increases Attack Speed (decreases After Attack Delay by 1%).

For each 10 base VIT:

MaxHP +1%

For each 10 base INT:

MATK +20

For each 10 base DEX:

Decreases Variable Casting Time by 1%.

For each 10 base LUK:

Critical +1

For each Refine Level of Neev Arc Wand:

ATK +20, MATK +20


Type: Two-Handed Staff

Attack: 80

Weight: 120

Weapon Level: 4


Requirement:

Base Level 170

Sorcerer

Server script
if (BaseLevel>=175) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
}

Usable by: Sage - All Third, Fourth

Neev Bow Of Rogue #18153

B darkness
Type
Weapon / Bow
ATK
170
MATK
180
Weapon Lv
4
Slots
1
Weight
900
Base Lv
170
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Fragment of Darkness (7798)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A thief bow with the strength to hold the power of Nive.


MATK +180


Base Level at least 175:

ATK +5%, MATK +5%


When equipped with Neev Barrette:

For each 10 base STR:

ATK +1%.

For each 10 base AGI:

Increases Attack Speed (decreases After Attack Delay by 1%).

For each 10 base VIT:

MaxHP +1%

For each 10 base INT:

MATK +20

For each 10 base DEX:

Decreases Variable Casting Time by 1%.

For each 10 base LUK:

Critical +1

For each Refine Level of Neev Thief Bow:

ATK +20, MATK +20


Type: Bow

Attack: 170

Weight: 90

Weapon Level: 4


Requirement:

Base Level 170

Shadow Chaser

Server script
if (BaseLevel>=175) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
}

Usable by: Rogue - All Third, Fourth

Neev Buster #28122

B advanced equipment
Type
Weapon / 2hAxe
ATK
180
MATK
110
Weapon Lv
4
Slots
1
Weight
3500
Base Lv
170
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 20x Etel Dust (1000322)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A buster with the strength to hold the power of Neve.


MATK +110


Base Level at least 175:

ATK +5%, MATK +5%


When equipped with Neev Barrette:

For each 10 base STR:

ATK +1%

For each 10 base AGI:

Increases Attack Speed by 1%.

For each 10 base VIT:

MaxHP +1%

For each 10 base INT:

MATK +20

For each 10 base DEX:

Decreases Variable Casting Time by 1%.

For each 10 base LUK:

Critical +1

For each Refine Level of Neev Guillotine:

ATK +20, MATK +20


Type: Two-Handed Axe

Attack: 180

Weight: 350

Weapon Level: 4


Requirement:

Base Level 170

Genetic

Server script
if (BaseLevel>=175) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
}

Usable by: Alchemist - All Third, Fourth

Neev Claymore #21031

B advanced equipment
Type
Weapon / 2hSword
ATK
150
MATK
130
Weapon Lv
4
Slots
1
Weight
3400
Base Lv
170
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 20x Etel Dust (1000322)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A claymore with the strength to hold the power of Neev.


MATK +130


Base Level at least 175:

ATK +5%, MATK +5%


When equipped with Neev Barrette:

For each 10 base STR:

ATK +1%.

For each 10 base AGI:

Increases Attack Speed (decreases After Attack Delay by 1%).

For each 10 base VIT:

MaxHP +1%

For each 10 base INT:

MATK +20

For each 10 base DEX:

Decreases Variable Casting Time by 1%.

For each 10 base LUK:

Critical +1

For each Refine Level of Neev Claymore:

ATK +20, MATK +20


Type: Two-Handed Sword

Attack: 150

Weight: 340

Weapon Level: 4


Requirement:

Base Level 170

Rune Knight

Server script
if (BaseLevel>=175) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
}

Usable by: Knight - All Third, Fourth

Neev CrossBow #18155

B advanced equipment
Type
Weapon / Bow
ATK
180
MATK
170
Weapon Lv
4
Slots
1
Weight
900
Base Lv
170
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 20x Etel Dust (1000322)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A crossbow with the strength to hold the power of Nive.


MATK +170


Base Level at least 175:

ATK +5%, MATK +5%


When equipped with Neev Barrette:

For each 10 base STR:

ATK +1%.

For each 10 base AGI:

Increases Attack Speed (decreases After Attack Delay by 1%).

For each 10 base VIT:

MaxHP +1%

For each 10 base INT:

MATK +20

For each 10 base DEX:

Decreases Variable Casting Time by 1%.

For each 10 base LUK:

Critical +1

For each Refine Level of Neev Hunter Bow:

ATK +20, MATK +20


Type: Bow

Attack: 180

Weight: 90

Weapon Level: 4


Requirement:

Base Level 170

Minstrel & Wanderer

Server script
if (BaseLevel>=175) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
}

Usable by: BardDancer - All Third, Fourth

Neev Divine Cross #2045

B holy/light
Type
Weapon / 2hStaff
ATK
150
MATK
110
Weapon Lv
4
Slots
1
Weight
150
Base Lv
170
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Light Granule (7938)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Divine cloth with the strength to hold the power of Nive.


MATK +110


Base Level at least 175:

ATK +5%, MATK +5%


When equipped with Neev Barrette:

For each 10 base STR:

ATK +1%.

For each 10 base AGI:

Increases Attack Speed (decreases After Attack Delay by 1%).

For each 10 base VIT:

MaxHP +1%

For each 10 base INT:

MATK +20

For each 10 base DEX:

Decreases Variable Casting Time by 1%.

For each 10 base LUK:

Critical +1

For each Refine Level of Neev Divine Cross:

ATK +20, MATK +20


Type: Two-Handed Staff

Attack: 150

Weight: 150

Weapon Level: 4


Requirement:

Base Level 170

Sura

Server script
if (BaseLevel>=175) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
}

Usable by: Monk - All Third, Fourth

Neev Glaive #26008

B advanced equipment
Type
Weapon / 2hSpear
ATK
150
MATK
110
Weapon Lv
4
Slots
1
Weight
3500
Base Lv
170
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 20x Etel Dust (1000322)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Glaive with the strength to hold the power of Neve.


MATK +110


Base Level at least 175:

ATK +5%, MATK +5%


When equipped with Neev Barrette:

For each 10 base STR:

ATK +1%

For each 10 base AGI:

Increases Attack Speed (decreases After Attack Delay by 1%).

For each 10 base VIT:

MaxHP +1%

For each 10 base INT:

MATK +20

For each 10 base DEX:

Decreases Variable Casting Time by 1%.

For each 10 base LUK:

Critical +1

For each Refine Level of Neev Glaive:

ATK +20, MATK +20


Type: Two-Handed Spear

Attack: 150

Weight: 350

Weapon Level: 4


Requirement:

Base Level 170

Royal Guard

Server script
if (BaseLevel>=175) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
}

Usable by: Crusader - All Third, Fourth

Neev Guillotine #28121

B advanced equipment
Type
Weapon / 2hAxe
ATK
180
MATK
110
Weapon Lv
4
Slots
1
Weight
4000
Base Lv
170
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 20x Etel Dust (1000322)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A guillotine with the strength to hold the power of Neve.


MATK +110


Base Level at least 175:

ATK +5%, MATK +5%


When equipped with Neev Barrette:

For each 10 base STR:

ATK +1%

For each 10 base AGI:

Increases Attack Speed by 1%.

For each 10 base VIT:

MaxHP +1%

For each 10 base INT:

MATK +20

For each 10 base DEX:

Decreases Variable Casting Time by 1%.

For each 10 base LUK:

Critical +1

For each Refine Level of Neev Guillotine:

ATK +20, MATK +20


Type: Two-Handed Axe

Attack: 180

Weight: 400

Weapon Level: 4


Requirement:

Base Level 170

Mechanic

Server script
if (BaseLevel>=175) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
}

Usable by: Blacksmith - All Third, Fourth

Neev Holy Stick #2044

B holy/light
Type
Weapon / 2hStaff
ATK
120
MATK
170
Weapon Lv
4
Slots
1
Weight
1000
Base Lv
170
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Light Granule (7938)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A Holy walking stick that has the strength to hold the power of Nive.


MATK +170


Base Level at least 175:

ATK +5%, MATK +5%


When equipped with Neev Barrette:

For each 10 base STR:

ATK +1%.

For each 10 base AGI:

Increases Attack Speed (decreases After Attack Delay by 1%).

For each 10 base VIT:

MaxHP +1%

For each 10 base INT:

MATK +20

For each 10 base DEX:

Decreases Variable Casting Time by 1%.

For each 10 base LUK:

Critical +1

For each Refine Level of Neev Holy Stick:

ATK +20, MATK +20


Type: Two-Handed Staff

Attack: 120

Weight: 100

Weapon Level: 4


Requirement:

Base Level 170

Archbishop

Server script
if (BaseLevel>=175) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
}

Usable by: Priest - All Third, Fourth

Neev Hunter Bow #18154

B advanced equipment
Type
Weapon / Bow
ATK
160
MATK
170
Weapon Lv
4
Slots
1
Weight
900
Base Lv
170
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 20x Etel Dust (1000322)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A hunter bow with the strength to hold the power of Nive.


MATK +170


Base Level at least 175:

ATK +5%, MATK +5%


When equipped with Neev Barrette:

For each 10 base STR:

ATK +1%.

For each 10 base AGI:

Increases Attack Speed (decreases After Attack Delay by 1%).

For each 10 base VIT:

MaxHP +1%

For each 10 base INT:

MATK +20

For each 10 base DEX:

Decreases Variable Casting Time by 1%.

For each 10 base LUK:

Critical +1

For each Refine Level of Neev Hunter Bow:

ATK +20, MATK +20


Type: Bow

Attack: 160

Weight: 90

Weapon Level: 4


Requirement:

Base Level 170

Ranger

Server script
if (BaseLevel>=175) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
}

Usable by: Hunter - All Third, Fourth

Neev Huuma Shuriken #13339

B wind/storm
Type
Weapon / Huuma
ATK
150
MATK
160
Weapon Lv
4
Slots
1
Weight
350
Base Lv
170
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Burning Feather (6691)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A wind demon shuriken that has the strength to hold the power of Nive.


MATK +160


Base Level at least 175:

ATK +5%, MATK +5%


When equipped with Neev Barrette:

For each 10 base STR:

ATK +1%.

For each 10 base AGI:

Increases Attack Speed (decreases After Attack Delay by 1%).

For each 10 base VIT:

MaxHP +1%

For each 10 base INT:

MATK +20

For each 10 base DEX:

Decreases Variable Casting Time by 1%.

For each 10 base LUK:

Critical +1

For each Refine Level of Neev Huuma Shuriken:

ATK +20, MATK +20


Type: Huuma Shuriken

Attack: 150

Weight: 35

Weapon Level: 4


Requirement:

Base Level 170

Kagerou and Oboro

Server script
if (BaseLevel>=175) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
}

Usable by: KagerouOboro, Ninja

Neev Katar #28026

B advanced equipment
Type
Weapon / Katar
ATK
150
MATK
250
Weapon Lv
4
Slots
1
Weight
2800
Base Lv
170
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 20x Etel Dust (1000322)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Jamadhar that has the strength to hold the power of Neve.


MATK +250


Base Level at least 175:

ATK +5%, MATK +5%


When equipped with Neev Barrette:

For each 10 base STR:

ATK +1%

For each 10 base AGI:

Increases Attack Speed (decreases After Attack Delay by 1%).

For each 10 base VIT:

MaxHP +1%

For each 10 base INT:

MATK +20

For each 10 base DEX:

Decreases Variable Casting Time by 1%.

For each 10 base LUK:

Critical +1

For each Refine Level of Neev Jamadhar:

ATK +20, MATK +20


Type: Katar

Attack: 150

Weight: 280

Weapon Level: 4


Requirement:

Base Level 170

Guillotine Cross

Server script
if (BaseLevel>=175) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
}

Usable by: Assassin - All Third, Fourth

Neev Rifle #28235

A magic
Type
Weapon / Rifle
ATK
170
Weapon Lv
4
Slots
1
Weight
850
Base Lv
170
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 30x Will of the Darkness (7340)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A rifle with the strength to hold the power of Neve.


Base Level at least 175:

ATK +5%, MATK +5%


For each 10 base INT:

Increases damage of Hammer of God by 7%.


Base INT at least 110:

Increases damage of Hammer of God by additional 30%.


When equipped with Neev Barrette:

For each 10 base STR:

Increases Physical Damage by 1%.

For each 10 base AGI:

Increases Attack Speed by 1%.

For each 10 base VIT:

MaxHP +1%

For each 10 base INT:

MATK +20

For each 10 base DEX:

Decreases Variable Casting Time by 1%.

For each 10 base LUK:

Critical +1

For each Refine Level of Neev Rifle:

ATK +20, MATK +20


Type: Rifle

Attack: 170

Weight: 85

Weapon Level: 4


Requirement:

Base Level 170

Rebellion

Server script
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",7*(readparam(bInt)/10);
if (readparam(bInt)>=110) {
   bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",30;
}
if (BaseLevel>=175) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
}

Usable by: Rebellion

Neev Wizardy Staff #2042

B magic
Type
Weapon / 2hStaff
ATK
60
MATK
180
Weapon Lv
4
Slots
1
Weight
1200
Base Lv
170
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Wizard staff with the strength to hold the power of Nive.


MATK +180


Base Level at least 175:

ATK +5%, MATK +5%


When equipped with Neev Barrette:

For each 10 base STR:

ATK +1%.

For each 10 base AGI:

Increases Attack Speed (decreases After Attack Delay by 1%).

For each 10 base VIT:

MaxHP +1%

For each 10 base INT:

MATK +20

For each 10 base DEX:

Decreases Variable Casting Time by 1%.

For each 10 base LUK:

Critical +1

For each Refine Level of Neev Wizardy Staff:

ATK +20, MATK +20


Type: Two-Handed Staff

Attack: 60

Weight: 120

Weapon Level: 4


Requirement:

Base Level 170

Warlock

Server script
if (BaseLevel>=175) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
}

Usable by: Wizard - All Third, Fourth

Old King's Double Edge #28014

B magic
Type
Weapon / Katar
ATK
150
Weapon Lv
4
Slots
3
Weight
2800
Base Lv
130
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A twin swords that made from combination of two powerful blades, Ruin Bringer Sword and Glory to the King Sword.


For each Refine Level:

Increases damage of Cross Impact by 3%.

Increases damage of Cross Ripper Slasher by 2%.

Increases damage of Rolling Cutter by 1%.


Refine Level +7:

Increases Attack Speed (decreases After Attack Delay by 5%).


Refine Level +9:

Increases Attack Speed (decreases After Attack Delay by 5%).


Refine Level +10:

Increases Attack Speed (decreases After Attack Delay by 5%).

Inflicts more damage on the enemy with high DEF.


Type: Katar

Attack: 150

Weight: 280

Weapon Level: 4


Requirement:

Base Level 130

Guillotine Cross

Server script
.@r = getrefine();
bonus2 bSkillAtk,"GC_CROSSIMPACT",3*.@r;
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",2*.@r;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",.@r;
if (.@r>=7)
   bonus bAspdRate,5;
if (.@r>=9)
   bonus bAspdRate,5;
if (.@r>=10)
   bonus bDefRatioAtkClass,Class_All;

Usable by: Assassin - All Third, Fourth

Rainbow Foxtail #26163

B beast
Type
Weapon / Staff
ATK
110
MATK
160
Weapon Lv
4
Slots
1
Weight
400
Base Lv
100
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A mysterious cat with rainbow-colored ears.

With a single swing, seven colors of magic will pop out according to the user's ability.


MATK +160


Physical attacks have a chance to auto-cast either Level 4 Fire Bolt, Cold Bolt, Lightning Bolt or Earth Spike.


For each Refine Level:

ATK +10

MATK +10

Increases Attack Speed (decreases After Attack Delay by 1%).


When equipped with Lunar Rainbow:

For each Refine Level of Lunar Rainbow:

ATK +15,

MATK +15,

Increases Attack Speed (decreases After Attack Delay by 2%).


When compounded with Bloody Knight Card:

Physical attacks have a chance to auto-cast Level 3 Hell Inferno.

For each Refine Level of Rainbow-colored Cat Toy:

Increases damage of Hell Inferno by 10%.


When compounded with Stormy Knight Card and Level 1 Spirit Marble is learned:

Physical attacks have a chance to auto-cast Level 5 Diamond Dust.

For each Refine Level of Rainbow-colored Cat Toy:

Increases damage of Diamond Dust by 10%.

Increases Magical Damage with Water element by 5.


Type: One-Handed Staff

Attack: 110

Weight: 40

Weapon Level: 4


Requirement:

Base Level 100

Summoner (Doram)

Server script
.@r = getrefine();
bonus3 bAutoSpell,"MG_FIREBOLT",4,40;
bonus3 bAutoSpell,"MG_COLDBOLT",4,40;
bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",4,40;
bonus3 bAutoSpell,"WZ_EARTHSPIKE",4,40;
bonus bBaseAtk,10*.@r;
bonus bMatk,10*.@r;
bonus bAspdRate,.@r;

Usable by: Spirit Handler, Summoner

Requiem Blade Whip #1998

B magic
Type
Weapon / Whip
ATK
160
MATK
120
Weapon Lv
4
Slots
0
Weight
0
Base Lv
100
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A whip given by the king.

It seems to have the effect of calming the souls of the dead.


MATK +120


Increases Magical Damage against monsters in Bio Lab and Tomb of the Fallen by 40%.


Refine Level +5:

Increases Magical Damage against monsters in Bio Lab and Tomb of the Fallen by additional 20%.


For each Refine Level equal or above +6:

Increases Magical Damage against monsters in Bio Lab and Tomb of the Fallen by additional 15%.


Refine Level +7:

Increases damage of Arrow Vulcan by 200%.


Indestructible in battle


Type: Whip

Attack: 160

Weight: 50

Weapon Level: 4


Requirement:

Base Level 100

Wanderer

Server script
.@r = getrefine();
.@b = 40;
bonus bUnbreakableWeapon;
if (.@r>=5)
   .@b += (.@r-5)*15+20;
if (.@r>=7)
   bonus2 bSkillAtk,"CG_ARROWVULCAN",200;
bonus2 bAddRace2,RC2_BioLab,.@b;

Usable by: BardDancer

Save the King #13465

B holy/light
Type
Weapon / 1hSword
ATK
170
MATK
130
Weapon Lv
4
Slots
3
Weight
600
Base Lv
100
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Light Granule (7938)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Only guardians of the king were allowed to wield this sword.


MATK +130


If skill Riding is not learned:

Nullifies damage penalty resulted from monster's size.


For each Level of Spear Quicken:

FLEE +2

Critical +3

Increases Attack Speed (decreases After Attack Delay by 3%).


For each Refine Level:

Increases damage of Grand Cross, Holy Cross and Bash by 20%.


Refine Level +6:

Increases Healing skills effectiveness by 40%.

Increases recovery amount gained from Healing skills and items by 15%.


Refine Level +8:

Increases Healing skills effectiveness by 40%.

Increases recovery amount gained from Healing skills and items by 15%.


When equipped with King's Guard:

For each Refine Level of King's Guard:

Increases damage of Grand Cross, Holy Cross and Bash by 20%.


Type: One-Handed Sword

Attack: 170

Weight: 60

Element: Holy

Weapon Level: 4


Requirement:

Base Level 100

Royal Guard

Server script
.@r = getrefine();
bonus bAtkEle,Ele_Ghost;
if (getskilllv("KN_RIDING") < 1) {
   bonus bNoSizeFix;
   bonus bFlee,2*getskilllv("CR_SPEARQUICKEN");
   bonus bCritical,3*getskilllv("CR_SPEARQUICKEN");
   bonus bAspdRate,3*getskilllv("CR_SPEARQUICKEN");
   bonus2 bSkillAtk,"CR_GRANDCROSS",20*.@r;
   bonus2 bSkillAtk,"SM_BASH",20*.@r;
   bonus2 bSkillAtk,"CR_HOLYCROSS",20*.@r;
   if (.@r>=6) {
       bonus bHealPower,40;
       bonus bHealPower2,15;
       bonus bAddItemHealRate,15;
       if (.@r>=8) {
           bonus bHealPower,40;
           bonus bHealPower2,15;
           bonus bAddItemHealRate,15;
       }
   }
}

Usable by: Crusader - All Third, Fourth

Scythe of Ice Flame #520003

B fire
Type
Weapon / 1hAxe
ATK
360
MATK
290
Weapon Lv
4
Slots
1
Weight
4000
Base Lv
130
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Burning Heart (7097)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

An ominous tool created in ancient times from an evil star that fell from the heavens.

The ice and fire that dwell within it manifest the power of the creation of the heavens and the earth, which has been described as a calamity even after eons of time.


Attack Range: 3 cells


MATK +290

STR +3, INT +5


Increases resistance to Freezing and Burning status by 50%.

Physical attacks have a certain chance to absorb 1% of the inflicted damage as HP.


For each Base Level:

Increases damage of Mammonite by 10%.


For each Refine Level:

MaxHP +2%

Increases Physical Damage by 2%.

Perfect HIT +2%


Refine Level +7:

Physical attacks have a certain chance to absorb additional 1% of the inflicted damage as HP.

Increases resistance to Freezing and Burning status by additional 25%.


Refine Level +9:

Physical attacks have a certain chance to absorb additional 2% of the inflicted damage as HP.

Increases resistance to Freezing and Burning status by additional 25%.


Refine Level +10:

Nullifies Weapon Size Penalty.


Type: One-Handed Axe

Attack: 360

Weight: 400

Weapon Level: 4


Requirement:

Base Level 130

3rd Merchant classes

Server script
.@r = getrefine();
bonus bStr,3;
bonus bInt,5;
bonus2 bResEff,Eff_Freeze,((.@r>=9)?10000:(.@r>=7?7500:5000));
bonus2 bResEff,Eff_Burning,((.@r>=9)?10000:(.@r>=7?7500:5000));
bonus2 bSkillAtk,"MC_MAMMONITE",BaseLevel*10;
bonus2 bHPDrainRate,1000,((.@r>=9)?4:(.@r>=7?2:1));
bonus bMaxHPrate,2*.@r;
bonus bAtkRate,2*.@r;
bonus bPerfectHitAddRate,2*.@r;
if (.@r>=10)
   bonus bNoSizeFix;

Usable by: Alchemist, Blacksmith - All Third, Fourth

Sealed Evil Sword #13471

A fire
Type
Weapon / 1hSword
ATK
180
MATK
160
Weapon Lv
3
Slots
3
Weight
1500
Base Lv
120
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Burning Heart (7097)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A sword wearing the hellish fire that sways in the abyss.


MATK +160


Physical attacks have a certain chance to ignore physical defense of Normal class by 100% for 5 seconds.


Physical attacks have a certain chance to auto-cast Level 3 Hell Inferno on the enemy.


For each Refine Level:

Increases the chance to auto-cast Hell Inferno.


For each 5 Base Level:

Increases the chance to auto-cast Hell Inferno further.


When equipped with Yin Yang Talisman:

Increases damage of Hell Inferno by 100%.


When equipped with Yin Yang Talisman and David Shield:

For each Refine Level of Abyss Sword:

HIT +5

Increases Attack Speed (decreases After Attack Delay by 4%).

Increases damage of Hell Inferno by 10%.


When equipped with Warrior Shoes:

MaxHP +10%, MaxSP +10%

For each Refine Level of Warrior Shoes:

MATK +25

Critical +5


Type: One-Handed Sword

Attack: 180

Weight: 150

Element: Shadow

Weapon Level: 4


Requirement:

Base Level 120

Super Novice, 3rd Swordsman classes, 3rd Thief classes and 3rd Merchant classes

Server script
.@r = getrefine();
bonus bAtkEle,Ele_Dark;
autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";
bonus3 bAutoSpell,"WL_HELLINFERNO",3,10+((.@r*5)+(BaseLevel/5));

Usable by: Alchemist, Assassin, Blacksmith, Crusader, Knight, Rogue, SuperNovice - All Third, Fourth

Sealed Magic Sword #13470

B fire
Type
Weapon / 1hSword
ATK
180
MATK
160
Weapon Lv
3
Slots
3
Weight
1500
Base Lv
120
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Burning Heart (7097)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A flaming red sword. Can you feel the heat?


MATK +160


Random chance to pierce Normal monster's physical defense by 100% for 5 sec when dealing physical damage.


Random chance to auto-cast Level 3 Crimson Rock when dealing physical damage.

For each Refine Level:

increases the trigger rate.

Every 5 Base Levels increases the activation rate.


When equipped with YinYang Talisman:

Increases damage of Crimson Rock by 10%.


When equipped with YinYang Talisman and David Shield:

For each Refine Level of Burning Sword:

HIT +5

Increases Attack Speed (decreases After Attack Delay by 4%).

Increases damage of Crimson Rock by 1%.


Type: One-Handed Sword

Attack: 180

Weight: 150

Element: Fire

Weapon Level: 4


Requirement:

Base Level 120

Super Novice; 3rd classes of Swordsman, Merchant and Thief

Server script
.@r = getrefine();
bonus bAtkEle,Ele_Fire;
autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";
bonus3 bAutoSpell,"WL_CRIMSONROCK",3,10+((.@r*5)+(BaseLevel/5));

Usable by: Alchemist, Assassin, Blacksmith, Crusader, Knight, Rogue, SuperNovice - All Third, Fourth

Sealed Maximum Sword #13472

A beast
Type
Weapon / 1hSword
ATK
180
MATK
160
Weapon Lv
3
Slots
3
Weight
1500
Base Lv
120
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 100x Animal Skin (919)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A sword that purifies all impurities and restores it to what it should be.


MATK +160


Physical attacks have a certain chance to ignore physical defense of Normal class by 100% for 5 seconds.


Physical attacks have a certain chance to auto-cast Level 3 Judex on the enemy.


For each Refine Level:

Increases the chance to auto-cast Judex.


For each 5 Base Level:

Increases the chance to auto-cast Judex further.


When equipped with Yin Yang Talisman:

Increases damage of Judex by 100%.


When equipped with Yin Yang Talisman and David Shield:

For each Refine Level of Abyss Sword:

HIT +5

Increases Attack Speed (decreases After Attack Delay by 4%).

Increases damage of Judex by 10%.


When equipped with Warrior Shoes:

MaxHP +10%, MaxSP +10%

For each Refine Level of Warrior Shoes:

MATK +25

Critical +5


Type: One-Handed Sword

Attack: 180

Weight: 150

Element: Holy

Weapon Level: 4


Requirement:

Base Level 120

Super Novice, 3rd Swordsman classes, 3rd Thief classes and 3rd Merchant classes

Server script
.@r = getrefine();
bonus bAtkEle,Ele_Holy;
autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";
bonus3 bAutoSpell,"AB_JUDEX",3,10+((.@r*5)+(BaseLevel/5));

Usable by: Alchemist, Assassin, Blacksmith, Crusader, Knight, Rogue, SuperNovice - All Third, Fourth

Staff of Puffy #26152

B beast
Type
Weapon / Staff
ATK
70
MATK
150
Weapon Lv
4
Slots
1
Weight
300
Base Lv
100
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A cane that contains the power of cats that use hypnosis, which is rare in the world.


Attack Range: 5 cells


MATK +150


When Level 5 Spell Fist is learned:

For each Refine Level:

Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 3%.


Refine Level +10:

Enables the use of Level 3 Double Attack.


When equipped with Imp Card:

Increases Fixed Casting Time of Fire Bolt by 10 seconds.


When equipped with Siroma Card:

Increases Fixed Casting Time of Cold Bolt by 10 seconds.


When equipped with Elvira Card:

Increases Fixed Casting Time of Lightning Bolt by 10 seconds.


Indestructible in battle


Type: One-Handed Staff

Attack: 70

Weight: 100

Weapon Level: 4


Requirement:

Base Level 100

Archbishop and Sorcerer

Server script
.@r = getrefine();
if (getskilllv("SO_SPELLFIST")>=5) {
   bonus2 bSkillAtk,"MG_FIREBOLT",.@r*3;
   bonus2 bSkillAtk,"MG_COLDBOLT",.@r*3;
   bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",.@r*3;
}
if (.@r>=10) {
   skill "TF_DOUBLE",3;
}

Usable by: Priest, Sage - All Third, Fourth

Strange Foxtail with Sitting Dragonfly #26129

B beast
Type
Weapon / Staff
ATK
80
Weapon Lv
3
Slots
1
Weight
400
Base Lv
100
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

It's a foxtail that has become hard because of the magical power of the dragonfly which is sitting on it.


MATK +140


For each Refine Level:

MATK +4


Refine Level +7:

MATK +30


Refine Level +8:

MATK +40

Decreases Variable Casting Time by 5%.


Type: One-Handed Staff

Attack: 80

Weight: 40

Weapon Level: 3


Requirement:

Base Level 100

Summoner (Doram)

Server script
bonus bMatk,140;

Usable by: All classes

Sunflower Kid #2038

B fire
Type
Weapon / 2hStaff
ATK
40
MATK
210
Weapon Lv
4
Slots
1
Weight
900
Base Lv
150
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Burning Heart (7097)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Staff once used by famous Archmage. His magic can prevent flower from being wilted.


MATK +210


When Magic Crusher is mastered:

Increases Magical Damage with Fire element by 20%.


For each Refine Level:

Increases Magical Damage with Fire element by additional 3%.

Ignores magical defense of enemies of enemies by 5%.


When Meteor Storm is used:

Random chance to increase damage inflicted with Meteor Storm by 60% for 5 seconds.

For each Refine Level:

Increases the trigger chance.


When equipped with Immortal Corps Dog Tag:

For each Refine Level of Sunflower Boy:

INT +2

Increases damage of Crimson Rock by 1%.

Refine Level of Sunflower Boy is +9 or higher:

Magical attacks have a random chance to increase Magical Damage with Fire element by 50% for 10 seconds.

Recover 500HP when defeating monsters.


Type: Two-Handed Staff

Attack: 40

Weight: 90

Weapon Level: 4


Requirement:

Base Level 150

Warlock

Server script
.@r = getrefine();
bonus2 bIgnoreMdefClassRate,Class_All,5*.@r;
bonus2 bMagicAtkEle,Ele_Fire,3*.@r;
if (getskilllv("WZ_SIGHTRASHER") == 10)
   bonus2 bMagicAtkEle,Ele_Fire,20;
autobonus3 "{ bonus2 bSkillAtk,\"WZ_METEOR\",60; }",10*.@r,5000,"WZ_METEOR";
/*Unknown Rate*/

Usable by: Wizard - Third, Third Baby, Third Upper

Taurus Sword #1100

A beast
Type
Weapon / 1hSword
ATK
10
Weapon Lv
4
Slots
1
Weight
1000
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 100x Animal Skin (919)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A sword that holds the power of Taurus, one of the constellations that travel the zodiac.


ATK +50


Increases Recovery Amount of Red Potion, Orange Potion, Yellow Potion and White Potion by 100%.


For each Base Level:

ATK +1


When equipped by Genetic:

HIT +20

Increases Attack Speed (decreases After Attack Delay by 10%).

Increases Physical Damage by 50%.

Refine Level +7:

Ignores physical defense of every race by 50%.

Refine Level +9:

Ignores physical defense of every race by additional 50%.


When equipped by Genetic:

When equipped with Zodiac:

Decreases Cart Tornado skill cooldown by 0.2 seconds.


This item can only be sold to NPCs and moved to storage.


Type: One-Handed Sword

Attack: 10

Weight: 100

Weapon Level: 1


Requirement:

Base Level 1

Novice, Swordsman, Thief and Merchant classes

Server script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bBaseAtk,50+BaseLevel;
bonus2 bAddItemHealRate,501,100;
bonus2 bAddItemHealRate,502,100;
bonus2 bAddItemHealRate,503,100;
bonus2 bAddItemHealRate,504,100;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
   bonus bHit,20;
   bonus bAspdRate,10;
   bonus bAtkRate,50;
   if (.@r>=7) {
      .@val = 50;
      if (.@r>=9)
          .@val += 50;
      bonus2 bIgnoreDefRaceRate,RC_All,.@val;
   }
}

Usable by: Alchemist, Assassin, Blacksmith, Crusader, Knight, Merchant, Novice, Rogue, SuperNovice, Swordman, Thief

Thunder Moon Huuma Shuriken #13325

B wind/storm
Type
Weapon / Huuma
ATK
120
Weapon Lv
4
Slots
3
Weight
1000
Base Lv
36
Refinable
Yes
Position
Right hand

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Burning Feather (6691)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A wind demon shuriken that has a wind attribute.


MATK +25


For each Refine Level:

MATK +5


Refine Level +7:

MATK +20


Refine Level +10:

MATK +30


When equipped with Gale Tunic:

MATK +50

Refine Level of Gale Tunic is +5:

Increases the chance to auto-cast Wind Blade.

Refine Level of Gale Tunic is +7:

Increases the chance to auto-cast Wind Blade further.

Refine Level of Gale Tunic is +10:

Increases the chance to auto-cast Wind Blade even further.


Type: Huuma Shuriken

Attack: 120

Weight: 100

Element: Wind

Weapon Level: 4


Requirement:

Base Level 36

Ninja

Server script
bonus bAtkEle,Ele_Wind;
bonus bMatk,25;

Usable by: All classes

Veteran Axe #28114

B fire
Type
Weapon / 2hAxe
ATK
250
Weapon Lv
3
Slots
3
Weight
3000
Base Lv
80
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Burning Heart (7097)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

An axe made out of the metal which the Ancient God of Blacksmiths gave to humans.


VIT +2


Random chance to auto-cast Level 3 Magnum Break when using Hammer Fall.


ATK +10 for each mastered Forging skill.

(Smith Dagger, Smith Sword, Smith Two-Handed Sword, Smith Axe, Smith Mace, Smith Brass Knuckle and Smith Spear)


When equipped with Heroic Boots:

ATK +10 for each mastered Forging skill.

(Smith Dagger, Smith Sword, Smith Two-Handed Sword, Smith Axe, Smith Mace, Smith Brass Knuckle and Smith Spear)

For each Level of Fire Earth Research:

Decreases Axe Tornado skill cooldown by 0.2 seconds.


When equipped with Ring of Brave and Heroic Boots:

Decreases Axe Tornado skill cooldown by additional 0.5 seconds.

Random chance to drop Mastela Fruit when defeating monsters.

Refine Level of Veteran Axe is +7 or higher:

Increases damage of Axe Tornado by 20%.

Refine Level of Veteran Axe is +9 or higher:

Increases damage of Axe Tornado by additional 40%.


Type: Two-Handed Axe

Attack: 250

Weight: 300

Weapon Level: 3


Requirement:

Base Level 80

Merchant

Server script
if (getskilllv("BS_DAGGER") == 3)
   bonus bBaseAtk,10;
if (getskilllv("BS_SWORD") == 3)
   bonus bBaseAtk,10;
if (getskilllv("BS_TWOHANDSWORD") == 3)
   bonus bBaseAtk,10;
if (getskilllv("BS_KNUCKLE") == 3)
   bonus bBaseAtk,10;
if (getskilllv("BS_SPEAR") == 3)
   bonus bBaseAtk,10;
if (getskilllv("BS_AXE") == 3)
   bonus bBaseAtk,10;
if (getskilllv("BS_MACE") == 3)
   bonus bBaseAtk,10;
bonus bVit,2;
bonus4 bAutoSpellOnSkill,"BS_HAMMERFALL","SM_MAGNUM",3,50;

Usable by: Alchemist, Blacksmith, Merchant

Veteran Sword #21024

B magic
Type
Weapon / 2hSword
ATK
180
Weapon Lv
4
Slots
3
Weight
2000
Base Lv
80
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A sword that only allows for its swordmaster to use it.


STR +1

DEX +1


When Bash is mastered:

Increases damage of Bash by 50%.


When Bowling Bash is mastered:

Increases damage of Bowling Bash by 50%.


When equipped with Heroic Shoes:

For each Level of Enchant Blade and Aura Blade:

Increases damage of Bash and Bowling Bash by 10%.


Type: Two-Handed Sword

Attack: 180

Weight: 200

Weapon Level: 4


Requirement:

Base Level 80

Swordman classes

Server script
if (getskilllv("SM_BASH") == 10) {
   bonus2 bSkillAtk,"SM_BASH",50;
}
if (getskilllv("KN_BOWLINGBASH") == 10) {
   bonus2 bSkillAtk,"KN_BOWLINGBASH",50;
}
bonus bStr,1;
bonus bDex,1;

Usable by: Crusader, Knight, Swordman

Vigilante Bow #18163

B wind/storm
Type
Weapon / Bow
ATK
140
MATK
170
Weapon Lv
4
Slots
3
Weight
1000
Base Lv
130
Refinable
Yes
Position
Two-handed

Recipe

  • 30x Oridecon (984)
  • 15x Bradium (6224)
  • 50x Burning Feather (6691)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

The bow of the vigilante who was working to protect the security of the town.


MATK +170


Reflects 5% of the damage received from melee physical attacks.


For each 10 base INT:

AGI +1

Increases Attack Speed (decreases After Attack Delay by 1%).


Refine Level +9:

FLEE +50


When equipped with Frontier Boots:

Prevents Bleeding and Sleep status.

Refine Level of Frontier Boots is +7 or higher:

For each 40 base INT:

AGI +6

Increases Attack Speed (decreases After Attack Delay by 6%).

Base INT at least 120:

FLEE +100

Increases damage of Severe Rainstorm and Triangle Shot by 50%.


Type: Bow

Attack: 140

Weight: 100

Weapon Level: 3


Requirement:

Base Level 130

3rd Archer classes and Shadow Chaser

Server script
.@r = getrefine();
.@a = readparam(bInt);
bonus bShortWeaponDamageReturn,5;
bonus bAgi,.@a/10;
bonus bAspdRate,.@a/10;
if (.@r>=9)
   bonus bFlee,50;

Usable by: BardDancer, Hunter, Rogue - All Third, Fourth

Armor, Garments & Shoes 102

Agenda Robe #19281

B magic
Type
Armor
DEF
35
Armor Lv
1
Slots
1
Weight
800
Base Lv
100
Refinable
Yes
Position
Body

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A replica of a robe once worn by a person who was told that the child would stop crying just by hearing its name.


MDEF +10


For each Refine Level:

Random chance to increase magical damage by 1% for 10 seconds when dealing magical damage.


When equipped with David Shield:

Decreases Variable Casting Time by 15%.

MATK +10%


Type: Armor

Defense: 35

Weight: 80

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bMdef,10;
autobonus "{ .@r = getrefine(); bonus bMatkRate,.@r; }",3,10000,BF_MAGIC,"{ specialeffect2 EF_ENHANCE; }";

Usable by: All classes

Antonio's Coat #15249

B ice/water
Type
Armor
DEF
50
Armor Lv
1
Slots
1
Weight
400
Base Lv
100
Refinable
Yes
Position
Body

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A replica of Antonio's coat. Once worn, you feel like you could become the NEW Antonio.


Decreases Variable Casting Time by 10%.


Refine Level +7:

MDEF +5

Perfect Dodge +1

Indestructible in battle


Refine Level +8:

MDEF +10

Perfect Dodge +1

Decreases damage taken from Demi-Human race by 7%.


Refine Level +9:

MDEF +15

Perfect Dodge +1

Decreases damage taken from Critical Slash by 100%.


When equipped with Antonio Card:

DEF +250

Decreases damage taken from all elemental attacks by 5%.

Enables the use of Level 1 Teleport.

Disables the effects of Antonio Card.


Refine Level +7:

Prevents Frozen status


Refine Level +9:

Prevents knock back effect.


Type: Armor

Defense: 50

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bVariableCastrate,-10;
.@r = getrefine();
if (.@r >= 7) {
   .@mdef = 5;
   .@pd = 1;
   bonus bUnbreakableArmor;
   if (.@r >= 8) {
      .@mdef += 10;
      .@pd += 1;
      bonus2 bSubRace,RC_DemiHuman,7;
   }
   if (.@r >= 9) {
      .@mdef += 15;
      .@pd += 1;
      bonus2 bSubSkill,"NPC_CRITICALSLASH",100;
   }
   bonus bMdef,.@mdef;
   bonus bFlee2,.@pd;
}

Usable by: All classes

Applause Sandal #22071

B advanced equipment
Type
Armor
DEF
7
Armor Lv
1
Slots
1
Weight
200
Base Lv
99
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 20x Etel Dust (1000322)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Mysterious shoes with beautifully blooming rose decorations.

They have God's blessing to make the impossible possible.

After restoration, they regained their original beauty and power.

They have a faint rose scent.


MDEF +10


For each Refine Level:

Decreases After Skill Delay by 2%.


When equipped with Crown:

Decreases Variable Casting Time by 10%.

For each 2 Refine Levels of Crown and Applause Sandals:

ATK +1%.

Decreases Variable Casting Time by additional 1%.


When equipped with Tiara:

Decreases Variable Casting Time by 10%.

For each 2 Refine Levels of Tiara and Applause Sandals:

MATK +1%.

Decreases Variable Casting Time by additional 1%.


When compounded with Amon Ra Card:

Decreases Variable Casting Time by 10%.

The auto-casting effect of Amon Ra Card will not be activated.

For each Refine Level of Applause Sandals:

All Basic Stats +3


Type: Shoes

Defense: 7

Weight: 20

Armor Level: 1


Requirement:

Base Level 99

Server script
bonus bMdef,10;
bonus bDelayrate,-2*getrefine();

Usable by: All classes

Assault Suits #450251

B wolf
Type
Armor
DEF
100
Armor Lv
1
Slots
1
Weight
1000
Base Lv
100
Refinable
Yes
Position
Body

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 100x Wolf Claw (920)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A suit worn by special forces when conducting assault operations.

It is strong, lightweight and highly functional.


MaxHP +10% , MaxSP +10%


When Level 3 Warg Rider is learned:

For each Base Level:

ATK +1


When Level 5 Camouflage is learned:

Decreases Arrow Storm skill cooldown by 0.3 seconds.

Decreases Fixed Casting Time of Aimed Bolt by 100%.


For each Level of Ranger Main:

Increases Physical Damage against monsters of every race by 7%.


Refine Level +5:

DEX +15


Refine Level +7:

DEX +15


Refine Level +10:

Perfect HIT +25%

Indestructible in battle


Type: Armor

Defense: 100

Weight: 100

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
if (getskilllv("RA_WUGRIDER") == 3)
   bonus bBaseAtk,BaseLevel;
if (getskilllv("RA_CAMOUFLAGE") == 5) {
   bonus2 bSkillCooldown,"RA_ARROWSTORM",-300;
   bonus2 bFixedCastrate,"RA_AIMEDBOLT",-100;
}
bonus bAtkRate,7*getskilllv("RA_RANGERMAIN");
if (.@r>=5)
   bonus bDex,15;
if (.@r>=7)
   bonus bDex,15;
if (.@r>=10) {
    bonus bPerfectHitAddRate,25;
    bonus bUnbreakableArmor;
}

Usable by: All classes

Avareco #480134

A ice/water
Type
Armor
DEF
12
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Glacial Heart (7561)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

He had an ordinary cloak, but due to the magical interference device installed by Illusion and his friends, he was transformed into a ferocious figure worthy of the name "Greed".


MaxHP +5%


Decreases damage received from Players by 5%.


For each Level of Cross Impact:

Increases damage of Counter Slash by 6%.

Increases damage of Cross Impact by 30%.


When Level 5 Cross Impact is learned:

Decreases Dark Illusion skill cooldown by 4 seconds.

Decreases Hallucination Walk skill cooldown by 20 seconds.


When Level 5 Hallucination Walk is learned:

Decreases damage taken from Water attacks by 100%.

Decreases damage taken from Holy attacks by 30%.


Refine Level +7:

MaxHP +5%

Increases Physical Damage against monsters of every size by 10%.

Restores 10 SP when defeating monsters with physical attacks.


Refine Level +9:

MaxHP +10%

Increases Physical Damage against monsters of every size by additional 10%.

Restores additional 10 SP when defeating monsters with physical attacks.


Type: Garment

Defense: 12

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bMaxHPrate,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSkillAtk,"GC_COUNTERSLASH",getskilllv("GC_CROSSIMPACT")*6;
bonus2 bSkillAtk,"GC_CROSSIMPACT",getskilllv("GC_CROSSIMPACT")*30;
if (getskilllv("GC_CROSSIMPACT") == 5) {
   bonus2 bSkillCooldown,"GC_DARKILLUSION",-4000;
   bonus2 bSkillCooldown,"GC_HALLUCINATIONWALK",-20000;
}
if (getskilllv("GC_HALLUCINATIONWALK") == 5) {
   bonus2 bSubEle,Ele_Water,100;
   bonus2 bSubEle,Ele_Holy,30;
}
if (.@r>=7) {
   bonus bMaxHPrate,5;
   bonus2 bAddSize,Size_All,10;
   bonus bSPGainValue,10;
}
if (.@r>=9) {
   bonus bMaxHPrate,10;
   bonus2 bAddSize,Size_All,10;
   bonus bSPGainValue,10;
}

Usable by: All classes

Awakening Hollow Shoes #470113

B ice/water
Type
Armor
DEF
15
Armor Lv
1
Slots
1
Weight
500
Base Lv
99
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Shoes that give off a somewhat hollow vibe.

Their true power has been awakened, giving them great power, but they sometimes emit groans.


MDEF +5

MATK +50


Decreases After Skill Delay by 10%.


For each Refine Level:

Increases Magical Damage against monsters of every element by 1%


When equipped with Beelzebub Card:

Magical attacks have a certain chance to auto-cast Level 7 Kaahi on yourself for 30 seconds.

For each 10 base LUK:

Increases Magical Damage against monsters of every element by additional 1%

Base LUK at least 130:

Increases Magical Damage against monsters of every element by additional 25%

Base Level is 99 or less:

For each Refine Level:

MATK +5

Decreases Variable Casting Time by 2%.

Base Level at least 100:

For each Refine Level:

MATK +15

Decreases Variable Casting Time by 7%.


When equipped with Sealed Beelzebub Card:

Enables the use of Level 10 Magnus Exorcismus.

Increases Magical Damage against monsters of Undead and Demon race by 30%.

Increases Magical Damage against monsters of Shadow and Undead element by 30%.

Base Level is 99 or less:

For each Refine Level:

MATK +5

Decreases Variable Casting Time by 2%.

Base Level at least 100:

For each Refine Level:

MATK +15

Decreases Variable Casting Time by 7%.


When equipped with Beelzebub Card and Sealed Beelzebub Card:

The set effect with Sealed Beelzebub Card will not be activated.


Type: Shoes

Defense: 15

Weight: 50

Armor Level: 1


Requirement:

Base Level 99

Server script
bonus bMdef,5;
bonus bMatk,50;
bonus bDelayrate,10;
bonus2 bMagicAddEle,Ele_All,getrefine();

Usable by: All classes

Awakening Robe #15157

B ice/water
Type
Armor
DEF
35
Armor Lv
1
Slots
1
Weight
800
Base Lv
100
Refinable
Yes
Position
Body

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A robe wearing a very strong magical power.


MDEF +10


Decreases After Skill Delay by 10%.


Skill casting cannot be interrupted.


For each Refine Level:

MATK +15

Increases Magical Damage with Shadow element by 2%.


When equipped with Heal Earring and Teleport Earring:

Decreases Variable Casting Time by 10%.

Decreases Fixed Casting Time by 50%.


When compounded with Bathory Card:

Prevents Frozen status.


When equipped with Black Musang Hat:

Enables the use of Level 3 Hell Inferno.

For each Refine Level of Awakening Robe:

MATK +7

Increases Attack Speed (decreases After Attack Delay by 1%).


Type: Armor

Defense: 35

Weight: 80

Armor Level: 1


Requirement:

Base Level 100

All Jobs except Novice

Server script
bonus bMdef,10; bonus bDelayrate,-10;

Usable by: All classes

Baby Boar Bib #480075

A beast
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
100
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 100x Animal Skin (919)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A popular brand in the Kingdom of Rune-Midgard, it is often worn by children in Drum to protect their clothes from getting dirty while eating, but it is made roomy enough for adults and humans to wear as well.


MaxHP +5%


Decreases Variable Casting Time of Animal-type skills by 10%.

Decreases damage taken from Players by 5%.


For each Level of Hiss:

Increases Attack Speed (decreases After Attack Delay by 2%).


For each Level of Power of Flock:

Increases Physical Damage against monsters of every size by 2%.

Perfect HIT +4%


For each Level of Spirit of Savage:

Increases damage of Animal-type skills by 15%.


When Level 1 Spirit of Life is learned:

Decreases Lunatic Carrot Beat skill cooldown by 0.2 seconds.


Refine Level +5:

MaxHP +5%

Decreases Variable Casting Time of Animal-type skills by additional 20%.


Refine Level +7:

MaxHP +10%

Decreases Variable Casting Time of Animal-type skills by additional 20%.


Type: Garment

Defense: 12

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bMaxHPrate,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bVariableCastrate,"SU_PICKYPECK",-10;
bonus2 bVariableCastrate,"SU_SCAROFTAROU",-10;
bonus2 bVariableCastrate,"SU_LUNATICCARROTBEAT",-10;
bonus2 bVariableCastrate,"SU_SVG_SPIRIT",-10;
bonus2 bSkillAtk,"SU_PICKYPECK",15;
bonus2 bSkillAtk,"SU_SCAROFTAROU",15;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",15;
bonus2 bSkillAtk,"SU_SVG_SPIRIT",15;
bonus bAspdRate,2*getskilllv("SU_HISS");
bonus bPerfectHitAddRate,4*getskilllv("SU_POWEROFFLOCK");
bonus2 bAddSize,Size_All,2*getskilllv("SU_POWEROFFLOCK");
bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",200*getskilllv("SU_SPIRITOFLIFE");
if (.@r>=9) {
   bonus bMaxHPrate,10;
   bonus2 bVariableCastrate,"SU_PICKYPECK",-20;
   bonus2 bVariableCastrate,"SU_SCAROFTAROU",-20;
   bonus2 bVariableCastrate,"SU_LUNATICCARROTBEAT",-20;
   bonus2 bVariableCastrate,"SU_SVG_SPIRIT",-20;
}
if (.@r>=11) {
   bonus bMaxHPrate,5;
   bonus2 bVariableCastrate,"SU_PICKYPECK",-20;
   bonus2 bVariableCastrate,"SU_SCAROFTAROU",-20;
   bonus2 bVariableCastrate,"SU_LUNATICCARROTBEAT",-20;
   bonus2 bVariableCastrate,"SU_SVG_SPIRIT",-20;
}

Usable by: All classes

Bouncer's Scarf #20900

A magic
Type
Armor
DEF
18
Armor Lv
1
Slots
1
Weight
300
Base Lv
130
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 30x Will of the Darkness (7340)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A scarf used by a ninja hired by the mine owner as a bouncer.


MDEF +10


FLEE +10


When Level 1 Release Ninja Spell is learned:

Increases damage of Release Ninja Spell by 40%.


When Level 5 Throw Huuma Shuriken is learned:

Increases damage of Throw Huuma Shuriken by 50%.


When Level 5 Swirling Petal is learned:

Increases damage of Swirling Petal by 30%.


Refine Level +7:

FLEE +20

For each Base Level:

Increases damage of Throw Huuma Shuriken by additional 1%.

For each 2 Base Level:

Increases damage of Release Ninja Spell by additional 1%.

For each 3 Base Level:

Increases damage of Swirling Petal by additional 1%.


Refine Level +9:

FLEE +20

MaxSP +5%


When equipped by Kagerou/Oboro:

MaxHP +15%

Decreases damage taken from ranged physical attacks by 20%.

Refine Level +7:

MaxHP +5%

Decreases damage taken from ranged physical attacks by additional 15%.


When equipped by Kagerou/Oboro:

When equipped with Rectangular Large Sleeve:

Increases damage taken from ranged physical attacks by 35%.

When equipped with Horn Card:

Increases damage taken from ranged physical attacks by 35%.


Type: Garment

Defense: 18

Weight: 30

Armor Level: 1


Requirement:

Base Level 130

Server script
.@r= getrefine();
bonus bMdef,10;
bonus bFlee,10;
if (getskilllv("KO_KAIHOU") >= 1)
   bonus2 bSkillAtk,"KO_KAIHOU",40;
if (getskilllv("NJ_HUUMA") >= 5)
   bonus2 bSkillAtk,"NJ_HUUMA",50;
if (getskilllv("KO_HUUMARANKA") >= 5)
   bonus2 bSkillAtk,"KO_HUUMARANKA",30;
if (eaclass()&EAJL_THIRD && (BaseJob == Job_Kagerou || BaseJob == Job_Oboro)) {
   bonus bMaxHPrate,15;
   bonus bLongAtkDef,20;
}
if (.@r>=7) {
   bonus bFlee,20;
   bonus2 bSkillAtk,"NJ_HUUMA",BaseLevel;
   bonus2 bSkillAtk,"KO_KAIHOU",3*(BaseLevel/2);
   bonus2 bSkillAtk,"KO_HUUMARANKA",BaseLevel/3;
   if (eaclass()&EAJL_THIRD && (BaseJob == Job_Kagerou || BaseJob == Job_Oboro)) {
       bonus bMaxHPrate,5;
       bonus bLongAtkDef,15;
   }
}
if (.@r>=9) {
   bonus bFlee,20;
   bonus bMaxSPrate,5;
}

Usable by: All classes

Commander Manteau #20925

B beast
Type
Armor
DEF
20
Armor Lv
1
Slots
1
Weight
300
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A cloak made for the purpose of taking command on the battlefield.

It is made of a fairly durable material so that you can take command even at the forefront.


MDEF +10


ATK +10, MATK +10


MaxHP +3%, MaxSP +3%


Decreases damage taken from Players by 5%.


Refine Level +5:

ATK +20, MATK +20

MaxHP +7%, MaxSP +7%


Refine Level +7:

ATK +30, MATK +30

MaxHP +10%, MaxSP +10%


When equipped with Heroic Ungoliant Boots:

VIT +10, LUK +10

Decreases SP Consumption by 10%.

Increases Healing skills effectiveness by 20%.

Decreases damage taken from Players by additional 5%.


When equipped with Heroic Silver Fox Leather Boots:

STR +10, DEX +10

Decreases After Skill Delay by 20%.

Decreases damage taken from Players by additional 5%.


When equipped with Heroic Nepenthes Shoes:

AGI +10, INT +10

Decreases Variable Casting Time by 10%.

Decreases damage taken from Players by additional 5%.


Type: Garment

Defense: 16

Weight: 100

Armor Level: 1


Requirement:

Base Level 165

Server script
.@r = getrefine();
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bMdef,10;
bonus bBaseAtk,10;
bonus bMatk,10;
bonus2 bSubRace,RC_Player_Human,3;
if (.@r>=5) {
   bonus bBaseAtk,20;
   bonus bMatk,20;
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
}
if (.@r>=7) {
   bonus bBaseAtk,30;
   bonus bMatk,30;
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
}

Usable by: All classes

Consultation Robe #19282

A fire
Type
Armor
DEF
35
Armor Lv
1
Slots
1
Weight
800
Base Lv
100
Refinable
Yes
Position
Body

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Heart (7097)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A robe worn by a person who was once told that a child would stop crying just by hearing its name.


MDEF +10


Decreases Fixed Casting Time by 50%.


For each Refine Level:

MATK +2%

Increases Magical Damage with Fire element by 2%.


Skill casting cannot be interrupted.


When compounded with Entweihen Crothen Card:

Increases damage of Meteor Storm by 50%.

Prevents Frozen status.


When equipped with David Shield:

Decreases Variable Casting Time by 15%.

MATK +10%


Type: Armor

Defense: 35

Weight: 80

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bMdef,10;
bonus bFixedCastrate,-50;
bonus bNoCastCancel;
bonus bMatkRate,2*.@r;
bonus2 bMagicAtkEle,Ele_Fire,2*.@r;

Usable by: All classes

Cylinder Boots #470061

B fire
Type
Armor
DEF
12
Armor Lv
1
Slots
1
Weight
400
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Heart (7097)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Boots developed to keep chemicals used for cart maintenance on hand.

The test tubes are made of reinforced material, but be careful when handling it.


MDEF +10

MaxHP +3%, MaxSP +3%


For each Level of Cart Boost:

HIT +20

Increases Attack Speed (decreases After Attack Delay by 4%).


When Level 10 Special Pharmacy is learned:

Ignores physical defense of every race by 100%.


For each Level of Crazy Weed:

Increases damage of Cart Tornado by 10%.


For each Level of Fire Expansion:

Increases Physical Damage by 4%.


Refine Level +5:

MaxHP +7%, MaxSP +7%

Decreases Variable Casting Time of Cart Cannon by 50%.

For each 2 Base Level:

Increases damage of Cart Cannon by 1%.


Refine Level +7:

MaxHP +10%, MaxSP +10%

Decreases Variable Casting Time of Cart Cannon by 50%.

For each 2 Base Level:

Increases damage of Cart Cannon by 1%.


Type: Shoes

Defense: 12

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
.@val = getskilllv("GN_CARTBOOST");
bonus bUnbreakableShoes;
bonus bMdef,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bHit,20*.@val;
bonus bAspdRate,4*.@val;
bonus bAtkRate,4*getskilllv("GN_FIRE_EXPANSION");
bonus2 bSkillAtk,"GN_CART_TORNADO",10*getskilllv("GN_CRAZYWEED");
if (getskilllv("GN_S_PHARMACY") == 10)
   bonus bIgnoreDefRace,RC_All;
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus2 bVariableCastrate,"GN_CARTCANNON",-50;
   bonus2 bSkillAtk,"GN_CARTCANNON",BaseLevel/2;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus2 bVariableCastrate,"GN_CARTCANNON",-50;
   bonus2 bSkillAtk,"GN_CARTCANNON",BaseLevel/2;
}

Usable by: All classes

Cylinder Boots #470060

B fire
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
400
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Heart (7097)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Boots developed to keep chemicals used for cart maintenance on hand.

The test tubes are made of reinforced material, but be careful when handling it.


MDEF +10

MaxHP +3%, MaxSP +3%


For each Level of Cart Boost:

HIT +20

Increases Attack Speed (decreases After Attack Delay by 4%).


When Level 10 Special Pharmacy is learned:

Ignores physical defense of every race by 100%.


For each Level of Crazy Weed:

Increases damage of Cart Tornado by 10%.


For each Level of Fire Expansion:

Increases Physical Damage by 4%.


Refine Level +5:

MaxHP +7%, MaxSP +7%

Decreases Variable Casting Time of Cart Cannon by 50%.

For each 2 Base Level:

Increases damage of Cart Cannon by 1%.


Refine Level +7:

MaxHP +10%, MaxSP +10%

Decreases Variable Casting Time of Cart Cannon by 50%.

For each 2 Base Level:

Increases damage of Cart Cannon by 1%.


Type: Shoes

Defense: 12

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
.@val = getskilllv("GN_CARTBOOST");
bonus bUnbreakableShoes;
bonus bMdef,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bHit,20*.@val;
bonus bAspdRate,4*.@val;
bonus bAtkRate,4*getskilllv("GN_FIRE_EXPANSION");
bonus2 bSkillAtk,"GN_CART_TORNADO",10*getskilllv("GN_CRAZYWEED");
if (getskilllv("GN_S_PHARMACY") == 10)
   bonus bIgnoreDefRace,RC_All;
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus2 bVariableCastrate,"GN_CARTCANNON",-50;
   bonus2 bSkillAtk,"GN_CARTCANNON",BaseLevel/2;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus2 bVariableCastrate,"GN_CARTCANNON",-50;
   bonus2 bSkillAtk,"GN_CARTCANNON",BaseLevel/2;
}

Usable by: All classes

David Shield #28928

A beast
Type
Armor
DEF
80
Armor Lv
1
Slots
1
Weight
500
Base Lv
65
Refinable
Yes
Position
Left hand

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 100x Animal Skin (919)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A shield with a hexagonal star engraved. You can feel a mystical power from it.


MDEF +5


Decreases damage taken from Wind, Earth, Holy and Poison elemental attacks by 20%.


For each Level of Faith skill:

Increases damage taken from Holy elemental attacks by 2%.


When equipped with Assaulter Robe:

Decreases Variable Casting Time by 15%.

MATK +10%


When equipped with Dead Man's Robe:

Decreases Variable Casting Time by 15%.

MATK +10%


When equipped with Yin Yang Talisman and Burning Sword:

For each Refine Level of Burning Sword:

HIT +5

Increases Attack Speed (decreases After Attack Delay by 4%).

Increases damage of Crimson Rock by 1%.


When equipped with Yin Yang Talisman and Purification Sword:

For each Refine Level of Purification Sword:

HIT +5

Increases Attack Speed (decreases After Attack Delay by 4%).

Increases damage of Judex by 5%.


When equipped with Yin Yang Talisman and Abyss Sword:

For each Refine Level of Abyss Sword:

HIT +5

Increases Attack Speed (decreases After Attack Delay by 4%).

Increases damage of Hell Inferno by 10%.


Type: Shield

Defense: 80

Weight: 50

Armor Level: 1


Requirement:

Base Level 65

Server script
bonus bMdef,5;
bonus2 bSubEle,Ele_Earth,20;
bonus2 bSubEle,Ele_Ghost,20;
bonus2 bSubEle,Ele_Holy,20-(getskilllv("CR_TRUST"));
bonus2 bSubEle,Ele_Poison,20;
bonus2 bSubEle,Ele_Wind,20;

Usable by: All classes

Demon Hunting Shoes #470097

A darkness
Type
Armor
DEF
40
Armor Lv
1
Slots
1
Weight
1000
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Fragment of Darkness (7798)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A replica of the shoes used by the hero who defeated the witch.

Although it was able to recreate its form, it was unable to contain the god-like power that made it triumphant throughout the world after passing through ten million trials.


Indestructible in battle


MDEF +15


Increases Physical Damage by 10%.

Decreases damage taken from mosnters of Normal and Boss class by 5%.


For each Refine Level:

MaxHP +4%


Refine Level +7:

Increases Physical Damage by additional 15%.


Refine Level +9:

Increases Physical Damage by additional 15%.

Enchants equipped weapon with the Investigate skill effect.


If Demon Hunting Shoes's Grade is C or higher:

For each Refine Level:

All Basic Stats +2

Refine Level +10:

Decreases After Skill Delay by 40%.

Increases Physical Damage by additional 30%.


Type: Shoes

Defense: 40

Weight: 100

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bUnbreakableShoes;
bonus bMdef,15;
bonus bAtkRate,((.@r>=9)?40:(.@r>=7?25:10));
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubClass,Class_Boss,5;
bonus bMaxHPrate,4*.@r;
if (.@r>=9)
   bonus bDefRatioAtkClass,Class_All;

Usable by: All classes

Dia de Muertos #480228

B ice/water
Type
Armor
DEF
12
Armor Lv
1
Slots
1
Weight
300
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

We remember and give thanks to the dead.

The soul is so wonderful.


MaxHP +5%


Increases Magical Damage by 5%.

Decreases damage taken from Players by 5%.


For each Level of Curse of Wicked Soul:

Increases Magical Damage with Shadow element by 5%.


For each Level of Soul Energy Research:

INT +5, MaxSP +5%.


For each Level of Soul Reaper:

Increases damage of Espa by 5%.

Increases damage of Eswhoo by 25%.


When Level 5 Soul Collect is learned:

Recovers 150 HP and 15 SP when defeating monsters with magical attacks.


Refine Level +7:

MaxHP +5%

Increases Magical Damage by additional 5%.


Refine Level +9:

MaxHP +10%

Increases Magical Damage by additional 10%.


Type: Garment

Defense: 12

Weight: 30

Armor Level: 2


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bMaxHPrate,5;
bonus bMatkRate,5;
bonus bInt,5*getskilllv("SP_SOULENERGY");
bonus bMaxSPrate,5*getskilllv("SP_SOULENERGY");
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bMagicAtkEle,Ele_Dark,5*getskilllv("SP_SOULCURSE");
bonus2 bSkillAtk,"SP_SPA",5*getskilllv("SP_SOULREAPER");
bonus2 bSkillAtk,"SP_SWHOO",25*getskilllv("SP_SOULREAPER");
if (getskilllv("SP_SOULCOLLECT") == 5) {
   bonus bMagicHPGainValue,150;
   bonus bMagicSPGainValue,15;
}
if (.@r>=7) {
   bonus bMaxHPrate,5;
   bonus bMatkRate,5;
}
if (.@r>=9) {
   bonus bMaxHPrate,10;
   bonus bMatkRate,10;
}

Usable by: All classes

Einherjar Armor #15189

B darkness
Type
Armor
DEF
60
Armor Lv
1
Slots
1
Weight
800
Base Lv
90
Refinable
Yes
Position
Body

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Fragment of Darkness (7798)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A suit of armor wore by Odin warriors whose fought against giants.


MDEF +5

ATK +10


Decreases damage taken from Demi-Human race by 1%.


Refine Level +7:

Decreases damage taken from Demi-Human race by additional 2%.


Refine Level +8:

Decreases damage taken from Demi-Human race by additional 2%.


Refine Level +9:

Decreases damage taken from Demi-Human race by additional 2%.


When compounded with Evil Druid Card:

Refine Level +9:

Prevents Curse status.


When equipped with Manteau of The Fallen:

For each Refine Level of Manteau of The Fallen:

ATK +3

Refine Level of Manteau of The Fallen is +7 or higher:

For each 10 base STR:

ATK +5

Refine Level of Manteau of The Fallen is +8 or higher:

For each 10 base STR:

ATK +7


Type: Armor

Defense: 60

Weight: 80

Armor Level: 1


Requirement:

Base Level 90

Server script
bonus bMdef,5;
bonus bBaseAtk,10;
.@r = getrefine();
if (.@r>=7) {
   bonus2 bSubRace,RC_DemiHuman,2;
}
if (.@r>=8) {
   bonus2 bSubRace,RC_DemiHuman,2;
}
if (.@r>=9) {
   bonus2 bSubRace,RC_DemiHuman,2;
}

Usable by: All classes

Elemental Boots #22039

B fire
Type
Armor
DEF
10
Armor Lv
1
Slots
1
Weight
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Heart (7097)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Boots contain the power of four major elements.


Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 3%.

Decreases Variable Casting Time of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 3%.


For each Refine Level equal or above +6:

Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 1%.

Decreases Variable Casting Time of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 1%.


Type: Shoes

Defense: 10

Weight: 10

Armor Level: 1


Requirement: None

Server script
.@r = getrefine();
.@b = 3;
if (.@r>=6) .@b += .@r-5;
bonus2 bSkillAtk,"MG_FIREBOLT",.@b;
bonus2 bSkillAtk,"MG_COLDBOLT",.@b;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",.@b;
bonus2 bSkillAtk,"WZ_EARTHSPIKE",.@b;
bonus2 bVariableCastrate,"MG_FIREBOLT",-.@b;
bonus2 bVariableCastrate,"MG_COLDBOLT",-.@b;
bonus2 bVariableCastrate,"MG_LIGHTNINGBOLT",-.@b;
bonus2 bVariableCastrate,"WZ_EARTHSPIKE",-.@b;

Usable by: All classes

Elemental Possession #450242

B fire
Type
Armor
DEF
100
Armor Lv
1
Slots
1
Weight
1000
Base Lv
100
Refinable
Yes
Position
Body

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Heart (7097)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A robe made for skilled sorcerers.

It is imbued with special magical power favored by spirits.


MaxHP +10%, MaxSP +10%


When Level 10 Varetyr Spear is learned:

Decreases Varetyr Spear skill cooldown by 1 second.

Decreases Summon Ventus skill cooldown by 25 seconds.


For each Level of Summon Agni, Summon Aqua, Summon Tera and Summon Ventus:

Increases Attack Speed (decreases After Attack Delay by 1%).

MATK +15


For each Level of Elemental Sympathy:

Increases Magical Damage against monsters of every race by 14%.


Refine Level +5:

INT +15


Refine Level +7:

INT +15


Refine Level +10:

Increases Magical Damage with Fire, Water, Wind, Earth, Neutral and Poison element by 15%.

Indestructible in battle


Type: Armor

Defense: 100

Weight: 100

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bAspdRate,getskilllv("SO_SUMMON_AGNI")+getskilllv("SO_SUMMON_AQUA")+getskilllv("SO_SUMMON_VENTUS")+getskilllv("SO_SUMMON_TERA");
bonus bMatk,15*(getskilllv("SO_SUMMON_AGNI")+getskilllv("SO_SUMMON_AQUA")+getskilllv("SO_SUMMON_VENTUS")+getskilllv("SO_SUMMON_TERA"));
bonus2 bMagicAddRace,RC_All,14*getskilllv("SO_EL_SYMPATHY");
if (getskilllv("SO_VARETYR_SPEAR") == 10) {
   bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
   bonus2 bSkillCooldown,"SO_SUMMON_VENTUS",-25000;
}
if (.@r>=5)
   bonus bInt,15;
if (.@r>=7)
   bonus bInt,15;
if (.@r>=10) {
   bonus2 bMagicAtkEle,Ele_Earth,15;
   bonus2 bMagicAtkEle,Ele_Fire,15;
   bonus2 bMagicAtkEle,Ele_Neutral,15;
   bonus2 bMagicAtkEle,Ele_Poison,15;
   bonus2 bMagicAtkEle,Ele_Water,15;
   bonus2 bMagicAtkEle,Ele_Wind,15;
   bonus bUnbreakableArmor;
}

Usable by: All classes

Elemental Towel #20799

A fire
Type
Armor
DEF
13
Armor Lv
1
Slots
1
Weight
400
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Heart (7097)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A towel on the shoulder that has been improved to exert the power of the four major elements more strongly.

You can feel the power of the four major elements directly from your skin.


Increases Ranged Physical Damage by 2%.


Refine Level +7:

Decreases SP Consumption of Arrow Storm by 20.

Decreases SP Consumption of Severe Rainstorm by 60.


Refine Level +8:

Increases Ranged Physical Damage by additional 2%.


Refine Level +9:

Increases Ranged Physical Damage by additional 3%.


When equipped with Burning Bow and Fire Arrow:

For each Refine Level of Burning Bow:

Increases damage of Arrow Storm and Severe Rainstorm by 5%.

Refine Level of Burning Bow is +10 or higher:

ASPD +1


When equipped with Frozen Bow and Crystal Arrow:

For each Refine Level of Frozen Bow:

Increases damage of Arrow Storm and Severe Rainstorm by 5%.

Refine Level of Frozen Bow is +10 or higher:

ASPD +1


When equipped with Earth Bow and Stone Arrow:

For each Refine Level of Earth Bow:

Increases damage of Arrow Storm and Severe Rainstorm by 5%.

Refine Level of Earth Bow is +10 or higher:

ASPD +1


When equipped with Gust Bow and Arrow of Wind:

For each Refine Level of Gust Bow:

Increases damage of Arrow Storm and Severe Rainstorm by 5%.

Refine Level of Gust Bow is +10 or higher:

ASPD +1


Type: Garment

Defense: 13

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bLongAtkRate,2;
if (getrefine()>=7) {
   bonus2 bSkillUseSP,"RA_ARROWSTORM",20;
   bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",60;
}
if (getrefine()>=8) {
   bonus bLongAtkRate,2;
}
if (getrefine()>=9) {
   bonus bLongAtkRate,3;
}

Usable by: All classes

Elvira Boots #22140

B wind/storm
Type
Armor
DEF
13
Armor Lv
1
Slots
1
Weight
700
Base Lv
130
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Feather (6691)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Pretty purple boots.

A crystal that imitates Elvira is attached to the tip.

It looks soft, but it's so hard that it hurts when kicked by someone who wears it.


ATK +5%, MATK +5%


Decreases damage taken from Wind elemental attacks by 10%.


For each Refine Level:

Increases damage of Lightning Bolt by 3%.


When equipped with Elvira Pendant:

ATK +10%, MATK +10%

Decreases damage taken from Wind elemental attacks by additional 20%.


Type: Shoes

Defense: 13

Weight: 70

Armor Level: 1


Requirement:

Base Level 130

Server script
.@r = getrefine();
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus2 bSubEle,Ele_Wind,10;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",3*.@r;

Usable by: All classes

End of the World #470130

S magic
Type
Armor
DEF
12
Armor Lv
1
Slots
1
Weight
400
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 30x Will of the Darkness (7340)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Special shoes made for assassins.

By wearing it, you will develop strong leg strength and rotational power.


MaxHP +3%, MaxSP +3%.


Decreases damage taken from Players by 10%.


For each Level of Cross Impact:

Decreases Hallucination Walk skill cooldown by 5 seconds.


For each Level of Cross Ripper Slasher:

Increases Physical Damage by 10%.


When Level 5 Hallucination Walk is learned:

Decreases damage taken from monsters of Boss class by 5%.


For each Level of Rolling Cutter:

Increases damage of Counter Slash by 6%.

Increases damage of Rolling Cutter by 100%.


Refine Level +5:

MaxHP +7%, MaxSP +7%.

Decreases After Skill Delay by 10%.


Refine Level +7:

MaxHP +10%, MaxSP +10%.

Decreases After Skill Delay by additional 10%.


Type: Shoes

Defense: 12

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSkillCooldown,"GC_HALLUCINATIONWALK",-5000*getskilllv("GC_CROSSIMPACT");
bonus bAtkRate,10*getskilllv("GC_CROSSRIPPERSLASHER");
bonus2 bSkillAtk,"GC_COUNTERSLASH",6*getskilllv("GC_ROLLINGCUTTER");
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",100*getskilllv("GC_ROLLINGCUTTER");
if (getskilllv("GC_HALLUCINATIONWALK") == 5)
   bonus2 bSubClass,Class_All,5;
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bDelayrate,-10;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bDelayrate,-10;
}

Usable by: All classes

Enforcer Cape #20800

A magic
Type
Armor
DEF
18
Armor Lv
1
Slots
1
Weight
300
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 30x Will of the Darkness (7340)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Soaked with blood, this manteau releases terrible aura.


MDEF +10


Decreases After Skill Delay by 5%.


If mastered Level 5 Cross Impact:

Increases damage of Cross Impact by 5%.


If mastered Level 5 Grim Tooth:

Increases damage of Grim Tooth by 50%.


If mastered Level 10 Soul Breaker:

Increases damage of Soul Breaker by 50%.


Refine Level +7:

Decreases After Skill Delay by 3%.

For each Base Level:

Increases damage of Grim Tooth by 1%.

For each 3 Base Level:

Increases damage of Soul Breaker by 1%.

For each 30 Base Level:

Increases damage of Cross Impact by 1%.


Refine Level +9:

MaxSP +5%

Decreases After Skill Delay by 3%.


When equipped by Guillotine Cross class:

MaxHP +15%

Decreases damage taken from Ranged Physical Damage by 20%.

Refine Level of Enforcer Manteau is +7 or higher:

MaxHP +5%

Decreases damage taken from Ranged Physical Damage by 15%.


When equipped by Guillotine Cross class:

When equipped with Rectangular Large Sleeve or Horn Card:

Increases damage taken from Ranged Physical Damage by 35%.


Type: Garment

Defense: 18

Weight: 30

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bMdef,10;
if (getskilllv("AS_GRIMTOOTH") == 5) {
   bonus2 bSkillAtk,"AS_GRIMTOOTH",50;
}
if (getskilllv("GC_CROSSIMPACT") == 5) {
   bonus2 bSkillAtk,"GC_CROSSIMPACT",5;
}
if (getskilllv("ASC_BREAKER") == 10) {
   bonus2 bSkillAtk,"ASC_BREAKER",50;
}
if (.@r>=7) {
   .@delay += 3;
   bonus2 bSkillAtk,"AS_GRIMTOOTH",BaseLevel;
   bonus2 bSkillAtk,"ASC_BREAKER",BaseLevel/3;
   bonus2 bSkillAtk,"GC_CROSSIMPACT",BaseLevel/30;
}
if (.@r>=9) {
   .@delay += 3;
   bonus bMaxSPrate,5;
}
bonus bDelayrate,-.@delay;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
   if (.@r >= 7) {
      bonus bMaxHPrate,20;
      bonus bLongAtkDef,35;
   }
   else {
      bonus bMaxHPrate,15;
      bonus bLongAtkDef,20;
   }
}

Usable by: All classes

Enforcer Shoes #22134

A ice/water
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
400
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Glacial Heart (7561)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

These blood soaked shoes releases a terrible aura.


MaxHP +3%

MaxSP +3%

MDEF +10


Enables the use of Level 1 Maximize Power.


Decreases SP Consumption of Meteor Assault by 8.


Refine Level +5:

MaxHP +7%

MaxSP +7%

For each Base Level:

Increases damage of Meteor Assault by 1%.


Refine Level +7:

MaxHP +10%

MaxSP +10%

For each Base Level:

Increases damage of Meteor Assault by 1%.


For each Level of Poison React:

Increases damage of Meteor Assault by 30%.


For each Level of Weapon Blocking:

Decreases Hallucination Walk skill cooldown by 5 seconds.


For each Level of Weapon Crush:

ATK +4%


For each Level of Counter Slash:

Ignores physical defense of all monsters by 20%.


For each Level of Weapon Blocking, Weapon Crush and Counter Slash:

Decreases Variable Casting Time of Meteor Assault by 7%.


Type: Shoes

Defense: 12

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

All Jobs except Novice

Server script
.@r = getrefine();
.@hpsp = 3;
.@a = getskilllv("GC_WEAPONCRUSH");
.@b = getskilllv("GC_WEAPONBLOCKING");
.@c = getskilllv("GC_COUNTERSLASH");
if (.@r >= 5) {
   .@hpsp += 7;
   .@dmg = BaseLevel;
   if (.@r >= 7) {
      .@hpsp += 10;
      .@dmg += BaseLevel + 30*getskilllv("AS_POISONREACT");
   }
   bonus2 bSkillAtk,"ASC_METEORASSAULT",.@dmg;
}
bonus bMaxHPrate,.@hpsp;
bonus bMaxSPrate,.@hpsp;
bonus bMdef,10;
skill "BS_MAXIMIZE",1;
bonus2 bSkillUseSP,"ASC_METEORASSAULT",8;
bonus bAtkRate,4*.@a;
bonus2 bSkillCooldown,"GC_HALLUCINATIONWALK",-5000*.@b;
bonus2 bIgnoreDefRaceRate,RC_All,20*.@c;
bonus2 bVariableCastrate,"ASC_METEORASSAULT",-7*(.@a+.@b+.@c);

Usable by: All classes

Erymanthian Skin #480094

B wolf
Type
Armor
DEF
12
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 100x Wolf Claw (920)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

The skin of a ferocious large boar that lives in the highlands of a certain region.


Indestructible in battle


MaxHP +5%


Decreases damage taken from Players by 5%.


When Level 3 Warg Rider is learned:

Decreases damage taken from Fire elemental attacks by 100%.

Decreases damage taken from Ghost elemental attacks by 30%.


For each Level of Aimed Bolt:

Perfect HIT +2%

Increases damage of Arrow Storm by 1%.


When Level 5 Camouflage is learned:

Decreases Arrow Storm skill cooldown by 0.3 seconds.


Refine Level +7:

MaxHP +5%

Restores 10 SP when defeating monsters with physical attacks.

Increases Physical Damage against monsters of every size by 10%.


Refine Level +9:

MaxHP +10%

Restores 10 SP when defeating monsters with physical attacks.

Increases Physical Damage against monsters of every size by 10%.


Type: Garment

Defense: 12

Weight: 30

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bUnbreakableGarment;
bonus bDex,6;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus bDelayrate,-3;
if (.@r>=7) {
   bonus bDex,12;
   bonus bAspdRate,5;
   bonus bLongAtkDef,10;
}
if (.@r>=9) {
   bonus bDex,12;
   bonus bAspdRate,7;
   bonus bLongAtkDef,10;
}
if (getskilllv("RA_UNLIMIT")>=5)
   bonus2 bSkillCooldown,"RA_ARROWSTORM",-300;
if (getskilllv("RA_WUGRIDER")>=3)
   bonus bMaxHP,10000;
bonus2 bAddSize,Size_All,2*getskilllv("RA_AIMEDBOLT");
if (getskilllv("RA_ELECTRICSHOCKER")>=5)
   bonus2 bSubEle,Ele_Fire,100;

Usable by: All classes

Fairy of Eden #20991

A darkness
Type
Armor
DEF
40
Armor Lv
1
Slots
1
Weight
400
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Fragment of Darkness (7798)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Wings made with the image of a fairy flying in the Garden of Eden.


Decreases damage received from Normal and Boss class monsters by 5%.

Decreases damage received from Players by 5%.


For each Refine Level:

Increases Attack Speed (decreases After Attack Delay by 1%).

Increases Magical Damage by 2%.


Refine Level +6:

All Basic Stats +10

Prevents knock-back effect.


Refine Level +8:

Enables the use of Level 1 Energy Coat.

When Level 1 Energy Coat is learned.

DEF +300, MDEF +15


If the Fairy of Eden's Grade is D or higher:

For each Refine Level:

Decreases damage taken from Ghost elemental attacks by 2%.

Refine Level +10:

INT +25


When equipped with Garden of Eden:

MaxHP +50%

Increases movement speed.


When equipped with Liberation of Truth:

Increases Attack Speed (decreases After Attack Delay by 10%).

Decreases After Skill Delay by 25%.


When equipped with Wizard of Veritas Card:

INT +40

Enables its user to detect hidden enemies.

When equipped by Warlock classes:

For each Base Level:

Increases damage of Sighttrasher by 6%.

When using Sighttrasher, there is a chance to auto-cast Level 1 Sight.


When equipped with Symbol of Eden:

Decreases damage taken from Neutral elemental attacks by 10%.


When this item is unequipped, cancels the effects of Energy Coat.


Graphics are reflected in the character.


Type: Garment

Defense: 40

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubClass,Class_Boss,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus bAspdRate,.@r;
bonus bMatkRate,2*.@r;
if (.@r>=6) {
   bonus bAllStats,10;
   bonus bNoKnockback;
}
if (.@r>=8) {
   if (getskilllv("MG_ENERGYCOAT") == 1) {
      bonus bDef,300;
      bonus bMdef,15;
   }
   skill "MG_ENERGYCOAT",1;
}

Usable by: All classes

Fifth Element #470192

A fire
Type
Armor
DEF
12
Armor Lv
1
Slots
1
Weight
400
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Heart (7097)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Magical shoes imbued with the power of the 5th attribute, along with fire, water, wind, and earth.


MDEF +10

MaxHP +3% , MaxSP +3%


Decreases damage taken from Players by 10%.


When Level 10 Varetyr Spear is learned:

Decreases Fixed Casting Time of Varetyr Spear by 100%.

Decreases Summon Aqua skill cooldown by 25 seconds.


For each Level of Elemental Sympathy skill:

Increases Magical Damage by 10%.


When Level 5 Psychic Wave is learned:

Decreases damage taken from monsters of Normal and Boss class by 5%.


For each Level of Summon Agni, Summon Aqua, Summon Tera and Summon Ventus:

INT +5, MDEF +4


Refine Level +5:

MaxHP +7%, MaxSP +7%,

Decreases After Skill Delay by 10%.


Refine Level +7:

MaxHP +10%, MaxSP +10%,

Decreases After Skill Delay by additional 10%.


Type: Shoes

Defense: 12

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
.@a = getskilllv("SO_SUMMON_AGNI")+getskilllv("SO_SUMMON_AQUA")+getskilllv("SO_SUMMON_VENTUS")+getskilllv("SO_SUMMON_TERA");
bonus bMdef,10+(4*.@a);
bonus bInt,5*.@a;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bMatkRate,10*getskilllv("SO_EL_SYMPATHY");
bonus2 bSubRace,RC_Player_Human,10;
if (getskilllv("SO_VARETYR_SPEAR") == 10) {
   bonus2 bFixedCastrate,"SO_VARETYR_SPEAR",-100;
   bonus2 bSkillCooldown,"SO_SUMMON_AQUA",-25000;
}
if (getskilllv("SO_PSYCHIC_WAVE") == 5) {
   bonus2 bSubClass,Class_Normal,5;
   bonus2 bSubClass,Class_Boss,5;
}
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bDelayrate,-10;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bDelayrate,-10;
}

Usable by: All classes

Fire Thunder Great Boots #22132

B fire
Type
Armor
DEF
18
Armor Lv
1
Slots
1
Weight
1000
Base Lv
99
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Heart (7097)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A pair of shoes that once wore by eastern god. It's flame protect it's wearer.


For each Refine Level:

MATK +5,

Decreases Variable Casting Time by 1%.

Increases Magical Damage against Earth, Ghost, Neutral and Undead elemental by 2%.


When equipped with Moonlight Flower Card:

Enables the use of Level 10 Heal.

Base Level is below 100:

For each Refine Level of Lightning God's Shoes:

MDEF +5, MATK +5.

Base Level is below 100:

For each Refine Level of Lightning God's Shoes:

MDEF +10, MATK +15.


Type: Shoes

Defense: 18

Weight: 100

Armor Level: 1


Requirement:

Base Level 99

Server script
.@r = getrefine();
bonus bMatk,5*.@r;
bonus bVariableCastrate,-.@r;
bonus2 bMagicAddEle,Ele_Earth,2*.@r;
bonus2 bMagicAddEle,Ele_Ghost,2*.@r;
bonus2 bMagicAddEle,Ele_Neutral,2*.@r;
bonus2 bMagicAddEle,Ele_Undead,2*.@r;

Usable by: All classes

Fluffy Dandelion Shoes #470008

B beast
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
100
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A popular brand in the Kingdom of Rune-Midgard, these shoes are as fluffy as dandelion fluff.


MaxHP +3%, MaxSP +3%.


Gain following effects when Level 1 Spirit of Land is learned:

When Level 5 Catnip Powdering is learned:

Prevents Curse status.

Decreases SP Consumption of Catnip Meteor by 50.

When Level 5 Catnip Meteor is learned:

Increases damage of Silvervine Stem Spear by 20%.

When Level 5 Nyang Grass is learned:

MATK +50

When Level 5 Silvervine Stem Spear is learned:

Increases Movement Speed.

When Level 5 Silvervine Root Twist is learned:

MATK +50


For each level of Chattering skill:

Increases Attack Speed (decreases After Attack Delay by 5%).


When Level 5 Nyang Grass is learned:

Ignores magical defense of every race by 100%.


For each level of Meow Meow skill:

Increases damage of Catnip Meteor by 15%.


Refine Level +5:

MaxHP +7%, MaxSP +7%.

Decreases After Skill Delay by 10%.


Refine Level +7:

MaxHP +10%, MaxSP +10%.

Decreases After Skill Delay by additional 10%.


Type: Shoes

Defense: 12

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bMdef,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bAspdRate,getskilllv("SU_CHATTERING")*5;
bonus2 bSkillAtk,"SU_CN_METEOR",getskilllv("SU_MEOWMEOW")*15;
if (getskilllv("SU_NYANGGRASS") == 5)
   bonus2 bIgnoreMdefRaceRate,RC_All,100;
if (getskilllv("SU_SPIRITOFLAND") == 1) {
   if (getskilllv("SU_CN_POWDERING") == 5) {
      bonus2 bResEff,Eff_Curse,10000;
      bonus2 bSkillUseSP,"SU_CN_METEOR",50;
   }
   if (getskilllv("SU_CN_METEOR") == 5)
      bonus2 bSkillAtk,"SU_SV_STEMSPEAR",20;
   if (getskilllv("SU_NYANGGRASS") == 5)
      bonus bMatk,50;
   if (getskilllv("SU_SV_STEMSPEAR") == 5)
      bonus bSpeedRate,25;
   if (getskilllv("SU_SV_ROOTTWIST") == 5)
      bonus bMatk,50;
}
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bDelayrate,-10;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bDelayrate,-10;
}

Usable by: All classes

Frontier Boots #22234

S fire
Type
Armor
DEF
5
Armor Lv
1
Slots
1
Weight
500
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Heart (7097)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Shoes that the pioneers of the New World prefer.


ATK +50, MATK +50


MaxHP +10%, MaxSP +10%


Refine Level +7:

ATK +50, MATK +50

MaxHP +10%, MaxSP +10%


When equipped with Book of Origin:

Decreases After Skill Delay by 20%.

Refine Level of Frontier Boots is +7 or higher:

For each Refine Level of Book of Origin:

Increases Magical Damage against monsters of Fire, Water, Wind and Earth elemental by 3%.


When equipped with Miner's Pickaxe:

Decreases Axe Tornado skill cooldown by 0.5 seconds.

Refine Level of Frontier Boots is +7 or higher:

Refine Level of Miner's Pickaxe is +7 or higher:

Decreases damage taken from Boss class by 30%.

Refine Level of Miner's Pickaxe is +9 or higher:

Decreases damage taken from Boss class by additional 20%.


When equipped with Vigilante's Bow:

Prevents Bleeding and Sleep status.

Refine Level of Frontier Boots is +7 or higher:

For each 40 base INT:

AGI +6

Increases Attack Speed (decreases After Attack Delay by 6%).

Base INT at least 120:

FLEE +100

Increases damage of Severe Rainstorm and Triangle Shot by 50%.


When equipped with Guitar of Nature:

Decreases damage taken from Demi-Human race by 10%.

Decreases damage taken from Doram Players by 20%.

Refine Level of Frontier Boots is +7 or higher:

Refine Level of Guitar of Nature is +7 or higher:

MaxHP +10%, MaxSP +10%

Refine Level of Guitar of Nature is +9 or higher:

Decreases damage taken from Normal class by 10%.


When equipped with Rope of Nature:

Decreases damage taken from Demi-Human race by 10%.

Decreases damage taken from Doram Players by 20%.

Refine Level of Frontier Boots is +7 or higher:

Refine Level of Rope of Nature is +7 or higher:

MaxHP +10%, MaxSP +10%

Refine Level of Rope of Nature is +9 or higher:

Decreases damage taken from Normal class by 10%.


When equipped with Monokage:

Decreases SP Consumption of Shadow Slash by 10.

Refine Level of Frontier Boots is +7 or higher:

ATK +30%.

Increases Critical Damage by 30%.

Refine Level of Frontier Boots is +9 or higher:

Increases Attack Speed (decreases After Attack Delay by 20%).

Increases Critical Damage by additional 20%.


When equipped with Sakura Blossom Huuma Shuriken:

Decreases Swirling Petal skill cooldown by 0.3 seconds.

Refine Level of Frontier Boots is +7 or higher:

Refine Level of Sakura Blossom Huuma Shuriken is +7 or higher:

Decreases damage taken from Boss class by 30%.

Refine Level of Sakura Blossom Huuma Shuriken is +9 or higher:

Decreases damage taken from Boss class by additional 20%.


Type: Shoes

Defense: 5

Weight: 50

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
if (.@r>=9) {
   bonus bBaseAtk,50;
   bonus bMatk,50;
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
}

Usable by: All classes

Giant Boots #22106

A wind/storm
Type
Armor
DEF
13
Armor Lv
1
Slots
1
Weight
500
Base Lv
85
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Feather (6691)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Shoes made by imitating the shoes of the giant who was the guardian of the ancient temple.


MaxHP +2%, MaxSP +2%


Decreases damage taken from Demi-Human race by 1%.


Refine Level +5:

MaxHP +4%, MaxSP +4%

Decreases damage taken from Demi-Human race by additional 2%.


Refine Level +7:

MaxHP +4%, MaxSP +4%

Decreases damage taken from Demi-Human race by additional 2%.


When equipped with Giant Axe:

Refine Level of Gigant Boots is +7 or higher:

Decreases damage taken from Demi-Human race by additional 30%.

Refine Level of Giant Axe is +7 or higher:

Refine Level of Gigant Boots is +7 or higher:

Increases damage of Cart Termination by 8%.

Increases Damage against monsters of Boss class by 20%.

Refine Level of Giant Axe is +9 or higher:

Refine Level of Gigant Boots is +7 or higher:

Increases damage of Cart Termination by additional 12%.

Increases Damage against monsters of Boss class by additional 30%.


When equipped with Gigantic Bow:

Refine Level of Gigant Boots is +7 or higher:

For each 10 base STR:

Increases Ranged Physical Damage by 3%.

Refine Level of Gigantic Bow is +7 or higher:

Refine Level of Gigant Boots is +7 or higher:

Increases damage of Arrow Storm and Aimed Bolt by 20%.

Increases Damage against monsters of Boss class by 20%.

Refine Level of Gigantic Bow is +9 or higher:

Refine Level of Gigant Boots is +7 or higher:

Increases damage of Arrow Storm and Aimed Bolt by additional 30%.

Increases Damage against monsters of Boss class by additional 30%.


When equipped with Giant Lance:

Decreases damage taken from Demi-Human race by additional 40%.

Using Spiral Pierce auto-casts Sonic Wave at the learned level.

Refine Level of Giant Lance is +7 or higher:

Increases damage of Spiral Pierce and Sonic Wave by 20%.

Increases Damage against monsters of Boss class by 20%.

Refine Level of Giant Lance is +9 or higher:

Increases damage of Spiral Pierce and Sonic Wave by additional 30%.

Increases Damage against monsters of Boss class by additional 30%.


When equipped with Giant Shield:

Prevents knock-back effect.

Refine Level of Giant Shield is +7 or higher:

Decreases damage taken from Large size by 2%.

Decreases damage taken from Boss class by 2%.

Refine Level of Giant Shield is +9 or higher:

Decreases damage taken from Large size by additional 3%.

Decreases damage taken from Boss class by additional 3%.


Type: Shoes

Defense: 13

Weight: 50

Armor Level: 1


Requirement:

Base Level 85

Server script
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
.@r = getrefine();
if (.@r > 4) {
   bonus2 bSubRace,RC_DemiHuman,2;
   bonus2 bSubRace,RC_Player_Human,2;
   bonus bMaxHPrate,4;
   bonus bMaxSPrate,4;
}
if (.@r > 6) {
   bonus2 bSubRace,RC_DemiHuman,2;
   bonus2 bSubRace,RC_Player_Human,2;
   bonus bMaxHPrate,4;
   bonus bMaxSPrate,4;
}

Usable by: All classes

Glotoneria #480081

B ice/water
Type
Armor
DEF
12
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

It was a normal looking cloak, but the magic interference device installed by Ilsion and his friends transformed it into a terrifying figure worthy of the name "Gluttony".


MaxHP +3%


Decreases damage taken from Players by 5%.


For each Level of Auto Shadow Spell:

Increases Physical Damage against monsters of every size by 1%.

Perfect HIT +2%


When Level 10 Triangle Shot is learned:

Decreases damage taken from Wind and Earth elemental attacks by 50%.


When Level 10 Feint Bomb is learned:

Recovers 100 HP and 10 SP when defeating monsters with physical attacks.

Recovers 2 SP with each physical attack.


For each Level of Maelstrom:

Increases damage of Triangle Shot by 50%.

Increases damage of Feint Bomb by 15%.


Refine Level +5:

MaxHP +5%

AGI +10, DEX +10.


Refine Level +7:

MaxHP +7%

AGI +10, DEX +10.


Type: Garment

Defense: 12

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bMaxHPrate,3;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bAddSize,Size_All,getskilllv("SC_AUTOSHADOWSPELL");
bonus bPerfectHitAddRate,2*getskilllv("SC_AUTOSHADOWSPELL");
bonus2 bSkillAtk,"SC_TRIANGLESHOT",50*getskilllv("SC_MAELSTROM");
bonus2 bSkillAtk,"SC_FEINTBOMB",15*getskilllv("SC_MAELSTROM");
if (getskilllv("SC_TRIANGLESHOT") == 10) {
   bonus2 bSubEle,Ele_Wind,50;
   bonus2 bSubEle,Ele_Earth,50;
}
if (getskilllv("SC_FEINTBOMB") == 10) {
   bonus bSPDrainValue,2;
   bonus bHPGainValue,100;
   bonus bSPGainValue,10;
}
if (.@r>=7) {
   bonus bMaxHPrate,5;
   bonus bAgi,10;
   bonus bDex,10;
}
if (.@r>=9) {
   bonus bMaxHPrate,7;
   bonus bAgi,10;
   bonus bDex,10;
}

Usable by: All classes

Gray Wing Boots #22172

B magic
Type
Armor
DEF
15
Armor Lv
1
Slots
0
Weight
500
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A special artifact which empowers both black magic and white magic.


MaxHP +3%

MaxSP +3%

MDEF +15


Enables the use of Level 1 Hiding.


Increases Ranged Physical Damage by 2%.


Increases Critical Damage by 2%.


Refine Level +5:

MaxHP +7%

MaxSP +7%

Increases Ranged Physical Damage by 3%.

Increases Critical Damage by 3%.


Refine Level +7:

MaxHP +10%

MaxSP +10%

Increases Ranged Physical Damage by 5%.

Increases Critical Damage by 5%.


When equipped with Black Wing Suit:

Increases movement speed.

Decreases SP Consumption of Electric Shock by 30.

Restores 500 HP when a monster is defeated.

For each 20 base INT:

Increases damage of Cluster Bomb by 30%.

Refine Level of Black Wing Suit +7 or higher:

Perfect Dodge +6

Decreases damage taken from Demi-Human race by 8%.

Increases damage of Aimed Bolt by 20%.

Increases damage of Cluster Bomb by 400%.

Refine Level of Black Wing Suit +9:

Perfect Dodge +3

Decreases damage taken from Demi-Human race by 4%.

Increases damage of Aimed Bolt by 10%.

Increases damage of Cluster Bomb by 200%.


When equipped with White Wing Suit:

Increases movement speed.

For each 20 base LUK:

Increases Critical Damage by 4%.

Refine Level of White Wing Suit +7 or higher:

Increases Attack Speed (decreases After Attack Delay by 8%).

Decreases damage taken from Demi-Human race by 8%.

Increases damage of Sharp Shooting by 50%.

Increases damage of Blitz Beat by 40%.

Refine Level of White Wing Suit +9:

Increases Attack Speed (decreases After Attack Delay by 4%).

Decreases damage taken from Demi-Human race by 4%.

Increases damage of Sharp Shooting by 25%.

Increases damage of Blitz Beat by 20%.


Type: Shoes

Defense: 15

Weight: 50

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bMdef,15;
bonus bLongAtkRate,2;
bonus bCritAtkRate,2;
skill "TF_HIDING",1;
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bLongAtkRate,3;
   bonus bCritAtkRate,3;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bLongAtkRate,5;
   bonus bCritAtkRate,5;
}

Usable by: All classes

Guardian Booster #22074

A ice/water
Type
Armor
DEF
23
Armor Lv
1
Slots
0
Weight
1000
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Glacial Heart (7561)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Leg parts made to strengthen the defense ability and maximize the performance as a guardian unit.


HIT +10

Increases Attack Speed (decreases After Attack Delay by 5%).


For each Refine Level equal or above +8:

Increases Attack Speed (decreases After Attack Delay by additional 1%).


When equipped with Guardian Engine, Guardian Boots and Guardian Barrel:

Decreases Variable Casting Time of Vulcan Arm and Boost Knuckle by 100%.

Prevents Frozen status.

Refine Level of Guardian Unit, Guardian Engine and Guardian Booster is +7 or higher:

Decreases damage taken from Holy elemental attacks by 10%.

Increases damage of Vulcan Arm and Boost Knuckle by additional 50%.

When Pile Bunker is used:

Auto-casts Level 5 Dispell on the enemy.

Increases Pile Punker skill cooldown by 3 seconds.


When equipped with Guardian Processor:

Decreases damage taken from Demi-Human enemies by additional 3%.

Refine Level of Guardian Boots is +7:

Increases Attack Speed (decreases After Attack Delay by 5%).

Decreases damage taken from Demi-Human enemies by additional 1%.

Refine Level of Guardian Boots is +9:

Increases Attack Speed (decreases After Attack Delay by additional 5%).

Decreases damage taken from Demi-Human enemies by additional 1%.


Type: Shoes

Defense: 23

Weight: 100

Armor Level: 1


Requirement:

Base Level 100

Mechanic

Server script
.@r = getrefine();
bonus bHit,10;
bonus bAspdRate,5 + (.@r < 8 ? 0 : .@r);

Usable by: Blacksmith - All Third, Fourth

Guardian Engine #20777

A ice/water
Type
Armor
DEF
25
Armor Lv
1
Slots
1
Weight
1500
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Glacial Heart (7561)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Shoulder parts made to strengthen the defense ability and maximize the performance as a guardian unit.


MaxHP +2%


Decreases SP Consumption of Infrared Scran by 50.

Decreases Infrared Scran skill cooldown by 1 second.


When equipped with Guardian Unit, Guardian Boots and Guardian Barrel:

Decreases Variable Casting Time of Vulcan Arm and Boost Knuckle by 100%.

Prevents Frozen status.

Refine Level of Guardian Unit, Guardian Engine and Guardian Boots is +7 or higher:

Decreases damage taken from Holy elemental attacks by 10%.

Increases damage of Vulcan Arm and Boost Knuckle by additional 50%.

When Pile Bunker is used:

Auto-casts Level 5 Dispell on the enemy.

Increases Pile Punker skill cooldown by 3 seconds.


When equipped with Guardian Processor:

Decreases damage taken fron Demi-Human race by 3%.

Refine Level of Guardian Engine is +7 or higher:

Decreases damage taken from Holy and Shadow elemental attacks by 15%.

Decreases damage taken fron Demi-Human race by additional 1%.

Refine Level of Guardian Engine is +10 or higher:

Decreases damage taken from Holy and Shadow elemental attacks by additional 15%.

Decreases damage taken fron Demi-Human race by additional 1%.


Type: Garment

Defense: 25

Weight: 150

Armor Level: 1


Requirement:

Base Level 100

Mechanic

Server script
bonus bMaxHPrate,2;
bonus2 bSkillUseSP,"NC_INFRAREDSCAN",50;
bonus2 bSkillCooldown,"NC_INFRAREDSCAN",-1000;

Usable by: Blacksmith - All Third, Fourth

Guardian Unit #15149

A ice/water
Type
Armor
DEF
100
Armor Lv
1
Slots
0
Weight
2000
Base Lv
100
Refinable
Yes
Position
Body

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Glacial Heart (7561)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Body parts made to enhance the defense ability and maximize the performance as a protection unit.


Decreases SP Consumption of Shape Shift by 90.


For each Refine Level:

VIT +1


When equipped with Guardian Engine, Guardian Boots and Guardian Barrel:

Decreases Variable Casting Time of Vulcan Arm and Boost Knuckle by 100%.

Prevents Frozen status.

Refine Level of Guardian Unit, Guardian Engine and Guardian Boots is +7 or higher:

Decreases damage taken from Holy elemental attacks by 10%.

Increases damage of Vulcan Arm and Boost Knuckle by additional 50%.

When Pile Bunker is used:

Auto-casts Level 5 Dispell on the enemy.

Increases Pile Punker skill cooldown by 3 seconds.


When equipped with Guardian Processor:

Decreases damage taken fron Demi-Human race by 3%.

Refine Level of Guardian Unit is +7 or higher:

MaxHP +10%

Decreases damage taken fron Demi-Human race by additional 2%.

Refine Level of Guardian Unit is +10 or higher:

MaxHP +10%

Decreases damage taken fron Demi-Human race by additional 2%.


Indestructible in battle


Type: Armor

Defense: 100

Weight: 200

Armor Level: 1


Requirement:

Base Level 100

Mechanic

Server script
bonus2 bSkillUseSP,"NC_SHAPESHIFT",90;
bonus bVit,getrefine();

Usable by: Blacksmith - All Third, Fourth

Hero's Shoes #22129

A fire
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
500
Base Lv
85
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Heart (7097)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Boots that created for people who fought Devil Morocc.

It will be possible to maximize the power of the master.


MaxHP +3%, MaxSP +3%


Decreases damage taken from Demi-Human race by 3%.


When equipped with Veteran Hammer:

For each Level of Duple Light:

Increases Attack Speed (decreases After Attack Delay by 1%).

For each Level of Mace Mastery:

Ignores physical defense of Undead, Demon and Demi-Human race by 10%.

Increases critical chance against Undead, Demon and Demi-Human race by 5.


When equipped with Veteran Sword:

For each Level of Enchant Blade and Aura Blade:

Increases damage of Bash and Bowling Bash by 10%.


When equipped with Veteran Axe:

ATK +10 for each mastered Forging skill.

(Smith Dagger, Smith Sword, Smith Two-Handed Sword, Smith Axe, Smith Mace, Smith Brass Knuckle and Smith Spear)

For each Level of Fire Earth Research:

Decreases Axe Tornado skill cooldown by 0.2 seconds.


When equipped with Ring of Brave and Veteran Hammer:

Increases critical chance against Undead, Demon and Demi-Human race by additional 50.

Random chance to auto-cast Holy Cross, skill level based on the level of Duple Light, on the enemy when receiving physical or magical damage.

Random chance to auto-cast Level 3 Hell Judgement around yourself and transform the user in Fallen Bishop Hibram for 5 seconds when receiving physical damage.

Refine Level of Veteran Hammer is +7 or higher:

ATK +5%, MATK +5%

Increases damage of Holy Cross by 50%.

Refine Level of Veteran Hammer is +9 or higher:

ATK +15%, MATK +15%

Increases damage of Holy Cross by additional 100%.


When equipped with Ring of Brave and Veteran Sword:

Decreases SP Consumption of Bash by 5.

Decreases SP Consumption of Bowling Bash by 10.

Refine Level of Veteran Sword is +7 or higher:

Increases damage of Bash and Bowling Bash by additional 100%.

Refine Level of Veteran Sword is +9 or higher:

Increases damage of Bash and Bowling Bash by additional 200%.


When equipped with Ring of Brave and Veteran Axe:

Decreases Axe Tornado skill cooldown by additional 0.5 seconds.

Random chance to drop Mastela Fruit when defeating monsters.

Refine Level of Veteran Axe is +7 or higher:

Increases damage of Axe Tornado by 20%.

Refine Level of Veteran Axe is +9 or higher:

Increases damage of Axe Tornado by additional 40%.


Type: Shoes

Defense: 12

Weight: 50

Armor Level: 1


Requirement:

Base Level 85

Server script
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus2 bSubRace,RC_DemiHuman,3;

Usable by: All classes

High-End Doram Cape #20916

B advanced equipment
Type
Armor
DEF
25
Armor Lv
1
Slots
1
Weight
100
Base Lv
1
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 20x Etel Dust (1000322)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A high-class cape with a pattern that the dorams like.


MDEF +5


ATK +30, MATK +30


For each Refine Level:

MaxHP +1%, MaxSP +1%


Refine Level +7:

Increases Attack Speed (decreases After Attack Delay by 5%).


Refine Level +8:

Decreases Variable Casting Time by 5%.


Refine Level +9:

Perfect Dodge +15


When equipped with Luxury Doram Suit and Luxury Doram Shoes:

Increases movement speed.

Recovers 1000 HP and 10 SP every 5 seconds.


This item can only be sold to NPCs and moved to storage.


Type: Garment

Defense: 25

Weight: 10

Armor Level: 1


Requirement:

Summoner (Doram)

Server script
.@r = getrefine();
bonus bMdef,5;
bonus bBaseAtk,30;
bonus bMatk,30;
bonus bMaxHPrate,.@r;
bonus bMaxSPrate,.@r;
if (.@r>=7) {
   bonus bAspdRate,5;
   if (.@r>=8) {
       bonus bVariableCastrate,-5;
       if (.@r>=9) {
           bonus bFlee2,15;
       }
   }
}

Usable by: Spirit Handler, Summoner

High-End Doram Shoes #22186

B advanced equipment
Type
Armor
DEF
30
Armor Lv
1
Slots
1
Weight
100
Base Lv
1
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 20x Etel Dust (1000322)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Luxury exclusive shoes designed to fit the small feet of the Doram.


MDEF +5


MaxHP +15%, MaxSP +15%


For each Refine Level:

ATK +10, MATK +10


Refine Level +7:

Increases Attack Speed (decreases After Attack Delay by 5%).


Refine Level +8:

Decreases Variable Casting Time by 10%.


Refine Level +9:

Perfect Dodge +5


When equipped with Luxury Doram Cape:

Increases movement speed.

Recovers 1000 HP and 10 SP every 5 seconds.


This item can only be sold to NPCs and moved to storage.


Type: Shoes

Defense: 30

Weight: 10

Armor Level: 1


Requirement:

Summoner (Doram)

Server script
.@r = getrefine();
bonus bMdef,5;
bonus bMaxHPrate,15;
bonus bMaxHPrate,15;
bonus bBaseAtk,10*.@r;
bonus bMatk,10*.@r;
if (.@r>=7) {
   bonus bAspdRate,5;
   if (.@r>=8) {
       bonus bVariableCastrate,-10;
       if (.@r>=9) {
           bonus bFlee2,5;
       }
   }
}

Usable by: Spirit Handler, Summoner

High-End Doram Suit #15276

B advanced equipment
Type
Armor
DEF
100
Armor Lv
1
Slots
1
Weight
100
Base Lv
1
Refinable
Yes
Position
Body

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 20x Etel Dust (1000322)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A high-class suit with a shape that Dorams prefer.


MDEF +5


MaxHP +10%, MaxSP +10%


For each Refine Level:

ATK +10, MATK +10


Refine Level +7:

Increases Attack Speed (decreases After Attack Delay by 5%).


Refine Level +8:

Decreases After Skill Delay by 5%.


Refine Level +9:

Perfect Dodge +5


When equipped with Luxury Doram Cape and Luxury Doram Shoes:

Increases movement speed.

Recovers 1000 HP and 10 SP every 5 seconds.


This item can only be sold to NPCs and moved to storage.


Type: Armor

Defense: 100

Weight: 10

Armor Level: 1


Requirement:

Summoner (Doram)

Server script
.@r = getrefine();
bonus bMdef,5;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bBaseAtk,10*.@r;
bonus bMatk,10*.@r;
if (.@r>=7) {
   bonus bAspdRate,5;
   if (.@r>=8) {
       bonus bDelayrate,-5;
       if (.@r>=9) {
           bonus bFlee2,5;
       }
   }
}

Usable by: Spirit Handler, Summoner

Hollow Shoes #22212

B ice/water
Type
Armor
DEF
15
Armor Lv
1
Slots
1
Weight
500
Base Lv
99
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Shoes that give off a somewhat hollow vibe.

It is said that the original owner was a high-ranking being.


MDEF +5


For each Refine Level:

MATK +5

Decreases After Skill Delay by 1%.

Increases Magical Damage against monsters of Water, Shadow, Ghost and Undead element by 2%.


When equipped with Beelzebub Card:

Enables the use of Level 10 Magnus Exorcismus.

Increases Magical Damage against monsters of Undead and Demon race by 30%.

Increases Magical Damage against monsters of Shadow and Undead element by 30%.

Base Level is 99 or less:

For each Refine Level:

MATK +5

Decreases Variable Casting Time by 2%.

Base Level at least 100:

For each Refine Level:

MATK +15

Decreases Variable Casting Time by 7%.


When equipped with Sealed Beelzebub Card:

Increases Magical Damage against monsters of Undead and Demon race by 10%.

Increases Magical Damage against monsters of Shadow and Undead element by 10%.

Base Level is 99 or less:

For each Refine Level:

MATK +2

Decreases Variable Casting Time by 1%.

Base Level at least 100:

For each Refine Level:

MATK +5

Decreases Variable Casting Time by 2%.


When equipped with Beelzebub Card and Sealed Beelzebub Card:

The set effect of Hollow Shoes and Sealed Beelzebub Card will not be activated.


Type: Shoes

Defense: 15

Weight: 50

Armor Level: 1


Requirement:

Base Level 99

Server script
.@r = getrefine();
bonus bMatk,5*.@r;
bonus bDelayrate,-.@r;
bonus2 bMagicAddEle,Ele_Water,2*.@r;
bonus2 bMagicAddEle,Ele_Dark,2*.@r;
bonus2 bMagicAddEle,Ele_Ghost,2*.@r;
bonus2 bMagicAddEle,Ele_Undead,2*.@r;

Usable by: All classes

Illusion Military Boots #470036

A magic
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
400
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 30x Will of the Darkness (7340)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Having been through countless battlefields, these shoes have soaked up so much blood that they give off a murderous, murderous aura.

When you meet someone wearing these shoes, prepare to die.


MDEF +10

MaxHP +3%, MaxSP +3%.


Enables the use of Level 3 Magnum Break.


When Level 5 FAW Magic Decoy is learned:

Increases Attack Speed (decreases After Attack Delay by 10%).

For each Base Level:

MaxHP +150


For each level of Axe Boomerang skill:

Increases damage of Axe Tornado by 30%.

Increases damage of Axe Boomerang by 20%.


For each level of Magma Eruption skill:

Ignores physical defense of monsters of every race by 20%.


Refine Level +5:

ATK +50

MaxHP +7%, MaxSP +7%.


Refine Level +7:

ATK +50

MaxHP +10%, MaxSP +10%.


When equipped with Illusion War Axe:

Increases Physical Damage against monsters of Boss class by 70%.

Decreases damage taken from monsters of Boss class by 15%.


Type: Shoes

Defense: 12

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
.@lvl = getskilllv("NC_AXEBOOMERANG");
bonus bMdef,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
skill "SM_MAGNUM",3;
bonus2 bSkillAtk,"NC_AXETORNADO",30*.@lvl;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",20*.@lvl;
bonus2 bIgnoreDefRaceRate,RC_All,20*getskilllv("NC_MAGMA_ERUPTION");
if (getskilllv("NC_MAGICDECOY") == 5) {
   bonus bAspdRate,10;
   bonus bMaxHP,150*BaseLevel;
}
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bBaseAtk,50;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bBaseAtk,50;
}

Usable by: All classes

Imp Powered Suit #450209

A fire
Type
Armor
DEF
120
Armor Lv
1
Slots
1
Weight
1000
Base Lv
100
Refinable
Yes
Position
Body

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Heart (7097)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A powered suit reborn using the latest technology.

Despite its heavy appearance, it is lighter than the previous model.


MaxHP +10%, MaxSP +10%.


When Level 5 Arm Cannon is learned:

For each Base Level:

ATK +1


When Level 3 Neutral Barrier is learned:

Increases Ranged Physical Damage by 70%.


For each Level of Pile Bunker:

Decreases After Skill Delay by 10%.


Refine Level +5:

Increases damage of Arm Cannon, Cold Slower and Flame Launcher by 50%.


Refine Level +7:

Increases damage of Arm Cannon, Cold Slower and Flame Launcher by additional 50%.


Refine Level +10:

Increases Ranged Physical Damage by additional 15%.

Indestructible in battle


Type: Armor

Defense: 120

Weight: 100

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
if (getskilllv("NC_ARMSCANNON")>=3)
   bonus bBaseAtk,BaseLevel;
if (getskilllv("NC_NEUTRALBARRIER")>=3)
   bonus bLongAtkRate,70;
bonus bDelayrate,-10*getskilllv("NC_PILEBUNKER");
if (.@r>=5) {
   bonus2 bSkillAtk,"NC_ARMSCANNON",50;
   bonus2 bSkillAtk,"NC_COLDSLOWER",50;
   bonus2 bSkillAtk,"NC_FLAMELAUNCHER",50;
}
if (.@r>=7) {
   bonus2 bSkillAtk,"NC_ARMSCANNON",50;
   bonus2 bSkillAtk,"NC_COLDSLOWER",50;
   bonus2 bSkillAtk,"NC_FLAMELAUNCHER",50;
}
if (.@r>=10) {
   bonus bLongAtkRate,15;
   bonus bUnbreakableArmor;
}

Usable by: All classes

Imperial Boots #22207

B ice/water
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
400
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Beautiful boots adorned with patterns representing the Rune-Midgards kingdom.


MaxHP +3%

MaxSP +3%

MDEF +10

Enables the use of Level 1 Increase Agility.


If Inspiration is at Level 5,

Decreases Shield Spell skill cooldown by 2 seconds.


For each Level of Cannon Spear:

Increases damage of Banishing Point by 10%.


For each Level of Sacrifice:

ATK +4%


For each Level of Pinpoint Attack:

Bypass 20% of hard defense of all race targets when performing a physical attacks.


If Refine Level is +5 or higher,

MaxHP +7%

MaxSP +7%

Increases Ranged Physical Damage by 5%.


If Refine Level is +7 or higher,

MaxHP +10%

MaxSP +10%

Increases Ranged Physical Damage by additional 5%.


Type: Shoes

Defense: 12

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bMdef,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
skill "AL_INCAGI",1;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",10*getskilllv("LG_CANNONSPEAR");
bonus2 bAddClass,Class_All,4*getskilllv("CR_DEVOTION");
if (getskilllv("LG_INSPIRATION")>=5)
   bonus2 bSkillCooldown,"LG_SHIELDSPELL",-2000;
bonus2 bIgnoreDefRaceRate,RC_All,20*getskilllv("LG_PINPOINTATTACK");
if (.@r>=5) {
   bonus bMaxSPrate,7;
   bonus bMaxHPrate,7;
   bonus bLongAtkRate,5;
}
if (.@r>=7) {
   bonus bMaxSPrate,10;
   bonus bMaxHPrate,10;
   bonus bLongAtkRate,5;
}

Usable by: All classes

Juggernaut #470027

S fire
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
400
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Heart (7097)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Shoes said to be worn by Rebellions during military operations.


MDEF +10

MaxHP +3%

MaxSP +3%


Enables the use of Level 1 Improve Concentration.


Decreases Rich's Coin skill cooldown by 3 seconds.


When Fallen Angel is mastered:

Increases Attack Speed (decreases After Attack Delay by 20%).

Decreases SP Consumption of Fire Dance by 20.


When Anti-Material Blast mastered:

Bypass 100% of hard defense of Normal, Boss and Demi-Human race when performing a physical attack.

auto-cast Level 1 Rich's Coin when using Hammer of God skill.


For each level of Banishing Buster skill:

Decreases Fixed Casting Time of Banishing Buster by 20%.

Increases damage of Banishing Buster by 60%.


For each level of Fire Rain skill:

Increases Physical Damage against enemies of every size by 4%.

Increases damage of Fire Rain by 50%.


For each level of Howling Mine skill:

Decreases After Skill Delay by 8%.

Increases damage of Howling Mine by 40%.


Refine Level +5:

MaxHP +7%

MaxSP +7%


Refine Level +7:

MaxHP +10%

MaxSP +10%


Type: Shoes

Defense: 12

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bMdef,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
skill "AC_CONCENTRATION",1;
bonus2 bSkillCooldown,"RL_RICHS_COIN",-3000;
bonus2 bFixedCastrate,"RL_BANISHING_BUSTER",-20*getskilllv("RL_BANISHING_BUSTER");
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",60*getskilllv("RL_BANISHING_BUSTER");
bonus2 bAddClass,Class_All,4*getskilllv("RL_FIRE_RAIN");
bonus2 bSkillAtk,"RL_FIRE_RAIN",50*getskilllv("RL_FIRE_RAIN");
bonus bDelayrate,-8*getskilllv("RL_H_MINE");
bonus2 bSkillAtk,"RL_H_MINE",40*getskilllv("RL_H_MINE");
if (getskilllv("RL_FALLEN_ANGEL") == 1) {
   bonus bAspdRate,20;
   bonus2 bSkillUseSP,"RL_FIREDANCE",20;
}
if (getskilllv("RL_AM_BLAST") == 5) {
   bonus2 bIgnoreDefRaceRate,RC_All,100;
   bonus4 bAutoSpellOnSkill,"RL_HAMMER_OF_GOD","RL_RICHS_COIN",1,1000;
}
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
}

Usable by: All classes

Kardui Robe #15169

B ice/water
Type
Armor
DEF
60
Armor Lv
1
Slots
1
Weight
800
Base Lv
90
Refinable
Yes
Position
Body

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A robe of Lapine King. Contains Lapine magic.


MDEF +5

MATK +10


Decreases damage taken from Demi-Human race by 1%.


Refine Level +7:

Decreases damage taken from Demi-Human race by 2%.


Refine Level +8:

Decreases damage taken from Demi-Human race by 2%.

Kardui's Robe becomes indestructible in battle.


Refine Level +9:

Decreases damage taken from Demi-Human race by 2%.

When equipped with Angelring Card:

Prevents Frozen status.


When equipped with Lapine Staff:

For each Refine Level of weapon:

MATK +3


Refine Level of Kardui's Robe is +7 or higher:

For each Refine Level of Lapine Staff:

MATK +2


Refine Level of Kardui's Robe is +8 or higher:

For each Refine Level of Lapine Staff:

MATK +2


Type: Armor

Defense: 60

Weight: 80

Armor Level: 1


Requirement:

Base Level 90

Server script
.@r = getrefine();
bonus bMatk,10;
bonus bMdef,5;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
if (.@r>=7) {
   bonus2 bSubRace,RC_DemiHuman,2;
   bonus2 bSubRace,RC_Player_Human,2;
}
if (.@r>=8) {
   bonus2 bSubRace,RC_DemiHuman,2;
   bonus2 bSubRace,RC_Player_Human,2;
   bonus bUnbreakableArmor;
}
if (.@r>=9) {
   bonus2 bSubRace,RC_DemiHuman,2;
   bonus2 bSubRace,RC_Player_Human,2;
}

Usable by: All classes

King's Guard #28927

B darkness
Type
Armor
DEF
150
Armor Lv
1
Slots
1
Weight
2500
Base Lv
130
Refinable
Yes
Position
Left hand

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Fragment of Darkness (7798)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Only guardians of the king are allowed to equip this shield.

It is said, this shield will reject its wielder if he has no strong will and power.


MDEF +10


Refine Level +7:

Increases Damage against monsters of Undead race by 15%.

Increases Damage against Shadow elemental by 15%.


Refine Level +9:

Increases Damage against monsters of Undead race by additional 15%.

Increases Damage against Shadow elemental by additional 15%.


When equipped with Save the King:

For each Refine Level of King's Guard:

Increases damage of Grand Cross, Bash and Holy Cross by 20%.


Type: Shield

Defense: 150

Weight: 250

Armor Level: 1


Requirement:

Base Level 130

Royal Guard

Server script
.@r = getrefine();
.@per = (.@r>=9?30:(.@r>=7?15:0));
bonus bMdef,10;
bonus2 bAddRace,RC_Undead,.@per;
bonus2 bAddEle,Ele_Dark,.@per;
bonus2 bMagicAddRace,RC_Undead,.@per;
bonus2 bMagicAddEle,Ele_Dark,.@per;

Usable by: Crusader - All Third, Fourth

King's Mail #15386

A darkness
Type
Armor
DEF
180
Armor Lv
1
Slots
1
Weight
1500
Base Lv
130
Refinable
Yes
Position
Body

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Fragment of Darkness (7798)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Armor that was only allowed to be worn by the guards who once protected the old king.

It is said that if a person who is proud of marvelous security and has a firm determination wears it, he can overcome any adversity.


MDEF +10


Decreases damage taken from Undead and Demon race by 15%.


Refine Level +6:

MaxHP +5%

Increases Healing skills effectiveness by 10%.

Increases HP Recovery Rate of Recovery Items by 10%.


Refine Level +8:

MaxHP +5%

Increases Healing skills effectiveness by additional 10%.

Increases HP Recovery Rate of Recovery Items by additional 10%.


When equipped with Save the King:

For each Refine Level of King's Mail:

Increases damage of Grand Cross, Bash and Holy Cross by 20%.


When equipped with SKing's Guard:

For each Refine Level of King's Mail:

Decreases damage taken from Shadow elemental attacks by 5%.


Type: Armor

Defense: 180

Element: Holy

Weight: 150

Armor Level: 1


Requirement:

Base Level 130

Royal Guard

Server script
.@r = getrefine();
bonus bDefEle,Ele_Holy;
bonus bMdef,10;
bonus2 bSubRace,RC_Demon,15;
bonus2 bSubRace,RC_Undead,15;
if (.@r>=6) {
   bonus bMaxHPrate,5;
   bonus bHealPower,10;
   bonus bHealPower2,10;
   bonus bAddItemHealRate,10;
}
if (.@r>=8) {
   bonus bMaxHPrate,5;
   bonus bHealPower,10;
   bonus bHealPower2,10;
   bonus bAddItemHealRate,10;
}

Usable by: Crusader - All Third, Fourth

Lethargy Thoughtform Shoes #470062

B beast
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
200
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Shoes made for thoughtforms at a certain laboratory.

If a weak-minded person were to wear them, they would be trapped in negative thoughts and lose confidence.


MDEF +10

MaxHP +20%, MaxSP +20%.


For each Base Level:

Increases damage of Triple Attack by 5%.

Increases damage of Chain Combo and Combo Finish by 10%.


Refine Level +7:

Ignores physical defense of every race by 50%.


Refine Level +9:

Ignores physical defense of every race by additional 50%.


When equipped with Bright Mace:

For each 5 Base Level:

Increases damage of Asura Strike by 1%.

For each 3 Base Level:

Increases damage of Ride in Lightning by 1%.


When equipped with Fighting God's Bandage:

For each Base Level:

Increases damage of Dragon Combo by 3%.

Increases damage of Combo Finish by 5%.


When equipped with Combo Fist:

For each Base Level:

Increases damage of Tiger Fist by 16%.

Increases damage of Chain Crush Combo by 8%.


When equipped with Bear's Power:

STR +40

Increases Attack Speed (decreases After Attack Delay by 15%).


Type: Shoes

Defense: 12

Weight: 20

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bMdef,10;
bonus bMaxHPrate,20;
bonus bMaxSPrate,20;
bonus2 bSkillAtk,"MO_TRIPLEATTACK",5*BaseLevel;
bonus2 bSkillAtk,"MO_CHAINCOMBO",10*BaseLevel;
bonus2 bSkillAtk,"MO_COMBOFINISH",10*BaseLevel;
if (.@r >= 7) {
   bonus bFlee,50;
   bonus2 bIgnoreDefRaceRate,RC_All,50;
}
if (.@r >= 9) {
   bonus bFlee,50;
   bonus2 bIgnoreDefRaceRate,RC_All,50;
}

Usable by: All classes

Lola's Plate Mail #15208

B magic
Type
Armor
DEF
100
Armor Lv
1
Slots
1
Weight
1200
Base Lv
130
Refinable
Yes
Position
Body

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Robust armor worn by Lola.

The structure is easy to move, and the movement is not restricted when the chain iron ball is swinging around.


Reflects 5% of the damage received from melee physical attacks.


For each Refine Level:

VIT+1, DEF +20


Refine Level +7:

Reflects additional 5% of the damage received from melee physical attacks.

Indestructible in battle


Refine Level +9:

Reflects additional 5% of the damage received from melee physical attacks.


When equipped with Lola's Iron Chain Ball:

For each Refine Level of Lola's Iron Chain Ball:

ATK +10


Type: Armor

Defense: 100

Weight: 120

Armor Level: 1


Requirement:

Base Level 130

Server script
.@r =getrefine();
bonus bShortWeaponDamageReturn,(.@r>=9?15:(.@r>=7?10:5));
bonus bVit,.@r;
bonus bDef,20*.@r;
if (.@r>=7)
   bonus bUnbreakableArmor;

Usable by: All classes

Loud Park #450258

B earth/nature
Type
Armor
DEF
100
Armor Lv
1
Slots
1
Weight
1000
Base Lv
100
Refinable
Yes
Position
Body

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 30x Great Nature (997)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

The flashy costumes worn by the legendary band that is said to have caused an earthquake with their raucous performance and blown a hole in the ceiling of a live music venue with their singing.


MaxHP +10%, MaxSP +10%.


For each Level of Frigg's Song:

INT +6, MATK +30.


For each Level of Gloomy Shyness:

Increases Magical Damage against monsters of every race by 14%.


For each Level of Deep Sleep Lullaby:

Decreases After Skill Delay by 6%.


Refine Level +5:

Increases damage of Metallic Sound by 50%.


Refine Level +7:

Increases damage of Metallic Sound by additional 50%.


Refine Level +10:

Increases Magical Damage with Neutral element by 15%.

Indestructible in battle


Type: Armor

Defense: 100

Weight: 100

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bInt,6*getskilllv("WM_FRIGG_SONG");
bonus bMatk,30*getskilllv("WM_FRIGG_SONG");
bonus2 bMagicAddRace,RC_All,14*getskilllv("WM_GLOOMYDAY");
bonus bDelayrate,-6*getskilllv("WM_LULLABY_DEEPSLEEP");
if (.@r>=5)
   bonus2 bSkillAtk,"WM_METALICSOUND",50;
if (.@r>=7)
   bonus2 bSkillAtk,"WM_METALICSOUND",50;
if (.@r>=10) {
   bonus2 bMagicAtkEle,Ele_Neutral,15;
   bonus bUnbreakableArmor;
}

Usable by: All classes

Lunar Eclipse Armor #15374

B wolf
Type
Armor
DEF
120
Armor Lv
1
Slots
1
Weight
600
Base Lv
99
Refinable
Yes
Position
Body

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 100x Wolf Claw (920)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Armor that is confined the power of the wolf caught the moon. It regained the original force through a repair.


MaxHP +15%

MaxSP +15%

MDEF +10


For each Refine Level:

Decreases After Skill Delay by 1%.


Refine Level +7:

Decreases Fixed Casting Time by 50%.


Refine Level +9:

Decreases Fixed Casting Time by 20%.


When equipped with Hatii Card:

Prevents Frozen status.

Random chance to inflict Frozen status on attacker when receiving physical damage.


For each Refine Level of Lunar Eclipse Clothes:

Increases Physical Damage against enemies of Water elemental by 5%.


Indestructible in battle


Type: Armor

Defense: 120

Weight: 60

Armor Level: 1


Requirement:

Base Level 99

Server script
.@r = getrefine();
bonus bUnbreakableArmor;
bonus bMdef,10;
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus bDelayrate,-.@r;
bonus bFixedCastrate,-((.@r>=9)?70:(.@r>=7?50:0));

Usable by: All classes

Mamaragan #22243

A wind/storm
Type
Armor
DEF
15
Armor Lv
1
Slots
0
Weight
300
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Feather (6691)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A pair of shoes named after a god that is said to live in a certain vast island nation.

They contain the power of lightning and are constantly emitting electricity.


MDEF +10


Increases Magical Damage against monsters of Boss class by 15%.

Enables the use of Level 5 Lord of Vermilion.

Decreases skill cooldown of Varetyr Spear by 1 second.


For each Refine Level:

MaxHP +2%, MaxSP +2%

FLEE +5

Increases Magical Damage with Wind element by 3%.


Refine Level +10:

Increases Magical Damage with Wind element by additional 50%.


When enchanted with Runaway Magic

INT +40

Decreases After Skill Delay by 40%.


Type: Shoes

Defense: 15

Weight: 30

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bMdef,10;
bonus2 bMagicAddClass,Class_Boss,15;
skill "WZ_VERMILION",5;
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
bonus bMaxHPrate,2*.@r;
bonus bMaxSPrate,2*.@r;
bonus bFlee,5*.@r;
bonus2 bMagicAtkEle,Ele_Wind,3*.@r;
if (.@r>=10)
   bonus2 bMagicAtkEle,Ele_Wind,50;

Usable by: All classes

Medical Scrubs #15205

B ice/water
Type
Armor
DEF
50
Armor Lv
1
Slots
1
Weight
1000
Base Lv
100
Refinable
Yes
Position
Body

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A coat that usually worn by combat medic in battlefield.


MDEF +10


Decreases After Skill Delay by 10%.


Increases Healing skills effectiveness by 2%.


Increases recovery amount gained from Healing skills and items by 1%.


Refine Level +7:

DEF +50

Increases Healing skills effectiveness by 4%.

Increases recovery amount gained from Healing skills and items by 2%.

Indestructible in battle


Refine Level +8:

DEF +100

Decreases damage taken from Demi-Human race by 7%.

Increases Healing skills effectiveness by 6%.

Increases recovery amount gained from Healing skills and items by 3%.


Refine Level +9:

DEF +150

Increases resistance against Stone Curse status by 50%.

Increases Healing skills effectiveness by 8%.

Increases recovery amount gained from Healing skills and items by 4%.


When equipped with Argiope Card:

Refine Level of Holy White Coat is +9 or higher:

Prevents Frozen status.


Type: Armor

Defense: 50

Weight: 100

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bMdef,10;
bonus bDelayrate,-10;
.@val = 1;
if (.@r >= 7) {
   .@def = 50;
   bonus bUnbreakableArmor,1;
   .@val += 2;
   if (.@r >= 8) {
      .@def += 100;
      .@val += 3;
      bonus2 bSubRace,RC_DemiHuman,7;
      bonus2 bSubRace,RC_Player_Human,7;
      if (.@r >= 9) {
         .@def += 150;
         .@val += 4;
         bonus2 bResEff,Eff_Stone,5000;
      }
   }
   bonus bDef,.@def;
}
bonus bHealPower,2*.@val;
bonus bHealPower2,.@val;
bonus bAddItemHealRate,.@val;

Usable by: All classes

Moaning of Evil Spirits #470112

A ice/water
Type
Armor
DEF
15
Armor Lv
1
Slots
1
Weight
500
Base Lv
99
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Glacial Heart (7561)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

The shoes of a high priest who offered evil prayers with the fanatics.

Possessed by an evil spirit, they are making eerie moans.


MDEF +15


Increases Magical Damage by 15%.

Decreases damage taken from monsters of Normal and Boss class by 5%.


For each Refine Level:

MaxHP +4%


Refine Level +7:

Increases Magical Damage with Shadow and Neutral element by 20%.


Refine Level +9:

Increases Magical Damage by 25%.


When equipped with Fallen Bishop Card:

Increases Magical Damage by additional 10%.

Increases Magical Damage against monsters of Angel and Demi-Human race by 50%.


When equipped with Fallen Bishop Card and Goddess of Abundance:

Increases Magical Damage against players of Doram race by 50%.


When equipped with Sealed Fallen Bishop Card:

Increases Magical Damage against monsters of Angel and Demi-Human race by 20%.


When equipped with Sealed Fallen Bishop Card and Goddess of Abundance:

Increases Magical Damage against players of Doram race by 20%.


When equipped with Runaway Magic:

INT +40

Decreases After Skill Delay by 40%.


Type: Shoes

Defense: 15

Weight: 50

Armor Level: 1


Requirement:

Base Level 90

Server script
.@r = getrefine();
bonus bMdef,15;
bonus bMatkRate,15;
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubClass,Class_Boss,5;
bonus bMaxHPrate,4*.@r;
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Dark,20;
   bonus2 bMagicAtkEle,Ele_Neutral,20;
}
if (.@r>=9) {
   bonus2 bMagicAtkEle,Ele_Dark,25;
   bonus2 bMagicAtkEle,Ele_Neutral,25;
}

Usable by: All classes

Old Tatenasi Armor #15136

A fire
Type
Armor
Armor Lv
1
Slots
1
Weight
600
Base Lv
1
Refinable
Yes
Position
Body

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Heart (7097)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A durable armor said that doesn't requires any shield to defend from incoming attack, thus its named "Tatenashi".

Because of its old age, it has loss its true ability.


MaxHP +100


When equipped with Anolian Card, Yellow Novus Card, Baby Leopard Card, Geographer Card, Old Stove Card, Solider Card or Loli Ruri Card:

Refine Level +5:

Old Tatenashi Armor becomes Earth elemental


Refine Level +6:

Old Tatenashi Armor becomes Water elemental


Refine Level +7:

Old Tatenashi Armor becomes Wind elemental


Refine Level +8:

Old Tatenashi Armor becomes Fire elemental


Refine Level +9:

Old Tatenashi Armor becomes Shadow elemental


Refine Level +10:

Old Tatenashi Armor becomes Holy elemental.


When equipped with Archdam Card:

For each Refine Level:

Increases damage of Shield Chain and Sacrifice by 5%.


Type: Armor

Defense: 0

Weight: 60

Armor Level: 1


Requirement: None

Server script
bonus bMaxHP,100;

Usable by: All classes

Oxygen Cylinder #20759

B fire
Type
Armor
Armor Lv
1
Slots
1
Weight
500
Base Lv
50
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Heart (7097)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Diving cylinder filled with fresh air.

A high-end model for adventurers with various built-in functions that can be used in any situation regardless of the land.


For each Refine Level:

ATK +5


When equipped with Wanderer Card:

Decreases SP Consumption by 5%


When equipped with ragon Tail Card:

Decreases After Attack Delay depending on Base Level.


When equipped with ^99099Harpy Card:

Increases damage of Fire Wall depending on Base Level.


Type: Garment

Defense: 0

Weight: 50

Armor Level: 1


Requirement:

Base Level 50

Server script
bonus bBaseAtk,5*getrefine();
// the three card combos in the client description need item_combos entries

Usable by: All classes

Paracelsus Coat #450208

B fire
Type
Armor
DEF
100
Armor Lv
1
Slots
1
Weight
1000
Base Lv
100
Refinable
Yes
Position
Body

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Heart (7097)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A surgical gown worn by a great alchemist who was skilled not only in medicine and science, but also in magic.


MaxHP +10%, MaxSP +10%.


For each Level of Crazy Weed:

Increases Physical Damage against enemies of every size by 7%.


When Level 5 Cart Boost is learned:

For each Base Level:

MaxHP +50


For each Level of Crazy Weed:

Increases Physical Damage against monsters of every race by 7%.


When Level 5 Fire Expansion is learned:

For each Base Level:

Increases damage of Cart Cannon by 2%.

Increases damage of Cart Tornado by 1%.


Refine Level +5:

DEF +150, MDEF +15


Refine Level +7:

DEF +150, MDEF +15


Refine Level +10:

Increases Physical Damage by 15%.

Indestructible in battle


Type: Armor

Defense: 100

Weight: 100

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bAddRace,RC_All,getskilllv("GN_CRAZYWEED")*7;
if (getskilllv("GN_CARTBOOST") == 5)
   bonus bMaxHP,BaseLevel*50;
if (getskilllv("GN_FIRE_EXPANSION") == 5) {
   bonus2 bSkillAtk,"GN_CARTCANNON",BaseLevel*2;
   bonus2 bSkillAtk,"GN_CART_TORNADO",BaseLevel;
}
if (.@r>=5) {
   bonus bDef,150;
   bonus bMdef,15;
}
if (.@r>=7) {
   bonus bDef,150;
   bonus bMdef,15;
}
if (.@r>=10) {
   bonus bShortAtkRate,15;
   bonus bLongAtkRate,15;
   bonus bUnbreakableArmor;
}

Usable by: All classes

Pilgrim Shoes #22189

B holy/light
Type
Armor
DEF
15
Armor Lv
1
Slots
0
Weight
500
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Light Granule (7938)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Shoes that a faithful and enthusiastic worshiper wore during his pilgrimage.

If you wear these shoes, you will be able to receive favors from God.


MDEF +15


MaxHP +3%, MaxSP +3%


Decreases Praefatio skill cooldown by 1 second.


For each Level of Cantocandidus:

ASPD +4%


For each Level of Sacrament:

DEF +50

Decreases damage taken from Demi-Human race by 2%.


For each Level of Highness Heal:

Increases Healing skills by 5%.


For each Level of Praefatio:

Decreases After Skill Delay by by 6%.


Refine Level +5:

MaxHP +7%, MaxSP +7%

Decreases SP Consumption of skills by 3%.


Refine Level +7:

Max HP +10%, Max SP +10%

Decreases SP Consumption of skills by additional 5%.


Type: Shoes

Defense: 15

Weight: 50

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bDef,50*getskilllv("AB_SECRAMENT");
bonus bMdef,15;
bonus bAspdRate,4*getskilllv("AB_CANTO");
bonus2 bSkillCooldown,"AB_PRAEFATIO",-1000;
bonus bDelayrate,-6*getskilllv("AB_PRAEFATIO");
bonus2 bSubRace,RC_DemiHuman,2*getskilllv("AB_SECRAMENT");
bonus2 bSubRace,RC_Player_Human,2*getskilllv("AB_SECRAMENT");
bonus bHealPower,5*getskilllv("AB_HIGHNESSHEAL");
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bUseSPrate,-3;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bUseSPrate,-5;
}

Usable by: All classes

Platinum Arbitrator #450257

B magic
Type
Armor
DEF
100
Armor Lv
1
Slots
1
Weight
1000
Base Lv
100
Refinable
Yes
Position
Body

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

An elegant and noble silver armor.

It is said to appear when someone who upsets the balance of the world appears.


MaxHP +10%, MaxSP +10%.


For each Level of Inspiration:

MaxHP +8%


When Level 5 Cannon Spear is learned:

Decreases Cannon Spear skill cooldown by 1.5 seconds.

For each 2 Base Level:

Increases damage of Cannon Spear by 1%.

Increases damage of Banishing Point by 2%.


For each Level of Banishing Point:

Increases Physical Damage against monsters of every race by 14%.


Refine Level +5:

STR +15


Refine Level +7:

STR +15


Refine Level +10:

Perfect HIT +25%

Indestructible in battle


Type: Armor

Defense: 100

Weight: 100

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bMaxHPrate,10+(getskilllv("LG_INSPIRATION")*8);
bonus bMaxSPrate,10;
bonus2 bAddRace,RC_All,14*getskilllv("LG_PINPOINTATTACK");
if (getskilllv("LG_CANNONSPEAR") == 5) {
   bonus2 bSkillCooldown,"LG_CANNONSPEAR",-1500;
   bonus2 bSkillAtk,"LG_CANNONSPEAR",BaseLevel/2;
   bonus2 bSkillAtk,"LG_BANISHINGPOINT",2*(BaseLevel/2);
}
if (.@r>=5)
   bonus bStr,15;
if (.@r>=7)
   bonus bStr,15;
if (.@r>=10) {
   bonus bPerfectHitAddRate,25;
   bonus bUnbreakableArmor;
}

Usable by: All classes

Pollux Shoes #2400

B magic
Type
Armor
DEF
25
Armor Lv
1
Slots
0
Weight
400
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Shoes imbued with the power of Pollux, one of the great winter hexagons.


MDEF +5

ATK +50

Increases Attack Speed (decreases After Attack Delay by 10%).

MaxHP +10%, MaxSP +10%


When equipped by Star Emperor:

ATK +80

MaxHP +10%, MaxSP +10%

Physical attacks recovers 2 SP.

Decreases damage taken from enemies of Boss class by 5%.


Refine Level +8:

Decreases Fixed Casting Time by 60%.

For each Base Level:

Increases damage of Flying Kick by 5%.


When equipped with Pollux Manteau:

MaxHP +2000, MaxSP +200

Increases Physical Damage against enemies of every size by 30%.


When equipped by Star Emperor and with Zodiac:

For each Refine Level:

Perfect HIT +2%


[Pollux Shoes] can only be sold to NPCs or moved to the storage.


Type: Shoes

Defense: 25

Weight: 40

Armor Level: 1


Requirement: None

Server script
.@r = getrefine();
bonus bMdef,5;
bonus bBaseAtk,50;
bonus bAspdRate,10;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator) {
   bonus bBaseAtk,80;
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bSPDrainValue,2;
   bonus2 bSubClass,Class_Boss,5;
   if (.@r>=8) {
       bonus bFixedCastrate,-60;
       bonus2 bSkillAtk,"TK_JUMPKICK",5*BaseLevel;
   }
}

Usable by: All classes

Pororoca Shoes #22104

A ice/water
Type
Armor
DEF
15
Armor Lv
1
Slots
0
Weight
500
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Glacial Heart (7561)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A legend says that this shoes's power can manipulate ocean.


MaxHP +3%

MaxSP +3%

MDEF +15


MATK +2%


Increases Magical Damage with Water element by 2%.


Enables the use of Level 5 Deluge.


Refine Level +5:

MaxHP +7%

MaxSP +7%

MATK +3%

Increases Magical Damage with Water element by 3%.


Refine Level +7:

MaxHP +10%

MaxSP +10%

MATK +5%

Increases Magical Damage with Water element by 5%.


When equipped with La'cryma Stick:

For each Level of Water Ball:

Increases damage of Water Ball by 30%.

For each Level of Frost Nova:

Ignores magical defense of enemies by 5%.

For each Refine Level of La'cryma Stick:

Increases damage of Water Ball by 20%.

Increases Magical Damage with Water element by 4%.


Type: Shoes

Defense: 15

Weight: 50

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bMdef,15;
bonus bMatkRate,2;
bonus2 bMagicAtkEle,Ele_Water,2;
skill "SA_DELUGE",5;
if (getrefine()>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bMatkRate,3;
   bonus2 bMagicAtkEle,Ele_Water,3;
}
if (getrefine()>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bMatkRate,5;
   bonus2 bMagicAtkEle,Ele_Water,5;
}

Usable by: All classes

Powered Boots #22073

B fire
Type
Armor
DEF
25
Armor Lv
1
Slots
0
Weight
1000
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Heart (7097)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Boots that can amplify the amount of muscle strength that can be operated and raise the operating technology of the robot to the limit.


Decreases SP Consumption of Cold Slower and Flame Launcher by 5.

Decreases SP Consumption of Arms Cannon by 10.


When equipped with Powered Arm, Powered Tank and Powered Mail:

Increases damage of Arm Cannon, Cold Slower and Flame Launcher by 50%.

Random chance to decreases After Skill Delay by 30% for 7 seconds when receiving physical damage.

Refine Level of Powered Mail, Powered Tank and Powered Boots is +7 or higher:

Increases damage of Arm Cannon, Cold Slower and Flame Launcher by additional 50%.

Nullifies Mado Gear Fuel Consumption when using skills.


Type: Shoes

Defense: 25

Weight: 100

Armor Level: 1


Requirement:

Base Level 100

Mechanic

Server script
bonus2 bSkillUseSP,"NC_COLDSLOWER",5;
bonus2 bSkillUseSP,"NC_FLAMELAUNCHER",5;
bonus2 bSkillUseSP,"NC_ARMSCANNON",10;

Usable by: Blacksmith - All Third, Fourth

Powered Mail #15148

A fire
Type
Armor
DEF
100
Armor Lv
1
Slots
0
Weight
2000
Base Lv
100
Refinable
Yes
Position
Body

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Heart (7097)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A robotic suit that can amplify the muscles of its wearer.


Increases Ranged Physical Damage by 3%.


For each Refine Level above +5:

Increases Ranged Physical Damage by 2%.


When equipped with Powered Arm, Powered Tank and Powered Boots:

Increases damage of Arm Cannon, Cold Slower and Flame Launcher by 50%.

Random chance to decreases After Skill Delay by 30% for 7 seconds when receiving physical damage.

Refine Level of Powered Mail, Powered Tank and Powered Boots is +7 or higher:

Increases damage of Arm Cannon, Cold Slower and Flame Launcher by additional 50%.

Nullifies Mado Gear Fuel Consumption when using skills.


Type: Armor

Defense: 100

Weight: 200

Armor Level: 1


Requirement:

Base Level 100

Mechanic

Server script
.@r = getrefine();
bonus bLongAtkRate,3 + (.@r < 5 ? 0 : (.@r * 2));

Usable by: Blacksmith - All Third, Fourth

Powered Tank #20776

B fire
Type
Armor
DEF
20
Armor Lv
1
Slots
1
Weight
500
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Heart (7097)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A tank that can amplify the amount of muscle strength that can be operated and raise the operating technology of the robot to the utmost limit.


Decreases damage taken from Neutral elemental attacks by 5%.


Decreases SP Consumption of Arm Cannon by 10.


When equipped with Powered Arm, Powered Boots and Powered Mail:

Increases damage of Arm Cannon, Cold Slower and Flame Launcher by 50%.

Random chance to decreases After Skill Delay by 30% for 7 seconds when receiving physical damage.

Refine Level of Powered Mail, Powered Tank and Powered Boots is +7 or higher:

Increases damage of Arm Cannon, Cold Slower and Flame Launcher by additional 50%.

Nullifies Mado Gear Fuel Consumption when using skills.


Type: Garment

Defense: 20

Weight: 50

Armor Level: 1


Requirement:

Base Level 100

Mechanic

Server script
bonus2 bSubEle,Ele_Neutral,5;
bonus2 bSkillUseSP,"NC_ARMSCANNON",10;

Usable by: Blacksmith - All Third, Fourth

Powered Wing #450176

A fire
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
100
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Heart (7097)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A power wing that can amplify the amount of muscle strength that can be used and take robot operation techniques to the limit.


MaxHP +3%


Decreases damage taken from Players by 5%.

Decreases damage taken from Fire and Wind elemental attacks by 10%.


When Level 5 Arm Cannon is learned:

Decreases After Skill Delay by 20%.


When Level 3 Neutral Barrier is learned:

Decreases damage taken from monsters of Boss class by 5%.

Restores 100 HP and 10 SP when defeating monsters with physical attacks.


For each Level of Pile Bunker:

Increases damage of Arm Cannon, Cold Slower and Flame Launcher by 25%.


When Level 5 Fire Earth Research is learned:

Prevents knock-back effect.


Refine Level +7:

MaxHP +5%

Increases Physical Damage against monsters of Boss class by 10%.

Decreases damage taken from Fire and Wind elemental attacks by additional 20%.


Refine Level +9:

MaxHP +7%

Increases Physical Damage against monsters of Boss class by additional 10%.

Decreases damage taken from Fire and Wind elemental attacks by additional 20%.


Type: Garment

Defense: 12

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
.@a = getskilllv("NC_PILEBUNKER");
bonus bMaxHPrate,3;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Wind,10;
bonus2 bSkillAtk,"NC_ARMSCANNON",25*.@a;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",25*.@a;
bonus2 bSkillAtk,"NC_COLDSLOWER",25*.@a;
if (getskilllv("NC_ARMSCANNON") == 5)
   bonus bDelayrate,-20;
if (getskilllv("NC_NEUTRALBARRIER") == 3) {
   bonus2 bSubClass,Class_Boss,5;
   bonus bHPGainValue,100;
   bonus bSPGainValue,10;
}
if (getskilllv("NC_RESEARCHFE") == 5)
   bonus bNoKnockback;
if (.@r>=7) {
   bonus bMaxHPrate,5;
   bonus2 bSubEle,Ele_Fire,20;
   bonus2 bSubEle,Ele_Wind,20;
   bonus2 bAddClass,Class_Boss,10;
}
if (.@r>=9) {
   bonus bMaxHPrate,7;
   bonus2 bSubEle,Ele_Fire,20;
   bonus2 bSubEle,Ele_Wind,20;
   bonus2 bAddClass,Class_Boss,10;
}

Usable by: All classes

Prism Rangers Scarf #20931

A wolf
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
300
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 100x Wolf Claw (920)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A beautiful scarf with an iridescent glow.

Feel the power of the four major elements.


MaxHP +2%

MaxSP +2%


Decreases damage taken from Demi-Human race by 5%.


Increases Ranged Physical Damage by 2%.


When Warg Rider is Level 3:

Decreases cooldown of Unlimit by 180 seconds.


When Camouflage is Level 5:

Decreases After Skill Delay by of all skills by 10%.

Decreases Arrow Storm skill cooldown by 0.2 seconds.


For each Level of Aimed Bolt:

Increases Ranged Physical Damage by additional 2%.

Increases damage of Arrow Storm by 1%.


When Prism Rangers Scarf is unequipped

Unlimit effect is canceled.


Refine Level +5:

MaxHP, MaxSP +3%

Increases Ranged Physical Damage by additional 3%.


Refine Level +7:

MaxHP, MaxSP +5%

Increases Ranged Physical Damage by additional 5%.


When equipped with Fire Arrow:

Decreases damage taken from Fire elemental attacks by 75%.


When equipped with Crystal Arrow:

Decreases damage taken from Water elemental attacks by 75%.


When equipped with Arrow of Wind:

Decreases damage taken from Wind elemental attacks by 75%.


When equipped with Stone Arrow:

Decreases damage taken from Earth elemental attacks by 75%.


Type: Garment

Defense: 12

Weight: 30

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
if (.@r >= 7) {
   .@val = 10;
} else if (.@r >= 5) {
   .@val = 5;
}
else {
   .@val = 2;
}
bonus bMaxHPrate,.@val;
bonus bMaxSPrate,.@val;
bonus bLongAtkRate,.@val+2*getskilllv("RA_AIMEDBOLT");
if (getskilllv("RA_WUGRIDER") == 3) {
   bonus2 bSkillCooldown,"RA_UNLIMIT",-180000;
}
if (getskilllv("RA_CAMOUFLAGE") == 5) {
   bonus bDelayrate,-10;
   bonus2 bSkillCooldown,"RA_ARROWSTORM",-200;
}
bonus2 bSkillAtk,"RA_ARROWSTORM",getskilllv("RA_AIMEDBOLT");

Usable by: All classes

Purge Shoes #470105

A magic
Type
Armor
DEF
15
Armor Lv
1
Slots
0
Weight
500
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 30x Will of the Darkness (7340)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Deciding to purge the impure ones to cleanse them of their sins.


MDEF +15

MaxHP +3%, MaxSP +3%.


Decreases Highness Heal skill cooldown by 1 second.


When Level 10 Oratio is learned:

Decreases Variable Casting Time by 50%.

Decreases After Skill Delay by 50%.


When Level 5 Clearance is learned:

Increases Magical Damage against monsters of every element by 25%.

When Offertorium is used:

For each Base Level:

Increases damage of Judex by 1% for 15 seconds.


For each Level of Lauda Agnus and Lauda Ramus:

MDEF +10

Increases Healing skills effectiveness by 8%.


Refine Level +5:

MaxHP +7%, MaxSP +7%.

Decreases After Skill Delay by additional 10%.


Refine Level +7:

MaxHP +10%, MaxSP +10%.

Decreases After Skill Delay by additional 10%.


Type: Shoes

Defense: 15

Weight: 50

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bUnbreakableShoes;
bonus bMdef,15+(10*(getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS")));
bonus bHealPower,8*(getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS"));
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus2 bSkillCooldown,"AB_HIGHNESSHEAL",-1000;
if (getskilllv("AB_ORATIO") == 10) {
   bonus bVariableCastrate,-50;
   bonus bDelayrate,-50;
}
if (getskilllv("AB_CLEARANCE") == 5) {
   bonus2 bMagicAddEle,Ele_All,25;
   autobonus3 "{ bonus2 bSkillAtk,\"AB_JUDEX\",BaseLevel; }",1000,15000,"AB_OFFERTORIUM";
}
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bDelayrate,-10;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bDelayrate,-10;
}

Usable by: All classes

Pursuiter Shoes #470057

B magic
Type
Armor
DEF
12
Armor Lv
1
Slots
1
Weight
400
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Signs first.

A momentary commotion.

Silence after.


MDEF +10

MaxHP +3%, MaxSP +3%.


Enables the use of Level 1 Teleport.

Decreases SP Consumption of Fatal Menace by 18.


For each level of Escape skill:

Ignores physical defense of monsters of every race by 20%.


For each level of Sword Mastery skill:

Increases damage of Fatal Menace by 10%.


For each level of Fatal Menace skill:

Increases Physical Damage by 2%.


When Level 10 Feint Bomb is learned:

Nullifies Weapon Size Penalty.


For each level of Escape, Fatal Menace and Feint Bomb skill:

FLEE +4


Refine Level +5:

Increases Attack Speed (decreases After Attack Delay by 5%).

MaxHP +7%, MaxSP +7%.


Refine Level +7:

Increases Attack Speed (decreases After Attack Delay by additional 5%).

MaxHP +10%, MaxSP +10%.


Type: Shoes

Defense: 12

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
.@val = (getskilllv("SC_ESCAPE")+getskilllv("SC_FATALMENACE")+getskilllv("SC_FEINTBOMB"));
bonus bMdef,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bFlee,.@val*4;
skill "AL_TELEPORT",1;
bonus2 bSkillUseSP,"SC_FATALMENACE",18;
bonus2 bIgnoreDefRaceRate,RC_All,20*getskilllv("SC_ESCAPE");
bonus2 bSkillAtk,"SC_FATALMENACE",getskilllv("GN_TRAINING_SWORD");
bonus2 bAddRace,RC_All,2*getskilllv("SC_FATALMENACE");
if (getskilllv("SC_FEINTBOMB") == 10) {
  bonus bNoSizeFix;
}
if (.@r>=5) {
   bonus bAspdRate,5;
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
}
if (.@r>=7) {
   bonus bAspdRate,5;
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
}

Usable by: All classes

Raging Muffler #480061

A beast
Type
Armor
DEF
12
Armor Lv
1
Slots
1
Weight
300
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 100x Animal Skin (919)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A muffler made of a fabric woven with the magical power of a strange dragon born from the wrath of the goddess of the earth.

It is said that even the gods turn into animals and run away.


MaxHP +2%, MaxSP +2%


Decreases damage taken from Players by 5%.


Increases Ranged Physical Damage by 2%.


When Level 5 Unlimited Humming Voice is learned:

Recovers 2 SP when physical attacking.

ATK +20%


For each Level of Frigg's Song:

Increases Ranged Physical Damage by additional 4%.

Increases damage of Severe Rainstorm by 2%.


When Level 5 Gloomy Shyness is learned:

Decreases After Skill Delay by 10%.

Decreases Severe Rainstorm skill cooldown by 2 seconds.


Refine Level +5:

MaxHP +3%, MaxSP +3%

Increases Ranged Physical Damage by additional 3%.


Refine Level +7:

MaxHP +5%, MaxSP +5%

Increases Ranged Physical Damage by additional 5%.


When equipped with Fire Arrow:

Decreases damage taken from Fire elemental attacks by 75%.


When equipped with Crystal Arrow:

Decreases damage taken from Water elemental attacks by 75%.


When equipped with Arrow of Wind:

Decreases damage taken from Wind elemental attacks by 75%.


When equipped with Stone Arrow:

Decreases damage taken from Earth elemental attacks by 75%.


When equipped with Bow of Storm:

When Level 5 Gloomy Shyness is learned:

Increases Severe Rainstorm skill cooldown by 2 seconds.


When equipped with Elven Bow and Scaraba High Heels:

Refine Level of Scaraba High Heels is +7 or higher:

When Level 5 Gloomy Shyness is learned:

Increases Severe Rainstorm skill cooldown by 2 seconds.


Type: Garment

Defense: 12

Weight: 30

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bBaseAtk,2; bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAtkRate,20; bonus bLongAtkRate,2;

Usable by: All classes

Rainbow Muffler #20969

A fire
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
300
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Heart (7097)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A beautiful scarf that shines in rainbow colors.

Feel the power of the four major elements.


MaxHP +2%, MaxSP +2.%


Decreases damage taken from Players by 5%.


Increases Magical Damage by 2%.


When Level 5 Frigg's Song is learned:

Increases Attack Speed (decreases After Attack Delay by 10%).

Decreases Metallic Sound skill cooldown by 0.2 seconds.


For each Level of Gloomy Shyness:

Increases Magical Damage by additional 4%.

Increases damage of Metallic Sound by 4%.


When Level 5 Deep Sleep Lullaby is learned:

Enables the use of Level 10 Heal.

Recovers 200 HP and 20 SP when defeating enemies with magical attacks.


Refine Level +5:

MaxHP +3% , MaxSP +3%.

Increases Magical Damage by additional 3%.


Refine Level +7:

MaxHP +5% , MaxSP +5%.

Increases Magical Damage by additional 5%.


When equipped with Fire Arrow:

Decreases damage taken from Fire elemental attacks by 75%.


When equipped with Crystal Arrow:

Decreases damage taken from Water elemental attacks by 75%.


When equipped with Wind Arrow:

Decreases damage taken from Wind elemental attacks by 75%.


When equipped with Stone Arrow:

Decreases damage taken from Earth elemental attacks by 75%.


Type: Garment

Defense: 12

Weight: 30

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
.@lvl = getskilllv("WM_GLOOMYDAY");
if (.@r >= 7) {
   .@val = 10;
} else if (.@r >= 5) {
   .@val = 5;
}
else {
   .@val = 2;
}
bonus bMaxHPrate,.@val;
bonus bMaxSPrate,.@val;
bonus bMatkRate,.@val+(4*.@lvl);
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSkillAtk,"WM_METALICSOUND",4*.@lvl;
if (getskilllv("WM_FRIGG_SONG") == 5) {
   bonus2 bSkillCooldown,"WM_METALICSOUND",-200;
   bonus bAspdRate,10;
}
if (getskilllv("WM_LULLABY_DEEPSLEEP") == 5) {
   skill "AL_HEAL",10;
   bonus bMagicHPGainValue,200;
   bonus bMagicSPGainValue,20;
}

Usable by: All classes

Rental Peuz Greaves #22130

B ice/water
Type
Armor
DEF
32
Armor Lv
1
Slots
0
Weight
900
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Greaves rented from a rental machine.

It disappears after a certain period of time.


MaxSP +40


For each Refine Level equal or above +8:

AGI +1


When equipped with Rental Peuz Plate, Rental Peuz Manteau and Rental Peuz Seal:

An hidden effect will be activated.

Refine Level of Rental Peuz Plate, Rental Peuz Manteau and Rental Peuz Seal is +7 or higher:

An additional hidden effect will be activated.


When equipped with Rental Karma Wind Stone:

Decreases damage taken from Demi-Human race by 3%.

Decreases Variable Casting Time of Wind Cutter by 50%.

Refine Level of Rental Karma Wind Stone is +7 or higher:

Increases Attack Speed (decreases After Attack Delay by 10%).

Decreases damage taken from Demi-Human race by additional 1%.

Refine Level of Rental Karma Wind Stone is +7 or higher:

Increases Attack Speed (decreases After Attack Delay by additional 10%).

Decreases damage taken from Demi-Human race by additional 1%.


When equipped with Rental Peuz Plate, Rental Peuz Manteau, Rental Peuz Seal and Rental Karma Wind Stone:

Decreases After Skill Delay by 70% for 10 seconds when using Aura Blade skill.


Can only be sold to NPCs.


Type: Shoes

Defense: 32

Weight: 90

Armor Level: 1


Requirement:

Base Level 100

Rune Knight

Server script
.@r = getrefine();
bonus bMaxSP,40;
if (.@r>=8)
   bonus bAgi,.@r-7;
// the Peuz set and Karma Wind Stone combos need item_combos entries

Usable by: Knight - All Third, Fourth

Rental Survival Shoes #22121

B wind/storm
Type
Armor
DEF
15
Armor Lv
1
Slots
0
Weight
500
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Feather (6691)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Armor rented from a rental machine.

It disappears after a certain period of time.


MDEF +15


MaxHP +3%, MaxSP +3%


MATK +2%


Decreases damage taken from Demi-Human race by 5%.


Increases Magical Damage with Wind and Earth element by 2%.


Refine Level +5:

MaxHP +7%, MaxSP +7%

MATK +3%

Increases Magical Damage with Wind and Earth element by additional 3%.


Refine Level +7:

MaxHP +10%, MaxSP +10%

MATK +5%

Increases Magical Damage with Wind and Earth element by additional 5%.


When equipped with Staff of Survival:

Decreases damage taken from Demi-Human race by 10%.

Ignores magical defense of enemies by 50%.

If Staff of Survival[1] Refine Level +10:

Decreases Earth Strain skill cooldown by 2.4 seconds.

Decreases Chain Lightning skill cooldown by 1 seconds.

Increases Magical Damage against monsters of Demi-Human race by 20%.

Increases Magical Damage with Neutral element by 80%.

Random chance to increase damage inflicted with Chain Lightning by 100% for 5 seconds when dealing magical damage.


When equipped with Circlet of Survival:

MATK +10%

If Circlet of Survival[1] Refine Level +7:

Increases Magical Damage with Wind and Earth element by additional 10%.

If Circlet of Survival[1] Refine Level +10:

Increases Magical Damage with Wind and Earth element by additional 10%.


When equipped with Manteau of Survival:

MATK +10%

If Manteau of Survival[1] Refine Level +7:

Decreases damage taken from Wind and Earth elemental magic attacks by 15%.

If Manteau of Survival[1] Refine Level +10:

Decreases damage taken from Wind and Earth elemental magic attacks by additional 15%.


When equipped with Orbs of Survival:

VIT +5, INT +5

Decreases damage taken from Demi-Human race by 3%.


Type: Shoes

Defense: 15

Weight: 50

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bMdef,15; bonus bMaxHPrate,3; bonus bMaxSPrate,3; bonus bMatkRate,2;

Usable by: All classes

Ritual Robe #15384

B holy/light
Type
Armor
Armor Lv
1
Slots
1
Weight
400
Base Lv
100
Refinable
Yes
Position
Body

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Light Granule (7938)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

An angel's raiment where the power of holy prayers once dwelt. It is worn during ritual ceremonies, etc.


MaxHP +5%


Decreases After Skill Delay by 10%.


Increases Healing skills effectiveness by 5%.


Refine Level +7:

MaxHP +5%

Increases Healing skills effectiveness by 5%.


Refine Level +8:

MaxHP +5%

Increases Healing skills effectiveness by 10%.

Decreases SP Consumption by 10%.

Prevents Sleep status.


Refine Level +9:

MaxHP +5%

Increases Healing skills effectiveness by 10%.


When equipped with Bathory Card:

Prevents Freeze status.


Type: Armor

Defense: 0

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bHealPower,5;
bonus bDelayrate,-10;
bonus bMaxHPrate,5;
if (.@r>=7) {
   bonus bMaxHPrate,5;
   bonus bHealPower,5;
}
if (.@r>=8) {
   bonus bMaxHPrate,5;
   bonus bHealPower,10;
   bonus bUseSPrate,-10;
   bonus2 bResEff,Eff_Sleep,10000;
}
if (.@r>=9) {
   bonus bMaxHPrate,5;
   bonus bHealPower,10;
}

Usable by: All classes

Rune Greaves #470084

A beast
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
400
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 100x Animal Skin (919)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Greaves created by concentrating the power of rune stones.


Indestructible in battle


MDEF +10

MaxHP +3%, MaxSP +3%


Increases movement speed.


For each 2 Levels of Dragon Breath - Water and Dragon Breath:

All Basic Stats +3


When Level 5 Dragon Training is learned:

Decreases skill cooldown of Hundred Spear by 1 second.


For each Level of Dragon Howling:

Increases damage of Spiral Pierce and Hundred Spear by 40%.


When Level 5 Phantom Thrust is learned:

Decreases Fixed Casting Time by 50%.


Refine Level +5:

MaxHP +7%, MaxSP +7%

Decreases After Skill Delay by 10%.


Refine Level +7:

MaxHP +10%, MaxSP +10%

Decreases After Skill Delay by an additional 10%.


Type: Shoes

Defense: 12

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bMdef,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bSpeedRate,25;
bonus bAllStats,3*(getskilllv("RK_DRAGONBREATH")+getskilllv("RK_DRAGONBREATH_WATER")/2);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",getskilllv("RK_DRAGONHOWLING")*40;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",getskilllv("RK_DRAGONHOWLING")*40;
if (getskilllv("RK_DRAGONTRAINING") == 5)
   bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-1000;
if (getskilllv("RK_PHANTOMTHRUST") == 5)
   bonus bFixedCastrate,-50;
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bDelayrate,-10;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bDelayrate,-10;
}

Usable by: All classes

Scaraba High Heels #22174

S wind/storm
Type
Armor
DEF
12
Armor Lv
1
Slots
1
Weight
700
Base Lv
85
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Feather (6691)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Glittering high heels prepared by investing a huge amount of money for the queen of a country who loves Queen Scaraba.


MDEF +5


MaxHP +2%, MaxSP +2%


Refine Level +5:

MaxHP +4%, MaxSP +4%


Refine Level +7:

MaxHP +4%, MaxSP +4%


When equipped with Elven Bow:

Refine Level of Scaraba High Heels is +7 or higher:

Decreases Severe Rainstorm skill cooldown by 2 seconds.

Refine Level of Elven Bow is +8 or higher:

Increases Physical Damage against enemies of Boss class by 20%.

Increases damage of Severe Rainstorm by 8%.

Refine Level of Elven Bow is +10 or higher:

Increases Physical Damage against enemies of Boss class by additional 30%.

Increases damage of Severe Rainstorm by additional 12%.


When equipped with Carga Mace:

Skill casting cannot be interrupted.

Refine Level of Carga Mace is +7 or higher:

MaxSP +400

Increases Physical Damage against enemies of Boss class by 20%.

Refine Level of Carga Mace is +9 or higher:

MaxSP +600

Increases Physical Damage against enemies of Boss class by additional 30%.


When equipped with Durga:

Ignores physical defense of Boss class by 100%.

Refine Level of Durga is +7 or higher:

Increases Physical Damage against enemies of Boss class by 20%.

Increases damage of Rolling Cutter by 8%.

Refine Level of Durga is +9 or higher:

Increases Physical Damage against enemies of Boss class by additional 30%.

Increases damage of Rolling Cutter by additional 12%.


When equipped with Lapine Staff:

Refine Level of Scaraba High Heels is +7 or higher:

Decreases Variable Casting Time by 20%.

Refine Level of Lapine Staff is +8 or higher:

Increases Magical Damage against monsters of Boss class by 30%.

Ignores magical defense of enemies of all race by 20%.

Refine Level of Lapine Staff is +10 or higher:

Increases Magical Damage against monsters of Boss class by additional 40%.

Ignores magical defense of enemies of all race by additional 30%.


When equipped with Elven Bow and Raging Muffler:

Refine Level of Scaraba High Heels is +7 or higher:

When Level 5 Gloomy Shyness is learned:

Increases Severe Rainstorm skill cooldown by 2 seconds.


Type: Shoes

Defense: 12

Weight: 70

Armor Level: 1


Requirement:

Base Level 85

Server script
.@r = getrefine();
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
if (.@r>=5) {
   bonus bMaxHPrate,4;
   bonus bMaxSPrate,4;
}
if (.@r>=7) {
   bonus bMaxHPrate,4;
   bonus bMaxSPrate,4;
}

Usable by: All classes

Shield Of Water #28908

B ice/water
Type
Armor
DEF
80
Armor Lv
1
Slots
1
Weight
500
Base Lv
90
Refinable
Yes
Position
Left hand

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A shield that seal the force of Water god.


MDEF +5


Decreases damage taken from Water elemental attacks by 25%.


Refine Level +5:

ASPD +1


Refine Level +7:

ASPD +1


When equipped with Shining Trapezohedron:

Decreases After Skill Delay by 10%.


Type: Shield

Defense: 80

Weight: 50

Armor Level: 1


Requirement:

Base Level 90

Server script
bonus bMdef,5;
bonus2 bSubEle,Ele_Water,25;
.@r = getrefine();
if (.@r > 4) {
   bonus bAspd,1+((.@r > 6) ? 1 : 0);
}

Usable by: All classes

Shoes of Punishment #22120

A darkness
Type
Armor
DEF
15
Armor Lv
1
Slots
0
Weight
500
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Fragment of Darkness (7798)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Shoes worn by agent of god who punishes the sinner. It is said there is power of god dwelling inside.


MaxHP +3%

MaxSP +3%

MATK +2%

MDEF +15


Increases Magical Damage with Holy element by 2%.


Increases damage of Judex by 30%.


Refine Level +5:

MaxHP +7%

MaxSP +7%

MATK +3%

Increases Magical Damage with Holy element by additional 3%.


Refine Level +7:

MaxHP +10%

MaxSP +10%

MATK +5%

Increases Magical Damage with Holy element by additional 5%.


When equipped with Holy Stick:

For each Level of Oratio:

Decreases Variable Casting Time of Adoramus by 5%.

Decreases Variable Casting Time of Judex by 5%.

For each Level of Lauda Ramus, Lauda Agnus and Clearance:

Increases damage of Adoramus by 10%.

Refine Level of Holy Stick is +7 or higher:

Increases Magical Damage against Shadow and Undead elemental by 30%.

Increases Magical Damage against monsters of Demon and Undead race by 30%.

Refine Level of Holy Stick is +9 or higher:

Increases damage of Adoramus by an additional 20%.

Increases Magical Damage against Shadow and Undead elemental by additional 20%.

Increases Magical Damage against monsters of Demon and Undead race by additional 20%.


Type: Shoes

Defense: 15

Weight: 50

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bMdef,15;
bonus bMatkRate,2;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus2 bSkillAtk,"AB_JUDEX",30;
bonus2 bMagicAtkEle,Ele_Holy,2;
.@r = getrefine();
if (.@r>=5) {
   bonus bMatkRate,3;
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus2 bMagicAtkEle,Ele_Holy,3;
}
if (.@r>=7) {
   bonus bMatkRate,5;
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus2 bMagicAtkEle,Ele_Holy,5;
}

Usable by: All classes

Shoes of Purge #470106

S magic
Type
Armor
DEF
15
Armor Lv
1
Slots
1
Weight
500
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 30x Will of the Darkness (7340)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Deciding to purge the impure ones to cleanse them of their sins.


MDEF +15

MaxHP +3%, MaxSP +3%.


Decreases Highness Heal skill cooldown by 1 second.


When Level 10 Oratio is learned:

Decreases Variable Casting Time by 50%.

Decreases After Skill Delay by 50%.


When Level 5 Clearance is learned:

Increases Magical Damage against monsters of every element by 25%.

When Offertorium is used:

For each Base Level:

Increases damage of Judex by 1% for 15 seconds.


For each Level of Lauda Agnus and Lauda Ramus:

MDEF +10

Increases Healing skills effectiveness by 8%.


Refine Level +5:

MaxHP +7%, MaxSP +7%.

Decreases After Skill Delay by additional 10%.


Refine Level +7:

MaxHP +10%, MaxSP +10%.

Decreases After Skill Delay by additional 10%.


Type: Shoes

Defense: 15

Weight: 50

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bUnbreakableShoes;
bonus bMdef,15+(10*(getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS")));
bonus bHealPower,8*(getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS"));
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus2 bSkillCooldown,"AB_HIGHNESSHEAL",-1000;
if (getskilllv("AB_ORATIO") == 10) {
   bonus bVariableCastrate,-50;
   bonus bDelayrate,-50;
}
if (getskilllv("AB_CLEARANCE") == 5) {
   bonus2 bMagicAddEle,Ele_All,25;
   autobonus3 "{ bonus2 bSkillAtk,\"AB_JUDEX\",BaseLevel; }",1000,15000,"AB_OFFERTORIUM";
}
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bDelayrate,-10;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bDelayrate,-10;
}

Usable by: All classes

Sniping Veil #20857

A magic
Type
Armor
DEF
18
Armor Lv
1
Slots
1
Weight
300
Base Lv
130
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 30x Will of the Darkness (7340)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A veil worn by snipers to hide.


MDEF +10


Increases Attack Speed (decreases After Attack Delay by 10%).


MaxHP +15%


Increases Ranged Physical Damage by 10%.


Decreases damage taken from ranged physical attacks by 20%.


When Level 5 Anti-Material Blast is learned:

Decreases Anti-Material Blast skill cooldown by 2 seconds.


When Level 5 Hammer of God is learned:

Decreases Hammer of God skill cooldown by 10 seconds.


When Level 5 Mass Spiral is learned:

Decreases Variable Casting Time of Mass Spiral by 2 seconds.


Refine Level +7:

MaxHP +5%

Increases Ranged Physical Damage by additional 3%.

Decreases damage taken from ranged physical attacks by additional 15%.

For each 3 Base Level:

Increases damage of Mass Spiral by 1%.

For each 4 Base Level:

Increases damage of Anti-Material Blast by 3%.

For each 5 Base Level:

Increases damage of Hammer of God by 6%.


Refine Level +9:

MaxHP +5%

Increases Ranged Physical Damage by additional 3%.


When equipped with Rectangular Large Sleeve:

Increases damage taken from ranged physical attacks by 35%.


When equipped with Horn Card:

Increases damage taken from ranged physical attacks by 35%.


Type: Garment

Defense: 18

Weight: 30

Armor Level: 1


Requirement:

Base Level 130

Rebellion

Server script
.@r = getrefine();
bonus bMdef,10;
bonus bAspdRate,10;
bonus bMaxHPrate,15;
bonus bLongAtkRate,10;
bonus bLongAtkDef,20;
if (getskilllv("RL_AM_BLAST") >= 5)
   bonus2 bSkillCooldown,"RL_AM_BLAST",-2000;
if (getskilllv("RL_HAMMER_OF_GOD") >= 5)
   bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-10000;
if (getskilllv("RL_MASS_SPIRAL") >= 5)
   bonus2 bSkillCooldown,"RL_MASS_SPIRAL",-2000;
if (.@r>=7) {
   bonus bMaxHPrate,5;
   bonus bLongAtkRate,3;
   bonus bLongAtkDef,15;
   bonus2 bSkillAtk,"RL_MASS_SPIRAL",BaseLevel/3;
   bonus2 bSkillAtk,"RL_AM_BLAST",3*(BaseLevel/4);
   bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",6*(BaseLevel/5);
}
if (.@r>=9) {
   bonus bMaxSPrate,5;
   bonus bLongAtkRate,3;
}

Usable by: Rebellion

Special Doram Cape #20917

B magic
Type
Armor
DEF
30
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A elegant cape with a pattern that the dorams like.


MDEF +5


ATK +50, MATK +50


Decreases damage taken from Players by 5%.


For each Refine Level:

MaxHP +2%, MaxSP +2%


Refine Level +7:

Increases Attack Speed (decreases After Attack Delay by 15%).


Refine Level +8:

Decreases Variable Casting Time by 10%.


Refine Level +9:

Perfect Dodge +20


When equipped with Luxury Doram Suit and Luxury Doram Shoes:

Increases movement speed.

Recovers 1500 HP and 15 SP every 5 seconds.


This item can only be sold to NPCs and moved to storage.


Type: Garment

Defense: 30

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Summoner (Doram)

Server script
.@r = getrefine();
bonus bMdef,5;
bonus bBaseAtk,50;
bonus bMatk,50;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus bMaxHPrate,2*.@r;
bonus bMaxSPrate,2*.@r;
if (.@r>=7)
   bonus bAspdRate,15;
if (.@r>=8)
   bonus bVariableCastrate,-10;
if (.@r>=9)
   bonus bFlee2,20;

Usable by: Spirit Handler, Summoner

Special Doram Shoes #22187

B magic
Type
Armor
DEF
35
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Luxury exclusive shoes designed to fit the small feet of the Doram.


MDEF +5


MaxHP +20%, MaxSP +20%


Decreases damage taken from Players by 5%.


Decreases Variable Casting Time of Lope by 50%.


For each Refine Level:

ATK +15, MATK +15


Refine Level +7:

Increases Attack Speed (decreases After Attack Delay by 10%).


Refine Level +8:

Decreases Variable Casting Time by 15%.


Refine Level +9:

Perfect Dodge +5

Decreases Variable Casting Time of Lope by additional 50%.


When equipped with Exlusive Doram Cape:

Increases movement speed.

Recovers 1500 HP and 15 SP every 5 seconds.


This item can only be sold to NPCs and moved to storage.


Type: Shoes

Defense: 35

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Summoner (Doram)

Server script
.@r = getrefine();
bonus bMdef,5;
bonus bMaxHPrate,20;
bonus bMaxSPrate,20;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bVariableCastrate,"SU_LOPE",-50;
bonus bBaseAtk,15*.@r;
bonus bMatk,15*.@r;
if (.@r>=7)
   bonus bAspdRate,10;
if (.@r>=8)
   bonus bVariableCastrate,-15;
if (.@r>=9) {
   bonus bFlee2,5;
   bonus2 bVariableCastrate,"SU_LOPE",-50;
}

Usable by: Spirit Handler, Summoner

Special Doram Suit #15277

B magic
Type
Armor
DEF
120
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
Yes
Position
Body

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

An elegant suit with a shape that Doram prefer.


MDEF +5


MaxHP +15%, MaxSP +15%


Decreases damage taken from Players by 7%.


Decreases Variable Casting Time of Stoop by 50%.


For each Refine Level:

ATK +15, MATK +15


Refine Level +7:

Increases Attack Speed (decreases After Attack Delay by 10%).


Refine Level +8:

Decreases After Skill Delay by 10%.


Refine Level +9:

Perfect Dodge +5

Decreases Variable Casting Time of Stoop by additional 50%.


Indestructible in battle


When equipped with Special Doram Cape and Special Doram Shoes:

Increases movement speed.

Recovers 1500 HP and 15 SP every 5 seconds.


This item can only be sold to NPCs and moved to storage.


Type: Armor

Defense: 120

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Summoner (Doram)

Server script
.@r = getrefine();
bonus bUnbreakableArmor;
bonus bMdef,5;
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus2 bSubRace,RC_Player_Human,7;
bonus2 bSubRace,RC_Player_Human,7;
bonus2 bVariableCastrate,"SU_STOOP",-50;
bonus bBaseAtk,15*.@r;
bonus bMatk,15*.@r;
if (.@r>=7)
   bonus bAspdRate,10;
if (.@r>=8)
   bonus bDelayrate,-10;
if (.@r>=9) {
   bonus bFlee2,5;
   bonus2 bVariableCastrate,"SU_STOOP",-50;
}

Usable by: Spirit Handler, Summoner

Special Environment Boots #22203

A fire
Type
Armor
DEF
15
Armor Lv
1
Slots
1
Weight
1000
Base Lv
99
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Heart (7097)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Boots made for use in space environments.


Increases Magical Damage against monsters of Boss class by 15%.


For each Refine Level:

MATK +5

MaxHP +2%, MaxSP +2%

Decreases After Skill Delay by 1%.


Refine Level +10:

INT +15


When compounded with Dark Lord Card:

Enables the use of Level 5 Volcano.

Refine Level +1:

Random chance to gain the following effect for 15 seconds when receiving physical damage.

For each Refine Level of Space Shoes:

Base Level is 99 or less:

Increases Magical Damage with Fire element by 5%.

Base Level at least 100:

Increases Magical Damage with Fire element by 10%.


Type: Shoes

Defense: 15

Weight: 100

Armor Level: 1


Requirement:

Base Level 99

Server script
.@r = getrefine();
bonus2 bMagicAddClass,Class_Boss,15;
bonus bMatk,5*.@r;
bonus bMaxHPrate,2*.@r;
bonus bMaxSPrate,2*.@r;
bonus bDelayrate,-.@r;
if (.@r>=10)
   bonus bInt,15;

Usable by: All classes

Spenta Armaiti #460057

B holy/light
Type
Armor
DEF
60
Armor Lv
1
Slots
1
Weight
300
Base Lv
100
Refinable
Yes
Position
Left hand

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Light Granule (7938)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Divine devotion.

It is said that she appears to help good people perform good deeds and saves people.


Decreases damage taken from monsters of Boss class by 40%.


For each Refine Level:

MaxHP +3%, MaxSP +3%


Refine Level +5:

Decreases damage taken from Holy elemental attacks by 25%.

When Faith is learned:

Increases damage taken from Holy elemental attacks by 25%.


Refine Level +7:

Decreases damage taken from Neutral elemental attacks by 15%.


Type: Shield

Defense: 60

Weight: 30

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bUnbreakableShield;
bonus2 bSubClass,Class_Boss,40;
bonus2 bSubClass,Class_Normal,40;
bonus bMaxHPrate,3*.@r;
bonus bMaxSPrate,3*.@r;
if (.@r>=5)
   bonus2 bSubEle,Ele_Holy,25-(getskilllv("CR_TRUST") > 0 ? 25 : 0);
if (.@r>=7)
   bonus2 bSubEle,Ele_Neutral,15;

Usable by: All classes

Storm Muffler #480064

A beast
Type
Armor
DEF
12
Armor Lv
1
Slots
0
Weight
300
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 100x Animal Skin (919)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A scarf made from fabric woven with the magical power of a strange dragon born from the wrath of the Earth Goddess.

It is said that even the gods turn into animals and escape.


MaxHP +2%, MaxSP +2%,


Decreases damage taken from Players by 5%.


Increases Ranged Physical Damage by 2%.


When Level 5 Unlimited Humming Voice is learned:

Restores 2 SP when performing a physical attacks.

Perfect HIT +20%


When Level 5 Frigg's Song is learned:

Increases Ranged Physical Damage by 4%.

Increases damage of Severe Rainstorm by 2%.


When Level 5 Gloomy Shyness is learned:

Decreases After Skill Delay by 10%.

Decreases Severe Rainstorm skill cooldown by 2 seconds.


Refine Level +5:

MaxHP +3%

MaxSP +3%

Increases Ranged Physical Damage by 3%.


Refine Level +7:

MaxHP +5%

MaxSP +5%

Increases Ranged Physical Damage by 5%.


When equipped with Fire Arrow:

Decreases damage taken from Fire elemental attacks by 75%.


When equipped with Crystal Arrow:

Decreases damage taken from Water elemental attacks by 75%.


When equipped with Wind Arrow:

Decreases damage taken from Wind elemental attacks by 75%.


When equipped with Stone Arrow:

Decreases damage taken from Earth elemental attacks by 75%.


When equipped with Bow of Storm:

When Level 5 Gloomy Shyness is learned:

Storm Muffler's cooldown reduction for Severe Rainstorm is not activated.


When equipped with Elven Bow and Scaraba High Heels:

Refine Level of Scaraba High Heels is +7 or higher:

When Level 5 Gloomy Shyness is learned:

Storm Muffler's cooldown reduction for Severe Rainstorm is not activated.


When equipped with Grace Severe Suit:

When Level 5 Gloomy Shyness is learned:

Grace Severe Suit's cooldown reduction for Severe Rainstorm is not activated.


Type: Garment

Defense: 12

Weight: 30

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
.@lvl = getskilllv("WM_FRIGG_SONG");
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus bLongAtkRate,2+(4*.@lvl);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",2*.@lvl;
if (.@r>=5) {
   bonus bMaxHPrate,3;
   bonus bMaxSPrate,3;
   bonus bLongAtkRate,3;
}
if (.@r>=7) {
   bonus bMaxHPrate,5;
   bonus bMaxSPrate,5;
   bonus bLongAtkRate,5;
}
if (getskilllv("WM_UNLIMITED_HUMMING_VOICE") == 5) {
   bonus bPerfectHitAddRate,20;
   bonus bSPDrainValue,2;
}
if (getskilllv("WM_GLOOMYDAY") == 5) {
   bonus bDelayrate,-10;
   bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
}

Usable by: All classes

Striking Gauntlet #460052

A magic
Type
Armor
DEF
60
Armor Lv
1
Slots
1
Weight
400
Base Lv
100
Refinable
Yes
Position
Left hand

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 30x Will of the Darkness (7340)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Gauntlets decorated with a noble family crest.

Apparently used by a master archer who was praised for his unparalleled bravery.


For each Refine Level:

MaxHP +3%, MaxSP +3%


Refine Level +6:

AGI +5, DEX +5


Refine Level +8:

AGI +10, DEX +10


When equipped with Striking Hat

Decreases damage taken from monsters of Normal and Boss class by 20%.


When equipped with Striking Armor

For each Refine Level of Striking Armor:

Increases Ranged Physical Damage by 2%.


When equipped with Striking Mikoshi

Decreases damage taken from Neutral elemental attacks by 10%.


When equipped with Striking Shoes

For each Refine Level of Striking Shoes:

Increases Physical Damage by 4%.


When equipped with Grand Master:

Increases Ranged Physical Damage by 15%.


Type: Shield

Defense: 60

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bMdef,15;
bonus bMaxHPrate,3*.@r;
bonus bMaxSPrate,3*.@r;
if (.@r>=6) {
   bonus bAgi,5;
   bonus bDex,5;
}
if (.@r>=8) {
   bonus bAgi,10;
   bonus bDex,10;
}

Usable by: All classes

Striking Mikoshi #480114

A magic
Type
Armor
DEF
60
Armor Lv
1
Slots
1
Weight
600
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 30x Will of the Darkness (7340)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A mikoshi decorated with a time-honored family crest.

It is said that the might of the powerful bow user, who is celebrated for his unparalleled bravery, can ward off the god of plague.


Indestructible in battle


Decreases damage taken from monsters of Normal and Boss class by 5%.

Decreases damage taken from Players by 5%.


For each Refine Levels:

Decreases the After Skill Delay by 1%.

Increases Physical Damage by 2%.


Refine Level +6:

Increases Attack Speed (decreases After Attack Delay by 10%).

Perfect HIT +25%


Refine Level +8:

Enables to use Level 10 Improve Concentration.

When Level 10 Improve Concentration is learned:

ATK +50, FLEE +50.


When equipped with Striking Hat:

Increases Ranged Physical Damage by 25%.

Restores 5 SP when performing physical attacks.


When equipped with Striking Shoes:

For each 3 Refine Levels of Striking Shoes:

All Basic Stats +10


When equipped with Striking Armor:

For each 3 Refine Levels of Striking Armor:

MaxHP +20%

Decreases damage taken from ranged physical attacks by 5%.


When enchanted with Grand Master:

Increases Weapon ATK by 30%.

Perfect HIT +25%


When equipped with Striking Gauntlet:

Decreases damage taken from Neutral elemental attacks by 10%.


When unequipping, cancels Improve Concentration effect.


Graphics are reflected in the character.


Type: Garment

Defense: 60

Weight: 60

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubClass,Class_Boss,5;
bonus2 bAddRace,RC_All,.@r*2;
bonus bDelayrate,-.@r;
if (.@r>=6) {
   bonus bAspdRate,10;
   bonus bPerfectHitAddRate,25;
}
if (.@r>=8) {
   skill "AC_CONCENTRATION",10;
   if (getskilllv("AC_CONCENTRATION") == 10) {
      bonus bBaseAtk,50;
      bonus bFlee,50;
   }
}

Usable by: All classes

Striking Shoes #470048

A magic
Type
Armor
DEF
18
Armor Lv
1
Slots
0
Weight
400
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 30x Will of the Darkness (7340)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A pair of shoes decorated with a time-honored family crest.

It seems to have been used by a powerful bow user who was praised for his unparalleled bravery.


Decreases After Skill Delay by 30%.

Perfect HIT +10%


Refine Level +7:

Perfect HIT +20%


Refine Level +9:

Perfect HIT +20%


When equipped with Striking Hat:

Increases Ranged Physical Damage by 25%.


When equipped with Striking Armor:

Nullifies Weapon Size Penalty.


When equipped with Striking Mikoshi:

For each 3 Refine Levels of Striking Shoes:

All Basic Stats +10


When equipped with Striking Gauntlet:

For each Refine Level of Striking Shoes:

Increases Physical Damage by 4%.


Type: Shoes

Defense: 18

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bMdef,10;
bonus bDelayrate,-30;
bonus bPerfectHitAddRate,10;
if (.@r>=7)
   bonus bPerfectHitAddRate,20;
if (.@r>=9)
   bonus bPerfectHitAddRate,20;

Usable by: All classes

Survivor's Manteau #20813

B wind/storm
Type
Armor
DEF
10
Armor Lv
1
Slots
1
Weight
550
Base Lv
75
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Feather (6691)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A manteau which protects its wearer from the elements.


VIT +10

MDEF +5


When equipped with Staff of Survival[1]:

MaxHP +300

MATK -5%

MATK +1% per Refine Level of Staff of Survival.

Decreases damage taken from Neutral elemental attacks by 3%*Refine Level of garment.


When equipped with Manteau of Survival:

Decreases damage taken from Demi-Human race by 1%.

Decreases Fixed Casting Time by 50%.

When Manteau of Survival Refined to +5:

Decreases damage taken from Demi-Human race by 2%.

When Manteau of Survival Refined to +7:

Decreases damage taken from Demi-Human race by 2%.


When equipped with Orbs of Survival and Staff of Survival[1]:

MATK +1%

When Staff of Survival[1] Refined to +5:

MATK +2%

When Staff of Survival[1] Refined to +7:

MATK +2%


When equipped with Devilring Card:

Increases damage taken from Neutral elemental attacks by 30%.


When equipped with Shoes of Survival:

MATK +10%

If Manteau of Survival Refine Level +7:

Decreases damage taken from Earth and Wind elemental attacks by 15%.

If Manteau of Survival Refine Level +9:

Decreases damage taken from Earth and Wind elemental attacks by 15%.


Type: Garment

Defense: 10

Weight: 55

Armor Level: 1


Requirement:

Base Level 75

Magician and Soul Linker classes

Server script
bonus bMdef,5;
bonus bVit,10;

Usable by: Mage, Sage, SoulLinker, Wizard

Survivor's Shoes #22170

B wind/storm
Type
Armor
DEF
15
Armor Lv
1
Slots
0
Weight
500
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Feather (6691)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A pair of shoes that automatically protects its wearer.


MaxHP +3%

MaxSP +3%

MATK +2%

MDEF +15


Increases Earth and Wind elemental magic attacks by 2%.


Decreases damage taken from Demi-Human race by 5%.


Refine Level +5:

MaxHP +7%

MaxSP +7%

MATK +3%

Increases Earth and Wind elemental magic attacks by 3%.


Refine Level +7:

MaxHP +10%

MaxSP +10%

MATK +5%

Increases Earth and Wind elemental magic attacks by 5%.


When equipped with Circlet of Survival:

MATK +10%

If Circlet of Survival Refine Level +7:

Increases Earth and Wind elemental magic attacks by 10%.

If Circlet of Survival Refine Level +9:

Increases Earth and Wind elemental magic attacks by 10%.


When equipped with Manteau of Survival:

MATK +10%

If Manteau of Survival Refine Level +7:

Decreases damage taken from Earth and Wind elemental attacks by 15%.

If Manteau of Survival Refine Level +9:

Decreases damage taken from Earth and Wind elemental attacks by 15%.


When equipped with Orbs of Survival:

VIT +5

INT +5

Decreases damage taken from Demi-Human race by 3%.


When equipped with Staff of Survival [1]:

Decreases damage taken from Demi-Human race by 10%.

Ignores magical defense of enemies of all monsters by 50%.

If Staff of Survival [1] Refine Level +10:

Decreases Earth Strain skill cooldown by 2.4 seconds.

Decreases Chain Lightning skill cooldown by 1 seconds.

Increases Magical Damage against monsters of Demi-Human race by 20%.

Increases Neutral elemental magic attacks by 80%.

Random chance to increase damage inflicted with Chain Lightning by 100% for 5 seconds when dealing magical damage.


Type: Shoes

Defense: 15

Weight: 50

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
if (.@r >= 7) {
   .@hpsp = 20;
   .@dmg = 10;
} else if (.@r >= 5) {
   .@hpsp = 10;
   .@dmg = 5;
}
else {
   .@hpsp = 3;
   .@dmg = 2;
}
bonus bMdef,15;
bonus2 bSubRace,RC_DemiHuman,5;
bonus bMaxHPrate,.@hpsp;
bonus bMaxSPrate,.@hpsp;
bonus bMatkRate,.@dmg;
bonus2 bMagicAtkEle,Ele_Wind,.@dmg;
bonus2 bMagicAtkEle,Ele_Earth,.@dmg;

Usable by: All classes

Transcendent Robe #15194

B ice/water
Type
Armor
DEF
35
Armor Lv
1
Slots
1
Weight
800
Base Lv
100
Refinable
Yes
Position
Body

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A robe worn only by transcendents.


MATK +60


Decreases Variable Casting Time by 5%.


Skill casting cannot be interrupted.


For each Refine Level:

INT +3

Increases Magical Damage with Ghost element by 2%.


When equipped with Nidhoggur Shadow Card:

Prevents Frozen status.

Restores HP by 200 and SP by 20 when defeating target with magical attacks.


When equipped with any kind of Temporal Boots:

MaxHP +20%


Type: Armor

Defense: 35

Weight: 80

Armor Level: 1


Requirement:

Base Level 100

All Jobs except Novice

Server script
bonus bMatk,60; bonus bVariableCastrate,-5;

Usable by: All classes

Twinhead Dragon Mail #450216

B beast
Type
Armor
DEF
100
Armor Lv
1
Slots
1
Weight
1000
Base Lv
100
Refinable
Yes
Position
Body

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Armor containing the power of a two-headed dragon worshiped in an unknown land.

In order to fulfill the wishes and revenge of his believers, he seeks blood and flesh sacrifices and unleashes his violence.


MaxHP +10%, MaxSP +10%.


For each Level of Dragon Breath - Water:

MaxHP +4%, MaxSP +4%.

Increases damage of Dragon Breath - Water by 10%.


For each Level of Dragon Training:

Decreases After Skill Delay by 6%.


For each Level of Dragon Breath:

Increases Ranged Physical Damage by 7%.

Increases damage of Dragon Breath by 10%.


Refine Level +5:

Decreases damage taken from monsters of Boss class by 5%.


Refine Level +7:

Prevents knock-back effect.

Indestructible in battle


Refine Level +10:

DEF +300

Increases damage of Dragon Breath - Water an Dragon Breath by additional 50%.


Type: Armor

Defense: 100

Weight: 100

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
.@a = getskilllv("RK_DRAGONBREATH_WATER");
.@b = getskilllv("RK_DRAGONBREATH");
bonus bMaxHPrate,10+(.@a*4);
bonus bMaxSPrate,10+(.@a*4);
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10*.@a;
bonus bDelayrate,-6*getskilllv("RK_DRAGONTRAINING");
bonus bLongAtkRate,7*.@b;
bonus2 bSkillAtk,"RK_DRAGONBREATH",10*.@b;
if (.@r>=5)
   bonus2 bSubClass,Class_Boss,5;
if (.@r>=7) {
   bonus bNoKnockback;
   bonus bUnbreakableArmor;
}
if (.@r>=10) {
   bonus bDef,300;
   bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",50;
   bonus2 bSkillAtk,"RK_DRAGONBREATH",50;
}

Usable by: All classes

Whiteknight Armor #15407

B holy/light
Type
Armor
DEF
40
Armor Lv
1
Slots
1
Weight
400
Base Lv
100
Refinable
Yes
Position
Body

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Light Granule (7938)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Armor worn by the White Knights, imbued with great power.

Made from high-quality materials, it is lighter than it looks.


Decreases damage taken from Players by 1%.

Decreases After Skill Delay by 5%.


For each Refine Level:

Decreases After Skill Delay by additional 2%.


Refine Level +10:

Enables unlimited effect of Endure.


If the White Knights Armor's Grade is C or higher:

For each Refine Level:

DEF +30, MDEF +3

Refine Level +10:

Perfect HIT +25%

Prevents Freeze status.


Type: Armor

Defense: 40

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus2 bSubRace,RC_Player_Human,1;
bonus2 bSubRace,RC_Player_Doram,1;
bonus bDelayrate,-5-(min(10,.@r)*2);
if (.@r>=12)
   bonus bNoWalkDelay;

Usable by: All classes

Will of Sword and Zen #470254

B magic
Type
Armor
DEF
25
Armor Lv
1
Slots
1
Weight
700
Base Lv
200
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

The ultimate state of Kendo is the same as the state of no thoughts and no regrets in Zen.


MDEF +15


Decreases damage taken from monsters of Normal and Boss class by 5%.

Decreases damage taken from Players by 10%.


For each Refine Level:

MaxHP +4%


Refine Level +5:

Decreases After Skill Delay by 15%.

Increases Damage by 15%.


Refine Level +7:

Decreases After Skill Delay by additional 25%.

Increases Damage by additional 25%.


When enchanted with Calamity General:

Critical +25

Increases Critical Damage by 30%.


Type: Shoes

Defense: 25

Weight: 70

Armor Level: 1


Requirement:

Base Level 200

All 4th Jobs

Server script
.@r = getrefine();
bonus bMdef,15;
bonus2 bSubClass,Class_Boss,5;
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubRace,RC_Player_Doram,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus bMaxHPrate,4*.@r;
if (.@r>=5) {
   bonus bDelayrate,-15;
   bonus bAtkRate,15;
   bonus bMatkRate,15;
   if (.@r>=7) {
       bonus bDelayrate,-25;
       bonus bAtkRate,25;
       bonus bMatkRate,25;
   }
}

Usable by: All classes

Witch Zilant's Mirror #28956

B fire
Type
Armor
DEF
80
Armor Lv
1
Slots
1
Weight
500
Base Lv
65
Refinable
Yes
Position
Left hand

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Heart (7097)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A mirror book used by Gilant, a rare witch, when performing false rituals.

The content of the ritual is only the pure truth that is reflected in the mirror surface.


MDEF +5


Decreases damage taken from Fire, Wind, Holy and Ghost elemental attacks by 20%.


For each Level of Faith:

Increases damage taken from Holy elemental attacks by 2%.


When equipped with Necromancer's Dress:

Increases Magical Damage against monsters of Boss class by 5%.

Ignores magic defense of Boss class by 25%.

Refine Level of Necromancer's Hand Mirror is +8 or higher:

Increases Magical Damage against monsters of Boss class by additional 5%.

Ignores magic defense of Boss class by additional 25%.


When equipped with Necromancer's Manteau:

MATK +5%

Decreases Variable Casting Time by 5%.

Refine Level of Necromancer's Hand Mirror is +8 or higher:

Perfect Dodge +20

MATK +5%

Decreases Variable Casting Time by additional 5%.


Type: Shield

Defense: 80

Weight: 50

Armor Level: 1


Requirement:

Base Level 65

Server script
bonus bMdef,5;
bonus2 bSubEle,Ele_Fire,20;
bonus2 bSubEle,Ele_Wind,20;
bonus2 bSubEle,Ele_Holy,20+(getskilllv("CR_TRUST")*2);
bonus2 bSubEle,Ele_Ghost,20;

Usable by: All classes

Witch's Cloak #20852

A fire
Type
Armor
DEF
16
Armor Lv
1
Slots
1
Weight
1000
Base Lv
130
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Heart (7097)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A cloak worn by Zilant, who was called a rare witch.

Multiple woven techniques protect the surgeon from fire and wind.


For each Refine Level:

Decreases damage taken from Fire and Wind elemental attacks by 5%.


Refine Level +7:

MATK +5%

Decreases Variable Casting Time by 5%.


Refine Level +9:

MATK +5%

Decreases Variable Casting Time by additional 5%.


Refine Level +10:

Enables unlimited effect of Endure.


When equipped with Witch's Thunder Flame Wand:

MATK +5%

Decreases damage taken from Fire and Wind elemental attacks by additional 20%.


When equipped with Necromancer's Dress:

For each Refine Level of Necromancer's Manteau:

MATK +2%

Decreases Variable Casting Time by additional 2%.


When equipped with Necromancer's Hand Mirror:

MATK +5%

Decreases Variable Casting Time by additional 5%.

Refine Level of Necromancer's Hand Mirror is +8 or higher:

Perfect Dodge +20

MATK +5%

Decreases Variable Casting Time by additional 5%.


Type: Garment

Defense: 16

Weight: 100

Armor Level: 1


Requirement:

Base Level 130

Server script
.@r = getrefine();
bonus2 bSubEle,Ele_Fire,5*@r;
bonus2 bSubEle,Ele_Wind,5*@r;
if (.@r>=7) {
   bonus bMatkRate,5;
   bonus bVariableCastrate,-5;
}
if (.@r>=9) {
   bonus bMatkRate,5;
   bonus bVariableCastrate,-5;
}
if (.@r>=10)
   bonus bNoWalkDelay;

Usable by: All classes

Witch's Dress #15387

S fire
Type
Armor
DEF
35
Armor Lv
1
Slots
1
Weight
800
Base Lv
130
Refinable
Yes
Position
Body

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Heart (7097)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A dress worn by Gilant, who was called a rare witch.

The emblem embroidered with gold thread weaves multiple magic squares and brings out the hidden power of the operator.


MDEF +10


Ignore magic defense of Boss class by 50%.


For each Refine Level:

MATK +15

Increases Magical Damage with Wind element by 2%.


When equipped with Necromancer's Manteau:

For each Refine Level of Necromancer's Manteau:

MATK +2%

Decreases Variable Casting Time by 2%.


When equipped with Witch's Thunder Flame Wand:

Enables the use of Level 1 Increase Agility.

For each Refine Level of Witch's Thunder Flame Wand:

Increases damage of Electric Walk and Fire Walk by 30%.

Restores 50 HP when defeating monsters with magical attacks.

Refine Level of Witch's Thunder Flame Wand is +7 or higher:

Enables the use of Increase Agility, skill level is based on the Refine Level of Witch's Thunder Flame Wand.


When compounded with Professor Card:

Prevents Frozen status.

Decreases Variable Casting Time by 100%.

Random chance to prevent the auto-cast of Land Protector around the user when receiving magical damage.


When equipped with Necromancer's Hand Mirror:

Increases Magical Damage against monsters of Boss class by 5%.

Ignores magic defense of Boss class by 25%.

Refine Level of Necromancer's Hand Mirror is +8 or higher:

Increases Magical Damage against monsters of Boss class by additional 5%.

Ignores magic defense of Boss class by additional 25%.


Type: Armor

Defense: 35

Weight: 80

Armor Level: 1


Requirement:

Base Level 130

Server script
.@r = getrefine();
bonus bMdef,10;
bonus2 bIgnoreDefClassRate,Class_Boss,50;
bonus2 bMagicAtkEle,Ele_Wind,2*.@r;
bonus bMatk,15*.@r;

Usable by: All classes

Y.S.F.0.1 Greaves #22143

A beast
Type
Armor
DEF
15
Armor Lv
1
Slots
1
Weight
500
Base Lv
170
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 100x Animal Skin (919)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

The greave that was equipped on the experimental body of the Ymir project.

Since the data of various experiments were provided, the identification number of this experimental body was changed to "Ymir project Specimen First 01".


MDEF +15


MaxHP +15%


Refine Level +7:

Decreases SP Consumption of Hundred Spear by 20 seconds.


Refine Level +9:

MaxSP +15%


When equipped with Y.S.F.0.1 Plate and Y.S.F.0.1 Manteau:

Decreases After Skill Delay by 10%.

Increases damage of Spiral Pierce by 50%.

Increases damage of Spear Boomerang by 100%.

Increases damage of Hundred Spear by 50%.

Refine Level of Y.S.F.0.1 Plate, Y.S.F.0.1 Manteau and Y.S.F.0.1 Greaves is +7 or higher:

Decreases After Skill Delay by additional 20%.

Increases damage of Spiral Pierce by additional 100%.

Increases damage of Spear Boomerang by additional 200%.

Increases damage of Hundred Spear by additional 100%.

Refine Level of Y.S.F.0.1 Plate, Y.S.F.0.1 Manteau and Y.S.F.0.1 Greaves is +9 or higher:

Decreases After Skill Delay by additional 20%.

Increases damage of Spiral Pierce by additional 100%.

Increases damage of Spear Boomerang by additional 200%.

Increases damage of Hundred Spear by additional 100%.


Type: Shoes

Defense: 15

Weight: 50

Armor Level: 1


Requirement:

Base Level 170

Rune Knight

Server script
.@r = getrefine();
bonus bMdef,15;
bonus bMaxHPrate,15;
if (.@r>=7)
   bonus2 bSkillUseSP,"RK_HUNDREDSPEAR",20;
if (.@r>=9)
   bonus bMaxSPrate,15;

Usable by: Knight - All Third, Fourth

Y.S.F.0.1 Manteau #20858

A magic
Type
Armor
DEF
15
Armor Lv
1
Slots
1
Weight
600
Base Lv
170
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 30x Will of the Darkness (7340)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

The cloak that the experimental body of the Ymir project was equipped with.

Y.S.F.0.1 was an abbreviation for "Ymir project Sample Final 01".


MDEF +10


MaxHP +15%


Refine Level +7:

Decreases SP Consumption of Spiral Pierce by 5.


Refine Level +9:

Increases Attack Speed (decreases After Attack Delay by 15%).


When equipped with Y.S.F.0.1 Plate and Y.S.F.0.1 Greaves:

Decreases After Skill Delay by 10%.

Increases damage of Spiral Pierce by 50%.

Increases damage of Spear Boomerang by 100%.

Increases damage of Hundred Spear by 50%.

Refine Level of Y.S.F.0.1 Plate, Y.S.F.0.1 Manteau and Y.S.F.0.1 Greaves is +7 or higher:

Decreases After Skill Delay by additional 20%.

Increases damage of Spiral Pierce by additional 100%.

Increases damage of Spear Boomerang by additional 200%.

Increases damage of Hundred Spear by additional 100%.

Refine Level of Y.S.F.0.1 Plate, Y.S.F.0.1 Manteau and Y.S.F.0.1 Greaves is +9 or higher:

Decreases After Skill Delay by additional 20%.

Increases damage of Spiral Pierce by additional 100%.

Increases damage of Spear Boomerang by additional 200%.

Increases damage of Hundred Spear by additional 100%.


Type: Garment

Defense: 15

Weight: 60

Armor Level: 1


Requirement:

Base Level 170

Rune Knight

Server script
.@r = getrefine();
bonus bMdef,10;
bonus bMaxHPrate,15;
if (.@r>=7)
   bonus2 bSkillUseSP,"LK_SPIRALPIERCE",5;
if (.@r>=9)
   bonus bAspdRate,15;

Usable by: Knight - All Third, Fourth

Y.S.F.0.1 Plate #15213

S magic
Type
Armor
DEF
180
Armor Lv
1
Slots
1
Weight
600
Base Lv
170
Refinable
Yes
Position
Body

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 30x Will of the Darkness (7340)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

The plate equipped on the experimental body of the Ymir project.

The individuals with ego obtained by Eisen were used as samples for various experiments.


MDEF +20


MaxHP +15%


Refine Level +7:

Decreases Hundred Spear skill cooldown by 1 second.


Refine Level +9:

ATK +15%.


When equipped with Y.S.F.0.1 Manteau and Y.S.F.0.1 Greaves:

Decreases After Skill Delay by 10%.

Increases damage of Spiral Pierce by 50%.

Increases damage of Spear Boomerang by 100%.

Increases damage of Hundred Spear by 50%.

Refine Level of Y.S.F.0.1 Plate, Y.S.F.0.1 Manteau and Y.S.F.0.1 Greaves is +7 or higher:

Decreases After Skill Delay by additional 20%.

Increases damage of Spiral Pierce by additional 100%.

Increases damage of Spear Boomerang by additional 200%.

Increases damage of Hundred Spear by additional 100%.

Refine Level of Y.S.F.0.1 Plate, Y.S.F.0.1 Manteau and Y.S.F.0.1 Greaves is +9 or higher:

Decreases After Skill Delay by additional 20%.

Increases damage of Spiral Pierce by additional 100%.

Increases damage of Spear Boomerang by additional 200%.

Increases damage of Hundred Spear by additional 100%.


Indestructible in battle


Type: Armor

Defense: 180

Weight: 60

Armor Level: 1


Requirement:

Base Level 170

Rune Knight

Server script
.@r = getrefine();
bonus bMdef,20;
bonus bMaxHPrate,15;
if (.@r>=7)
   bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-1000;
if (.@r>=9)
   bonus bAtkRate,15;

Usable by: Knight - All Third, Fourth

Yoichi's Shawl #20816

A magic
Type
Armor
DEF
18
Armor Lv
1
Slots
1
Weight
300
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 30x Will of the Darkness (7340)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A shoulder strap that a certain bow master usually used.

I feel that I can clearly see things in the distance.


MDEF +10


Increases Attack Speed (decreases After Attack Delay by 5%).


When Level 10 Aimed Bolt is learned:

Increases damage of Aimed Bolt by 5%.


When Level 5 Sharp Shooting is learned:

Increases damage of Sharp Shooting by 60%.


When Level 5 Blitz Beat is learned:

Increases damage of Blitz Beat by 15%.


Refine Level +7:

Increases Attack Speed (decreases After Attack Delay by additional 3%).

For each 3 Base Level:

Increases damage of Sharp Shooting by additional 1%.

For each 5 Base Level:

Increases damage of Blitz Beat by additional 1%.

For each 30 Base Level:

Increases damage of Aimed Bolt by additional 1%.


Refine Level +9:

Increases Attack Speed (decreases After Attack Delay by additional 3%).

MaxSP +5%


When equipped by Ranger:

When equipped with Rectangular Large Sleeve:

Increases damage taken from ranged physical attacks by 35%.

When equipped with Horn Card:

Increases damage taken from ranged physical attacks by additional 35%.


Type: Garment

Defense: 18

Weight: 30

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bMdef,10;
bonus bAspdRate,5;
if (getskilllv("RA_AIMEDBOLT") == 10)
   bonus2 bSkillAtk,"RA_AIMEDBOLT",5;
if (getskilllv("SN_SHARPSHOOTING") == 5)
   bonus2 bSkillAtk,"SN_SHARPSHOOTING",60;
if (getskilllv("HT_BLITZBEAT") == 5)
   bonus2 bSkillAtk,"HT_BLITZBEAT",15;
if (Class == Job_Ranger) {
   bonus bMaxHPrate,5;
   bonus bLongAtkDef,20;
   if (.@r>=7) {
      bonus bLongAtkDef,15;
      bonus bMaxHPrate,5;
   }
}
if (.@r>=7) {
   bonus bAspdRate,3;
   bonus2 bSkillAtk,"SN_SHARPSHOOTING",(BaseLevel/3);
   bonus2 bSkillAtk,"HT_BLITZBEAT",(BaseLevel/5);
   bonus2 bSkillAtk,"RA_AIMEDBOLT",(BaseLevel/30);
}
if (.@r>=9) {
   bonus bAspdRate,3;
   bonus bMaxSPrate,5;
}

Usable by: All classes

Accessories 54

Anulus Ira #490110

A beast
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 100x Animal Skin (919)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

An ordinary ring that came in an accessory box.

Due to the magical interference device installed by Illusion and his friends, it has been transformed into a demonic figure.


STR +7


Increases Physical Damage by 10%.


For each 5 Base Level:

Increases damage of Ride in Lightning by 1%.

Increases damage of Rampage Blaster by 2%.


When Level 10 Knuckle Arrow is learned:

Increases Ranged Physical Damage by 10%.


When Level 5 Lightning Walk is learned:

Perfect HIT +30%


When Level 10 Rising Dragon is learned:

Decreases Variable Casting Time of Dangerous Soul Collect and Ride in Lightning by 50%.


When Level 5 Gentle Touch - Change is learned:

Decreases After Skill Delay by 15%.

Recovers 100 HP and 10 SP when defeating monsters with physical attacks.


When equipped by Sura:

When equipped with Overlord:

Decreases SP Consumption of Rampage Blaster by 130.

Decreases Rampage Blaster skill cooldown by 0.5 seconds.


Type: Accessory

Defense: 0

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bStr,7;
bonus2 bAddRace,RC_All,10;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",(BaseLevel/5);
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",2*(BaseLevel/5);
if (getskilllv("SR_KNUCKLEARROW") == 10)
   bonus bLongAtkRate,10;
if (getskilllv("SR_LIGHTNINGWALK") == 5)
   bonus bPerfectHitAddRate,30;
if (getskilllv("SR_RAISINGDRAGON") == 10) {
   bonus2 bVariableCastrate,"CH_SOULCOLLECT",-50;
   bonus2 bVariableCastrate,"SR_LIGHTNINGWALK",-50;
}
if (getskilllv("SR_GENTLETOUCH_CHANGE") == 5) {
   bonus bDelayrate,-15;
   bonus bHPGainValue,100;
   bonus bSPGainValue,10;
}

Usable by: All classes

Aquarius Ring #32266

A ice/water
Type
Armor
Armor Lv
1
Slots
0
Weight
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Glacial Heart (7561)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A ring imbued with the power of Hohin, one of the constellations that orbit the ecliptic.


MaxSP +100


Increases Attack Speed (decreases After Attack Delay by 5%).

Increases Magical Damage by 5%.

Decreases SP Consumption of Earth Strain by 30.


When equipped by Warlock classes:

Increases Attack Speed (decreases After Attack Delay by additional 5%).

Increases damage of Earth Strain and Hell Inferno by 50%.

Decreases Earth Strain skill cooldown by 0.3 seconds.

Decreases Variable Casting Time of Hell Inferno by 50%.


When equipped by Warlock classes:

When equipped with Zodiac:

Increases Magical Damage by additional 15%.

Decreases Telekinesis Intense skill cooldown by 75 seconds.

Unequipping will cancel Telekinesis Intense.


This item can only be sold to NPCs and moved to storage.


Type: Accessory

Defense: 0

Weight: 10

Armor Level: 1


Requirement: None

Server script
bonus bAspdRate,5;
bonus bMaxSP,100;
bonus bMatkRate,5;
bonus2 bSkillUseSP,"WL_EARTHSTRAIN",30;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
   bonus bAspdRate,5;
   bonus2 bSkillAtk,"WL_HELLINFERNO",50;
   bonus2 bSkillAtk,"WL_EARTHSTRAIN",50;
   bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-300;
   bonus2 bVariableCastrate,"WL_HELLINFERNO",-50;
}

Usable by: All classes

Arch Bishop Ring #28430

B holy/light
Type
Armor
Armor Lv
1
Slots
1
Weight
400
Base Lv
90
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Light Granule (7938)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A beautiful ring engraved with a cross. It belonged to a leader with a special role.


LUK +2

Perfect Dodge +5


Increases Healing skills effectiveness by 15%.


Decreases SP Consumption by 5%.


Increases recovery amount gained from Healing skills and Restorative items by 15%.


When equipped with Archbishop Lv1:

LUK +2

Perfect Dodge +5

Decreases Variable Casting Time of Highness Heal by 100%.

Increases Healing skills effectiveness by 3%.

Decreases SP Consumption by 5%.


When equipped with Archbishop Lv2:

LUK +2

Perfect Dodge +5

Decreases Highness Heal skill cooldown by 1%.

Increases Healing skills effectiveness by 3%.

Decreases SP Consumption by 5%.


When equipped with Basilica Lv1:

LUK +2

Perfect Dodge +5

Decreases Variable Casting Time of Coluseo Heal by 100%.

Increases Healing skills effectiveness by 3%.

Decreases SP Consumption by 5%.

Decreases SP Consumption of Coluseo Heal by 20.


When equipped with Cure Lv1:

Luk +2

Perfect Dodge +5

Decreases Epiclesis skill cooldown by 10 seconds.

Increases Healing skills effectiveness by 3%.

Decreases SP Consumption by 5%.

Decreases SP Consumption of Epiclesis by 100.


Type: Accessory

Weight: 40

Armor Level: 1


Requirement:

Base Level 90

Server script
bonus bLuk,2;
bonus bFlee2,5;
bonus bUseSPrate,-5;
bonus bHealPower,15;
bonus bAddItemHealRate,15;

Usable by: All classes

Brooch of Hero #32222

B beast
Type
Armor
Armor Lv
1
Slots
1
Weight
400
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A brooch given to those who defeated Satan Morocc.


ATK +5%, MATK +5%


When equipped by Rune Knight or Royal Guard:

MaxHP +10%

Increases Physical Damage against enemies of all monsters by 5%.


When equipped by Archbishop or Sura:

ASPD +10%

Increases Physical Damage against enemies of every race by 5%.


When equipped by Mechanic or Genetic:

Decreases SP Consumption of skills by 10%.

Increases Physical Damage against enemies of every race by 5%.


When equipped with Hero Judgement Shawl:

Disables the following effects of Hero Judgement Shawl:

Chance of casting Level 10 Kyrie Eleison and Level 1 Lex Aterna.

For each Refine Level of Hero Judgement Shawl:

Increases damage of Judex, Adoramus, Sky Blow, Dragon Combo and Earth Shaker by 5%.


When equipped with Hero Trade Mail:

For each Refine Level of Hero Trade Mail:

All Basic Stats +2

Adds an additional chance of inflicting Stun, Silence, Curse and Poison when performing a physical attacks.


When equipped with Hero Plate:

Disables the following effects of Hero Plate:

Chance of casting Level 10 Heal and Level 10 Storm Gust.

For each Refine Level of Hero Plate:

Increases damage of Storm Blast and Banishing Point by 5%.


Type: Accessory

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus2 bAddClass,Class_All,5;
bonus bMatkRate,5;
if ((eaclass()&EAJL_THIRD && BaseJob == Job_Knight) || ((eaclass()&EAJL_THIRD && BaseJob == Job_Crusader))) {
   bonus bMaxHPrate,10;
   bonus2 bAddRace,RC_All,5;
}
if ((eaclass()&EAJL_THIRD && BaseJob == Job_Priest) || ((eaclass()&EAJL_THIRD && BaseJob == Job_Monk))) {
   bonus bAspdRate,10;
   bonus2 bAddRace,RC_All,5;
}
if ((eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) || ((eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist))) {
   bonus bUseSPrate,-10;
   bonus2 bAddRace,RC_All,5;
}

Usable by: All classes

Cancer Ring #32253

B magic
Type
Armor
Armor Lv
1
Slots
0
Weight
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A ring imbued with the power of the Cancer, one of the constellations that orbit the ecliptic.


VIT +5

MaxSP +100


Increases Attack Speed (decreases After Attack Delay by 5%).

Increases Physical Damage by 5%.

Decreases Variable Casting Time of Axe Boomerang by 1.5 seconds.

When defeating monsters, there is a random chance that 2carat Diamond and 3carat Diamond will be dropped.


When equipped by Mechanic classes:

Increases Attack Speed (decreases After Attack Delay by additional 5%).

Increases Physical Damage by additional 5%.

Increases damage of Axe Tornado by 50%.

Increases damage of Axe Boomerang by 50%.


When equipped by Mechanic classes:

When equipped with Zodiac:

Increases Physical Damage by additional 15%.

Decreases Variable Casting Time of Greed by 100%.


This item can only be sold to NPCs and moved to storage.


Type: Accessory

Defense: 0

Weight: 10

Armor Level: 1


Requirement: None

Server script
bonus bVit,5;
bonus bAspdRate,5;
bonus bMaxSP,100;
bonus bAtkRate,5;
bonus2 bSkillVariableCast,"NC_AXEBOOMERANG",-1500;
bonus2 bAddMonsterDropItem,731,30;
bonus2 bAddMonsterDropItem,732,10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) {
   bonus bAspdRate,5;
   bonus bAtkRate,5;
   bonus2 bSkillAtk,"NC_AXETORNADO",50;
   bonus2 bSkillAtk,"NC_AXEBOOMERANG",50;
}

Usable by: All classes

Cardinal Ring #490244

A ice/water
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
200
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Glacial Heart (7561)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Proof that one is recognized as the legitimate successor of a saint.

It can also be used as a seal.


SPL +3


Increases Healing skills effectiveness by 15%.

Increases Magical Damage by 10%.

Decreases damage taken from Players by 3%.

Decreases Fixed Casting Time of Oratio by 100%.


For each 10 Base Level:

Increases damage of Arbitrium, Pneumaticus Procella and Framen by 1%.


Type: Accessory

Defense: 0

Weight: 10

Armor Level: 1


Requirement:

Base Level 200

4th Jobs and 4th Expanded Jobs

Server script
bonus bSpl,3;
bonus bMatkRate,10;
bonus bHealPower,15;
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bFixedCastrate,"AB_ORATIO",-100;
bonus2 bSkillAtk,"CD_ARBITRIUM",BaseLevel/10;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",BaseLevel/10;
bonus2 bSkillAtk,"CD_PNEUMATICUS_PROCELLA",BaseLevel/10;
bonus2 bSkillAtk,"CD_FRAMEN",BaseLevel/10;

Usable by: All classes

Celine's Brooch #28513

A earth/nature
Type
Armor
Armor Lv
1
Slots
1
Weight
500
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 30x Great Nature (997)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

An exquisite brooch made by top class craftsman. It was belong to Celine for a long time.


ASPD +1

MaxHP +500

MaxSP +250

MATK +5%


Decreases Variable Casting Time by 10%.


When equipped with Celine's Ribbon:

For each Refine Level of Celine's Ribbon:

All Basic Stats +1.

Decreases Fixed Casting Time by 50%.

Increases Magical Damage against monsters of Boss class by 10%.

Refine Level +7:

Increases Magical Damage against monsters of Boss class by additional 20%.

Decreases damage taken from Demi-Human race by 10%.

Refine Level +9:

Increases Magical Damage against monsters of Boss class by additional 20%.

Decreases damage taken from Demi-Human race by additional 2%.


When equipped with Lush Rose:

For each Refine Level of Lush Rose:

All Basic Stats +1.

Decreases Fixed Casting Time by 50%.

Refine Level +7:

Increases Magical Damage against monsters of Boss class by 20%.


When equipped with Evil Thread Glove:

ATK +50

MATK +50

ASPD +2

Random chance to auto-cast Level 1 Earth Grave on the target when dealing physical attacks.

Random chance to auto-cast Level 1 Varetyr Spear on the target when dealing physical attacks.

Random chance to auto-cast Level 1 Recognized Spell on wearer when dealing magical attacks.

Random chance to auto-cast Level 3 Quaqmire on attacker when attacked by physical or magical attacks.


Type: Accessory

Weight: 50

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bMaxHP,500;
bonus bMaxSP,250;
bonus bMatkRate,5;
bonus bAspd,1;
bonus bVariableCastrate,-10;

Usable by: All classes

Dark Ring #490037

B darkness
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Fragment of Darkness (7798)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

"If someone with that ring targets you, it will be your last chance."

With those words, he turned into a silent lump of meat.


STR +5, AGI +5, DEX +5.


Increases Physical Damage by 5%.


When Level 5 Cross Impact is learned:

Decreases After Skill Delay by 30%.


When Level 5 Dark Claw is learned:

Decreases Dark Claw skill cooldown by 25 seconds.


For each Level of Weapon Crush:

STR +1 , AGI +1,

DEX +1 , ATK +40.


When Level 5 Cloaking Exceed is learned:

MaxSP +15%, ASPD +2.


Type: Accessory

Defense: 0

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Server script
.@val = getskilllv("GC_WEAPONCRUSH");
bonus bStr,5+.@val;
bonus bAgi,5+.@val;
bonus bDex,5+.@val;
bonus bBaseAtk,40*.@val;
bonus2 bAddRace,RC_All,5;
if (getskilllv("GC_CROSSIMPACT") == 5)
   bonus bDelayrate,-30;
if (getskilllv("GC_DARKCROW") == 5)
   bonus2 bSkillCooldown,"GC_DARKCROW",-25000;
if (getskilllv("GC_CLOAKINGEXCEED") == 5) {
   bonus bMaxSPrate,15;
   bonus bAspd,2;
}

Usable by: All classes

Devil Ring #490013

B ice/water
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A ring in which an esper had sealed the power of a ferocious monster after a fierce battle.

Only agents of divine punishment would be able to handle its power.


Increases Physical Damage against enemies of every size by 10%.

Decreases Assimilate Power skill cooldown by 3 seconds.


When Earth Shaker is mastered,

Decreases SP Consumption of Howling of Lion by 35.

Decreases SP Consumption of Knuckle Arrow by 4.


When Rampage Blaster is mastered,

Increases damage of Howling of Lion by 30%.

Increases damage of Knuckle Arrow by 100%.


When Ride In Lightening is mastered,

Increases Attack Speed (decreases After Attack Delay by 10%).

Perfect HIT +15%


Type: Accessory

Defense: 0

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus2 bAddRace,RC_All,5;
bonus2 bSkillCooldown,"SR_ASSIMILATEPOWER",-3000;
if (getskilllv("SR_EARTHSHAKER") == 5) {
   bonus2 bSkillUseSP,"SR_HOWLINGOFLION",35;
   bonus2 bSkillUseSP,"SR_KNUCKLEARROW",4;
}
if (getskilllv("SR_RAMPAGEBLASTER") == 5) {
   bonus2 bSkillAtk,"SR_HOWLINGOFLION",30;
   bonus2 bSkillAtk,"SR_KNUCKLEARROW",100;
}
if (getskilllv("SR_RIDEINLIGHTNING") == 5) {
   bonus bAspdRate,10;
   bonus bPerfectHitAddRate,15;
}

Usable by: All classes

Establish #490396

B fire
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
200
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Burning Heart (7097)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

The crystallization of wisdom born from the Magician's Guild.

The power of fire is contained in the clubs, water in the hearts, wind in the spades, and earth in the diamonds.


SPL +3


Increases Magical Damage with every element by 10%.

Decreases damage taken from Players by 3%.

Decreases Fixed Casting Time of Crimson Rock by 100%.


For each Base Level:

Increases damage of Lord of Vermilion by 8%.


For each 10 Base Level:

Increases damage of Crimson Arrow, Frozen Slash, Storm Cannon and Rock Down by 1%.


Type: Accessory

Defense: 0

Weight: 10

Armor Level: 1


Requirement:

Base Level 200

All 4th Jobs

Server script
bonus bSpl,3;
bonus bMatkRate,10;
bonus2 bSubRace,RC_Player_Doram,3;
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bFixedCastrate,"WL_CRIMSONROCK",-100;
bonus2 bSkillAtk,"WZ_VERMILION",BaseLevel*8;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",BaseLevel/10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",BaseLevel/10;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",BaseLevel/10;
bonus2 bSkillAtk,"AG_STORM_CANNON",BaseLevel/10;
bonus2 bSkillAtk,"AG_ROCK_DOWN",BaseLevel/10;

Usable by: All classes

Falconer Claw #28321

B beast
Type
Armor
DEF
5
Armor Lv
1
Slots
1
Weight
100
Base Lv
80
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Accessory for Falcon that can Increases Blizz Beat damage.


DEX +1

DEF +5


For each Level of Steel Crow:

Increases damage of Blitz Beat by 10%.


When equipped with Falconer Flute:

Increases damage of Blitz Beat by 100%.


When equipped with Falconer Glove:

For each Level of Beast Bane:

Decreases SP Consumption by 2%.


When equipped with Falconer Flute and Falconer Glove:

Increases damage of Blizz Beat by 200%.


When equipped with Flying Galapago:

Decreases damage inflicted with Blitz Beat by 200%.


Type: Accessory

Weight: 10

Armor Level: 1


Requirement:

Base Level 80

Hunter

Server script
bonus bDex,1;
bonus2 bSkillAtk,"HT_BLITZBEAT",getskilllv("HT_STEELCROW")*10;

Usable by: Hunter

Falconer Glove #28322

B beast
Type
Armor
DEF
5
Armor Lv
1
Slots
1
Weight
100
Base Lv
80
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A protective glove that can protect wearer's hand from Falcon's sharp claw.


DEX +1

DEF +5


Decreases SP Consumption by 5%.


When equipped with Falconer Flute:

Increases damage of Falcon Assault by 50%.


When equipped with Falconer Claw:

For each Level of Beast Bane:

Decreases SP Consumption by 2%.


When equipped with Falconer Flute and Falconer Claw:

Increases damage of Blizz Beat by 200%.


Type: Accessory

Weight: 10

Armor Level: 1


Requirement:

Base Level 80

Hunter

Server script
bonus bDex,1;
bonus bUseSPrate,-5;

Usable by: Hunter

Fuma's Jewel #28301

B wind/storm
Type
Armor
DEF
3
Armor Lv
1
Slots
0
Weight
600
Base Lv
75
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Burning Feather (6691)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A treasure of the Fuma clan.

The power of Fuma is put into it.


When equipped with Shinobi Sash:

MaxSP +100

Increases damage of Throw Huuma Shuriken by 50%.

Decreases SP Consumption of Throw Huuma Shuriken by 5.


When equipped with Ninja Suit:

MaxHP +100

Decreases SP Consumption of Throw Huuma Shuriken by 3


Type: Accessory

Defense: 3

Weight: 60

Armor Level: 1


Requirement:

Base Level 75

Ninja

Server script
bonus bInt,1;
bonus bDex,1;
bonus bMdef,1;

Usable by: KagerouOboro, Ninja

Geffenia Ice Magic Tool #490029

B ice/water
Type
Armor
DEF
2
Armor Lv
1
Slots
1
Weight
500
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

One of the great treasures of the forgotten continent, Geffenia.

Those who obtained it becomes the ruler of absolute zero.


MDEF +10


Increases Magical Damage against monsters of enemies of every size by 10%.


For each 3 Base Level:

Increases damage of Storm Gust by 2%.


When Comet is mastered:

Decreases SP Consumption of Jack Frost by 35.

Decreases Fixed Casting Time of Jack Frost by 100%.


When Jack Frost is mastered:

Increases damage of Comet by 50%.

Decreases SP Consumption of Comet by 100.


When Stasis is mastered:

Increases damage of Frosty Misty and Jack Frost by 50%.


When Recognized Spell is mastered,

Decreases After Skill Delay by 30%.


When equipped by a Warlock and equipped with Liberation of Truth:

Nullifies Gemstone requirement of certain skills.


Type: Accessory

Defense: 2

Weight: 50

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bMdef,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WZ_STORMGUST",2*(BaseLevel/3);
if (getskilllv("WL_COMET") == 5) {
   bonus2 bSkillUseSP,"WL_JACKFROST",35;
   bonus2 bFixedCastrate,"WL_JACKFROST",-100;
}
if (getskilllv("WL_JACKFROST") == 5) {
   bonus2 bSkillAtk,"WL_COMET",50;
   bonus2 bSkillUseSP,"WL_COMET",100;
}
if (getskilllv("WL_STASIS") == 5) {
   bonus2 bSkillAtk,"WL_FROSTMISTY",50;
   bonus2 bSkillAtk,"WL_JACKFROST",50;
}
if (getskilllv("WL_RECOGNIZEDSPELL") == 5)
   bonus bDelayrate,-30;

Usable by: All classes

Giant's Protection #28521

B wind/storm
Type
Armor
Armor Lv
1
Slots
1
Weight
500
Base Lv
1
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Burning Feather (6691)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A ring worn by the giant who was the protector of ancient temples.


ATK +5%


Base STR at least 120:

MaxHP +5%

MaxSP +5%

ATK +50


When equipped with Giant Axe:

Decreases damage taken from Demi-Human race by 3%.

Refine Level +7:

Increases Physical Damage against enemies of Boss class by 5%.

Increases damage of Cart Termination by 5%.

Refine Level +9:

Increases Physical Damage against enemies of Boss class by additional 10%.

Increases damage of Cart Termination by 10%.


When equipped with Gigantic Bow:

For each 10 base STR:

Increases Ranged Physical Damage by 2%.

Refine Level +7:

Increases Physical Damage against enemies of Boss class by 5%.

Increases damage of Arrow Storm and Aimed Bolt by 5%.

Refine Level +9:

Increases Physical Damage against enemies of Boss class by additional 10%.

Increases damage of Arrow Storm and Aimed Bolt by additional 10%.


When equipped with Giant Lance:

Decreases damage taken from Demi-Human race by 3%.

Refine Level +7:

Increases Physical Damage against enemies of Boss class by 5%.

Increases damage of Spiral Pierce and Sonic Wave by 5%.

Refine Level +9:

Increases Physical Damage against enemies of Boss class by additional 10%.

Increases damage of Spiral Pierce and Sonic Wave by additional 10%.


Type: Accessory

Weight: 50

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus2 bAddClass,Class_All,5;
if (readparam(bStr)>=120) {
   bonus bMaxHPrate,5;
   bonus bMaxSPrate,5;
   bonus bBaseAtk,50;
}

Usable by: All classes

Immortal Dog Tag #32204

A fire
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Burning Heart (7097)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

An old rusty dog tag worn by Immortal Corps.


ATK +50

MATK +50


Decreases damage taken from Undead race by 4%.


When equipped with Juliette de Rachel:

For each Refine Level of Juliette de Rachel:

ATK +5%


When Refine Level of Juliette de Rachel is +9 or higher:

Random chance to auto-cast Level 10 Oratio when using Rolling Cutter.


When equipped with Sunflower Boy:

For each Refine Level of Sunflower Boy:

INT +2

Increases damage of Crimson Rock by 1%.


When Refine Level of Sunflower Boy is +9 or higher:

Random chance to increase Magical Damage with Fire element by 50% for 10 seconds when dealing magical damage.

Restores 500 HP when defeating monster with magical attack.


When equipped with Lindy Hop:

For each Refine Level of Lindy Hop:

Increases Critical Damage by 3%.


When Refine Level of Lindy Hop is +9 or higher:

Critical +50

Increases Physical Damage against enemies of Boss class by 25%.


Type: Accessory

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bBaseAtk,50;
bonus bMatk,50;
bonus2 bSubRace,RC_Undead,4;

Usable by: All classes

Imperial Glove #28551

B magic
Type
Armor
Armor Lv
1
Slots
1
Weight
400
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A strengthened glove engraved with the patterns of the Rune-Midgards Kingdom.

It was given to those who were allowed to contribute to the nation.


ATK +5%


Decreases Variable Casting Time by 10%.


Skill casting cannot be interrupted.


When equipped with Imperial Feather:

Decreases After Skill Delay by of Overbrand by 2 seconds.

Increases damage of Cannon Spear by 20%.

Increases damage of Overbrand by 20%.

For each Level of Cannon Spear and Overbrand:

Increases Ranged Physical Damage by 2%.


Type: Accessory

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus2 bAddClass,Class_All,5;
bonus bVariableCastrate,-10;
bonus bNoCastCancel;

Usable by: All classes

Imperial Ring #28372

A magic
Type
Armor
DEF
3
Armor Lv
1
Slots
1
Weight
500
Base Lv
50
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 30x Will of the Darkness (7340)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A ring engraved with the emblem of Rune-Midgards Kingdom.

It was given to those who were recognized for their contributions to the nation.


STR +1, INT +1

MaxHP +3%, MaxSP +3%


When equipped with Imperial Guard:

For each Refine Level above +6 of Imperial Guard:

Increases damage of Shield Press by 8%.


When equipped with Imperial Spear:

For each 2 Refine Levels of Imperial Spear:

Increases damage of Cannon Spear and Banishing Point by 7%.


When equipped with Imperial Feather:

Decreases Variable Casting Time of Grand Cross by 2 seconds.

Decreases SP Consumption of Genesis Ray by 10.

For each Base Level:

Increases damage of Grand Cross by 1%.

For each 30 Base Level:

Increases damage of Genesis Ray by 1%.


When equipped with Imperial Guard, Imperial Spear and Imperial Feather:

Decreases SP Consumption of Cannon Spear by 10.

Decreases SP Consumption of Grand Cross by 30.

Decreases SP Consumption of Shield Press by 5.

Decreases SP Consumption of Banishing Point by 15.


Type: Accessory

Defense: 3

Weight: 50

Armor Level: 1


Requirement:

Base Level 50

Server script
bonus bStr,1;
bonus bInt,1;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;

Usable by: All classes

Intuiabis #490410

B fire
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
200
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Burning Heart (7097)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A decaying, unbalanced world invites all life into the abyss.


SPL +3


Increases Magical Damage by 10%.

Increases Attack Speed (decreases After Attack Delay by 25%).

Decreases damage taken from Players by 3%.

Enables the use of Level 10 Firewall.


For each 10 Base Level:

Increases damage of From the Abyss, Abyss Square and Omega Abyss Strike by 1%.


Type: Accessory

Defense: 0

Weight: 10

Armor Level: 1


Requirement:

Base Level 200

4th and 4th Expanded classes

Server script
bonus bSpl,3;
bonus bMatkRate,10;
bonus bPerfectHitAddRate,25;
bonus2 bSubRace,RC_Player_Doram,3;
bonus2 bSubRace,RC_Player_Human,3;
skill "MG_FIREWALL",10;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",BaseLevel/10;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",BaseLevel/10;
bonus2 bSkillAtk,"ABC_ABYSS_STRIKE",BaseLevel/10;

Usable by: All classes

Jasper Ring #490113

S beast
Type
Armor
Armor Lv
1
Slots
1
Weight
400
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 100x Animal Skin (919)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A golden ring with a jasper in the center.

It is said to have the effect of strengthening beliefs.


STR +7


Increases Physical Damage by 10%.


For each 3 Refine Levels:

Increases damage of Ignition Break and Sonic Wave by 1%.


When Level 5 Ignition Break is learned:

MaxHP +15%


When Level 5 Wind Cutter is learned:

Increases physical damage against monsters of Boss class by 15%.


When Level 10 Sonic Wave is learned:

Increases Attack Speed (decreases After Attack Delay by 10%).

Recovers 100 HP and 10 SP when defeating monsters with physical attacks.


When Level 10 Death Bound is learned:

Perfect HIT +15%


When equipped by Rune Knight classes:

When equipped with Bear's Power:

Decreases Ignition Break skill cooldown by 0.2 seconds.


When equipped with Sinful Ruby Ring:

Sinful Ruby Ring's cooldown reduction for Ignition Break not activated.


Type: Accessory

Defense: 0

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bStr,7;
bonus2 bAddClass,Class_All,10;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",BaseLevel/3;
bonus2 bSkillAtk,"RK_SONICWAVE",BaseLevel/3;
if (getskilllv("RK_IGNITIONBREAK") >= 5)
   bonus bMaxHPrate,15;
if (getskilllv("RK_WINDCUTTER") >= 5)
   bonus2 bAddClass,Class_Boss,15;
if (getskilllv("RK_SONICWAVE") >= 10) {
   bonus bAspdRate,10;
   bonus bHPGainValue,100;
   bonus bSPGainValue,10;
}
if (getskilllv("RK_DEATHBOUND") >= 10)
   bonus2 bAddClass,Class_All,10;

Usable by: All classes

Keraunos #28503

B ice/water
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A replica of a device used by an individual who could call down god's thunder.


MaxHP +5%

ATK +5%


Increases Attack Speed (decreases After Attack Delay by 5%).


Decreases Variable Casting Time of Hell Gate by 3% for every 20 base Levels.


Decreases Variable Casting Time of Lightning Ride by 5% for every 15 base Levels.


Decreases Power Absorb skill cooldown by 3 seconds.


Increases damage of Lightning Ride by 5%.


Type: Accessory

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bMaxHPrate,5;
bonus2 bAddClass,Class_All,5;
bonus bAspdRate,5;
bonus2 bVariableCastrate,"SR_GATEOFHELL",-3*(BaseLevel/20);
bonus2 bVariableCastrate,"SR_RIDEINLIGHTNING",-5*(BaseLevel/15);
bonus2 bSkillCooldown,"SR_ASSIMILATEPOWER",-3000;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",5;

Usable by: All classes

Leo Ring #32247

B magic
Type
Armor
Armor Lv
1
Slots
0
Weight
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

One of the constellations around the ecliptic, the ring with the power of Leo.


MaxSP +100

ATK +5%


Increases Attack Speed (decreases After Attack Delay by 5%).

Decreases SP Consumption of Sky Net Blow by 2.

Decreases Power Absorb skill cooldown by 1.5 seconds.


When equipped by Sura:

Increases Attack Speed (decreases After Attack Delay by additional 5%).

ATK +5%

Increases damage of Sky Net Blow by 50%.


This item can only be sold to NPCs and moved to storage.


Type: Accessory

Weight: 10

Armor Level: 1


Requirement: None

Server script
bonus bAspdRate,5;
bonus bMaxSP,100;
bonus bAtkRate,5;
bonus2 bSkillUseSP,"SR_SKYNETBLOW",2;
bonus2 bSkillCooldown,"SR_ASSIMILATEPOWER",-1500;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) {
   bonus bAspd,5;
   bonus bAtkRate,5;
   bonus2 bSkillAtk,"SR_SKYNETBLOW",50;
}

Usable by: All classes

Lord of Elemental #490359

B ice/water
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
200
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A ring given to you by the Spirit King as proof of your deep bond with the spirits.

You can command any high-ranking spirit and exercise their powers.


SPL +3


Increases Magical Damage with every element by 10%.

Decreases damage taken from Players by 3%.

Enables the use of Level 1 Cure.

Decreases Fixed Casting Time of Summon Aqua and Summon Tera by 100%.


For each 10 Base Level:

Increases damage of Conflagration, Diamond Storm, Lightning Land, Terra Drive, Venom Swamp and Elemental Buster by 1%.


Type: Accessory

Defense: 0

Weight: 10

Armor Level: 1


Requirement:

Base Level 200

All 4th Jobs

Server script
bonus bSpl,3;
bonus bMatkRate,10;
bonus2 bSubRace,RC_Player_Doram,3;
bonus2 bSubRace,RC_Player_Human,3;
skill "AL_CURE",1;
bonus2 bFixedCastrate,"SO_SUMMON_AQUA",-100;
bonus2 bFixedCastrate,"SO_SUMMON_TERA",-100;
bonus2 bSkillAtk,"EM_CONFLAGRATION",BaseLevel/10;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",BaseLevel/10;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",BaseLevel/10;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",BaseLevel/10;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",BaseLevel/10;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER",BaseLevel/10;

Usable by: All classes

Metal Pick #490141

B magic
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

The claws used when playing the guitar or bass.

The perfect pick for carving hard riffs with hard, low wear.


INT +7


Increases Magical Damage against monsters of every size by 10%.


For each 3 Base Level:

Increases damage of Metallic Sound by 1%.


When Level 5 Improvised Song is learned:

Increases Magical Damage with Neutral element by 10%.


When Level 5 Frigg's Song is learned:

Ignores magical defense of enemies of every race by 50%.


When Level 5 Deep Sleep Lullaby is learned:

Increases Attack Speed (decreases After Attack Delay by 10%).

Restores 100 HP and 10 SP when defeating monsters with magical attacks.


When Level 5 Gloomy Shyness is learned:

Increases Magical Damage against monsters of Normal and Boss class by 10%.


When equipped by Minstrel/Wanderer:

When equipped with Liberation of Truth:

Decreases Metallic Sound skill cooldown by 0.2 seconds.


Type: Accessory

Defense: 0

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bInt,7;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WM_METALICSOUND",(BaseLevel/3);
if (getskilllv("WM_RANDOMIZESPELL") == 5)
   bonus2 bMagicAtkEle,Ele_Neutral,10;
if (getskilllv("WM_FRIGG_SONG") == 5)
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
if (getskilllv("WM_LULLABY_DEEPSLEEP") == 5) {
   bonus bAspdRate,10;
   bonus bMagicHPGainValue,100;
   bonus bMagicSPGainValue,10;
}
if (getskilllv("WM_GLOOMYDAY") == 5) {
   bonus2 bMagicAddClass,Class_Normal,10;
   bonus2 bMagicAddClass,Class_Boss,10;
}

Usable by: All classes

Military Glove #490183

A magic
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 30x Will of the Darkness (7340)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Gloves worn by soldiers on the battlefield.

It has excellent shock resistance and cold protection, making it useful for activities in dangerous areas.


VIT +7


Increases Physical Damage against monsters of every size by 10%.


For each 2 Base Level:

Increases damage of Axe Tornado, Axe Boomerang and Power Swing by 1%.


When Level 5 FAW Silver Sniper is learned:

Increases Physical Damage against monsters of every element by 10%.


When Level 5 FAW Magic Decoy is learned:

When defeating monsters, there is a random chance that 2carat Diamond and 3carat Diamond will be dropped.


When Level 5 Axe Boomerang is learned:

Increases Attack Speed (decreases After Attack Delay by 10%).

Restores 100 HP and 10 SP when defeating monsters with physical attacks.


When Level 5 Magma Eruption is learned:

Decreases After Skill Delay by 30%.


When equipped by Mechanic:

When equipped with Grand Master:

Increases Ranged Physical Damage by 25%.

Decreases Variable Casting Time of Axe Boomerang by 3 seconds.


Type: Accessory

Defense: 0

Weight: 0

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bVit,7;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"NC_AXETORNADO",BaseLevel/2;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",BaseLevel/2;
bonus2 bSkillAtk,"NC_POWERSWING",BaseLevel/2;
if (getskilllv("NC_SILVERSNIPER") == 5)
   bonus2 bAddEle,Ele_All,10;
if (getskilllv("NC_MAGICDECOY") == 5) {
   bonus2 bAddMonsterDropItem,731,30;
   bonus2 bAddMonsterDropItem,731,10;
}
if (getskilllv("NC_AXEBOOMERANG") == 5) {
   bonus bAspdRate,10;
   bonus bHPGainValue,100;
   bonus bSPGainValue,10;
}
if (getskilllv("NC_MAGMA_ERUPTION") == 5)
   bonus bDelayrate,-30;

Usable by: All classes

Old Detachment Ring #32242

A beast
Type
Armor
Armor Lv
1
Slots
0
Weight
0
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 100x Animal Skin (919)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A ring with omnious power.

It seems that the spirit of the master is resonating with the power nearby.


MDEF +10


Decreases damage taken from Players by 3%.


When equipped with Old Wind Whisper:

Enable to use Level 3 Trample.


When equipped with Old Shadow Handicraft:

Increases damage of Triangle Shot by 70%.


When equipped with Old Protect of Crown:

Increases damage of Cannon Spear by 70%.


When equipped with Old Driver Band(Red) or Old Driver Band(Yellow):

Increases damage of Cold Slower and Flare Launcher by 70%.


When equipped with Old Dying Swan:

Prevents Stun status.


When equipped with Old Blazing Soul:

Increases damage of Lightning Ride by 70%.


When equipped with Old Circlet of Bone:

Increases STR by 200 for 10 seconds after casting Counter Slash.


When equipped with Old Magic Stone Hat:

MATK +100,

Decreases Crimson Rock skill cooldown by 0.5 seconds.


When equipped with Old Midas Whisper:

Decreases Variable Casting Time of Mandragora Howling by 100%.


When equipped with Old Mitra:

MaxHP +50%


When equipped with Old Minstrel Song Hat:

Prevents Frozen status.


When equipped with Old Camo Rabbit Hat:

Critical +70,

Increases Critical Damage by 70%.


When equipped with Old Rune Circlet:

Decreases Fixed Casting Time of Storm Blast by 100%.


Type: Accessory

Defense: 0

Weight: 0

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bMdef,10;
bonus2 bSubRace,RC_Player_Human,3;

Usable by: All classes

Paracelsus Glove #490146

B fire
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Burning Heart (7097)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Gloves worn by a great alchemist who was skilled not only in medicine and science but also in magic.


STR +7


Increases Physical Damage by 10%.


For each 2 Base Level:

Increases damage of Cart Cannon and Cart Tornado by 1%.


When Level 5 Cart Boost is learned:

Increases Attack Speed (decreases After Attack Delay by 10%).

MaxHP +15%


When Level 10 Crazy Weed is learned:

Restores 3 SP when performating physical attacks.


When Level 5 Fire Expansion is learned:

Increases Physical Damage against monsters of every size by 10%.


When equipped by Genetic classes:

When equipped with Overlord:

Enables unlimited effect of Endure.

When using Cart Tornado:

Perfect HIT +100% for 3 seconds.


Type: Accessory

Defense: 0

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bStr,7;
bonus bAtkRate,10;
bonus2 bSkillAtk,"GN_CARTCANNON",(BaseLevel/2);
bonus2 bSkillAtk,"GN_CART_TORNADO",(BaseLevel/2);
if (getskilllv("GN_CARTBOOST") == 5) {
   bonus bAspdRate,15;
   bonus bMaxHPrate,15;
}
if (getskilllv("GN_CRAZYWEED") == 10)
   bonus bSPDrainValue,3;
if (getskilllv("GN_FIRE_EXPANSION") == 5)
   bonus2 bAddSize,Size_All,10;

Usable by: All classes

Petal's Tail (Albino) #490429

A magic
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
200
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 30x Will of the Darkness (7340)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

An accessory that resembles the tail of the cute-looking monster, the white Petal.


POW +3, Critical +50.


Increases Physical Damage by 10%.

Decreases damage taken from Players by 3%.

Decreases Fixed Casting Time of Oratio and Renovatio by 100%.


For each 10 Base Level:

Increases damage of Petitio and Effligo by 1%.


Type: Accessory

Defense: 0

Weight: 10

Armor Level: 1


Requirement:

Base Level 200

All 4th Jobs

Server script
bonus bPow,3;
bonus bCritical,50;
bonus bAtkRate,10;
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bSubRace,RC_Player_Doram,3;
bonus2 bFixedCastrate,"AB_ORATIO",-100;
bonus2 bFixedCastrate,"AB_RENOVATIO",-100;
bonus2 bSkillAtk,"CD_PETITIO",BaseLevel/10;
bonus2 bSkillAtk,"CD_EFFLIGO",BaseLevel/10;

Usable by: All classes

Powered Arm #28368

B fire
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Burning Heart (7097)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

An arm that can amplify the amount of muscle strength that can be operated and raise the operating technology of the robot to the limit.


Decreases SP Consumption of Cold Slower and Flame Launcher by 5.


When equipped with Powered Tank, Powered Boots and Powered Mail:

Increases damage of Arm Cannon, Cold Slower and Flame Launcher by 50%.

Random chance to decreases After Skill Delay by 30% for 7 seconds when receiving physical damage.

Refine Level of Powered Mail, Powered Tank and Powered Boots is +7 or higher:

Increases damage of Arm Cannon, Cold Slower and Flame Launcher by additional 50%.

Nullifies Mado Gear Fuel Consumption when using skills.


Type: Accessory

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Mechanic

Server script
bonus2 bSkillUseSP,"NC_COLDSLOWER",5;
bonus2 bSkillUseSP,"NC_FLAMELAUNCHER",5;

Usable by: Blacksmith - All Third, Fourth

Rasen Fuma's Orb #32262

A darkness
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Fragment of Darkness (7798)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A secret treasure that only a few people in the Huuma clan know about.

It contains all of Huuma's skills.


STR +5, AGI +5, VIT +5.


Increases Physical Damage by 5%.


When Level 5 Illusion - Shadow is learned:

For each 4 Base Level:

Increases damage of Throw Huuma Shuriken by 2%.

Increases damage of Swirling Petal by 1%.


When Level 5 Illusion - Shock is learned:

Decreases SP Consumption of Swirling Petal by 10.

Decreases Swirling Petal skill cooldown by 0.1 second.


When Level 10 Rapid Throw is learned:

Physical attacks absorb 1% of the inflicted damage as HP.


When Level 5 Pure Soul is learned:

Restores 2 SP when attacking.

Decreases 16th Night skill cooldown by 25 seconds.


When Level 5 Soul Cutter is learned:

Decreases Variable Casting Time of Swirling Petal by 50%.


Type: Accessory

Defense: 0

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bStr,5;
bonus bAgi,5;
bonus bVit,5;
bonus2 bAddClass,Class_All,5;
if (getskilllv("KO_ZANZOU")>=5) {
   bonus2 bSkillAtk,"KO_HUUMARANKA",BaseLevel/4;
   bonus2 bSkillAtk,"NJ_HUUMA",2*(BaseLevel/4);
}
if (getskilllv("KO_KYOUGAKU")>=5) {
   bonus2 bSkillUseSP,"KO_HUUMARANKA",10;
   bonus2 bSkillCooldown,"KO_HUUMARANKA",-100;
}
if (getskilllv("KO_MUCHANAGE") == 10) {
   bonus2 bHPDrainRate,1000,1;
}
if (getskilllv("KO_MEIKYOUSISUI")>=5) {
   bonus bSPDrainValue,2;
   bonus2 bSkillCooldown,"KO_IZAYOI",-25000;
}
if (getskilllv("KO_SETSUDAN")>=5) {
   bonus2 bVariableCastrate,"KO_HUUMARANKA",-50;
}

Usable by: All classes

Rebellion's Scarf #28484

B beast
Type
Armor
Armor Lv
1
Slots
1
Weight
400
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

The scarf of a gunman who killed the four great gun masters. It is said he felt great remorse after he finished killing, so much so that he destroyed his gun and vanished.


ATK +5%


Decreases Variable Casting Time by 10%.


For each Level of Mass Spiral:

Increases Attack Speed (decreases After Attack Delay by 2%).


Decreases the SP Consumption of Fire Dance by 5.


For each Level of Fire Rain :

Decreases After Skill Delay by 1%.


For each Level of Shattering Storm:

Decreases Hit Barrel skill cooldown by 4 seconds.


For each Level of Shattering Storm:

Decreases Shattering Storm skill cooldown by 0.1 second.


For each Level of Dragon Tail:

Increases Critical Damage by 3%.


For each Level of Fire Rain:

Increases damage of Fire Rain by 5%.


For each Level of Mass Spiral:

Increases damage of Mass Spiral by 5%.


For each Level of Eternal Chain:

Increases damage of Quick Draw Shot by 5%


For each Level of Shattering Storm:

Increases damage of Shattering Storm by 10%.


For each Level of Fire Rain:

Decreases SP Consumption of Fire Rain by 4.


For each Level of Mass Spiral:

Decreases SP Consumption of Mass Spiral by 2.


1% chance of auto-casting Level 1 Dragon Tail on the target when performing a physical attack per Level of Dragon Tail known for 50 seconds when using Crimson Marker;


Type: Accessory

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
.@M = getskilllv("RL_MASS_SPIRAL");
.@F = getskilllv("RL_FIRE_RAIN");
.@S = getskilllv("RL_S_STORM");
.@D = getskilllv("RL_D_TAIL");
.@E = getskilllv("RL_E_CHAIN");
bonus bAtkRate,5;
bonus bAspdRate,2*.@M;
bonus bVariableCastrate,-10;
bonus bDelayrate,-(.@F);
bonus2 bSkillCooldown,"RL_HEAT_BARREL",-4000*.@S;
bonus2 bSkillCooldown,"RL_S_STORM",-100*.@S;
bonus bCritAtkRate,3*.@D;
bonus2 bSkillAtk,"RL_FIRE_RAIN",5*.@F;
bonus2 bSkillAtk,"RL_MASS_SPIRAL",5*.@M;
bonus2 bSkillAtk,"RL_QD_SHOT",5*.@E;
bonus2 bSkillAtk,"RL_S_STORM",5*.@S;
bonus2 bSkillUseSP,"RL_FIREDANCE",10;
bonus2 bSkillUseSP,"RL_FIRE_RAIN",4*.@F;
bonus2 bSkillUseSP,"RL_MASS_SPIRAL",2*.@M;
if (.@D > 0) {
   autobonus3 "{ .@a = getskilllv(\"RL_D_TAIL\"); bonus3 bAutoSpell,\"RL_D_TAIL\",.@a,10*(1+.@a); }",1000,50000,"RL_C_MARKER","{ specialeffect2 EF_POTION_BERSERK; }";
}

Usable by: All classes

Ring of Adoramus #490118

B wind/storm
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Burning Feather (6691)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

The blessings of God, manifested through pure prayer, proclaimed the gospel to the world.


MDEF +15


INT +7


Increases Magical Damage against monsters of every size by 10%.


For each 3 Base Level:

Increases damage of Adoramus and Judex by 1%.


When Level 5 Clearance is learned:

Increases Magical Damage with Wind, Holy and Neutral element by 10%.


When Level 10 Oratio is learned:

Decreases Fixed Casting Time of Oratio by 100%.

Increases Healing skills effectiveness by 30%.

Decreases SP Consumption by 10%.


When Level 10 Adoramus is learned:

Increases Attack Speed (decreases After Attack Delay by 15%).

Restores 100 HP and 10 SP when defeating monsters with magical attacks.


When Level 5 Offertorium is learned:

Decreases Variable Casting Time by 30%.


When equipped by Archbishop:

When equipped with Liberation of Truth:

Ignores magical defense of enemies of every race by 100%.


Type: Accessory

Defense: 0

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bMdef,15;
bonus bInt,7;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"AB_ADORAMUS",(BaseLevel/3);
bonus2 bSkillAtk,"AB_JUDEX",(BaseLevel/3);
if (getskilllv("AB_CLEARANCE") == 5) {
   bonus2 bMagicAtkEle,Ele_Wind,10;
   bonus2 bMagicAtkEle,Ele_Holy,10;
   bonus2 bMagicAtkEle,Ele_Neutral,10;
}
if (getskilllv("AB_ORATIO") == 10) {
   bonus2 bFixedCastrate,"AB_ORATIO",-100;
   bonus bHealPower,30;
   bonus bUseSPrate,-10;
}
if (getskilllv("AB_ADORAMUS") == 10) {
   bonus bAspdRate,15;
   bonus bMagicHPGainValue,100;
   bonus bMagicSPGainValue,10;
}
if (getskilllv("AB_OFFERTORIUM") == 5)
   bonus bVariableCastrate,-30;

Usable by: All classes

Ring of Artemis #490471

A wind/storm
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
200
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Burning Feather (6691)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Blessed by the goddess of hunting and chastity, it dramatically improves the hunter's abilities.


CON +3, Critical +50.


Increases Physical Damage by 10%.

Decreases damage taken from Players by 3%.

Decreases Fixed Casting Time of Aimed Bolt by 100%.


For each 10 Base Level:

Increases damage of Crescive Bolt and Gale Storm by 1%.


Type: Accessory

Defense: 0

Weight: 10

Armor Level: 1


Requirement:

Base Level 200

All 4th Jobs

Server script
bonus bCon,3;
bonus bCritical,50;
bonus bAtkRate,10;
bonus2 bSubRace,RC_Player_Doram,3;
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bFixedCastrate,"RA_AIMEDBOLT",-100;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",BaseLevel/10;
bonus2 bSkillAtk,"WH_GALESTORM",BaseLevel/10;

Usable by: All classes

Ring of Ceryneian #490145

S wolf
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 100x Wolf Claw (920)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A ring made from golden deer antler.

He is blessed with the blessings of the moon goddess, and his abilities as a hunter are dramatically improved.


DEX +7


Increases Physical Damage by 10%.


For each 10 Base Level:

Increases damage of Aimed Bolt and Arrow Storm by 1%.


When Level 3 Warg Rider is learned:

Restores 3 SP when performing physical attacks.

Decreases After Skill Delay by 20%.


When Level 10 Aimed Bolt is learned:

Increases Physical Damage against monsters of Boss class by 15%.


When Level 5 Camouflage is learned:

Decreases Unlimit skill cooldown by 45 seconds.


When Level 10 Ranger Main is learned:

Perfect HIT +15%


Cancels No Limits state when unequipping.


When equipped by Ranger classes:

When equipped with Grand Master:

Nullifies Weapon Size Penalty.

Decreases Aimed Bolt skill cooldown by 0.25 seconds.


Type: Accessory

Defense: 0

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bDex,7;
bonus bAtkRate,10;
bonus2 bSkillAtk,"RA_AIMEDBOLT",(BaseLevel/10);
bonus2 bSkillAtk,"RA_ARROWSTORM",(BaseLevel/10);
if (getskilllv("RA_WUGRIDER") == 3) {
   bonus bSPDrainValue,3;
   bonus bDelayrate,-20;
}
if (getskilllv("RA_AIMEDBOLT") == 10)
   bonus2 bAddClass,Class_Boss,15;
if (getskilllv("RA_CAMOUFLAGE") == 5)
   bonus2 bSkillCooldown,"RA_UNLIMIT",-45000;
if (getskilllv("RA_RANGERMAIN") == 10)
   bonus bPerfectHitAddRate,15;

Usable by: All classes

Ring of Hero #28561

A darkness
Type
Armor
Armor Lv
1
Slots
0
Weight
100
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Fragment of Darkness (7798)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A ring created by the brave men who fought to defeat Morocc.

It is also said that some Morocc skins are used.


Increases Attack Speed (decreases After Attack Delay by 10%).


Base Level at least 120:

ATK +50

MaxHP +5%, MaxSP +5%


When equipped with Veteran Hammer and Heroic Boots:

Increases critical chance against Undead, Demon and Demi-Human race by additional 50.

Random chance to auto-cast Holy Cross, skill level based on the level of Duple Light, on the enemy when receiving physical or magical damage.

Random chance to auto-cast Level 3 Hell Judgement around yourself and transform the user in Fallen Bishop Hibram for 5 seconds when receiving physical damage.

Refine Level of Veteran Hammer is +7 or higher:

ATK +5%, MATK +5%

Increases damage of Holy Cross by 50%.

Refine Level of Veteran Hammer is +9 or higher:

ATK +15%, MATK +15%

Increases damage of Holy Cross by additional 100%.


When equipped with Veteran Sword and Heroic Boots:

Decreases SP Consumption of Bash by 5.

Decreases SP Consumption of Bowling Bash by 10.

Refine Level of Veteran Sword is +7 or higher:

Increases damage of Bash and Bowling Bash by additional 100%.

Refine Level of Veteran Sword is +9 or higher:

Increases damage of Bash and Bowling Bash by additional 200%.


When equipped with Veteran Axe and Heroic Boots:

Decreases Axe Tornado skill cooldown by additional 0.5 seconds.

Random chance to drop Mastela Fruit when defeating monsters.

Refine Level of Veteran Axe is +7 or higher:

Increases damage of Axe Tornado by 20%.

Refine Level of Veteran Axe is +9 or higher:

Increases damage of Axe Tornado by additional 40%.


Type: Accessory

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bAspdRate,10;
if (readparam(bStr) >= 120) {
   bonus bBaseAtk,50;
   bonus bMaxHPrate,5;
   bonus bMaxSPrate,5;
}

Usable by: All classes

Ring of Hunter #490096

A ice/water
Type
Armor
Armor Lv
1
Slots
1
Weight
400
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Glacial Heart (7561)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A flash of silver in the night.

The red buds fell off.

Only the moon reflected on the water's surface could capture the ring on her finger.


STR +7


Increases Physical Damage by 10%.


For each 3 Base Level:

Increases damage of Fatal Menace by 1%.


When Level 5 Escape is learned:

Decreases Escape skill cooldown by 0.5 seconds.


When Level 10 Fatal Menace is learned:

Decreases After Skill Delay by 30%.


When Level 10 Feint Bomb is learned:

Restores 3 SP while attacking.


When equipped with Speed of Light:

AGI +40

Increases Physical Damage against monsters of every size by 10%.


Type: Accessory

Defense: 0

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus2 bAddClass,Class_All,10;
bonus2 bSkillAtk,"SC_FATALMENACE",BaseLevel/3;
if (getskilllv("SC_ESCAPE") == 5)
   bonus2 bSkillCooldown,"SC_ESCAPE",500;
if (getskilllv("SC_FATALMENACE") == 10)
   bonus bDelayrate,-30;
if (getskilllv("SC_FEINTBOMB") == 10)
   bonus bSPDrainValue,3;

Usable by: All classes

Ring of Pazuzu #490098

B fire
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Burning Heart (7097)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A ring with the power of evil spirits of wind and hot air.

It is said that the power of evil spirits overflows when this ring is put on.


MDEF +15


INT +7


Increases Magical Damage against monsters of Small, Medium and Large size by 10%.


For each 3 Base Level:

Increases damage of Crimson Rock and Chain Lightning by 1%.


For each Base Level:

Increases damage of Lord of Vermilion by 6%.


When Level 5 Chain Lightning is learned:

Decreases SP Consumption of Chain Lightning by 35.

Decreases Chain Lightning skill cooldown by 0.5 seconds.


When Level 5 Drain Life is learned:

Decreases Variable Casting Time by 15%.

Recovers 100 HP and 10 SP when defeating monsters with magical attacks.


When Level 3 Radius is learned:

Increases Magical Damage with Fire, Wind and Neutral element by 10%.


When Level 5 Recognized Spell is learned:

Decreases After Skill Delay by 30%.


When equipped by Warlock and equipped with Liberation of Truth:

Decreases SP Consumption of Crimson Rock by 50.

Decreases Crimson Rock skill cooldown by 2 seconds.


Type: Accessory

Defense: 10

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bInt,7;
bonus bMdef,15;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WZ_VERMILION",(BaseLevel*6);
bonus2 bSkillAtk,"WL_CRIMSONROCK",(BaseLevel/3);
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",(BaseLevel/3);
if (getskilllv("WL_CHAINLIGHTNING") == 5) {
   bonus2 bSkillUseSP,"WL_CHAINLIGHTNING",35;
   bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-500;
}
if (getskilllv("WL_DRAINLIFE") == 5) {
   bonus bVariableCastrate,-15;
   bonus bMagicHPGainValue,100;
   bonus bMagicSPGainValue,10;
}
if (getskilllv("WL_RADIUS") == 3) {
   bonus2 bMagicAtkEle,Ele_Fire,10;
   bonus2 bMagicAtkEle,Ele_Wind,10;
   bonus2 bMagicAtkEle,Ele_Neutral,10;
}
if (getskilllv("WL_RECOGNIZEDSPELL") == 5)
   bonus bDelayrate,-30;

Usable by: All classes

Ring of Phoenix #490104

S beast
Type
Armor
Armor Lv
1
Slots
1
Weight
400
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 100x Animal Skin (919)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A ring decorated with a bird that is said to come back to life again and again.

It is said that those who wear it will be blessed.


VIT +7


Increases Physical Damage against monsters of every size by 10%.


For each 3 Base Level:

Increases damage of Over Brand by 1%.


For each Base Level:

Increases damage of Shield Chain by 1%.


When Level 5 Inspiration is learned:

Decreases Variable Casting Time by 30%.


When Level 5 King's Grace is learned:

MaxHP +15% , MaxSP +15%.

Decreases damage taken from Players by 3%.


When Level 5 Vanguard Force is learned:

Increases Attack Speed (decreases After Attack Delay by 10%).

Restores 100 HP and 10 SP when defeating monsters with physical attacks.


When Level 5 Moon Slasher is learned:

Increases Physical Damage against monsters of Boss class by 15%.


When equipped by Royal Guard:

When equipped with Bear's Power:

Decreases SP Consumption of Overbrand by 15.

Decreases Overbrand skill cooldown by 2 seconds.


When equipped by Royal Guard:

When equipped with Imperial Glove, Imperial Feather and Bear's Power:

Decreases Overbrand skill cooldown by additionally 2 seconds.


Type: Accessory

Defense: 0

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bVit,7;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"LG_OVERBRAND",BaseLevel/3;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",BaseLevel;
if (getskilllv("LG_INSPIRATION") == 5)
   bonus bVariableCastrate,-30;
if (getskilllv("LG_KINGS_GRACE") == 5) {
   bonus bMaxHPrate,15;
   bonus bMaxSPrate,15;
   bonus2 bSubRace,RC_Player_Human,3;
   bonus2 bSubRace,RC_Player_Doram,3;
}
if (getskilllv("LG_FORCEOFVANGUARD") == 5) {
   bonus bAspdRate,10;
   bonus bHPGainValue,100;
   bonus bSPGainValue,10;
}
if (getskilllv("LG_MOONSLASHER") == 5)
   bonus2 bAddClass,Class_Boss,15;

Usable by: All classes

Ring of Storm #490427

B wind/storm
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Left accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Burning Feather (6691)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A ring that symbolizes a storm.


DEX +20

Perfect HIT +15%


Decreases After Skill Delay by 15%.

Increases Physical Damage by 10%.

Decreases damage taken from Players by 3%.

Enables to use of Level 5 Unlimit.


For each 2 Base Level:

Increases damage of Severe Rainstorm by 1%.


When unequipping, cancels Unlimit effect.


Type: Accessory

Defense: 0

Position: Left

Weight: 10


Requirement:

Base Level 100

Server script
bonus bDex,20;
bonus bDelayrate,-15;
bonus bAtkRate,10;
bonus bPerfectHitAddRate,15;
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bSubRace,RC_Player_Doram,3;
skill "RA_UNLIMIT",5;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",BaseLevel/2;

Usable by: BardDancer - All Third, Fourth

Sagittarius Ring #490041

B wind/storm
Type
Armor
Armor Lv
1
Slots
0
Weight
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Burning Feather (6691)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A ring that holds the power of Jinma, one of the constellations that orbit the ecliptic.


MaxSP +100


Increases Attack Speed (decreases After Attack Delay by 5%).

Increases Physical Damage by 5%.

Restores 10 SP when defeating monsters with physical attacks.


When equipped by Ranger classes:

MaxHP +10%, MaxSP +10%.

Decreases After Skill Delay by 10%.

Increases Physical Damage by additional 5%.

Increases damage of Arrow Storm by 30%.

Restores 3 SP while attacking.


When equipped by Ranger classes:

When equipped with Zodiac:

Increases Physical Damage by additional 15%.

Increases damage of Aimed Bolt by 30%.


This item can only be sold to NPCs and moved to storage.


Type: Accessory

Weight: 10

Armor Level: 1


Requirement: None

Server script
bonus bAspdRate,5;
bonus bMaxSP,100;
bonus bAtkRate,5;
bonus bSPGainValue,10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bDelayrate,-10;
   bonus bAtkRate,5;
   bonus2 bSkillAtk,"RA_ARROWSTORM",30;
   bonus bSPDrainValue,3;
}

Usable by: All classes

Shield Ring #32263

B earth/nature
Type
Armor
Armor Lv
1
Slots
1
Weight
400
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 30x Great Nature (997)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A ring worn by the Holy Knight who served the Rune-Midgards Kingdom.


STR +5

INT +5

DEX +5

ATK +5%


When Level 5 Earth Drive is learned:

Decreases After Skill Delay by 30%.


When Level 5 Inspiration is learned:

Decreases Earth Drive skill cooldown by 1.5 seconds.


When Level 5 Devotion is learned:

STR +5

INT +5

DEX +5

ATK +100


When Level 5 Pinpoint Attack is learned:

Decreases Variable Casting Time of Earth Drive by 0.5 seconds.

Decreases SP Consumption of Earth Drive by 25.


Type: Accessory

Defense: 0

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bStr,5;
bonus bInt,5;
bonus bDex,5;
bonus2 bAddClass,Class_All,5;
if (getskilllv("LG_EARTHDRIVE") == 5)
   bonus bDelayrate,-30;
if (getskilllv("LG_INSPIRATION") == 5)
   bonus2 bSkillCooldown,"LG_EARTHDRIVE",-1500;
if (getskilllv("CR_DEVOTION") == 5) {
   bonus bStr,5;
   bonus bInt,5;
   bonus bDex,5;
   bonus bBaseAtk,100;
}
if (getskilllv("LG_PINPOINTATTACK") == 5) {
   bonus2 bSkillVariableCast,"LG_EARTHDRIVE",-500;
   bonus2 bSkillUseSP,"LG_EARTHDRIVE",25;
}

Usable by: All classes

Shinobi Sash #28350

B wind/storm
Type
Armor
DEF
1
Armor Lv
1
Slots
1
Weight
300
Base Lv
30
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Burning Feather (6691)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Belt once worn by a famous ninja. The pattern has a mysterious glow and it seems to have certain magical power.


STR +1, AGI +1

DEF +1

MDEF +1


When equipped with Ninja Suit:

MaxHP +300

Decreases SP Consumption by 20%.


When equipped with Shinobi's Pocket Knife:

MaxSP +100

Increases damage of Shadow Slash by 50%.

Decreases SP Consumption of Shadow Slash by 3


When equipped with Wind Magic Gem:

MaxSP +100

Increases damage of Throw Huuma Shuriken by 30%.

Decreases SP Consumption of Throw Huuma Shuriken by 5.


Type: Accessory

Weight: 30

Armor Level: 1


Requirement:

Base Level 30

Thief and Ninja

Server script
bonus bStr,1;
bonus bAgi,1;
bonus bMdef,1;

Usable by: Assassin, KagerouOboro, Ninja, Rogue, Thief

Shinobi Short Sword #28300

B darkness
Type
Armor
DEF
3
Armor Lv
1
Slots
0
Weight
600
Base Lv
75
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Fragment of Darkness (7798)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Pocket Knife is said to have been equipped by a famous ninja.

It seems that it was also used as a sword in case of emergency.


VIT +1, LUK +1

MDEF +1


When equipped with Shinobi Sash:

MaxSP +100

Increases damage of Shadow Slash by 50%.

Decreases SP Consumption of Shadow Slash by 3


When equipped with Ninja Suit:

MaxHP +100

Decreases SP Consumption of Shadow Slash by 3


Type: Accessory

Defense: 3

Weight: 60

Armor Level: 1


Requirement:

Base Level 75

Ninja

Server script
bonus bVit,1;
bonus bLuk,1;
bonus bMdef,1;

Usable by: KagerouOboro, Ninja

Sixth Sense Ring #490038

B beast
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A ring that encloses an unknown power in a jewel.

It strengthens the sixth sense of the wearer.


MDEF +15

INT +7


Increases Magical Damage against monsters of Small, Medium and Large size by 10%.


For each 5 Base Level:

Increases damage of Psychic Wave by 1%.


When Level 5 Killing Cloud is learned:

Decreases Variable Casting Time by 15%.

Recovers 100 HP and 10 SP when defeating monsters with magical attacks.


When Level 5 Psychic Wave is learned:

Decreases After Skill Delay by 30%.


When Level 5 Striking is learned:

Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by 10%.


When Level 5 Extreme Vacuum is learned:

Decreases SP Consumption of Psychic Wave by 20.

Decreases Psychic Wave skill cooldown by 1 second.


When equipped by Sorcerer and equipped with Release of Magic:

Ignore magical defense of all enemies by 100%.


Type: Accessory

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bMdef,15;
bonus bInt,7;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",(BaseLevel/5);
if (getskilllv("SO_CLOUD_KILL") == 5) {
   bonus bVariableCastrate,-15;
   bonus bMagicHPGainValue,100;
   bonus bMagicSPGainValue,10;
}
if (getskilllv("SO_PSYCHIC_WAVE") == 5)
   bonus bDelayrate,-30;
if (getskilllv("SO_STRIKING") == 5) {
   bonus2 bMagicAtkEle,Ele_Fire,10;
   bonus2 bMagicAtkEle,Ele_Water,10;
   bonus2 bMagicAtkEle,Ele_Wind,10;
   bonus2 bMagicAtkEle,Ele_Earth,10;
}
if (getskilllv("SO_VACUUM_EXTREME") == 5) {
   bonus2 bSkillUseSP,"SO_PSYCHIC_WAVE",20;
   bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
}

Usable by: All classes

Skull Ring #490102

A fire
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Burning Heart (7097)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Life is precious.

- Therefore, you can use it as many times as you like.


MDEF +15


INT +7


Increases Magical Damage against monsters of every size by 10%.


For each 7 Base Level:

Increases damage of Curse Explosion by 1%.


When Level 5 Soul Collect is learned:

Increases Attack Speed (decreases After Attack Delay by 15%).

Restores 100 HP and 10 SP when defeating monsters with magical attacks.


When Level 5 Soul Energy Research is learned:

Decreases After Skill Delay by 30%.


When Level 5 Soul Reaper is learned:

Increases Magical Damage with Fire, Wind, Holy, Shadow and Ghost element by 10%.


When Level 5 Curse of Wicked Soul is learned:

Decreases SP Consumption of Curse Explosion by 25.

Decreases Curse Explosion skill cooldown by 0.5 seconds.


When equipped by Soul Reaper:

When equipped with Liberation of Truth:

Enables the use of Level 10 Fire Wall.

Ignores magical defense of enemies of every race by 100%.


Type: Accessory

Defense: 0

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bMdef,15;
bonus bInt,7;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",(BaseLevel/7);
if (getskilllv("SP_SOULCOLLECT") == 5) {
   bonus bAspdRate,15;
   bonus bMagicHPGainValue,100;
   bonus bMagicSPGainValue,10;
}
if (getskilllv("SP_SOULENERGY") == 5)
   bonus bDelayrate,-30;
if (getskilllv("SP_SOULREAPER") == 5) {
   bonus2 bMagicAtkEle,Ele_Fire,10;
   bonus2 bMagicAtkEle,Ele_Wind,10;
   bonus2 bMagicAtkEle,Ele_Holy,10;
   bonus2 bMagicAtkEle,Ele_Dark,10;
   bonus2 bMagicAtkEle,Ele_Ghost,10;
}
if (getskilllv("SP_SOULCURSE") == 5) {
   bonus2 bSkillUseSP,"SP_CURSEEXPLOSION",25;
   bonus2 bSkillCooldown,"SP_CURSEEXPLOSION",-500;
}

Usable by: All classes

Sky Blow Ring #490130

A beast
Type
Armor
Armor Lv
1
Slots
1
Weight
400
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 100x Animal Skin (919)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Let's capture the evil one and destroy him, and bring him into the net of the laws of heaven and earth.


AGI +7


Increases Physical Damage by 10%.


For each Base Level:

Increases damage of Sky Net Blow by 2%.


When Level 10 Knuckle Arrow is learned:

Increases Physical Damage against monsters of every size by 10%.


For each Level of Rising Dragon:

MaxHP +2%, MaxSP +2%.


For each Level of Gentle Touch - Change:

AGI +4, FLEE +10.


When equipped by Sura:

When equipped with Grand Master:

Decreases Sky Net Blow skill cooldown by 0.5 seconds.

When using Sky Net Blow, increases Perfect Dodge by 100 for 3 seconds.


Type: Accessory

Defense: 0

Weight: 40

Armor Level: 1


Requirement:

Base Level 100

Server script
.@lvl = getskilllv("SR_RAISINGDRAGON");
.@lvll = getskilllv("SR_GENTLETOUCH_CHANGE");
bonus bAgi,7+(4*.@lvll);
bonus bFlee,10*.@lvll;
bonus bMaxHPrate,.@lvl*2;
bonus bMaxSPrate,.@lvl*2;
bonus2 bAddRace,RC_All,10;
bonus2 bSkillAtk,"SR_SKYNETBLOW",2*BaseLevel;
if (getskilllv("SR_KNUCKLEARROW") == 10)
   bonus2 bAddSize,Size_All,10;

Usable by: All classes

Soul Expansion Ring #490079

A darkness
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Fragment of Darkness (7798)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A ring with embedded red stones that amplifies psychokinesis.


MDEF +15


INT +7


Increases Magical Damage against monsters of Small, Medium and Large size by 10%.


For each 7 Base Level:

Increases damage of Soul Expansion by 1%.


When Level 5 Stasis is learned:

Increases Magical Damage with Shadow, Ghost and Neutral element by 10%.


When Level 5 Telekinesis Intense is learned:

Decreases Telekinesis Intense skill cooldown by 75 seconds.


When Level 5 Hell Inferno is learned:

Increases Attack Speed (decreases After Attack Delay by 15%).

Recovers 100 HP and 10 SP when defeating monsters with magical attacks.


When Level 5 Recognized Spell is learned:

Decreases After Skill Delay by 30%.


When equipped by Warlock:

When equipped with Release of Truth:

Ignore magical defense of all enemies by 100%.


Releases Telekinesis Intense state when unequipping.


Type: Accessory

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bMdef,15;
bonus bInt,7;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WL_SOULEXPANSION",(BaseLevel/7);
if (getskilllv("WL_STASIS") == 5) {
   bonus2 bMagicAtkEle,Ele_Dark,10;
   bonus2 bMagicAtkEle,Ele_Ghost,10;
   bonus2 bMagicAtkEle,Ele_Neutral,10;
}
if (getskilllv("WL_TELEKINESIS_INTENSE") == 5)
   bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-75000;
if (getskilllv("WL_HELLINFERNO") == 5) {
   bonus bAspdRate,15;
   bonus bMagicHPGainValue,100;
   bonus bMagicSPGainValue,10;
}
if (getskilllv("WL_RECOGNIZEDSPELL") == 5)
   bonus bDelayrate,-30;

Usable by: All classes

Spirit King's Ring #28394

B earth/nature
Type
Armor
Armor Lv
1
Slots
1
Weight
200
Base Lv
50
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 30x Great Nature (997)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A ring where king of spirit dwelling inside.


VIT +5


Decreases After Skill Delay by 5%.

Decreases Earth Grave and Diamond Dust skill cooldown by 2 seconds.

Decreases Variable Casting Time of Varetyr Spear by 1.5 seconds.

Decreases Varetyr Spear skill cooldown by 0.5 seconds.

Decreases Variable Casting Time of Warmer by 50%.

Decreases Warmer skill cooldown by 15 seconds.


For each 8 Base Level:

Increases damage of Earth Grave and Diamond Dust by 1%.


Type: Accessory

Weight: 20

Armor Level: 1


Requirement:

Base Level 50

Server script
bonus bVit,5;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"SO_DIAMONDDUST",(BaseLevel/8);
bonus2 bSkillCooldown,"SO_DIAMONDDUST",-2000;
bonus2 bSkillAtk,"SO_EARTHGRAVE",(BaseLevel/8);
bonus2 bSkillCooldown,"SO_EARTHGRAVE",-2000;
bonus2 bSkillVariableCast,"SO_VARETYR_SPEAR",-1500;
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-500;
bonus2 bVariableCastrate,"SO_WARMER",-50;
bonus2 bFixedCastrate,"SO_WARMER",-50;
bonus2 bSkillCooldown,"SO_WARMER",-15000;

Usable by: All classes

Storm Stone #28506

A ice/water
Type
Armor
Armor Lv
1
Slots
1
Weight
500
Base Lv
90
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Glacial Heart (7561)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A stone that contained the storm of another world with magical power.


ATK +5%


Increases Attack Speed (decreases After Attack Delay by 5%).


MaxSP +5%


When equipped with Gelerdria:

Refine Level of Gelerdria is +7 or higher:

Increases Physical Damage against enemies of Boss class by 30%.

Increases Physical Damage against enemies of Water and Wind elemental by 30%.

Increases Physical Damage against enemies of Insect and Fish race by 30%.

Increases damage of Wind Cutter by 30%.

Refine Level of Gelerdria is +9 or higher:

Increases Physical Damage against enemies of Boss class by additional 20%.

Increases Physical Damage against enemies of Water and Wind elemental by additional 20%.

Increases Physical Damage against enemies of Insect and Fish race by additional 20%.

Increases damage of Wind Cutter by 20%.

Refine Level of Gelerdria is +10 or higher:

Decreases Variable Casting Time of Wind Cutter by 50%.


When equipped with Peuz Plate:

Prevents Frozen status.

Decreases damage taken from Demi-Human race by 3%.

Refine Level of Peuz Plate is +7 or higher:

MaxHP +15%

Decreases damage taken from Demi-Human race by additional 2%.

Refine Level of Peuz Plate is +9 or higher:

MaxHP +15%

Decreases damage taken from Demi-Human race by additional 2%.


When equipped with Peuz Manteau:

Decreases damage taken from Demi-Human race by 3%.

Decreases SP Consumption of Wind Cutter by 18.

Refine Level of Peuz Manteau is +7 or higher:

Decreases damage taken from Ranged Physical Damage by 10%.

Decreases damage taken from Demi-Human race by additional 1%.

Refine Level of Peuz Manteau is +9 or higher:

Decreases damage taken from Ranged Physical Damage by additional 10%.

Decreases damage taken from Demi-Human race by additional 1%.


When equipped with Peuz Greaves:

Decreases damage taken from Demi-Human race by 3%.

Refine Level of Peuz Greaves is +7 or higher:

Increases Attack Speed (decreases After Attack Delay by additional 10%).

Decreases damage taken from Demi-Human race by additional 1%.

Refine Level of Peuz Greaves is +9 or higher:

Increases Attack Speed (decreases After Attack Delay by additional 10%).

Decreases damage taken from Demi-Human race by additional 1%.


When equipped with Peuz Seal:

MaxSP +5%

ATK +5%

Increases Attack Speed (decreases After Attack Delay by 5%).

Decreases damage taken from Demi-Human race by 4%.


When equipped with Peuz Greaves, Peuz Manteau, Peuz Plate and Peuz Seal:

Decreases After Skill Delay by 70% for 10 seconds when using Aura Blade skill.


Type: Accessory

Weight: 50

Armor Level: 1


Requirement:

Base Level 90

Server script
bonus bMaxSPrate,5;
bonus bAspdRate,5;
bonus bAtkRate,5;

Usable by: All classes

Taurus Ring #32264

B beast
Type
Armor
Armor Lv
1
Slots
0
Weight
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A ring imbued with the power of the Bull, one of the constellations that orbit the ecliptic.


MaxSP +100


Increases Attack Speed (decreases After Attack Delay by 5%).

Increases Physical Damage by 5%.

Decreases SP Consumption of Cart Tornado by 5.


When equipped by Genetic classes:

Increases Attack Speed (decreases After Attack Delay by additional 5%).

Increases Physical Damage by additional 5%.

Increases damage of Cart Cannon by 100%.

Increases damage of Cart Tornado by 50%.


When equipped by Genetic classes:

When equipped with Zodiac:

Increases Physical Damage by additional 15%.

Decreases Variable Casting Time of Cart Cannon by 100%.


This item can only be sold to NPCs and moved to storage.


Type: Accessory

Defense: 0

Weight: 10

Armor Level: 1


Requirement: None

Server script
bonus bAspdRate,5;
bonus bMaxSP,100;
bonus bAtkRate,5;
bonus2 bSkillUseSP,"GN_CART_TORNADO",5;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
   bonus bAspdRate,5;
   bonus bAtkRate,5;
   bonus2 bSkillAtk,"GN_CARTCANNON",100;
   bonus2 bSkillAtk,"GN_CART_TORNADO",50;
}

Usable by: All classes

Themis Balance #490083

B magic
Type
Armor
DEF
10
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A replica of the balance that the Goddess of Law and Law used to measure right and wrong.


MDEF +5


INT +7


For each 5 Base Level:

Increases damage of Genesis Ray by 1%.


When Level 5 Inspiration is learned:

Decreases Variable Casting Time of Genesis Ray by 50%.

Decreases SP Consumption of Genesis Ray by 20.


When Level 5 Devotion is learned:

Increases Magical Damage against monsters of Boss class by 15%.


When Level 5 Hesperus Lit is learned:

Decreases After Skill Delay by 30%.


Random chance to receive the following effect for 3 seconds when dealing magical damage:

auto-cast Level 3 Highness Heal on yourself when using Genesis Ray.


Type: Accessory

Defense: 10

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bMdef,5;
bonus bInt,7;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",(BaseLevel/5);
if (getskilllv("LG_INSPIRATION") == 5) {
   bonus2 bVariableCastrate,"LG_RAYOFGENESIS",-50;
   bonus2 bSkillUseSP,"LG_RAYOFGENESIS",20;
}
if (getskilllv("CR_DEVOTION") == 5)
   bonus2 bMagicAddClass,Class_Boss,15;
if (getskilllv("LG_HESPERUSLIT") == 5)
   bonus bDelayrate,-30;

Usable by: All classes

Traveler Ring #490193

A ice/water
Type
Armor
Armor Lv
1
Slots
1
Weight
300
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Glacial Heart (7561)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A ring said to have been worn by a certain traveling entertainer.


AGI +7


Increases Physical Damage by 10%.


For each 3 Base Level:

Increases damage of Severe Rainstorm by 1%.


When Level 5 Unlimited Humming Voice is learned:

Recover 100 HP and 10 SP when defeating monsters with physical attacks.


When Level 5 Severe Rainstorm is learned:

Increases Physical Damage against monsters of Boss class by 15%.


When Level 5 Frigg's Song is learned.

MaxHP +25%


When Level 5 Gloomy Shyness is learned:

Perfect HIT +15%


When equipped by Minstrel/Wanderer classes:

When equipped with Grand Master:

Nullifies Weapon Size Penalty.

When using Severe Rainstorm:

Random chance to receive Level 5 Unlimit effect for 20 seconds.

When unequipping, cancels Unlimit effect.


Type: Accessory

Defense: 0

Weight: 30


Requirement:

Base Level 100

Server script
bonus bAgi,7;
bonus2 bAddClass,Class_All,10 + (getskilllv("WM_SEVERE_RAINSTORM")/3);
if (getskilllv("WM_UNLIMITED_HUMMING_VOICE") >= 5) {
   bonus bHPGainValue,100;
   bonus bSPGainValue,10;
}
if (getskilllv("WM_SEVERE_RAINSTORM") >= 5)
   bonus2 bAddClass,Class_Boss,15;
if (getskilllv("WM_FRIGG_SONG") >= 5)
   bonus bMaxHPrate,25;
if (getskilllv("WM_GLOOMYDAY") >= 5)
   bonus bPerfectHitAddRate,15;

Usable by: All classes

Virgo Ring #490010

B magic
Type
Armor
Armor Lv
1
Slots
0
Weight
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A ring that holds the power of the Virgin, one of the constellations that orbit the ecliptic.


MaxSP +100


Increases Attack Speed (decreases After Attack Delay by 5%).

Increases Magical Damage by 5%.

Magical attacks have a certain chance to cause Stun status on your target.


When equipped by Archbishop classes:

Increases Attack Speed (decreases After Attack Delay by additional 5%).

Increases Magical Damage by additional 5%.

Decreases Variable Casting Time of Judex by 50%.


When equipped by Archbishop classes:

When equipped with Zodiac:

Increases Magical Damage by additional 15%.

Increases damage of Judex by 50%.


This item can only be sold to NPCs and moved to storage.


Type: Accessory

Defense: 0

Weight: 10

Armor Level: 1


Requirement: None

Server script
bonus bAspdRate,5;
bonus bMaxSP,100;
bonus bMatkRate,5;
bonus3 bAddEff,Eff_Stun,200,ATF_MAGIC;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
   bonus bAspdRate,5;
   bonus bMatkRate,5;
   bonus2 bVariableCastrate,"AB_JUDEX",-50;
}

Usable by: All classes

Yin Yang Talisman #28560

A beast
Type
Armor
Armor Lv
1
Slots
1
Weight
200
Base Lv
50
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 100x Animal Skin (919)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

An amulet that can release a greater amount of magical power by converting the power of yin and yang into magical power and accumulating it.


MATK +5%

HIT +20

ASPD +5%


When equipped with Burning Sword:

Increases damage of Crimson Rock by 10%.


When equipped with Purification Sword:

Increases damage of Judex by 50%.


When equipped with Abyss Sword

Increases damage of Hell Inferno by 100%.


When equipped with David Shield and Burning Sword:

For each Refine Level of Burning Sword:

HIT +5, ASPD +4%

Increases damage of Crimson Rock by 1%.


When equipped with David Shield and Purification Sword:

For each Refine Level of Purification Sword:

HIT +5, ASPD +4%

Increases damage of Judex by 5%.


When equipped with David Shield and Abyss Sword:

For each Refine Level of Abyss Sword:

HIT +5, ASPD +4%

Increases damage of Hell Inferno by 10%.


Type: Accessory

Weight: 20

Armor Level: 1


Requirement:

Base Level 50

Server script
bonus bMatkRate,5;
bonus bHit,20;
bonus bAspdRate,5;

Usable by: All classes

IRO Equipment Artisan

moc_para01 38, 160 - Eden Group HQ

Reproduces IRO regional equipment from thematic materials. Every pattern can be bought outright with a single MVP Token instead of its materials and Zeny.

Headgear 18

Arbitrator Shawl #420246

A ice/water
Type
Armor
Armor Lv
1
Slots
0
Weight
100
Base Lv
1
Refinable
No
Position
Lower

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Glacial Heart (7561)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

An elegant shawl that perfectly matches the Platinum Arbitrator.

It can unlock the powerful possibilities sealed within the silver armor.


ATK +10%


Decreases After Skill Delay by 5%.


When equipped with Platinum Arbitrator [1]:

ATK +5%

Perfect HIT +20

Refine Level of equipped Armor is +8 or higher:

MaxHP +5%, MaxSP +5%.

Refine Level of equipped Armor is +9 or higher:

ATK +10%, MaxHP +10%, MaxSP +10%.

Refine Level of equipped Armor is +10 or higher:

Decreases Cannon Spear skill cooldown by 1.5 seconds,

Increases damage of Cannon Spear by 30%.

Refine Level of equipped Armor is +11 or higher:

For each 3 Base Level:

Increases damage of Cannon Spear by additional 1% and Banishing Point by 2%.


Type: Headgear

Defense: 0

Position: Lower

Weight: 10

Armor Level: 1


Requirement: None

Server script
bonus bAtkRate,10;
bonus bDelayrate,-5;

Usable by: All classes

Black Ribbon #5899

B wind/storm
Type
Armor
DEF
10
Armor Lv
1
Slots
1
Weight
200
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Burning Feather (6691)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A simple black ribbon that promotes focus no matter how intense the battle is.


Increases damage of Sonic Wave and Wind Cutter by 50%.


Refine Level +7:

ATK +2 for every 5 base AGI


Refine Level +9:

Increases damage of Ignition Break by 30%.


Type: Headgear

Defense: 10

Position: Upper

Weight: 20

Armor Level: 1


Requirement:

Base Level 100

Rune Knight

Server script
bonus bBaseAtk,2*(readparam(bStr)/5);
bonus2 bSkillCooldown,"RK_WINDCUTTER",-1800;
bonus2 bSkillUseSP,"RK_WINDCUTTER",16;
if (getrefine()>=9) {
   bonus2 bSkillAtk,"RK_SONICWAVE",50;
   bonus2 bSkillAtk,"RK_WINDCUTTER",50;
   bonus2 bSkillAtk,"RK_IGNITIONBREAK",30;
}

Usable by: Knight - All Third, Fourth

Calming White Fox #420314

A beast
Type
Armor
Armor Lv
1
Slots
0
Weight
100
Base Lv
1
Refinable
No
Position
Lower

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 100x Animal Skin (919)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A pure white fox clinging on its owner.

Who knows, it might help you during the moonlight.


Increases Damage against monsters in Illusion of Moonlight by 20%.


When equipped with Illusion Long Mace [2]:

For each 2 Refine Levels of equipped Weapon:

MaxSP +200

Increases Damage against monsters of Boss class by 5%.

Refine Level of Weapon is +9 or higher:

Skill casting cannot be interrupted.

Refine Level of Weapon is +11 or higher:

Increases damage of Asura Strike by 35%.


When equipped with Illusion Apple of Archer [1]:

For each 2 Refine Levels of equipped Headgear:

ATK +10, DEX +3.

Increases Physical Damage against monsters of every size 2%.


When equipped with Illusion Shoes [1]:

MaxHP +10%, MaxSP +10%.

Refine Level of Shoes is +9 or higher:

ASPD +10%

Decreases Fixed Casting Time by 0.5 seconds.


When equipped with Illusion Muffler [1]

MATK +50, ATK +50.

Refine Level of Garment is +9 or higher:

Decreases Variable Casting Time by 15%.

Decreases damage taken from Fire, Water, Earth and Wind elemental attacks by 10%.


Type: Headgear

Defense: 0

Position: Lower

Weight: 10

Armor Level: 1


Requirement: None

Server script
bonus2 bAddRace2,RC2_Illusion_Moonlight,20;
bonus2 bMagicAddRace2,RC2_Illusion_Moonlight,20;

Usable by: All classes

Deadman Bandana #5903

B darkness
Type
Armor
DEF
15
Armor Lv
1
Slots
1
Weight
200
Base Lv
99
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Fragment of Darkness (7798)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A normal ghost bandana with a red spiral insignia on the front.

It demonstrates a strong connection between the wearer and the afterlife.


Random chance to auto-cast highest Level learned Eswoo on wearer when receiving physical damage.


For each Refine Level:

Critical +2

Decreases Fixed Casting Time by 2%.


Refine Level +7:

MATK +20

Increases Variable Casting Time of Eswoo by 3%.


Refine Level +9:

Decreases Variable Casting Time by 20%.

Decreases SP Consumption of Estun and Esma by 5.


Type: Headgear

Defense: 15

Position: Upper

Weight: 20

Armor Level: 1


Requirement:

Base Level 99

Magician and Soul Linker classes

Server script
.@r = getrefine();
.@rate = 1;
bonus bCritical,.@r*2;
bonus bFixedCastrate,-2;
if (.@r>=7) {
   bonus bMatk,20;
   .@rate += 3;
}
if (.@r>=9) {
   bonus bVariableCastrate,-20;
   bonus2 bSkillUseSP,"SL_STUN",5;
   bonus2 bSkillUseSP,"SL_SMA",5;
}
bonus3 bAutoSpellWhenHit,"SL_SWOO",getskilllv("SL_SWOO"),(.@rate*10);

Usable by: Mage, Sage, SoulLinker, Wizard

Focus Beret #5901

B beast
Type
Armor
DEF
10
Armor Lv
1
Slots
1
Weight
200
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A green beret that helps the user to refocus their energy into more meaningful attacks. The star on the front is inscribed with the character for Dragon.


Random chance to auto-cast Level 1 Fallen Empire when using Dragon Combo. (Or activate based on learned skill Level)


Refine Level +7:

Adds 3% chance of increasing ASPD by 2 for 5 sec when dealing physical damage


Refine Level +9:

Increases damage of Fallen Empire by 30%.


Type: Headgear

Defense: 10

Position: Upper

Weight: 20

Armor Level: 1


Requirement:

Base Level 100

Sura

Server script
.@r = getrefine();
bonus4 bAutoSpellOnSkill,"SR_DRAGONCOMBO","SR_FALLENEMPIRE",max(getskilllv("SR_FALLENEMPIRE"),1),100;
if (.@r>=7) {
   autobonus "{ bonus bAspd,2; }",30,5000,0,"{ specialeffect2 EF_ENHANCE; }";
}
if (.@r>=9) {
   bonus2 bSkillAtk,"SR_FALLENEMPIRE",30;
}

Usable by: Monk - All Third, Fourth

Loyal Servant of the Demon Lord Morroc #420236

B darkness
Type
Armor
Armor Lv
1
Slots
0
Weight
100
Base Lv
100
Refinable
No
Position
Lower

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Fragment of Darkness (7798)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

P.ATK +5, S.MATK +5


Increases Damage against enemies of Demi-Human race and monsters of Angel race by 5%.

Decreases damage taken from enemies of Demi-Human race and monsters of Angel race by 3%.


When equipped with Darklord Essence Force 3,

Increases Melee Physical Damage by 20%.

Increases damage taken from enemies of every race by 15%.


When equipped with Darklord Essence Intelligence 3,

Increases Magical Damage with every element by 20%.

Increases damage taken from enemies of every race enemies by 15%.


When equipped with Darklord Essence Speed 3,

Decreases After Skill Delay by 10%.

MaxHP -20%


When equipped with Darklord Essence Concentration 3,

Increases Ranged Physical Damage by 20%.

Increases damage taken from enemies of every race by additional 15%.


When equipped with Darklord Essence Vitality 3,

MaxHP +30%

ASPD -50%


When equipped with Darklord Essence Luck 3,

Increases Critical Damage by 20%.

Increases Healing skills effectiveness by 20%.

Increases After Skill Delay by 10%.


When equipped with Demon God's Apostle Shnaim Card:

Increases Damage against enemies of every race by 15%.


When equipped with Demon God's Apostle Ahat Card:

Increases Damage against enemies of every size by 15%.


When equipped with Despair God Morocc Card:

MaxHP +50%

Increases Physical Damage against enemies of every race by 40%.


Type: Headgear

Defense: 0

Position: Lower

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bPAtk,5;
bonus bSMatk,5;
bonus2 bAddRace,RC_DemiHuman,5;
bonus2 bAddRace,RC_Player_Human,5;
bonus2 bAddRace,RC_Player_Doram,5;
bonus2 bAddRace,RC_Angel,5;
bonus2 bMagicAddRace,RC_DemiHuman,5;
bonus2 bMagicAddRace,RC_Player_Human,5;
bonus2 bMagicAddRace,RC_Player_Doram,5;
bonus2 bMagicAddRace,RC_Angel,5;
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bSubRace,RC_Player_Doram,3;
bonus2 bSubRace,RC_Angel,3;

Usable by: All classes

Lyrica Hat #5905

B ice/water
Type
Armor
DEF
10
Armor Lv
1
Slots
1
Weight
200
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A finely crafted hat designed just for minstrel.

You can't see from the outside, but on the inside is written every song a Maestro needs to make it big!


Increases damage of Severe Rainstorm by 15%.


Refine Level +7:

Decreases Fixed Casting Time by 4% For each Level of Voice Lessons learned.


Refine Level +9:

Decreases SP Consumption of Severe Rainstorm by 10.


Type: Headgear

Defense: 10

Position: Upper

Weight: 20

Armor Level: 1


Requirement:

Base Level 100

Minstrel

Server script
.@r = getrefine();
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
if (.@r>=7) {
   bonus bFixedCastrate,4*(getskilllv("WM_LESSON"));
}
if (.@r>=9) {
   bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",10;
}

Usable by: BardDancer - All Third, Fourth

Moon God Lapel #420245

A fire
Type
Armor
DEF
10
Armor Lv
1
Slots
0
Weight
100
Refinable
Yes
Position
Lower

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Burning Heart (7097)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Mysterious Lapel that have the power of the Moon God.

It can unlock the powerful possibilities sealed within the moonlight bow.


ASPD +3


Increases Ranged Physical Damage by 13%.


When equipped with Moonflower Bow [1]:

Increases Ranged Physical Damage by additional 10%.

Increases damage of Flame Trap, Swift Trap, Solid Trap and Deep Blind Trap by 30%.


Refine Level +11:

Increases Damage against enemies of every size enemies by 20%.


Refine Level +12:

Decreases Gale Storm skill cooldown by 1.5 seconds.

Increases damage of Gale Storm by 30%.


Refine Level +13:

Decreases Fixed Casting Time by 0.2 seconds.

For each 3 Base Level:

Increases damage of Gale Storm by additional 1%.

(Up to Level 240)


Type: Headgear

Defense: 10

Position: Lower

Weight: 10

Armor Level: 1


Requirement: None

Server script
bonus bAspd,3; bonus bLongAtkRate,13;

Usable by: All classes

Mysterious Red Plate #420313

A darkness
Type
Armor
Armor Lv
1
Slots
0
Weight
100
Base Lv
100
Refinable
No
Position
Lower

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Fragment of Darkness (7798)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A stylish oriental drinking glass in various colors.

It might attract the attention of a certain general.


Increases Damage against monsters in Illusion of Turtle by 20%.


When equipped with Illusion Pole Axe [2]:

Enables to use of Level 5 Spear Quicken.

For each 2 Refine Levels of equipped Weapon:

Increases damage of Brandish Spear and Spiral Pierce by 8%.


When equipped with Illusion War Axe [2]:

Decreases Axe Tornado and Cart Tornado skill cooldown by 1 second.

For each 2 Refine Levels of equipped Weapon:

Increases Physical Damage against enemies of every size by 2%.


When equipped with Illusion Iron Driver [2]:

MATK +110

Physical attacks have a 30% chance to auto-cast Dark Strike equal to the level of Duple Light learned.

For each 2 Refine Levels of equipped Weapon:

Increases damage of Dark Strike by 6%.

Refine Level of Weapon is +9 or higher:

Increases Damage against monsters of Holy by 10%.

Refine Level of Weapon is +11 or higher:

Increases Magical Damage with Shadow element by 15%.


Type: Headgear

Defense: 0

Position: Lower

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus2 bAddRace2,RC2_Illusion_Turtle,20;
bonus2 bMagicAddRace2,RC2_Illusion_Turtle,20;

Usable by: All classes

Naughty Bats #420315

B magic
Type
Armor
Armor Lv
1
Slots
0
Weight
100
Base Lv
1
Refinable
No
Position
Lower

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 30x Will of the Darkness (7340)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A flock of bats waiting to suck any blood.

It may be the familiars of certain blood-sucking noble.


Increases Damage against monsters in Illusion of Vampire by 20%.


When equipped with Illusion Skull Ring [1]:

ATK +7%

Perfect HIT +35

Increases Melee Physical Damage by 10%.


When equipped with Vampire's Familiar [1]:

ATK +50, Critical +15, ASPD +10%.

Decreases After Skill Delay by 10%.

Physical attacks have a 2% chance to absorb 2% of damage as HP.


When equipped with Illusion Infiltrator [2]:

ASPD +1

Increases Physical Damage against enemies of every size by 10%.

Physical attacks have a 7% chance to auto-cast Level 3 Vampire Gift.

For each 2 Refine Levels of equipped Weapon:

Increases damage of Vampire Gift by 8%.


When equipped with Illusion Ancient Cape [1]:

MATK +100

Increases Magical Damage with every element by 10%.

When Level 3 Masquerade Unlucky is learned:

Melee physical attacks have a 5% chance to auto-cast Level 2 Drain Life.

For each 2 Refine Levels of equipped Garment:

ASPD +3%

Increases damage of Drain Life by 7%.


Type: Headgear

Defense: 0

Position: Lower

Weight: 10

Armor Level: 1


Requirement: None

Server script
bonus2 bAddRace2,RC2_Illusion_Vampire,20;
bonus2 bMagicAddRace2,RC2_Illusion_Vampire,20;

Usable by: All classes

Night Sparrow Hat #18795

B ice/water
Type
Armor
DEF
15
Armor Lv
1
Slots
1
Weight
200
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A hat named after the mysterious bird that sings at night. It's song is used to cause night blindness to mask its true form in order to eat humans that stray too deep into the forest.


Decreases Fixed Casting Time by 5% For each Level of Voice Lessons learned.


Refine Level +7:

Increases damage of Severe Rainstorm by 25%.


Refine Level +9:

MaxSP +200


Type: Headgear

Defense: 15

Position: Upper

Weight: 20

Armor Level: 1


Requirement:

Base Level 100

Wanderer

Server script
.@r = getrefine();
bonus bFixedCastrate,-5*getskilllv("WM_LESSON");
if (.@r>=7)
   bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",25;
if (.@r>=9)
   bonus bMaxSP,200;

Usable by: BardDancer - All Third, Fourth

Plain Black Magician Hat #18794

B ice/water
Type
Armor
DEF
15
Armor Lv
1
Slots
1
Weight
200
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Just an ordinary black magician's hat. For some reason, you feel somewhat extraordinary while wearing it.


Increases damage of Crimson Rock, Jack Frost, Earth Strain and Chain Lightning by 5%.


Ignores magical defense of enemies of Normal class by 10%.

For each Refine Level:

Ignores magical defense of enemies of Normal class by 2%.


Refine Level +7:

Increases damage of Crimson Rock, Jack Frost, Earth Strain and Chain Lightning by 5%.


Refine Level +9:

MATK +5%


Type: Headgear

Defense: 15

Position: Upper

Weight: 20

Armor Level: 1


Requirement:

Base Level 100

Warlock

Server script
.@r = getrefine();
bonus2 bSkillAtk,"WL_CRIMSONROCK",5;
bonus2 bSkillAtk,"WL_JACKFROST",5;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",5;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING",5;
bonus2 bIgnoreMdefClassRate,Class_Normal,10+(2*.@r);
if (.@r>=7) {
   bonus2 bSkillAtk,"WL_CRIMSONROCK",5;
   bonus2 bSkillAtk,"WL_JACKFROST",5;
   bonus2 bSkillAtk,"WL_EARTHSTRAIN",5;
   bonus2 bSkillAtk,"WL_CHAINLIGHTNING",5;
}
if (.@r>=9)
   bonus bMatkRate,5;

Usable by: Wizard - All Third, Fourth

Plastic Blue Rose #420310

A beast
Type
Armor
Armor Lv
1
Slots
0
Weight
100
Base Lv
110
Refinable
No
Position
Lower

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 100x Animal Skin (919)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A rose that is said to bloom only on frozen ground.

Is it really just an ordinary plastic rose?


Increases Damage against monsters in Illusion of Frozen by 20%.


When equipped with Illusion Combo Battle Glove [2]:

Decreases Tiger Cannon skill cooldown by 1 second.

For each 2 Refine Levels of equipped Weapon:

MaxHP +200,

Increases damage of Sky Net Blow and Dragon Combo by 5%.


When equipped with Illusion Huuma Fluttering Snow [2]:

Decreases Swirling Petal skill cooldown by 1 second.

For each 2 Refine Levels of equipped Weapon:

AGI +3, DEX +3.

Increases Physical Damage against enemies of every size by 2%.


When equipped with Illusion Sacred Mission [1]:

ASPD +1

For each 2 Refine Levels of equipped Shield:

Increases Damage against monsters of every element by 3%.

Refine Level of Shield is +10 or higher:

ATK +5%, MATK +5%.

Decreases After Skill Delay by 7%.


Type: Headgear

Defense: 0

Position: Lower

Weight: 10

Armor Level: 1


Requirement:

Base Level 110

Server script
bonus2 bAddRace2,RC2_Illusion_Frozen,20;
bonus2 bMagicAddRace2,RC2_Illusion_Frozen,20;

Usable by: All classes

Shrine Maiden Hat #18791

A darkness
Type
Armor
DEF
30
Armor Lv
1
Slots
1
Weight
200
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Fragment of Darkness (7798)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A ribbon once worn by a shrine maiden as she fought off hordes of demons and youkai.

Wearing it demonstrates - and rewards - your resolve to follow the same path.


Increases damage of Magnus Exorcismus by 30%.


For each 2 Refine Levels:

Increases damage of Magnus Exorcismus by 5%.


Refine Level +7:

Random chance to auto-cast learned Level of Heal on wearer when receive physical or magical attack.


Refine Level +9:

Decreases Fixed Casting Time by 1%.


Type: Headgear

Defense: 30

Position: Upper

Weight: 20

Armor Level: 1


Requirement:

Base Level 100

Archbishop

Server script
bonus bInt,1;
bonus bVit,2;
.@r = getrefine();
bonus2 bVariableCastrate,"PR_MAGNUS",-100;
bonus2 bFixedCastrate,"PR_MAGNUS",-100;
bonus5 bAutoSpellWhenHit,"AL_HEAL",max(getskilllv("AL_HEAL"),1),50,BF_WEAPON|BF_MAGIC,0;
if (.@r>8) {
   bonus2 bSkillAtk,"PR_MAGNUS",120;
}

Usable by: Priest - All Third, Fourth

Sorcerer's Night Cap #18793

B beast
Type
Armor
DEF
25
Armor Lv
1
Slots
1
Weight
200
Base Lv
100
Refinable
Yes
Position
Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A hat that promotes a sophisticated yet sleepy look. It once belonged to an ancient magician who was well known for her vast knowledge and lazy behaviour, to the point she was nicknamed The Great Unmoving Library.


MDEF +10


Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 50%.


Refine Level +7:

Increases damage of Spell Fist by 25%.


Refine Level +9:

ASPD +5


Type: Headgear

Defense: 25

Position: Upper

Weight: 20

Armor Level: 1


Requirement:

Base Level 100

Sorcerer

Server script
.@r = getrefine();
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",50;
bonus2 bSkillAtk,"MG_FIREBOLT",50;
bonus2 bSkillAtk,"MG_COLDBOLT",50;
bonus bMdef,10;
if (.@r>6)
   bonus2 bSkillAtk,"SO_SPELLFIST",25;
if (.@r>8)
   bonus bAspd,5;

Usable by: Sage - All Third, Fourth

Sparkling Stick #420312

S fire
Type
Armor
Armor Lv
1
Slots
0
Weight
100
Base Lv
100
Refinable
No
Position
Lower

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 50x Burning Heart (7097)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A must-have sparkler when attending the fireworks festival in Comodo.

Maybe it has other purposes than a mere sparkler?


Increases Damage against monsters in Illusion of Luanda by 20%.


When equipped with Illusion Tablet [2]:

HIT +30, ASPD +1.

For each 3 Refine Levels of equipped Weapon:

Increases damage of Falling Star and Flash Kick by 5%.


When equipped with Illusion Hunter Bow [2]:

Critical for Ranged Physical Attacks +30.

Refine Level of Weapon is +7 or higher:

Increases Critical Damage by 10%.

Decreases Aimed Bolt skill cooldown by 1 second.

Refine Level of Weapon is +9 or higher:

Increases damage of Aimed Bolt and Sharp Shooting by 35%.

Refine Level of Weapon is +11 or higher:

Decreases Variable Casting Time by 10%.


Type: Headgear

Defense: 0

Position: Lower

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus2 bAddRace2,RC2_Illusion_Luanda,20;
bonus2 bMagicAddRace2,RC2_Illusion_Luanda,20;

Usable by: All classes

Special Bear Balloon #420311

S beastno effects
Type
Armor
Armor Lv
1
Slots
0
Weight
100
Base Lv
120
Refinable
Yes
Position
Lower

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 100x Animal Skin (919)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A teddy bear-shaped balloon loved by children.

It emits an ominous aura despite its look.


Increases Damage against monsters in Illusion of Teddy Bear by 20%.


When equipped with Illusion Counter Dagger [2] and Illusion Survivor's Manteau [1]:

ATK +100, MATK +100.

Refine Level of Garment is +9 or higher:

Increases resistance against all elements, except Neutral, by 10%.

Refine Level of Garment is +11 or higher:

Increases Melee Physical Damage by 20%.

Refine Level of Garment is +12 or higher:

Enables Splash Attack.


When equipped with Illusion Survivor's Staff [2]:

MaxHP +400

For each 2 Refine Levels of equipped Weapon:

Increases Magical Damage with Poison element by 4%.

Refine Level of Weapon is +9 or higher:

Decreases Poison Buster skill cooldown by 1 second.

Refine Level of Weapon is +11 or higher:

Increases damage of Poison Buster and Killing Cloud by 30%.

Refine Level of Weapon is +13 or higher:

Decreases damage taken from monsters of Boss class by 40%.


When equipped with Illusion Gate Keeper-DD [2]:

ASPD +2

When performing ranged physical attacks, there's a 5% chance to auto-cast Level 3 Shattering Storm.

For each 2 Refine Levels of equipped Weapon:

Increases damage of Shattering Storm and Spread Attack by 5%.


Type: Headgear

Defense: 0

Position: Lower

Weight: 10

Armor Level: 1


Requirement:

Base Level 120

Not implemented yet. The server grants only the stats listed above, so the bonuses described here do nothing in game.

Usable by: All classes

Wing Headphone #5963

A magic
Type
Armor
DEF
24
Armor Lv
1
Slots
1
Weight
10
Base Lv
1
Refinable
Yes
Position
Middle, Upper

Recipe

  • 30x Steel (999)
  • 20x Elunium (985)
  • 30x Will of the Darkness (7340)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

This headphone is the latest style in the more hip regions of Rune-Midgards.


For each Refine Level:

MATK +1%


Refine Level +6:

Increases damage of Reverberation by 30%.

Decreases SP Consumption of Reverberation by 18.


Refine Level +9:

Decreases After Skill Delay by of Metallic Sound.


Type: Headgear

Position: Upper

Weight: 1

Armor Level: 1


Requirement: None

Server script
.@r = getrefine();
bonus bInt,3;
bonus bMatkRate,.@r;
if (.@r>=7) {
   bonus2 bSkillAtk,"WM_REVERBERATION",30;
   bonus2 bSkillUseSP,"WM_REVERBERATION",18;
}
if (.@r>=10)
   bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;

Usable by: All classes

Armor, Garments & Shoes 22

Abyss Lake Roaring Armor-LT #450358

A beast
Type
Armor
DEF
50
Armor Lv
2
Slots
1
Weight
1000
Base Lv
200
Refinable
Yes
Position
Body

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 100x Animal Skin (919)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

MDEF +10

All Basic Stats +12.

MaxHP +15%, MaxSP +15%.


For each 10 Base Level:

ATK +12


For each 2 Refine Levels:

ATK +4%


For each 3 Refine Levels:

POW +2, CON +2.


Refine Level +9:

Increases Ranged Physical Damage by 25%.


Refine Level +11:

Increases Physical Damage against enemies of Medium and Large size by 30%.


Refine Level +13:

Decreases After Skill Delay by 15%.


When equipped with Detardeurus Card.

P.ATK +15.

Increases Physical Damage against enemies of every size by 30%.

Ignore 50% defense of monsters of Normal class.

Increases damage taken from physical and magical attacks by 20%.


When equipped with Dragon Scale Hood [1]

Increases Physical Damage to all race monsters(except players) by 12%.

For each 2 Refine Levels of equipped Armor:

Increases Physical Damage against monsters of every element by 2%.

For each 6 Refine Levels of equipped Armor and Garment:

Increases Physical Damage against enemies of Boss class by 7%.


[Bonus by Grade]

[Grade D]: ATK +12%.

[Grade C]: Physical Damage against monsters of every element +12%.

[Grade B]: Fixed Casting Time -0.3 seconds.

[Grade A]: Physical Damage against monsters of every race, except Players, +15%.


Type: Armor

Defense: 50

Weight: 100

Armor Level: 2


Requirement:

Base Level 200

Server script
bonus bMdef,10; bonus bMaxHPrate,15; bonus bMaxSPrate,15;

Usable by: All classes

Alpha Beast Armor #450360

B wolf
Type
Armor
DEF
100
Armor Lv
2
Slots
1
Weight
1000
Base Lv
100
Refinable
Yes
Position
Body

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 100x Wolf Claw (920)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Armor worn by a Beastmaster who mastered all beasts.

You can feel the intense intimidation only by looking at it.


ASPD +2


Increases Ranged Physical Damage by 15%.


For each Level of Beastbane:

Increases damage of Warg Strike by 30%.


For each Level of Steel Crow:

Increases damage of Hawk Rush by 30%.


For each Level of Warg Rider:

DEX +10, ATK +50.


For each Level of Hawk Rush:

Increase Ranged Physical Damage by additional 10%.


Refine Level +8:

Perfect Hit +30%, ASPD +3%.


Refine Level +9:

Prevents knock-back effect.

Indestructible in battle


Refine Level +10:

DEF +200

Increases damage of Warg Strike and Hawk Rush by additional 60%.


Refine Level +11:

CON +3

Enables the use of Level 10 Double Attack.


[Bonus by Grade]

[Grade D]: Physical Damage against enemies of every element +10%.

[Grade C]: CON +6, ATK +20%.

[Grade B]: Damage of Hawk Boomerang +200%.

[Grade A]: CON +2, P.ATK +3 per 3 Refine Levels.


Type: Armor

Defense: 100

Weight: 100

Armor Level: 2


Requirement:

Base Level 100

Server script
bonus bAspd,2; bonus bLongAtkRate,15;

Usable by: All classes

Battle Aura Manteau #480149

A fire
Type
Armor
DEF
20
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Heart (7097)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Prevents knock-back effect.

Enables the use of Level 5 Call Spirit.


For each 3 Refine Levels:

Increases Physical Damage by 4%.


Refine Level +7:

Perfect HIT +8


Refine Level +9:

Increases Physical Damage against enemies of every element by 10%.


Refine Level +11:

Perfect HIT +15


When equipped with Old Blazing Soul:

For each Refine Level of Old Blazing Soul:

Increases Earth Shaker and Rampage Blaster by 2%.

For each 2 Refine Levels of Old Blazing Soul:

Decreases Earth Shaker and Rampage Blaster by 0.1 second.


When equipped with Ifrit Card:

Increases Physical Damage against enemies of Demi-Human race and Demi-Human Human Players by 30%.

Increases Physical Damage against enemies Angel and Demon race by 40%.

Decreases damage taken from Fire elemental attacks by 50%.

Increases damage taken from Water elemental attacks by 30%.

Enables the use of Level 5 Spirit Explosion.

When using Spirit Explosion:

ATK +150 for 10 seconds.

Increases Spirit Explosion skill cooldown by 20 seconds.


Type: Garment

Defense: 20

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bNoKnockback;
skill "MO_CALLSPIRITS",5;
bonus bBaseAtk,10*(.@r/2);
bonus bShortAtkRate,4*(.@r/3);
bonus bLongAtkRate,4*(.@r/3);
if (.@r>=7)
   bonus bPerfectHitAddRate,8;
if (.@r>=9)
   bonus2 bAddEle,Ele_All,10;
if (.@r>=11)
   bonus bPerfectHitAddRate,15;

Usable by: All classes

Dual Shadow World Cloak #480306

A darkness
Type
Armor
DEF
30
Armor Lv
1
Slots
1
Weight
200
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Fragment of Darkness (7798)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

All Basic Stats +5


For each 2 Refine Levels:

All Basic Stats +1


For each 3 Refine Levels:

ATK +3, ATK +1%, MATK +3, MATK +1%.


For each 3 Refine Levels:

Increases Damage against enemies of every size by 3%.


Refine Level +9:

ATK +3%, MATK +3%.

Decreases After Skill Delay by 5%.

Decreases Variable Casting Time by 5%.


Refine Level +11:

ATK +25, ATK +7%, MATK +25, MATK +7%, ASPD +5%.


When equipped with Petal Card:

POW +4

Increases Critical Damage by 20%.


When equipped with Menblatt Card:

CRT +4

Increases Ranged Physical Damage by 15%.


When equipped with Cenere Card:

CON +4

ASPD +15%


When equipped with Antique Book Card:

SPL +4

Increases Magical Damage against enemies of every element by 15%.


When equipped with Wakwak Card

STA +4

Increases Physical Damage against enemies of every element by 15%.


When equipped with Jejeling Card

WIS +4

MaxHP +20%


Type: Garment

Defense: 30

Weight: 20

Armor Level: 1


Requirement:

Base Level 100

Server script
.@r = getrefine();
bonus bAllStats,5+(.@r/2);
bonus bBaseAtk,3*(.@r/3);
bonus bMatk,3*(.@r/3);
bonus2 bAddClass,Class_All,.@r/3;
bonus bMatkRate,.@r/3;
if (.@r>=9) {
   bonus2 bAddClass,Class_All,3;
   bonus bMatkRate,3;
   bonus bDelayrate,-5;
   bonus bVariableCastrate,-5;
   if (.@r>=11) {
       bonus bBaseAtk,25;
       bonus2 bAddClass,Class_All,7;
       bonus bMatk,25;
       bonus bMatkRate,7;
       bonus bAspdRate,5;
   }
}

Usable by: All classes

Fallen Protect Manteau #480365

A magic
Type
Armor
DEF
55
Armor Lv
1
Slots
1
Weight
1500
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 30x Will of the Darkness (7340)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

For each 2 Refine Levels:

ATK +20


For each 4 Refine Levels:

Increases Physical Damage against enemies of every size by 5%.


Refine Level +7:

ASPD +10%, ATK +7%.


Refine Level +9:

Increases Ranged Physical Damage by 15%.


Refine Level +11:

For each 2 Base Level:

Increases damage of Cannon Spear and Banishing Point by 2%.

(Up to Level 240)


When equipped with Old Casket Protection:

Physical attacks have a 2% chance that 4% of the damage is absorbed as HP

1% chance that 2% of the damage is absorbed as SP.

Refine Level of Old Casket Protection is +11 or higher:

Decreases Cannon Spear skill cooldown by 0.5 seconds.


Type: Garment

Defense: 55

Weight: 150

Armor Level: 1


Requirement:

Base Level 100

Royal Guard

Server script
.@r = getrefine();
bonus bBaseAtk,20*(.@r/2);
bonus2 bAddSize,Size_All,5*(.@r/4);
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus bAtkRate,7;
   if (.@r>=9) {
       bonus bLongAtkRate,15;
       if (.@r>=11) {
           bonus2 bSkillAtk,"LG_CANNONSPEAR",BaseLevel/2;
           bonus2 bSkillAtk,"LG_BANISHINGPOINT",2*(BaseLevel/2);
       }
   }
}

Usable by: Crusader - All Third, Fourth

Forbidden Grimoire #28984

B ice/water
Type
Armor
DEF
1000
Armor Lv
1
Slots
1
Weight
500
Base Lv
100
Refinable
Yes
Position
Left hand

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A forbidden book filled with unfathomable records.

Those who do not know the truth should not study it.


ASPD +10%


For each Refine Level:

MaxHP +100


For each 3 Refine Levels:

Increases Magical Damage with Water and Earth element by 4%.


Refine Level +9:

DEX +10, INT +10.


Refine Level +11:

There's a 5% chance to activate the following for 10 seconds when dealing magical damage:

INT +150

Decreases 100 HP and SP each second.

Decreases Diamond Dust and Earth Grave skill cooldown by 4.5 seconds.


Type: Shield

Defense: 100

Weight: 50

Armor Level: 1


Requirement:

Base Level 100

Sorcerer classes

Server script
.@r = getrefine();
bonus bAspdRate,10;
bonus bMaxHP,100*.@r;
bonus2 bMagicAtkEle,Ele_Earth,4*(.@r/3);
bonus2 bMagicAtkEle,Ele_Water,4*(.@r/3);
if (.@r>=9) {
   bonus bDex,10;
   bonus bInt,10;
}
if (.@r>=11) {
   autobonus "{ bonus bInt,150; bonus2 bHPRegenRate,-100,1000; bonus2 bSPRegenRate,-100,1000; bonus2 bSkillCooldown,\"SO_DIAMONDDUST\",-4500; bonus2 bSkillCooldown,\"SO_EARTHGRAVE\",-4500; }",40,10000,BF_MAGIC;
}

Usable by: Sage - All Third, Fourth

Kiel Hyre's Darkness #480341

S ice/water
Type
Armor
DEF
20
Armor Lv
1
Slots
1
Weight
200
Base Lv
200
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Glacial Heart (7561)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

MDEF +10

POW +3, CON +3.


Increases SP Consumption by 50%.


For each 2 Refine Levels:

ATK +10


For each 3 Refine Levels:

POW +3, CON +3.


Refine Level +9:

ATK +20%


Refine Level +11:

Increases Physical Damage against enemies of every size by 20%.


Refine Level +13:

Increases Physical Damage against enemies of every element by 15%.


When equipped with Kiel-D-01 Card:

Increases After Skill Delay by additional 15%.

Increases Physical Damage against monsters of Boss class by 20%.


When equipped with Sealed Kiel Card:

Increases After Skill Delay by additional 8%.

Increases Physical Damage against monsters of Boss class by 12%.


When equipped with Kiel-D-01 Card and Sealed Kiel Card:

Decreases After Skill Delay by additional 30%.

P.ATK +15


Type: Garment

Defense: 20

Weight: 20

Armor Level: 1


Requirement:

Base Level 200

Server script
bonus bPow,3; bonus bCon,3; bonus bMdef,10;

Usable by: All classes

Knight's Boots of Midgard #470247

S darkness
Type
Armor
DEF
20
Armor Lv
2
Slots
1
Weight
1000
Base Lv
130
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Fragment of Darkness (7798)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

For each 2 Refine Levels:

ATK, MATK +10


For each 3 Refine Levels:

SPL, POW, CON +1


Refine Level +7:

ATK, MATK +7%


Refine Level +9:

Decreases Fixed Casting Time by 0.3 seconds.


Refine Level +11:

Increases Physical Damage by 10%.

Increases Magical Damage with every element by 10%.


Refine Level +11:

Increases Damage against enemies of every size by 10%.


When equipped with Cursed Knight's Shield [1] or Bloody Knight's Shield [1]:

Increases Damage against monsters of Boss class by 15%.

Refine Level of Shoes is +13 or higher:

There's a 5% chance to increase STR, INT, DEX by 150 for 10 seconds.


When equipped with Purified Knight's Shield [1]:

Increases physical and magic damage against Boss monsters by 30%.

Refine Level of Shoes is +13 or higher:

There's a 5% chance to increase STR, INT, DEX by 200 for 10 seconds.


[Grade Bonus]

[Grade D]: RES +50, MRES +50.

[Grade C]: Damage against monsters of every element +8%.

[Grade B]: P.ATK, S.MATK +7.

[Grade A]: Refine Level +13: Fixed Casting Time -0.7 seconds.


Type: Shoes

Defense: 20

Weight: 100

Armor Level: 2


Requirement:

Base Level 130

Server script
.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,10*(.@r/2);
bonus bMatk,10*(.@r/2);
bonus bSpl,.@r/3;
bonus bPow,.@r/3;
bonus bCon,.@r/3;
if (.@r>=7) {
   bonus bAtkRate,7;
   bonus bMatkRate,7;
   if (.@r>=9) {
       bonus bFixedCast,-300;
       if (.@r>=11) {
           bonus bShortAtkRate,10;
           bonus bLongAtkRate,10;
           bonus2 bMagicAtkEle,Ele_All,10;
           if (.@r>=13) {
               bonus2 bAddSize,Size_All,10;
               bonus2 bMagicAddSize,Size_All,10;
           }
       }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bRes,50;
   bonus bMRes,50;
}
if (.@g >= ENCHANTGRADE_C) {
   bonus2 bAddEle,Ele_All,8;
   bonus2 bMagicAddEle,Ele_All,8;
}
if (.@g >= ENCHANTGRADE_B) {
   bonus bPAtk,7;
   bonus bSMatk,7;
}
if (.@g >= ENCHANTGRADE_A) {
   if (.@r>=13) {
       bonus bFixedCast,-700;
   }
}

Usable by: All classes

Mythical Moonlight Paw #470266

S beast
Type
Armor
DEF
70
Armor Lv
2
Slots
1
Weight
100
Base Lv
130
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 100x Animal Skin (919)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Shoes modeled after the Moonlight's paw.

A mysterious, fiery aura of the Flame God engulfs it.


MATK +10%


For each 2 Refine Levels:

INT +2, MATK +10.


For each 3 Refine Levels:

SPL, CON, S.MATK +1.


Refine Level +8:

MATK +10%.


Refine Level +9:

Decreases Fixed Casting Time by 0.3 seconds.


Refine Level +10:

Increases Magical Damage with Holy and Fire element by 30%.


Refine Level +11:

Increases Magical Damage against enemies of every size by 15%.


When equipped with Cat O' Nine Tails Card:

Increases Magical Damage against monsters of Boss class by 15%.

Refine Level of Shoes is +13 or higher:

Physical and magical attacks have a 5% chance to increase LUK, INT, DEX by 150 for 10 seconds.


When equipped with Moonlight Flower Card:

Increases magic damage against boss monsters by 40%.

Refine Level of Shoes is +13 or higher:

Physical and magical attacks have a 5% chance to increase LUK, INT, DEX by 250 for 10 seconds.


[Grade Bonus]

[Grade D]: RES +30, MRES +30.

[Grade C]: Magical Damage against enemies of every size +15%.

[Grade B]: S.MATK +15.

[Grade A]: Refine Level +13: Fixed Casting Time -0.7 seconds.


Type: Shoes

Defense: 0

Weight: 10

Armor Level: 2


Requirement:

Base Level 130

Server script
.@r = getrefine();
.@g = getenchantgrade();
bonus bMatkRate,10;
bonus bInt,2*(.@r/2);
bonus bMatk,10*(.@r/2);
bonus bSpl,.@r/3;
bonus bCon,.@r/3;
bonus bSMatk,.@r/3;
if (.@r>=8) {
   bonus bMatkRate,10;
   if (.@r>=9) {
       bonus bFixedCast,-300;
       if (.@r>=10) {
            bonus2 bMagicAtkEle,Ele_Fire,30;
            bonus2 bMagicAtkEle,Ele_Holy,30;
            if (.@r>=11) {
                bonus2 bMagicAddSize,Size_All,15;
            }
       }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bRes,30;
   bonus bMRes,30;
   if (.@g>=ENCHANTGRADE_C) {
       bonus2 bMagicAddSize,Size_All,15;
       if (.@g>=ENCHANTGRADE_B) {
            bonus bSMatk,15;
            if (.@g>=ENCHANTGRADE_A) {
                if (.@r>=13) {
                    bonus bFixedCast,-700;
                }
            }
       }
   }
}

Usable by: All classes

Nameless Swordsman's Boots #22264

B ice/water
Type
Armor
DEF
60
Armor Lv
1
Slots
1
Weight
1200
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Glacial Heart (7561)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

The shoes of a terrifying, nameless swordsman.

No one survived to tell the story of this legend.


Increases physical damage against monsters of Boss class by 15%.


For each 2 Refine Levels:

ATK +15

ASPD +2%

MaxHP +2%, MaxSP +2%.


When equipped with Boss Egnigem Card or Sealed B Ygnizem Card:

Restores 5000 HP and 50 SP every 10 seconds.

For each 3 Refine Levels:

STR +20, FLEE +15.


Type: Shoes

Defense: 60

Weight: 120

Armor Level: 1


Requirement:

Base Level 100

Server script
.@h = getrefine()/2;
bonus2 bAddClass,Class_Boss,15;
bonus bBaseAtk,15*.@h;
bonus bAspdRate,2*.@h;
bonus bMaxHPrate,2*.@h;
bonus bMaxSPrate,2*.@h;

Usable by: All classes

Royal Alberta Cape #480540

S undead
Type
Armor
Armor Lv
2
Slots
1
Weight
100
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 100x Skel-Bone (932)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A cloak worn by the merchant union of Alberta.


Prevents knock-back effect.


Increases Ranged Physical Damage by 20%.


For each 2 Refine Levels:

ATK +20, CON +2, POW +2.


For each 3 Refine Levels:

Increases Ranged Physical Damage by additional 7%.

Increases Physical Damage against enemies of every size by 7%.


Refine Level +7:

ASPD +10%.

Increases Ranged Physical Damage by additional 15%.


Refine Level +9:

Increases Physical Damage against enemies of every element by 20%.


Refine Level +10:

ATK +100.


Refine Level +11:

All Basic Stats +15.


Refine Level +12:

CON +10.

Increases Ranged Physical Damage by additional 15%.


Refine Level +13:

Increases damage of Cart Cannon and Arm Cannon by 50%.


Refine Level +14:

Enables the use of Level 3 Shield Spell.


When equipped with Drake Card:

Increases Physical Damage against enemies of Boss class by 40%.

Refine Level of equipped Garment is +14 or higher:

There\'s a 5% chance to increases STR, DEX and LUK by 250 for 10 seconds when dealing physical attacks.


When equipped with Pirate Skeleton Card:

MaxHP +15%.

Increases Ranged Physical Damage by additional 20%.

Refine Level of equipped Garment is +10 or higher:

Recovers 250 HP and 25 SP when defeating enemies with physical attacks.


[Bonus by Grade]

[Grade D]: ATK +100.

[Grade C]: After Skill Delay -15%.

[Grade B]: P.ATK +20.

[Grade A]: Refine Level +14: Damage of Cart Cannon and Arm Cannon +70%.


Type: Garment

Defense: 0

Weight: 10

Armor Level: 2


Requirement:

Base Level 100

Server script
.@r = getrefine();
.@g = getenchantgrade();
bonus bNoKnockback;
bonus bLongAtkRate,20+(7*(.@r/3));
bonus bBaseAtk,20*(.@r/2);
bonus bCon,2*(.@r/2);
bonus bPow,2*(.@r/2);
bonus2 bAddSize,Size_All,7*(.@r/3);
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus bLongAtkRate,15;
   if (.@r>=9) {
       bonus2 bAddEle,Ele_All,20;
       if (.@r>=10) {
            bonus bBaseAtk,100;
            if (.@r>=11) {
                bonus bAllStats,15;
                if (.@r>=12) {
                    bonus bCon,10;
                    bonus bLongAtkRate,15;
                    if (.@r>=13) {
                        bonus2 bSkillAtk,"GN_CARTCANNON",50;
                        bonus2 bSkillAtk,"NC_ARMSCANNON",50;
                        if (.@r>=14) {
                             skill "LG_SHIELDSPELL",3;
                        }
                    }
                }
            }
       }
   }
}
if (.@g>=ENCHANTGRADE_D)
   bonus bBaseAtk,100;
if (.@g>=ENCHANTGRADE_C)
   bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_B)
   bonus bPAtk,20;
if (.@g>=ENCHANTGRADE_A) {
   if (.@r>=14) {
       bonus2 bSkillAtk,"GN_CARTCANNON",70;
       bonus2 bSkillAtk,"NC_ARMSCANNON",70;
   }
}

Usable by: All classes

Royal Dragon Cape #480698

S beast
Type
Armor
DEF
100
Armor Lv
2
Slots
1
Weight
700
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 100x Animal Skin (919)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A regal crimson cape worn by the Royal Dragon Knight Battalion, carrying the strength and honor of their legendary order.


Indestructible in battle

Prevents knock-back effect.


Increases Ranged Physical Damage by 20%.


When equipped by Swordman classes:

Enables the use of Level 5 Hell Inferno.


When Dragon Training Level 5 or higher is learned:

Increases Ranged Physical Damage by additional 20%.


For each 2 Refine Levels:

POW +2, CON +2, ATK +20.


For each 3 Refine Levels:

Increases Ranged Physical Damage by additional 15%.

Increases Magical Damage with Fire element by 15%.


Refine Level +9:

Increases Physical Damage against enemies of every size by 15%.


Refine Level +10:

Increases Physical Damage against enemies of every element by 20%.

Increases damage of Dragon Breath and Dragon Breath - Water by 70%.


Refine Level +11:

All Basic Stats +15.

Increases Movement Speed.


Refine Level +12:

POW +15, CON +15.

When equipped by Swordman classes:

POW +10, CON +10.


Refine Level +13:

Increases damage of Dragonic Breath and Madness Crusher by 30%.


Refine Level +14:

When refined to +14 or higher

Enables the use of Level 3 Shield Spell.

Increases damage of Dragon Breath and Dragon Breath - Water by additional 70%.

There\'s a 5% chance to auto-cast Level 10 Dragonic Breath and Dragon Breath - Water when receiving physical damage.


When equipped with Detardeurus Card or Bone Detardeurus Card:

Increases Physical Damage against monsters of Normal and Boss class by 40%.

Refine Level of equipped Garment is +14 or higher:

There\'s a 5% chance to increase STR, VIT and DEX by 250 for 10 seconds when dealing physical damage.


When equipped with Blue Acidus Card:

MaxSP +15%.

Increases Magical Damage with Fire element by additional 15%.


When equipped with Purple Ferus Card:

MaxHP +15%.

Increases Ranged Physical Damage by additional 15%.


[Bonus by Grade]

[Grade D]: ATK +75, MATK +75.

[Grade C]: After Skill Delay -15%.

[Grade B]: Fixed Casting Time -0.3 seconds.

[Grade A]: Refine Level +15: Damage of Dragonic Breath and Madness Crusher +100%.


Type: Garment

Defense: 100

Weight: 70

Armor Level: 2


Requirement:

Base Level 100

Server script
bonus bLongAtkRate,20; bonus bNoKnockback,1; bonus bUnbreakableArmor;

Usable by: All classes

Royal Geffen Cape #480520

S wind/storm
Type
Armor
DEF
100
Armor Lv
2
Slots
1
Weight
1000
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Feather (6691)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A cloak worn by the Geffen Royal Wizard Association.


Increases Magical Damage with every element by 20%.


Prevents knock-back effect.


For each 2 Refine Levels:

MATK +20, CON +2, SPL +2.


For each 3 Refine Levels:

Increases Magical Damage with every element by additional 7%.

Increases Magical Damage against enemies of every size by 7%.


Refine Level +7:

ASPD +10%.

Increases Magical Damage with every element by additional 10%.


Refine Level +9:

Increases Magical Damage against enemies of every element by 15%.


Refine Level +10:

MATK +100.


Refine Level +11:

All Basic Stats +15.


Refine Level +12:

SPL +10.

Increases Magical Damage with every element by additional 20%.


Refine Level +13:

Increases damage of Psychic Wave and Chain Lightning by 50%.


Refine Level +14:

Enables the use of Level 3 Shield Spell.


When equipped with Dracula Card:

Increase magic damage against Boss enemies by 40%.

Refine Level of equipped Garment is +14 or higher:

There\'s 5% chance to increase DEX, INT and LUK by 250 for 10 seconds when dealing magic damage.


When equipped with Nightmare Verit Card:

MaxHP +15%.

Increases Magical Damage with every element by additional 15%.

Refine Level of equipped Garment is +10 or higher:

Recovers 250 HP and 25 SP when defeating enemies with magical attacks.


[Bonus by Grade]

[Grade D]: MATK +100.

[Grade C]: After Skill Delay -15%.

[Grade B]: S.MATK +20.

[Grade A]: Refine Level +14: Damage of Psychic Wave and Chain Lightning +50%.


Type: Garment

Defense: 100

Weight: 100

Armor Level: 2


Requirement:

Base Level 100

Server script
.@r = getrefine();
.@g = getenchantgrade();
bonus2 bMagicAtkEle,Ele_All,20+((.@r/3)*7);
bonus bNoKnockback;
bonus bMatk,20*(.@r/2);
bonus bCon,2*(.@r/2);
bonus bSpl,2*(.@r/2);
bonus2 bMagicAddSize,Size_All,7*(.@r/3);
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus2 bMagicAtkEle,Ele_All,10;
   if (.@r>=9) {
       bonus2 bMagicAtkEle,Ele_All,15;
       if (.@r>=10) {
            bonus bMatk,100;
            if (.@r>=11) {
                bonus bAllStats,15;
                if (.@r>=12) {
                    bonus bSpl,10;
                    bonus2 bMagicAtkEle,Ele_All,20;
                    if (.@r>=13) {
                        bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",50;
                        bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",50;
                        if (.@r>=14) {
                             skill "LG_SHIELDSPELL",3;
                        }
                    }
                }
            }
       }
   }
}
if (.@g>=ENCHANTGRADE_D)
   bonus bMatk,100;
if (.@g>=ENCHANTGRADE_C)
   bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_B)
   bonus bSMatk,20;
if (.@g>=ENCHANTGRADE_A) {
   if (.@r>=14) {
       bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",50;
       bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",50;
   }
}

Usable by: All classes

Royal Monastery Muffler #480615

S magic
Type
Armor
DEF
100
Armor Lv
2
Slots
1
Weight
700
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 30x Will of the Darkness (7340)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A mantle said to have been worn by royal attendants of an old monastery.


ATK +20%.

MATK +20%.


Indestructible in battle

Prevents knock-back effect.


When equipped by Acolyte or Swordman classes:

Enables the use of Level 10 Genesis Ray.


For each 2 Refine Levels:

SPL +7, POW +7.


For each 3 Refine Levels:

Increases Damage against enemies of every size by 7%.


Refine Level +7:

Increases Damage against enemies of every size by additional 10%.


Refine Level +9:

Increases Damage against enemies of every element by 20%.


Refine Level +10:

ATK/MATK +150.

When equipped by Acolyte or Swordman classes:

Increases Damage against enemies of every element by additional 15%.


Refine Level +11:

All Basic Stats +15.


Refine Level +12:

SPL +15, POW +15.

When equipped by Acolyte or Swordman classes:

SPL +10, POW +10.


Refine Level +13:

Increases damage of Adoramus, Genesis Ray and Tiger Cannon by 70%.


Refine Level +14:

Enables the use of Level 3 Shield Spell.

There\'s a 7% chance to auto-cast Level 5 Cross Rain when receiving physical damage.

Increases damage of Cross Rain by 50%.


When equipped with Fallen Bishop Card:

Increases Damage against enemies of Normal and Boss class by 40%.

Refine Level of equipped Garment is +14 or higher:

There\'s a 5% chance to increase STR, DEX and INT by 250 for 10 seconds when dealing damage.


When equipped with Wraith Card:

MaxHP +20%,

Decreases Fixed Casting Time by 0.5 seconds.


[Bonus by Grade]

[Grade D]: ATK +75, MATK +75.

[Grade C]: After Skill Delay -15%.

[Grade B]: P.ATK +10, S.MATK +10.

[Grade A]: Damage of Adoramus, Genesis Ray and Tiger Cannon +100%.


Type: Garment

Defense: 100

Weight: 70

Armor Level: 2


Requirement:

Base Level 100

Server script
bonus bBaseAtk,2; bonus bMatk,2; bonus bAtkRate,20; bonus bMatkRate,20; bonus bNoKnockback,1; bonus bUnbreakableArmor;

Usable by: All classes

Royal Morroc Cape #480597

S undead
Type
Armor
DEF
100
Armor Lv
2
Slots
1
Weight
700
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 100x Skel-Bone (932)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A cloak said to have been worn by the royalty of Morroc


ATK +20%.


Prevents knock-back effect.


For each 2 Refine Levels:

ATK +30, CON +3, POW +3.


For each 3 Refine Levels:

Increases Melee Physical Damage by 10%.

Increases Critical Damage by 10%.


Refine Level +7:

ATK +15%, ASPD +20%.


Refine Level +9:

Increases Physical Damage against enemies of every element by 20%.


Refine Level +10:

Critical +30.

Increases Critical Damage by additional 15%.


Refine Level +11:

All Basic Stats +15.


Refine Level +12:

Increases Melee Physical Damage by additional 15%.

Increases Critical Damage by additional 15%.

C.RATE +10.


Refine Level +12:

Increases damage of Cross Impact by 50%.

Increases damage of Fatal Menace by 50%.

Enables the use of Level 5 Dancing Knives.


Refine Level +12:

Enables the use of Level 3 Shield Spell.

There\'s a 5% chance to auto-cast Level 5 Dancing Knives when receiving physical damage.

Increases damage of Dancing Knives by 100%.


When equipped with Phreeoni Card:

Increases Physical damage against monsters of Boss and Normal class by 40%.

Refine Level of equipped Garment is +14 or higher:

There\'s a 5% chance to increase STR, DEX and LUK by 250 for 10 seconds when dealing physical damage.


When equipped with Nightmare Mummy Card:

MaxHP +20%.

Increases Critical Damage by additional 20%.


[Bonus by Grade]

[Grade D]: ATK +100.

[Grade C]: After Skill Delay -15%.

[Grade B]: P.ATK +20.

[Grade A]: Refine Level +14: Damage of Cross Impact and Fatal Menace +70%.


Type: Garment

Defense: 100

Weight: 70

Armor Level: 2


Requirement:

Base Level 100

Server script
bonus bBaseAtk,2; bonus bAtkRate,20; bonus bNoKnockback,1;

Usable by: All classes

Royal Moscovia Cape #480697

S earth/nature
Type
Armor
DEF
100
Armor Lv
2
Slots
1
Weight
700
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 30x Great Nature (997)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

An elegant ceremonial cape from Moscovia\'s royal guardians.

Its leaf-shaped layers carry a faint forest glow.


Indestructible in battle

Prevents knock-back effect.


Increases Physical Damage against enemies of every size by 20%.


When equipped by Swordman, Acolyte or Thief classes:

Enables the use of Level 5 Hell Plant.


For each 2 Refine Levels:

POW +7.

Increases damage of Hell Plant by 7%.


For each 3 Refine Levels:

Increases Physical Damage against enemies of every size by additional 7%.


Refine Level +7:

Increases Physical Damage against enemies of every size by additional 10%.


Refine Level +9:

Increases Physical Damage against enemies of every element by 20%.


Refine Level +10:

ATK +150.

When equipped by Swordman, Acolyte or Thief classes:

Increases Physical Damage against enemies of every element by additional 15%.


Refine Level +11:

All Basic Stats +15.


Refine Level +12:

POW +15.

When equipped by Swordman, Acolyte or Thief classes:

POW +10.


Refine Level +13:

Increases damage of Rolling Cutter, Gates of Hell and Hundred Spears by 100%.


Refine Level +14:

Enables the use of Level 3 Shield Spell.

Increases damage of All Bloom by 50%.

There\'s a 10% chance to auto-cast Level 5 All Bloom when receiving physical damage.


When equipped with Gopinich Card:

Increases Physical Damage against monsters of Normal and Boss class by 40%.

Refine Level of equipped Garment is +14 or higher:

There\'s a 5% chance to increase STR, DEX and LUK by 250 for 10 seconds when dealing physical damage.


When equipped with Wood Goblin Card or Baba Yaga Card:

POW +3, SPL +3.

Increases damage of Hell Plant and All Bloom by additional 20%.


[Bonus by Grade]

[Grade D]: ATK +75, MATK +75.

[Grade C]: After Skill Delay -15%.

[Grade B]: P.ATK +15, S.MATK +15.

[Grade A]: Damage of Rolling Cutter, Gates of Hell and Hundred Spears +100%.


Type: Garment

Defense: 100

Weight: 70

Armor Level: 2


Requirement:

Base Level 100

Server script
bonus bNoKnockback,1; bonus bUnbreakableArmor;

Usable by: All classes

Royal Nightwatch Cape #480539

S fire
Type
Armor
Armor Lv
2
Slots
1
Weight
100
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Heart (7097)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A cloak worn by the Nightwatch.


Prevents knock-back effect.


Increases Ranged Physical Damage by 20%.


For each 2 Refine Levels:

ATK +20, CON +4.


For each 3 Refine Levels:

Increase Ranged Physical Damage by 7%.

Increases Physical Damage against enemies of every size by 7%.


Refine Level +7:

ASPD +10%.

Increases Ranged Physical Damage by additional 15%.


Refine Level +9:

Increase Physical Damage against enemies of every element by 20%.


Refine Level +10:

ATK +100.


Refine Level +11:

All Basic Stats +15.


Refine Level +12:

CON +10.

Increase Ranged Physical Damage by additional 15%.


Refine Level +13:

Increase damage of Round Trip, Fire Dance and Banishing Buster damage by 100%.


Refine Level +14:

Enables the use of Level 3 Shield Spell.


When equipped with Turtle General Card:

Increases Physical Damage against enemies of Boss class by 40%.

Refine Level of equipped Garment is +14 or higher:

There\'s a 5% chance to gain STR +250, DEX and LUK +250 for 10 seconds when dealing physical damage.


When equipped with Cowraiders Class 1 Card

MaxHP +15%.

Increases Ranged Physical Damage by additional 20%.

Increases damage of Banishing Buster by additional 30%.


When equipped with Cowraiders Class 2 Card

MaxHP +15%.

Increases Ranged Physical Damage by additional 20%.

Increases damage of Fire Dance by additional 30%.


[Bonus by Grade]

[Grade D]: ATK +50.

[Grade C]: After Skill Delay -15%.

[Grade B]: P.ATK +10.

[Grade A]: Refine Level +15: Ranged Physical Damage +40%.


Type: Garment

Defense: 70

Weight: 10

Armor Level: 2


Requirement:

Base Level 100

Server script
.@r = getrefine();
.@g = getenchantgrade();
bonus bNoKnockback;
bonus bLongAtkRate,20+(7*(.@r/3));
bonus bBaseAtk,20*(.@r/2);
bonus bCon,4*(.@r/2);
bonus2 bAddSize,Size_All,7*(.@r/3);
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus bLongAtkRate,15;
   if (.@r>=9) {
       bonus2 bAddEle,Ele_All,20;
       if (.@r>=10) {
            bonus bBaseAtk,100;
            if (.@r>=11) {
                bonus bAllStats,15;
                if (.@r>=12) {
                    bonus bCon,10;
                    bonus bLongAtkRate,15;
                    if (.@r>=13) {
                        bonus2 bSkillAtk,"RL_R_TRIP",100;
                        bonus2 bSkillAtk,"RL_FIREDANCE",100;
                        bonus2 bSkillAtk,"RL_BANISHING_BUSTER",100;
                        if (.@r>=14) {
                             skill "LG_SHIELDSPELL",3;
                        }
                    }
                }
            }
       }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bBaseAtk,50;
   if (.@g>=ENCHANTGRADE_C) {
       bonus bDelayrate,-15;
       if (.@g>=ENCHANTGRADE_B) {
            bonus bPAtk,10;
            if (.@g>=ENCHANTGRADE_A) {
                if (.@r>=15) {
                    bonus bLongAtkRate,40;
                }
            }
       }
   }
}

Usable by: All classes

Royal Payon Cape #480504

S wind/storm
Type
Armor
DEF
100
Armor Lv
2
Slots
1
Weight
700
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Burning Feather (6691)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A cloak worn by Payon Royal Guards.


Prevents knock-back effect.


Increases Ranged Physical Damage by 20%.


For each 2 Refine Levels:

ATK +20, CON +2, POW +2.


For each 3 Refine Levels:

Increases Ranged Physical Damage by additional 7%.

Increases Critical Damage by 7%.


Refine Level +7:

Increases Ranged Physical Damage by additional 15%.

ASPD +10%.


Refine Level +9:

Increase Physical Damage against enemies of every element by 20%.


Refine Level +10:

Critical +20.


Refine Level +11:

All Basic Stats +15.


Refine Level +12:

Increase Ranged Physical Damage by additional 15%.

CON +10.


Refine Level +13:

Increases damage of Arrow Storm and Severe Rainstorm damage by 50%.


Refine Level +14:

Enables the use Level 3 Shield Spell.


When equipped with Stormy Knight Card:

Increases Physical Damage against enemies of Boss class by 40%.

Refine Level of equipped Garment is +14 or higher:

There\'s 5% chance to increases STR 250, DEX and LUK by 250 for 10 seconds when dealing physical damage.


When equipped with Abysmal Merman Card:

MaHP +15%.

Increases Ranged Physical Damage by additional 15%.

Refine Level of equipped Garment is +14 or higher:

Recovers 250 HP and 25 SP when defeating enemies with physical attacks.


[Bonus by Grade]

[Grade D]: ATK +100.

[Grade C]: After Skill Delay -15%.

[Grade B]: P.ATK +20.

[Grade A]: Refine Level +14: Damage of Arrow Storm and Severe Rainstorm +70%.


Type: Garment

Defense: 100

Weight: 70

Armor Level: 2


Requirement:

Base Level 100

Server script
.@r = getrefine();
.@g = getenchantgrade();
bonus bNoKnockback;
bonus bLongAtkRate,20+(7*(.@r/3));
bonus bBaseAtk,20*(.@r/2);
bonus bCon,2*(.@r/2);
bonus bPow,2*(.@r/2);
bonus bCritAtkRate,7*(.@r/3);
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus bLongAtkRate,15;
   if (.@r>=9) {
       bonus2 bAddEle,Ele_All,20;
       if (.@r>=10) {
            bonus bCritical,20;
            if (.@r>=11) {
                bonus bAllStats,15;
                if (.@r>=12) {
                    bonus bLongAtkRate,15;
                    bonus bCon,10;
                    if (.@r>=13) {
                        bonus2 bSkillAtk,"RA_ARROWSTORM",50;
                        bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",50;
                        if (.@r>=14) {
                             skill "LG_SHIELDSPELL",3;
                        }
                    }
                }
            }
       }
   }
}
if (.@g>=ENCHANTGRADE_D)
   bonus bBaseAtk,100;
if (.@g>=ENCHANTGRADE_C)
   bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_B)
   bonus bPAtk,20;
if (.@g>=ENCHANTGRADE_A) {
   if (.@r>=14) {
       bonus2 bSkillAtk,"RA_ARROWSTORM",70;
       bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",70;
   }
}

Usable by: All classes

Royal Prontera Cape #480479

S magic
Type
Armor
DEF
100
Armor Lv
2
Slots
1
Weight
700
Base Lv
100
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 30x Will of the Darkness (7340)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A cloak worn by the Prontera Royal Knights.


ATK +20%.


Prevents knock-back effect.


For each 2 Refine Levels:

ATK +20, CON +2, CRT +2.


For each 3 Refine Levels:

Increases Ranged Physical Damage by 7%.

Increases Critical Damage by 7%.


Refine Level +7:

Increases ATK by 15%.

Increases Attack Speed (Decreases After Attack Delay by 10%).


Refine Level +9:

Increases Physical Damage against enemies of every element by 20%.


Refine Level +10:

Critical +20.


Refine Level +11:

All Basic Stats +15.


Refine Level +12:

Increases Ranged Physical Damage by additional 15%.

C.RATE +10.


Refine Level +13:

Increases damage of Ignition Break and Cannon Spear by 50%.


Refine Level +14:

Enables the use of Level 3 Shield Spell.


When equipped with Baphomet Card:

Increases Physical Damage against monsters of Boss class by 40%.

Refine Level of equipped Garment is +14 or higher:

There\'s a 5% chance to increase STR, DEX and LUK by 250 for 10 seconds when dealing physical damage.


When equipped with Chaotic Baphomet Junior Card:

ATK +15%, MaxHP +15%.

Refine Level of equipped Garment is +10 or higher:

Recovers 250 HP and 25 SP when defeating monsters with physical attacks.


[Bonus by Grade]

[Grade D]: ATK + 100.

[Grade C]: After Skill Delay -15%.

[Grade B]: P.ATK +20.

[Grade A]: Refine Level +14: Damage of Ignition Break and Cannon Spear +70%.


Type: Garment

Defense: 100

Weight: 70

Armor Level: 2


Requirement:

Base Level 100

Server script
.@r = getrefine();
.@g = getenchantgrade();
bonus bNoKnockback;
bonus bAtkRate,20;
bonus bBaseAtk,20*(.@r/2);
bonus bCon,2*(.@r/2);
bonus bCrt,2*(.@r/2);
bonus bLongAtkRate,7*(.@r/3);
bonus bCritAtkRate,7*(.@r/3);
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus bAtkRate,15;
   if (.@r>=9) {
       bonus2 bAddEle,Ele_All,20;
       if (.@r>=10) {
            bonus bCritical,20;
            if (.@r>=11) {
                bonus bAllStats,15;
                if (.@r>=12) {
                    bonus bCRate,10;
                    bonus bLongAtkRate,15;
                    if (.@r>=13) {
                        bonus2 bSkillAtk,"RK_IGNITIONBREAK",50;
                        bonus2 bSkillAtk,"LG_CANNONSPEAR",50;
                        if (.@r>=14) {
                             skill "LG_SHIELDSPELL",3;
                        }
                    }
                }
            }
       }
   }
}
if (.@g>=ENCHANTGRADE_D)
   bonus bBaseAtk,100;
if (.@g>=ENCHANTGRADE_C)
   bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_B)
   bonus bPAtk,20;
if (.@g>=ENCHANTGRADE_A) {
   if (.@r>=14) {
       bonus2 bSkillAtk,"RK_IGNITIONBREAK",70;
       bonus2 bSkillAtk,"LG_CANNONSPEAR",70;
   }
}

Usable by: All classes

Scarlet Hero Manteau #480369

S magic
Type
Armor
DEF
60
Armor Lv
1
Slots
1
Weight
900
Base Lv
1
Refinable
Yes
Position
Garment

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 30x Will of the Darkness (7340)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Enables the use of Level 10 Bowling Bash.


For each 2 Refine Levels:

ATK +10

Decreases Variable Casting Time by 3%.


For each 4 Refine Levels:

Increases Physical Damage against monsters of every size by 4%.


Refine Level +7:

ASPD +10%


Refine Level +9:

Increases Melee Physical Damage by 10%.


Refine Level +11:

Base Level is 99 or less:

ASPD +10%

Decreases Bowling Bash skill cooldown by 1 second.

Increases damage of Bowling Bash by 50%.


When equipped by Rune Knight:

Base Level between 100~169:

ATK +50

Decreases Variable Casting Time by additional 15%.

Decreases Ignition Break skill cooldown by 1 second.

Increases Melee Physical Damage by additional 10%.


When equipped by Rune Knight:

Base Level at least 170:

ATK +50

Decreases Variable Casting Time by additional 15%.

Decreases Ignition Break skill cooldown by 1.5 seconds.

Increases Melee Physical Damage by additional 30%.


Type: Garment

Defense: 60

Weight: 90

Armor Level: 1


Requirement:

Base Level 1

Swordman classes

Server script
.@r = getrefine();
.@h = .@r/2;
.@q = .@r/4;
skill "KN_BOWLINGBASH",10;
bonus bBaseAtk,10*.@h;
bonus bVariableCastrate,-3*.@h;
bonus2 bAddSize,Size_Small,4*.@q;
bonus2 bAddSize,Size_Medium,4*.@q;
bonus2 bAddSize,Size_Large,4*.@q;
if (.@r>=7)
   bonus bAspdRate,10;
if (.@r>=9)
   bonus bShortAtkRate,10;
if (.@r>=11 && BaseLevel<=99) {
   bonus bAspdRate,10;
   bonus2 bSkillCooldown,"KN_BOWLINGBASH",-1000;
   bonus2 bSkillAtk,"KN_BOWLINGBASH",50;
}
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
   if (BaseLevel>=170) {
      bonus bBaseAtk,50;
      bonus bVariableCastrate,-15;
      bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1500;
      bonus bShortAtkRate,30;
   } else if (BaseLevel>=100) {
      bonus bBaseAtk,50;
      bonus bVariableCastrate,-15;
      bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1000;
      bonus bShortAtkRate,10;
   }
}

Usable by: All classes

Shield of Angel #28982

A darkness
Type
Armor
DEF
100
Armor Lv
1
Slots
1
Weight
2500
Base Lv
100
Refinable
Yes
Position
Left hand

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Fragment of Darkness (7798)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A shield made in the shape of a pure angel.

It is known to look into the mind.


Indestructible in battle


For each 2 Refine Levels:

ATK +10


Refine Level +7:

Increases Attack Speed (decreases After Attack Delay by 10%).


Refine Level +9:

Increases Ranged Physical Damage by 10%.

Decreases After Cast Delay by 5%.


Refine Level +11:

Increases damage of Cart Cannon and Arm Cannon by 15%.


When equipped with Holy Cannon Ball:

Increases Damage against enemies of Shadow element by 10%.


When equipped with Dark Cannon Ball:

Increases Damage against enemies of Holy element by 10%.


Type: Shield

Defense: 100

Weight: 250

Armor Level: 1


Requirement:

Base Level 100

3rd Merchant classes

Server script
.@r = getrefine();
bonus bUnbreakableShield;
bonus bBaseAtk,10*(.@r/2);
if (.@r>=7)
   bonus bAspdRate,10;
if (.@r>=9) {
   bonus bLongAtkRate,10;
   bonus bDelayrate,-5;
}
if (.@r>=11) {
   bonus2 bSkillAtk,"GN_CARTCANNON",15;
   bonus2 bSkillAtk,"NC_ARMSCANNON",15;
}

Usable by: Alchemist, Blacksmith - All Third, Fourth

Zodiac Boots (Swordsman) #470255

S holy/light
Type
Armor
DEF
60
Armor Lv
1
Slots
1
Weight
900
Base Lv
100
Refinable
Yes
Position
Shoes

Recipe

  • 30x Elunium (985)
  • 15x Carnium (6223)
  • 50x Light Granule (7938)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Shoes modeled after the constellations of Aries and Libra.

It can unleash powerful abilities when combined with certain memories.


ATK +50, MATK +50.


For each 2 Refine Levels:

ATK +10, MATK +10.

ATK +1%, MATK +1%.


For each 4 Refine Levels:

Increases damage of Sonic Wave and Genesis Ray by 15%.


Refine Level +9:

Decreases Fixed Casting Time by 0.5 seconds.


Refine Level +11:

Decreases After Skill Delay by 10%.


When equipped with Seyren's Memory:

Decreases Sonic Wave skill cooldown by 0.5 seconds.

For each 4 Refine Levels of equipped Weapon:

Increases Critical Damage by 20%.


When equipped with Randel's Memory:

Decreases Genesis Ray skill cooldown by 0.2 seconds.

For each 4 Refine Levels of equipped Weapon:

Increases damage of Pressure by 40%.


When equipped with Biolab Aries Crown [1] and Seyren's Memory:

Total Refine Level of entire set is at least +33:

Increases Ranged Physical Damage by 30%.

Total Refine Level of entire set is at least +35:

Ignore physical defense of monsters of every race (except Players) by 40%.


When equipped with Biolab Libra Diadem [1] and Randel's Memory:

Total Refine Level of entire set is at least +33:

Increases Magical Damage with Holy element by 30%.

Total Refine Level of entire set is at least +35:

Ignore magic defense of monsters of every race (except Players) by 40%.


Type: Shoes

Defense: 60

Weight: 90

Armor Level: 1


Requirement:

3rd Swordman classes

Server script
.@r = getrefine();
bonus bBaseAtk,50+(10*(.@r/2));
bonus bMatk,50+(10*(.@r/2));
bonus bAtkRate,.@r/2;
bonus bMatkRate,.@r/2;
bonus2 bSkillAtk,"RK_SONICWAVE",15*(.@r/4);
bonus2 bSkillAtk,"LG_RAYOFGENESIS",15*(.@r/4);
if (.@r>=9)
   bonus bFixedCast,-500;
if (.@r>=11)
   bonus bDelayrate,-10;

Usable by: Crusader, Knight - All Third, Fourth

Accessories 14

Record of Acolyte #490334

A fire
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Right accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Burning Heart (7097)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

ASPD +5%.


Increases Ranged Physical Damage by 5%.


For each 2 Levels of Heal:

ATK +10, MATK +10.


When equipped with Old Mitra:

Enables to use Level 5 Hell Inferno.

Decreases HP by 300 when killing monsters.

Decreases damage of Adoramus by 200%.

Decreases After Skill Delay by 30%.

When using Offertorium:

Increases damage of Judex by 400% for 90 seconds

and increases SP Consumption by 100%.


When equipped with Old Old Blazing Soul:

Increases Ranged Physical Damage by 15%.

Increases damage of Rampage Blaster by 30%.

When using Rampage Blaster:

There's a 50% chance to auto-cast Dangerous Soul Collect.


Type: Accessory

Position: Right

Defense: 0

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

3rd Acolyte classes

Server script
bonus bLongAtkRate,5;
bonus bAspdRate,5;
bonus bBaseAtk,10*(getskilllv("AL_HEAL")/2);
bonus bMatk,10*(getskilllv("AL_HEAL")/2);

Usable by: Monk, Priest - All Third, Fourth

Record of Acolyte 2 #490436

S fire
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Left accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Burning Heart (7097)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Decreases After Skill Delay by 5%.

Increases Magical Damage against enemies of every size by 6%.

Increases damage of Judex and Rampage Blaster by 30%.


When equipped with Old Mitra [1]:

For each Refine Level of equipped Headgear:

Increases Magical Damage with Holy element by 2%.

Decreases After Skill Delay by 1%.


When equipped with Old Blazing Soul [1]:

For each Refine Level of equipped Headgear:

Increases Ranged Physical Damage by 2%.

Decreases After Skill Delay by 1%.


When equipped with Record of Acolyte [1]:

Ignores magic defense of enemies of every race (except Player) by 25%.

When equipped by Archbishop class:

Decreases Variable Casting Time of Judex by 100%.

Decreases Hell Inferno skill cooldown by 2 seconds.

When equipped by Sura class:

Decreases Earth Shaker and Rampage Blaster by 1.2 seconds.

Decreases After Skill Delay by 20%.


When equipped with Record of Acolyte [1] and Old Mitra [1]

For each 3 Refine Levels of equipped Headgear:

Increases Magical Damage against enemies of every size by additional 3%.

Increases damage Judex by 10%.


When equipped with Record of Acolyte [1] and Old Blazing Soul [1]

For each 3 Refine Levels of equipped Headgear:

Increases Physical Damage against enemies of every size by additional 3%.

Increases damage of Rampage Blaster by 10%.


Type: Accessory

Position: Left

Defense: 0

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

3rd Acolyte classes

Server script
bonus bDelayrate,-5;
bonus2 bAddSize,Size_All,6;
bonus2 bMagicAddSize,Size_All,6;
bonus2 bSkillAtk,"AB_JUDEX",30;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",30;

Usable by: Monk, Priest - All Third, Fourth

Record of Archer #490400

A wind/storm
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Right accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Burning Feather (6691)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Decreases After Skill Delay by 5%.


For each 2 Levels of Improve Concentration:

Increases Ranged Physical Damage by 3%.


When equipped with Old Camouflage Bunny Hood:

Increases Critical Damage by 15%.

Increases damage of Sharp Shooting by 30%.

Enables the use of Level 1 Cicada Skin Shed.

Increases Cicada Skin Shed skill cooldown by 10 seconds.


When equipped with Old Maestro Song's Hat or Old Dying Swan:

Increases Physical Damage against enemies of every size by 15%.

Increases damage of Severe Rainstorm by 30%.

Decreases Severe Rainstorm skill cooldown by 1.5 seconds.


Type: Accessory

Position: Right

Defense: 0

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

3rd Archer classes

Server script
bonus bDelayrate,-5;
bonus bLongAtkRate,3*(getskilllv("AC_CONCENTRATION")/2);

Usable by: BardDancer, Hunter - All Third, Fourth

Record of Archer 2 #490430

S wind/storm
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Left accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Burning Feather (6691)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

ASPD +10%


Increases Physical Damage against enemies of every size by 6%.

Increases damage of Sharp Shooting and Severe Rainstorm by 30%.


When equipped with Old Camouflage Bunny Hood [1]

For each Refine Level of equipped Headgear:

Increases damage of Sharp Shooting by 2%.

Decreases After Skill Delay by 1%.


When equipped with Old Maestro Song's Hat [1] or Old Dying Swan [1]:

Increases ranged physical damage by 2%.

Decreases After Skill Delay by 1%.


When equipped with Record of Archer [1]:

When equipped by Ranger class:

Decreases Unlimit skill cooldown by 90 seconds.

(Unlimit effect will be canceled when unequipped.)

Decreases Variable Casting Time of Sharp Shooting by 100%.

When equipped by Minstrel/Wanderer class:

Decreases SP Consumption of Severe Rainstorm skill by 60.

Decreases Severe Rainstorm skill cooldown by 2 seconds.


When equipped with Record of Archer [1] and Old Camouflage Bunny Hood [1]

For each 3 Refine Levels of equipped Headgear:

Increases Physical Damage against enemies of every size by additional 3%.

Increases damage of Sharp Shooting by additional 10%.


When equipped with Record of Archer [1], Old Maestro Song's Hat [1] or Old Dying Swan [1]

For each 3 Refine Levels of equipped Headgear:

Increases Physical Damage against enemies of every size by additional 3%.

Increases damage of Severe Rainstorm by additional 10%.


Type: Accessory

Position: Left

Defense: 0

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

3rd Archer classes

Server script
bonus bAspdRate,10;
bonus2 bAddSize,Size_All,6;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",30;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",30;

Usable by: BardDancer, Hunter - All Third, Fourth

Record of Mage #490288

A beast
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Right accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 100x Animal Skin (919)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Decreases Variable Casting Time by 10%.


For each 2 Levels of Safety Wall:

Ignores magic defense of monsters (except Players) by 10%.


When equipped with Old Magic Stone Hat:

Decreases Fixed Casting Time by 0.3 seconds.

Increases Magical Damage with Neutral element by 15%.

Increases damage of Comet by 30%.


When equipped with Old Wind Whisper:

Magical attacks have a 5% chance to auto-cast Level 5 Mystical Amplification.

Increases damage of Psychic Wave by 30%.


Type: Accessory

Position: Right

Defense: 0

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

3rd Magician classes

Server script
bonus bVariableCastrate,-10;
bonus2 bIgnoreMdefRaceRate,RC_All,10*(getskilllv("MG_SAFETYWALL")/2);
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-10*(getskilllv("MG_SAFETYWALL")/2);
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-10*(getskilllv("MG_SAFETYWALL")/2);

Usable by: Sage, Wizard

Record of Mage 2 #490418

S fire
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Left accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Burning Heart (7097)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Decreases Variable Casting Time by 10%.

Increases Magical Damage against enemies of every size by 6%.

Increases damage of Comet and Psychic Wave by 30%.


When equipped as Old Magic Stone Hat [1]

For each 3 Refine Levels of equipped Headgear:

Increases Magical Damage with Fire and Neutral element by 2%.


When equipped as Old Wind Whisper [1]

For each 3 Refine Levels of equipped Headgear:

Increases Magical Damage with Wind and Neutral element by 2%.


When equipped as Record of Mage [1]:

Ignores magic defense from monsters of every race (excluding Players) by 50%..

When equipped by Warlock class:

Decreases Fixed Casting Time by 0.7 seconds.

Base Level less than 170:

Decreases 009900Crimson Rock skill cooldown by 4 seconds.

Base Level at least 170:

Decreases 009900Crimson Rock skill cooldown by 1 second.

Increases damage of Crimson Rock by 30%.

When equipped by Sorcerer class:

INT +30

Base Level less than 170:

Decreases 009900Varetyr Spear skill cooldown by 4 seconds.

Base Level at least 170:

Decreases 009900Varetyr Spear skill cooldown by 1 second.

Increases damage of Varetyr Spear by 30%.


When equipped with Record of Mage [1] and Old Magic Stone Hat [1]:

For each 3 Refine Levels of equipped Headgear:

Increases Magical Damage against enemies of every race by 3%.

Increases damage of Comet by 10%.


When equipped with Record of Mage [1] and Old Wind Whisper [1]:

For each 3 Refine Levels of equipped Headgear:

Increases Magical Damage against enemies of every race by 3%.

Increases damage of Psychic Wave by 10%.


Type: Accessory

Position: Left

Defense: 0

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

3rd Mage classes

Server script
bonus bVariableCastrate,-10;
bonus2 bMagicAddSize,Size_All,6;
bonus2 bSkillAtk,"WL_COMET",30;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",30;

Usable by: Sage, Wizard - All Third, Fourth

Record of Merchant #490239

A magic
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 30x Will of the Darkness (7340)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Decreases After Skill Delay 5%.


For each 2 Levels of Mammonite:

Increases Damage against monsters of every size by 3%.


When equipped with Old Driver Band (Red):

Decreases Axe Boomerang skill cooldown by 0.5 seconds.

Increases Physical Damage against monsters of every size by additional 10%.


When equipped with Old Driver Band (Yellow):

Decreases Variable Casting Time of Arm Cannon by 50%.

Decreases After Skill Delay by 5%.


When equipped with Old Midas Whisper:

Increases Physical Damage against monsters of every size by additional 10%.

Decreases Spore Explosion skill cooldown by 2 seconds.

Increases damage of Spore Explosion by 40%.


Type: Accessory

Defense: 0

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

3rd Merchant classes

Server script
bonus bDelayrate,-5;
bonus bAtkRate,3*(getskilllv("MC_MAMMONITE")/2);
bonus bMatkRate,3*(getskilllv("MC_MAMMONITE")/2);

Usable by: Alchemist, Blacksmith, Merchant - All Third, Fourth

Record of Merchant 2 #490411

S magic
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Left accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 30x Will of the Darkness (7340)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

ASPD +10%


Increases Physical Damage against enemies of every size by 6%.

Increases damage of Axe Boomerang, Arm Cannon and Spore Explosion by 30%.


When equipped with Old Driver Band (Red):

Decreases Axe Boomerang skill cooldown by 2 seconds.

For each Refine Level of equipped Headgear:

Increases Ranged Physical Damage by 2%.


When equipped with Old Driver Band (Yellow):

Decreases Arm Cannon skill cooldown by 0.3 seconds.

For each Refine Level of equipped Headgear:

Increases Ranged Physical Damage by 1%.

Decreases After Skill Delay by 1%.


When equipped with Old Midas Whisper:

Decreases Spore Explosion skill cooldown by 0.5 seconds.

For each Refine Level of equipped Headgear:

Increases damage of Spore Explosion by 3%.


When equipped with Record of Merchant:

When equipped by Mechanic classes:

Decreases Variable Casting Time of Arm Cannon by 50%.

When using Axe Boomerang:

There's a 35% chance to auto-cast Axe Boomerang on the target.

When equipped by Genetic classes:

There's 15% chance to auto-cast Level 10 Spore Explosion on a target when receiving melee physical damage.

Decreases Variable Casting Time of Spore Explosion by 100%.


When equipped with Record of Merchant and Old Driver Band (Red):

For each 3 Refine Levels of equipped Headgear:

Increases Physical Damage against enemies of every size by 3%.

Increases damage of Axe Boomerang by 30%.


When equipped with Record of Merchant and Old Driver Band (Yellow):

For each 3 Refine Levels of equipped Headgear:

Increases Physical Damage against enemies of every size by 3%.

Increases damage of Arm Cannon by 10%.


When equipped with Record of Merchant and Old Midas Whisper:

For each 3 Refine Levels of equipped Headgear:

Increases Physical Damage against enemies of every size by 3%.

Increases damage of Spore Explosion by 30%.


Type: Accessory

Position: Left

Defense: 0

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Merchant classes

Server script
bonus bAspdRate,10;
bonus2 bAddSize,Size_All,6;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",30;
bonus2 bSkillAtk,"NC_ARMSCANNON",30;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",30;

Usable by: Alchemist, Blacksmith

Record of Swordsman #490221

B earth/nature
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 30x Great Nature (997)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

ATK +5%


For each 2 Levels of Bash:

ATK +15


When equipped with Old Rune Circlet:

Increases Ranged Phsyical Damage by 15%.


When equipped with Old Casket of Protection:

Decreases Earth Drive skill cooldown by 2.2 seconds.


Type: Accessory

Defense: 0

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

3rd Swordman classes

Server script
bonus bAtkRate,5;
bonus bBaseAtk,15*(getskilllv("SM_BASH")/2);

Usable by: All classes

Record of Swordsman 2 #490376

S earth/nature
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Left accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 30x Great Nature (997)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

Decreases After Skill Delay by 6%.

Increases Physical Damage against enemies of every size by 6%.

Increases damage of Hundred Spear and Earth Drive by 30%.


^When equipped with Old Rune Circlet:

For each Refine Level of equipped Headgear:

Increases Ranged Physical Damage by 3%.


When equipped with Old Casket of Protection:

For each Refine Level of equipped Headgear:

Increases Melee Physical Damage by 3%.


When equipped with Record of Swordman:

HIT +40

Decreases After Skill Delay by additional 16%.

Decreases Hundred Spear and Earth Drive skill cooldown by 0.5 seconds.


When equipped with Record of Swordman and Old Rune Circlet

For each 3 Refine Levels of equipped Headgear:

Increases Physical Damage against enemies of every size by additional 6%.

Increases damage of Hundred Spear by additional 10%.


When equipped with Record of Swordman and Old Casket of Protection

For each 3 Refine Levels of equipped Headgear:

Increases Physical Damage against enemies of every size by additional 6%.

Increases damage of Earth Drive by additional 10%.


Type: Accessory

Position: Left

Defense: 0

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Server script
bonus bDelayrate,-6;
bonus2 bAddSize,Size_All,6;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",30;
bonus2 bSkillAtk,"LG_EARTHDRIVE",30;

Usable by: All classes

Record of Thief 2 #490394

S darkness
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Left accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Fragment of Darkness (7798)

5 000 000 Zeny or 1 MVP Token for the whole thing

Effects

ASPD +10%

Increases Physical Damage against enemies of every size by 6%.

Increases damage of Triangle Shot and Meteor Assault by 30%.


When equipped with Old Bone Circlet

For each Refine Level of equipped Headgear:

Increases damage of Meteor Assault by 6%.


When equipped with Old Shadow Handicraft

For each Refine Level of equipped Headgear:

Increases Range Physical Damage by 2%.

Decreases After Skill Delay by 1%.


When equipped with Record of Thief

When equipped by Guillotine Cross classes:

Ignores physical defense from monsters of every race by 35%.

Decreases Meteor Assault skill cooldown by 0.35 seconds.

Decreases Variable Casting Time of Meteor Assault by 100%.

When equipped by Shadow Chaser classes:

Decreases Variable Casting Time of Triangle Shot by 100%.

Perfect HIT +70%


When equipped with Record of Thief and Old Bone Circlet

For each 3 Refine Levels of equipped Headgear:

Increases Physical Damage against enemies of every size by additional 3%.

Increases damage of Meteor Assault by additional 30%.


When equipped with Record of Thief and Old Shadow Handicraft

For each 3 Refine Levels of equipped Headgear:

Increases Physical Damage against enemies of every size by additional 3%.

Increases damage of Triangle Shot by additional 10%.


Type: Accessory

Position: Left

Defense: 0

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Thief and Ninja classes

Server script
bonus bAspdRate,10;
bonus2 bAddSize,Size_All,6;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",30;
bonus2 bSkillAtk,"ASC_METEORASSAULT",30;

Usable by: Assassin, Rogue - All Third, Fourth

Ring of Despair-LT #490452

B darkness
Type
Armor
Armor Lv
2
Slots
1
Weight
300
Base Lv
200
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Fragment of Darkness (7798)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

All Basic Stats +4

Decreases Variable Casting Time by 5%.

Increases Damage against monsters of every size by 8%.


When equipped with Demon God\'s Apostle Shnaim Card:

MaxHP +5%, ATK/MATK +50.


When equipped with Demon God\'s Apostle Ahat Card:

MaxHP +5%, ATK/MATK +50.


When enchanted with Darklord Essence Force3:

POW +5

Increases Melee Physical Damage by 8%.


When enchanted with Darklord Essence Intelligence3:

SPL +5

Increases Magical Damage with every element by 10%.


When enchanted with Darklord Essence Concentration3:

CON +5

Increases Ranged Physical Damage by 8%.


When enchanted with Darklord Essence Speed3:

ASPD +1

Decreases After Skill Delay by 5%.


When enchanted with Darklord Essence Luck3:

C.RATE +5

Increases Critical Damage by 10%.


When enchanted with Darklord Essence Vitality3:

RES/MRES +20, MaxHP +5%.


Type: Accessory

Defense: 0

Weight: 30

Armor Level: 1


Requirement:

Base Level 200

Server script
bonus bAllStats,4;
bonus bVariableCastrate,-5;
bonus2 bAddClass,Class_All,8;
bonus2 bMagicAddClass,Class_All,8;

Usable by: All classes

Time Thief Crystal Earrings #490258

A wind/storm
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 50x Burning Feather (6691)

3 000 000 Zeny or 1 MVP Token for the whole thing

Effects

A pair of mysterious earrings said to be crafted in space and time.

It might be useful to use it with other certain circlet.


ASPD +5%


Increases Ranged Physical Damage by 5%.


When equipped with Temporal Circlet(Shadow Chaser) [1]:

Enables the use of Level 3 Severe Rainstorm.

For each 2 Refine Levels of equipped Headgear:

Increases damage of Triangle Shot and Severe Rainstorm by 10%.

For each 3 Refine Levels of equipped Headgear:

Increases damage of Chain Reaction Shot by 5%.

Refine Level of equipped Headgear is +12 or higher:

Enables the use of Level 5 Severe Rainstorm.


When equipped with Temporal Circlet(Shadow Chaser) [1], Temporal Jewel (DEX) Lv 2 or Temporal Jewel (DEX) Lv 3

Decreases Severe Rainstorm skill cooldown by 1.5 seconds.


When equipped with Temporal Circlet(Shadow Chaser) [1], Temporal Jewel (LUK) Lv 2 or Temporal Jewel (LUK) Lv 3:

Critical +15

Increases damage of Frenzy Shot by 15%.


Type: Accessory

Defense: 0

Weight: 10

Armor Level: 1


Requirement: None

Server script
bonus bAspdRate,5;
bonus bLongAtkRate,5;

Usable by: All classes

Twin Head Dragon Ring #490413

B beast
Type
Armor
Armor Lv
1
Slots
1
Weight
100
Base Lv
100
Refinable
No
Position
Accessory

Recipe

  • 3x Gold (969)
  • 10x 1carat Diamond (730)
  • 100x Animal Skin (919)

2 000 000 Zeny or 1 MVP Token for the whole thing

Effects

MaxHP, MaxSP +15%.

ASPD +10%


Increases Damage against monsters of every size by 3%.


Base INT at least 125:

Decreases After Skill Delay by 15%.


Base DEX at least 125:

Increases Ranged Physical Damage by 15%.


When equipped as Accessory Right:

When Level 10 99Dragon Breath is learned:

Increases damage of Dragon Breath by 50%.


When equipped as Accessory Left:

When Level 10 99Dragon Breath - Water is learned:

Increases damage of Dragon Breath by 50%.


Type: Accessory

Defense: 0

Weight: 10

Armor Level: 1


Requirement:

Base Level 100

Rune Knight

Server script
.@p = getitempos();
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus bAspdRate,10;
bonus bDelayrate,-15;
if (readparam(bDex)>=125)
   bonus bLongAtkRate,15;
if (.@p == EQP_ACC_L) {
   if (getskilllv("RK_DRAGONBREATH") == 10) {
       bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",50;
   }
}
if (.@p == EQP_ACC_R) {
   if (getskilllv("RK_DRAGONBREATH_WATER") == 10) {
       bonus2 bSkillAtk,"RK_DRAGONBREATH",50;
   }
}

Usable by: Knight - All Third, Fourth